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Everything posted by Nakamura
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The DM Patch 2021 mod rebalances the game with only DM in mind. The objective is to have each god be playable in a competitive environment. Mod is available at https://steamcommunity.com/sharedfiles/filedetails/?id=2519629993 Remember to make this mod the highest priority, and to disable it when you are matchmaking. Changes vs Patch 2.8: Relics: New relic: Reed of Nekhebet - myth units deal 10% more damage. New relic: Roc Egg - a free Roc will spawn every 10 minutes. Scarab Pendant: all bonus vs buildings multipliers reduced to x1.25 (was x1.5 for siege, x2 for the myth units). Oseberg Wagon: speed boost on caravans reduced from 15% to 5%. Resources trickle rate relics (Ankh of Ra, Ship of Fingernails, Ring of the Nibelung) tripled in income. Maps: Tundra, Savannah, and Oasis now have a 25% chance to spawn back TCs. Tundra TC screws are less likely on forward TCs. Increased the distance between the third TC of each player on Olympus. It no longer snows on Arctic Craters and Tundra. General Wall hack armor reduced by 5%, build times increased by 3 points, repair speeds reduced by 90%, costs tripled. Citadel Wall and Great Wall HP gain reduced from 300 to 250. Crenellations bonus damage vs cavalry reduced from x2 to x1.5 and x1.75 vs War Elephants Thor's unique armory techs will now override the iron techs in the info panel to reduce clutter. Greek Lure food attraction limit increased from 1000 to 2500. Bolt now deals 960 damage against the Earth Dragon, damage vs Nidhogg reduced by 20%. Odysseus, Hippolyta and Chiron accuracy increased from 90% to 100%. Removed extra bonus damage vs Nidhogg from Hippolyta and Chiron. Hippolyta dps increased from 9 to 10. Chiron dps increased from 7 to 8. Odysseus dps increased from 8 to 9. Prodromos HP increased from 120 to 135. Peltast deal +1 pierce damage. Nemean Lion Roar stuns nearby human units. Curse hp limits increased by 100% for military units. Bronze affects Heroes. Buff value increased from 30% to 40%. Hydra HP increased from 800 to 1000, population cost reduced from 5 to 4, favor cost reduced from 28 to 22, now regenerates at 2 HP/s, pierce armor increased from 40% to 60%. Manticore wood cost reduced from 300 to 250, favor cost reduced from 25 to 22, population cost reduced from 5 to 4. Atalanta attack increased from 8 to 10. Achilles HP increased from 340 to 360, attack increased from 9 to 10. Bellerophon special attack gains bonus damage vs Set Animals. Poseidon's Mythic Hero is now Circe. Unit completely rebalanced for this role. Hetairoi bonus vs buildings reduced from +250% to +200%. Shafts of Plague now affects Gastraphetes crush damage. Egyptian Priest Favor bounty reduced from 2.1 to 1. Pharaoh hp increased from 100 to 115. Set discount for Migdols changed from -25% to -30%. Now affects favor. Set animals no longer get reduced stats (classic advance buff removed too), their favor cost is halved, and Priests convert them in 20% of the time. Feral HP effect on Set animals increased from 20% to 25%, effect on speed increased from 10% to 20% Sphinx crush damage increased from 5 to 7. Eclipse favor gain buff increased from 30% to 50%, myth unit hack armor buff during eclipse increased from 15% to 20%. Slingers deal +1 pierce damage. Khopesh Swordsman bonus vs villagers and caravans increased from x1.5 to x2. Anubite hp increased by 50, jump damage is now single target, jump damage increased from 15 to 25. Serpent Spear now also provides +10% HP. Serpents can now be controlled. HP and damage doubled. No longer receives damage penalty vs Villagers. Wadjet hp increased by 75, speed increased from 3.8 to 4. Camelry HP increased from 125 to 135, bonus vs cavalry increased from +75% to +100% Siege Tower attack animation time reduced from 4s to 2.5s. Scorpion Man pierce armor increased from 40% to 60%, favor cost reduced from 22 to 20, HP increased by 100, venom attack damage doubled. Ancestors' spawned amount of Minions increased from 13 to 18. Minion dps increased from 8.5 to 10, hp increased from 140 to 160 Scarab crush damage increased from 12 to 40, bonus vs buildings removed, population reduced from 5 to 4 , speed increased from 3.2 to 4, Damage of blood increased from 40 pierce to 60 pierce. Locust Swarm damage vs Atlantean Citizens increased by 25%. Petsuchos attack animation time reduced from 3s to 2.5s. Pierce damage per attack reduced from 55 to 50. Crush damage per attack reduced from 12 to 10. Eclipse now affects Petsuchos crush attack. Roc gold and favor costs increased from 150/15 to 250/25. Spirit of Maat now adds a 1 HP/s regeneration to Pharaohs and Son of Osiris. Scarab crush damage increased from 40 to 50. Citadel HP increased from 3600 to 3800. War Elephant favor bounty increased from 1 to 2.1. Mummy conversion animation length reduced from 4s to 3s. Pierce armor increased from 50% to 60%. Son of Osiris attack animation length reduced from 3s to 2.5s. Damage per attack reduced from 60 to 50. Meteor range reduced by 25%, impact frequency increased by 25%. Phoenix gold cost increased from 200 to 250, gold cost from egg increased from 150 to 250. Phoenix attack increased from 40 hack and 50 crush to 50 hack and 60 crush, hack armor increased from 15% to 30%, hitpoints increased from 500 to 550. Meteor damages increased by 30% Tornado damages increased by 10%, affected radius reduced from 10 to 8 to improve accuracy. Avenger favor cost increased from 25 to 30. Bonus damage vs Heroes reduced from -50% to -75%. Avenger HP increased from 600 to 800. Pierce armor increased from 40% to 60%. Special attack damage increased from 25 hack to 35 hack. Norse Norse no longer have weaker houses and temples. Dwarf HP reduced from 75 to 65. Hero TC build rate reduction changed from -25% to -35%. Odin HP bonus on Jarls increased from 15% to 25%. Odin HP bonus on Huskarls, Rams, Ballista and Bogsveigir increased from 20% to 25%. Great Hunt food duplication limit increased from 750 to 1500. Odin regeneration increased from passive 0.2/s to 0.35/s, active 2/s to 3.5/s. Odin gains new bonus: Hill Fort limit increased by 2. Odin's Lone Wanderer now affects all infantry units. Raven speed increased from 4 to 6. Throwing Axeman bonus damage vs non-Greek infantry increased from +125% to +175% to match damage vs Greek infantry Undermine duration increased from 15s to 20s, Crush damage increased from 30 to 45. Einherjar horn boost range increased from 10 to 20, speed increased from 3.5 to 4, HP increased from 275 to 325. Healing Spring heal rate increased from 4 HP/s to 5 HP/s. Troll lifesteal increased from 25% to 100%, hp increased from 200 to 250. Walking Woods units' HP increased from 240 to 350. Amount increased from 8 to 12, HP increased from 240 to 350, hack damage increased from 8 to 15. Mountain Giant pierce armor increased from 40% to 60%, population cost reduced from 5 to 4. Battle Boar favor cost reduced from 27 to 22. Frost Giant population cost reduced from 5 to 4, double attack animation gains second attack point. Hack DPS reduced from 18 to 15. Bogsveigir population cost increased from 2 to 3. Hill Fort pierce damage increased from 10 to 11. Sons of Sleipnir bonus vs vs archers reduced from +200% to +100%. Hel Age 4 advance spawns all 3 giants. Fire giant attack animation length reduced from 3s to 2.5s, favor cost increased from 28 to 30. Fenris Wolf population cost increased from 3 to 4, armors increased from 40% hack and 50% pierce to 45% hack and 55% pierce, cost increased from 150 gold, 15 favor to 200 gold, 20 favor, speed increased from 4 to 5.5, hack damage increased from 15 to 25, pack boost reduced from 18% to 10%. Nidhogg damages increased from 40 to 60, HP increased from 2500 to 2800. Atlantean Heroes no longer cost extra population (except for the Oracle Hero) Sky Passage limit increased from 4 to 5. Hero Citizens no longer benefit from weapon upgrades or age-up attack increases. Hero Citizen hitpoints reduced from 180 to 170 Katapeltes speed increased from 4.5 to 4.7, food cost reduced from 60 to 55. Hero Katapeltes speed increased from 4.8 to 5. Turma deal +1 pierce damage. Deconstruction recharges increased from 1 to 2. Spider Lair hatch time increased from 5s to 6s, recharges increased from 2 to 3. Number of eggs increased from 4 to 6, eggs no longer cost population before they hatch. Carnivora HP increased from 600 to 800, attack increased from 15 to 20. Recharges increased from 2 to 3. -50% damage vs Villagers removed. Valor charges increased from 2 to 3. Destroyer speed increased from 3.6 to 3.7 Behemoth crush damage increased from 40 to 50. Traitor no longer damages the target. Recharges increased from 2 to 3. Horns of Consecration effect changed from 0.02 favor/s/tc to 0.03. Hesperides Tree protection radius increased from 22 to 40. Stymphalian Bird favor cost reduced from 25 to 20, speed increased from 3.6 to 4. Dryad HP increased from 275 to 300. Onager crush damage increased from 14 to 15 Fanatics no longer deal bonus damage to Axeman, Throwing Axeman and Hypaspist. Traitored myth units are now affected by Mythical Rejuvenation. Heka Gigantes no longer have a second attack. Hack and crush DPS increased from 25 and 30 to 50 and 60 respectively. Vortex cooldown increased from 60s to 75s. Implode pull radius now matches the escape radius. This is an increase from 25 to 35. Max damage vs buildings increased from 5000 to 8500. Argus double attack animation gains second attack point. Hack DPS reduced from 20 to 15. Behemoth crush damage increased from 12 to 40, multiplier vs buildigs removed. Hp increased from 550 to 670. Population cost reduced from 5 to 4. Regeneration increased from 2 HP/s to 3 HP/s, speed increased from 3 to 4. Lampades range increased from 7 to 10 on the special attack. Blood damage increased from 50 to 60, recharge time reduced from 22s to 20s. Tartarian Gate gains a second charge, with a 4 min cool down. Hack and Pierce armors increased from 25% hack and 60% pierce to 30% hack and 80% pierce. Chinese: Gardens are no longer cheaper for the first 2, but can be all made from the start. Cost reduced from 60 food, wood, gold to 50 each. Fixed the logical size. Scout Cavalry pop cost increased from 1 to 2, HP increased from 90 to 100, hack damage increased from 6 to 7, food cost increased from 30 to 35, gold cost increased from 40 to 45. Nu Wa unit discount bonus no longer affects Immortals. Shennong's Sitting Tiger bonus vs buildings increased from +320% to +350%. Wheelbarrow carry capacity increase raised from +5 to +10. Barrage radius reduced from 10 to 8 and hits 25% faster after the initial salvo Monkey King HP increased from 200 to 300. Call to arms duplication increased from 4 human units to 10, and 1 myth unit to 2. Paper Talisman now also increases Halberdier hack damage by 10%. Terracotta Warrior HP increased from 200 to 250. Cataphract pop cost increased from 2 to 3, HP increased from 110 to 120, and is no longer weaker vs Norse infantry. Mounted Archer pop cost increased from 2 to 3. HP reduced from 100 to 90, pierce armor reduced from 15% to 5%, cost reduced from 75 Wood, 55 Gold to 65 Wood, 45 Gold. Fire Lance Hack armor reduced from 15% to 10%, pierce armor increased from 15% to 20%, cost increased from 60 wood 60 gold to 65 wood 65 gold. General pop cost increased from 3 to 4, battle cry boost range increased from 10 to 20, HP increased from 300 to 320. Pixiu hack armor increased from 30% to 50%, speed increased from 4.8 to 5.5, crush damage increased from 10 to 20, gold generation increased from 2.5/s to 3/s. Jiangshi favor cost reduced from 25 to 22, HP increased from 500 to 600. Uproot hp increased from 200 to 400. Sacrifces tech favor trickle increased from 6/min to 9/min. War Salamander speed increased from 3.5 to 4.5, armor increased from 45/45 to 60/60. Crush damage increased from 10 to 20. War Chariot pop cost increased from 3 to 4, HP increased from 190 to 210, hack damage increased from 13 to 14, speed increased from 5 to 5.5. Dragon Scales hack armor boost increased from 10% to 15%. White Tiger favor cost increased from 27 to 30, speed reduced from 5.3 to 5, jump damage reduced from 200 to 150, damage reduction vs heroes increased from -50% to -75% Earth Dragon lifespan removed, damages increased from 30 to 40. HP increased from 2500 to 3500, hack and crush attack increased from 40 to 60 each. Now uses ranged attack with 7 range, obstruction size reduced to match the model. Recharges removed. Inferno max damage vs units increased by 15%.
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The DM Patch 2020 mod rebalances the game with only DM in mind. The objective is to have each god be playable in a competitive environment. You can subscribe on steam here. Remember to make this mod the highest priority, and to disable it when you are matchmaking. Relics: New relic: Reed of Nekhebet - myth units deal 10% more damage. New relic: Roc Egg - a free Roc will spawn every 10 minutes. Scarab Pendant: all bonus vs buildings multipliers reduced to x1.25 (was x1.5 for siege, x2 for the myth units). Oseberg Wagon: speed boost on caravans reduced from 15% to 5%. Resources trickle rate relics (Ankh of Ra, Ship of Fingernails, Ring of the Nibelung) tripled in income. General Wall hack armor reduced by 5%, build times increased by 3 points, repair speeds reduced by 90%, costs tripled. Crenellations bonus damage vs cav reduced from x2 to x1.5. Greek Poseidon's Mythic Hero is now Circe. Unit completely rebalanced for this role. Bolt damage vs Nidhogg reduced by 20%. (EE only) Hetairoi bonus vs buildings reduced from +250% to +200%. Peltast deal +1 pierce damage. Manticore population cost reduced from 5 to 4. Hydra population cost reduced from 5 to 4, favor cost reduced from 28 to 22, now regenerates at 2 HP/s, pierce armor increased from 40% to 60%. Bronze affects Heroes. Buff value increased from 30% to 40%. Nemean Lion Roar stuns nearby human units. (EE ONLY) Curse hp limits increased by 100% for military units. Egyptian Pharaoh hp increased from 100 to 115. (EE only) Khopesh Swordsman bonus vs villagers and caravans increased from x1.5 to x2. Set animals no longer get reduced stats (classic advance buff removed too), their favor cost is halved, and Priests convert them in 20% of the time. Priests deal +1 pierce damage. Bonus vs myth reduced from x9 to x7. Slingers deal +1 pierce damage. Anubite hp increased by 50, jump damage is now single target, jump damage increased from 15 to 25. Serpent Spear damage bonus increased from 10% to 15%. Serpents can now be controlled. HP and damage doubled. No longer receives damage penalty vs Villagers. Wadjet hp increased by 75, speed increased from 3.8 to 4. Ancestors' spawned amount of Minions increased from 13 to 23. Funeral rites bonus vs myth units reduced from +400% to +300%. Scorpion Man HP increased by 100. Venom attack damage doubled. Scarab crush damage increased from 12 to 40, bonus vs buildings removed, population reduced from 5 to 4 , speed increased from 3.2 to 4, Damage of blood increased from 40 pierce to 60 pierce. Locust Swarm damage vs Atlantean Citizens increased by 25%. Phoenix attack increased from 40 hack and 50 crush to 50 hack and 60 crush, hack armor increased from 15% to 30%, hitpoints increased from 500 to 550. Meteor damages increased by 30% Tornado damages increased by 10%, affected radius reduced from 10 to 8 to improve accuracy. Avenger HP increased from 600 to 800. Pierce armor increased from 40% to 60%. Special attack damage increased from 25 hack to 35 hack. Norse Norse no longer have weaker houses and temples. Hill Fort pierce damage increased from 10 to 11. Odin HP bonus on Jarls increased from 15% to 25%. Odin HP bonus on Huskarls, Rams, Ballista and Bogsveigir increased from 20% to 25%. Odin's Lone Wanderer now affects all infantry units. Healing Spring heal rate increased from 4 HP/s to 5 HP/s. Troll lifesteal increased from 25% to 100% (EE ONLY), hp increased from 200 to 250. Undermine Crush damage increased from 30 to 45. Einherjar speed increased from 3.5 to 4, hp increased from 275 to 325. Walking Woods units' HP increased from 240 to 350. Amount increased from 8 to 12 (EE only). Mountain Giant pierce armor increased from 40% to 60%, population cost reduced from 5 to 4. Battle Boar favor cost reduced from 27 to 22. Frost Giant population cost reduced from 5 to 4. Fimbulwinter Wolves now spawn at unclaimed TCs, too. Nidhogg damages increased from 40 to 60, HP increased from 2500 to 2800. Atlantean Hero Citizens no longer benefit from weapon upgrades or age-up attack increases. Hero Citizen hitpoints reduced from 180 to 170 Deconstruction recharges increased from 1 to 2. Automatons HP increased from 230 to 300. Spider Lair recharges increased from 2 to 3. Number of eggs increased from 4 to 6. Carnivora HP increased from 600 to 800, attack increased from 15 to 20. Recharges increased from 2 to 3. -50% damage vs Villagers removed. Valor charges increased from 2 to 3. Turma deal +1 pierce damage. Behemoth crush damage increased from 12 to 40, multiplier vs buildigs removed. Hp increased from 550 to 670. Population cost reduced from 5 to 4. Regeneration increased from 2 HP/s to 3 HP/s, speed increased from 3 to 4. Horns of Consecration effect changed from 0.02 favor/s/tc to 0.03. Traitor no longer damages the target. Recharges increased from 2 to 3. Hesperides Tree protection radius increased from 22 to 40. Stymphalian Bird favor cost reduced from 25 to 20, speed increased from 3.6 to 4. Lampades range increased from 7 to 10 on the special attack. Blood damage increased from 50 to 60. Tartarian Gate gains a second charge, with a 4 min cool down. Hack and Pierce armors increased from 25% hack and 60% pierce to 30% hack and 80% pierce. Vortex cooldown increased from 60s to 70s. Implode max damage vs buildings increased from 5000 to 8500. Fanatics no longer deal bonus damage to Axeman, Throwing Axeman and Hypaspist. Chinese: Monkey King HP increased from 200 to 300. Call to arms duplication increased from 4 human units to 10, and 1 myth unit to 2. Jiangshi hipoints increased from 500 to 600. Uproot hp increased from 200 to 400. Mounted Archer pierce armor reduced from 15% to 5%. Earth Dragon lifespan removed, damages increased from 30 to 40.
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Version 1.0.0
64 downloads
Tooltips for the DM Patch 2020, available on voobly. Required as voobly doesn't allow for automatic installation of this file type. To install, extract the dll file, and place it in your mod installation folder, which by default should be: C:\Program Files (x86)\Microsoft Games\Age of Mythology\Voobly Mods\AOMT\Data Mods\DM 2020 -
Complete List of EE Balance Changes
Nakamura replied to Nakamura's topic in Age of Mythology Discussion
This is EE 2.6! We'll need to update this when the beta is integrated into the game fully. -
question about download central and mod community?
Nakamura replied to spartan117's topic in Age of Mythology Discussion
We have it ready now https://meta-plays.com/index.php?/files/ Vista was a decade ago. A lot has changed, steam is now the most relevant game store in the world. -
question about download central and mod community?
Nakamura replied to spartan117's topic in Age of Mythology Discussion
Most of the mods go onto the steam workshop these days. We're providing the option to upload mods here too of course. AoMH still enjoys moderate activity, too. -
As you know, many of our admin group used to hang out there before, and the lack of improvements (both because of unwillingness and inability) simply made us want to make a better version of it. We're in the final stages of our development. As I said before, we don't really want to invite people until we are sure the place is good enough - we're currently dealing with a bunch of bugs still. At this stage, though, we are less than 2 months away from the finish line. Hopefully everyone will like it as much as we all hope they will. You'll graduate from the newbie rank once you have 50 posts.
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Have been in actual result-driven conversations since I made this topic. Can't say more at this time.
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Results are in! Pinged the decision makers on twitter. Please support if you have twitter.
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It appears @Loggy is correct, I stand corrected.
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Yes, you get back the % value that wasn't completed Yeah, doesnt matter who destroys the foundation The resource cost is paid in advance, but the TC needs to be built to full HP to finish, meaning it will take longer Same as normal, but they take double damage. There's nothing that would make the scarab different. There used to be a bug that tagged the wrong buildings for the destroyer, which made it not do bonus vs god power buildings. Edit: Wrong about 4, check Loggy's post below.
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Hey guys, so apparently AoM EE patching may be on the table. I made a survey so we can discuss what is important for us. Please fill it out, it's just 2 questions. https://www.surveymonkey.co.uk/r/JW7ML2Y
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Why doesn't this forum have the activity rts-s does?
Nakamura replied to snp4's topic in Age of Mythology Discussion
Thanks for the kind words. The site is still a work in progress, and so we didn't take any significant steps to build a community. We got people to use the site for a short time in order to test out all the systems, but that's kinda it. Now we're working on a tournament system, which will be the core hook that this site's success will revolve around. Expect us to put a lot of effort into growth when that lands. It's coming along well, but no ETA yet. -
Mounted Archers and Fire Lancers are unique in that they both have dual unit types. Archers and Cavalry for Mounted Archers / Siege and Archer for Fire Lancers. This dual nature was intended to balance the unorthodox counter system and low population costs with the downside of taking bonus damage from a wider array of units. Naturally the initial numbers are nonsense, but as you already knew from the announce stream, Chinese were intentionally made too strong. Hagrit's balancing effort I think has proven that the design works.
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Updated the dm map set after various requests! Exit AoM and restart Steam to take effect. Renamed Fields of Punishment to Tartarus. This map now has far more forward, aggressive TC placements. Arabia removed. Alfheim added. Cliffs are going to be quite small compared to normal, and TCs are more likely to be forward. • Oasis size reduced by 7.5%.
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Removed Alfheim, Basin. Removed aggressive berry bushes from Fields of Punishment. Reduced shallowness of TC areas on Arctic Craters so that you can build there.
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I've been feeling like Tier lists just don't cut it anymore to convey our opinions. We complain about rock paper scissor between gods based on maps, and so I wanted to represent my opinions in a spreadsheet. Attaching the entire spreadsheet so that you can make your own. Everything after the Map Type balance sheets should auto generate. Let me know if you need help. DM Balance EE Mod.xlsx Front TC Maps: Double Front TC Maps: Side TC Maps: Average of above: Tier List vs Zeus/Isis/Thor/Oranos/Nu Wa: Tier List vs Non-Set/Shennong: Tier List vs All:
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how come i got banned on this website?
Nakamura replied to Pure_Furies's topic in Age of Mythology Discussion
Hi, we've used a different web host for a while to try and fix some bugs. It didn't really help, and integrating our databases back didn't work out unfortunately, so we lost 2 weeks of everything, including your sign up. Sorry about that - continue to use the site as desired. -
Subscribe at https://steamcommunity.com/sharedfiles/filedetails/?id=1407958686 This is the Competitive Deathmatch map set. No predators, rocks, water. 9 maps, perfect for your Bo11 needs! Alfheim, Arctic Craters, Tartarus, Frozen Wastes, Ghost Land, Oasis, Savannah, Tundra, Wetlands. Designed by Ensemble Studios and KeeN_Flame. Created by: Hagrit, RR, Errorcodebin. Adjusted for DM by Nakamura. Wetlands based on Tundra Pools from the 2017 map set.
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The complete list of EE's balance changes. Bear in mind, RED changes are not implemented correctly and can be ignored. Bug fixes Chimeras can no longer use their special attack on Hero Citizens. Walking woods can now be used on Gaia forests. Satyrs now have a training time value, reducing their training time from 30 to 15 seconds. Oracle scouts no longer show up in the idle military banner. Kronos now has access to Omniscience. Titan Gates no longer reveal their casting location (still visible on the minimap, but doesn’t give the opponents LOS). Sea Snakes are now able to attack Leviathans/Nereids. The ingame tech tree now includes draft horses for Atlanteans. Greek unique units can now be trained with hotkeys in Archery ranges, stables, military academies. Visual Changes Fixed main menu background. Fish and buoys are better visible. Relics now glow and are better visible. Rain mist is see-through. Snowy maps should be less bright now. Shades and mummies glow less intensively. Doubled resolution of icons. Improved texture compression, resulting in better image quality. Improved terrain textures, resulting in better terrain consistency. Improved light settings and shadow positions, resulting in units being better identifiable. Old light settings have been backed up. Fixed transparency bugs (e.g. Manticore Wings). Map Changes Included Bonus scenario starring Reginleif. Included “Black Sea” and “River Styx” random maps. Highland removed from the random map set. Town center, food and gold location imbalances have been greatly reduced. Food sources are more evenly divided and initial hunt no longer spawns outside of vision. Towers are more likely to protect the initial gold, as the initial gold mine is now closer to the TC. Predators avoid gold and TCs. Chickens/berries no longer spawn on top of gold mines. Increased minimal number of initial berries from 2 to 5 on Midgard. Moved the initial fish trio closer to the players. Alfheim and Highland cliffs can no longer be landed on. Anatolia no longer spawns cliffs. Tundra no longer spawns rocks that prevent building placement. Oasis no longer spawns with 1 central forest. Balance Changes General: Secrets of the Titans research time increased from 60s to 90s. Wall repair rate reduced by 70%. Wall hack armors reduced from 64% to 50%. Wall connectors no longer provide LoS (but gates, and middle wall pieces still do). Siege with multiple projectiles deal extra damage against gates and towers to circumvent the 1/x(# of proj) accuracy vs gates/towers bug. The Bow of Artemis relic now affects Throwing Axemen and all ranged myth units. Centaurs no longer get an extra 5% bonus from this relic. The Scarab Pendant relic now affects Fire Siphons. Dock damage reduced from 10 to 8. Dock range reduced from 20 to 18. Fishing ship hit points reduced from 120 to 100. Greek: New unit: Physician. Healing unit. Available in the Classical Age. Archaic age nerf on heroes (-50% dmg). Ajax, Theseus and Jason train time reduced from 9 to 4 seconds. Odysseus’ hitpoints reduced from 320 to 300. Chiron’s range increased from 14 to 16. Hippolyta’s hitpoints increased from 240 to 280. Achilles and Heracles cost changed from 350 food, 4 favor to 200 food, 150 wood, 4 favor. Bellerophon’s special attack base damage reduced from 100 hack to 70 hack. Perseus’ special attack range increased from 5 to 10. Polyphemus’ speed increased from 3.5 to 4.1. Special attack works more reliably on slow retreating enemies. Bolt no longer affects the following: Villagers, Leviathan, Roc. Bolt now deals 1% and 2% damage to Son of Osiris and Nidhogg repsectively. Restoration’s duration reduced from 8 to 6 seconds. Underworld Passage repair rate is now normalized (similar to normal buildings). Hetairoi hitpoints increased from 110 to 140. Centaur base speed increased from 5 to 5.2. Sylvan lore’s effect on centaur speed changed from +40% to +1 speed. Trireme range reduced from 16 to 14. Divine Blood now affects TC build speeds. Zeus’ favor gathering bonus reduced from +38% to +25%. Colossus starting hit points reduced from 1100 to 1000. Eating/Healing rate reduced from 30/s to 15/s. Lure no longer has a variance (was 15%) in its attraction limit. Lightning Storm is now fully accurate (was 66%). Lord of Horses food cost reduced from 150 to 100, favor cost reduced from 10 to 5. Vaults of Erebus food cost reduced from 150 to 100. Shades are now affeced by armory upgrades. Sarissa favor cost reduced from 20 to 15. Will of Kronos favor cost reduced from 25 to 15 favor. Deimos’ Sword of Dread favor cost reduced from 15 to 10 favor. Enyo’s Bow of Horror favor cost reduced from 20 to 15 favor. Divine Blood favor cost reduced from 35 to 30 favor. Sun Ray favor cost reduced from 30 to 20 favor. Scylla favor cost increased from 15 to 20 favor, training time increased from 5 to 15 seconds. Anastrophe research time reduced from 40 to 30 seconds. Thracian Horses food cost reduced from 400 to 300. Flames of Typhon food cost reduced from 400 to 300. Shafts of Plague effect increased from +15% to +20%. Now affects Gastraphetes. Favor cost reduced from 40 to 30. Trierarch favor cost reduced from 40 to 25. Effect increased from +18% to +27%. Forge of Olympus favor cost reduced from 60 to 30. Research time increased from 30s to 60s. Effect reduced from -75% to -50%. Weapon of the Titans gold cost reduced from 400 to 300. Athenian Wall wood cost reduced from 400 to 300, favor cost reduced from 30 to 20. Face of the Gorgon wood cost reduced from 400 to 300, favor cost reduced from 30 to 20. Monstrous Rage now affects special attacks of the Manticore, Centaur and Minotaur. Norse: New unit: Bogsveigir. Archer good against Infantry and Myth Units. Trained at the Hill Fort (Heroic Age). Archer line upgrades come at half cost for Norse. Initial Ulfsark is now a unique unit that can use the stand ground stance, and is immune to Bolt. You can not re-train it. Hersir movement speed increased from 4.2 to 4.3. Hall of Thanes’ bonus on Hersir speed reduced from +1.1 to +1. Axe of Muspell moved from the Heroic age to the Classical age. Now provides +2 range to Throwing Axeman in addition to bonus vs flying units. Portable ram speed increased from 3.25 to 3.5, training time reduced from 20s to 15s. Dwarven Auger’s speed boost on rams reduced from +20% to +10%, training time reduction changed from -50% to -25%. Burning Pitch’s effect on Ballista crush damage increased from +20% to +40%. Fenris wolf pack bonus returned to +20% from +15%. Healing spring’s passive healing rate increased from 3 hp/s to 4 hp/s (when idle. Active regen is always 1/10th of the passive). Odin’s Ravens spawn immediately when temple finishes instead of spawning on classical age advance. Odin’s regeneration rate bonus increased from 0.8 hp/s to 1.5 hp/s (passive regen). The Toothed Arrows and Trios Bow relics now affect Throwing Axemen. Great Hunt is fully accurate(was 75%, resulting in very bad scenarios). Undermine is fully accurate(was 50%, resulting in very bad scenarios). Frost is fully accurate (was 90%). Walking Woods always spawns 8 Trees as long as there’s enough targets.(Used to be 75% accurate on 7-8 trees.) Ballista now auto-attack units instead of buildings. Flaming Weapons can now be casted anywhere on the map (you no longer need to target a unit). Mountain Giant food cost reduced from 300 to 250, favor cost reduced from 27 to 25 favor. Long Serpent Favor cost reduced from 25 to 10, research time reduced from 45 to 30 seconds. Ring Giver gold cost reduced from 400 to 300, research time reduced from 60 to 40 seconds. Sons of Sleipnir food cost reduced from 400 to 300, favor cost reduced from 30 to 20. Dwarven Auger favor cost reduced from 35 to 30. Berserkergang favor cost reduced from 45 to 30. Bravery food cost reduced from 400 to 300, favor cost reduced from 30 to 25. Nidhogg hit points increased from 2000 to 2500, hack damage increased from 30 to 40, speed increased from 3.7 to 4.0. Egyptians: New unit: Khopesh Swordsman. Fast raiding infantry from the barracks (Classical Age). Good against Villagers, weak against soldiers. Pharaoh range is 3 instead of 4 in archaic. Gets restored to normal upon advance. Pharaoh damage reduced by 50%. Archaic age weakening adjusted to make archaic age damage remain the same. Hands of the Pharaoh restores normal values. Hands of the Pharaoh moved from Archaic to Classical age. Set animals’ damage reduced by 50% in archaic. Set animals cost 1(small animals) or 2(big animals) pop. Isis’ monuments have now 20% less hitpoints. Shifting Sands’ effect on enemy units reduced by 50%, ox cart can not be shifted. Roc speed reduced from 4.8 to 4.6. Mercenary Infantry hack armor reduced from 45% to 35%, pierce armor reduced from 30% to 15%. Mercenary Cavalry hack armor reduced from 40% to 20%, pierce armor reduced from 45% to 35%. Camelry training time reduced from 9s to 7s. Pierce armor increased from 30% to 35%. Food cost reduced from 50 to 40. Meteor is now fully accurate (was 85%) Feral made available in the temple. Skin of the Rhino made available in the temple. Leather Frame Shield favor cost reduced from 20 to 15. Crodocodopolis wood cost reduced from 400 to 300. Slings of the Sun favor cost reduced from 20 to 15 and effect increased from +30% damage vs infantry to +50%. Avenger favor cost reduced from 30 to 25 and speed increased from 5.3 to 5.5. Axe of Vengeance favor cost reduced from 25 to 20 and +10% damage effect added. Greatest of Fifty favor cost reduced from 40 to 30. Atef Crown favor cost reduced from 25 to 20. Funeral Barge wood cost reduced from 500 to 300, favor cost reduced from 30 to 15. Desert Wind gold cost reduced from 400 to 300, favor cost reduced from 40 to 25. Phoenix hit points increased from 400 to 500, hack/crush damage increased from 30 to 40, speed increased from 3.6 to 4, favor cost reduced from 30 to 25. Phoenix from eggs costs gold only now. Egg hitpoints increased from 300 to 400. Book of Thoth wood cost reduced from 400 to 300. Atlanteans: New unit: Onager. Long-range siege from the Palace (Heroic Age). Medium Archers is no longer freely granted upon the Classical Age advance. Shockwave stun time reduced from 4s to 2s. Fire Siphon maximum range increased from 12 to 16. Contarius (and hero) pierce armor increased from 15% to 25%. Food cost reduced by 10. Hero costs decreased by 30% (rounded by 5). Valor uses decreased from 3 to 2. Gaia’s lush maximum range increased from 8 to 10. Automaton speed increased from 3.75 to 4.2. Volcanic forge acts as a pierce armor upgrade for every unit affected by armory techs, and keeps its current bonus to automatons. Traitor and Chaos charges increased from 2 to 3. Chaos now always converts 1 Myth Unit, and 4 Human Units instead of 3-4 human units and 0-1 Myth Unit. Heroic renewal’s regeneration effect increased from 1.5/s to 2.5/s. Mail of Orichalkos improves both hack and pierce armor for archers. Heka Gigantes hack/pierce armor increased from 44% to 60% each. Atlantean town centers are no longer weaker. Cavalry line upgrade costs reduced by 50%. Cheiroballista speed increased from 3.85 to 4.0. Channels made available in the temple. Safe Passage made available in the temple. Spider Lair recharge time reduced from 300 to 150 seconds, egg hatching time reduced from 10 to 5 seconds, warning time reduced from 1 to 0.5 seconds. Automaton favor cost reduced from 8 to 6. Hephaestus’ Revenge favor cost reduced from 15 to 10 favor. Volcanic Forge favor cost reduced from 18 to 15 favor. Bite of the Shark now affects Fanatics. Weightless Mace favor cost reduced from 25 to 15. Poseidon’s Secret favor cost reduced from 35 to 20. Gemino wood cost reduced from 350 to 200, favor cost reduced from 25 to 15, gold cost removed. Heroic Renewal gold cost increased from 150 to 200, favor cost reduced from 25 to 15, food cost removed. Behemoth regeneration rate increased from 1 hp/s to 2 hp/s. Asper Blood favor cost reduced from 25 to 15, wood cost removed, damage effect of Lampades Blood increased from 25 to 50 pierce. Man O’ War range increased from 8 to 16. Halo of the Sun gold cost reduced from 350 to 300. Argus hit points increased from 360 to 400, training time reduced from 30 to 20 seconds. Titan Shield wood cost reduced from 350 to 300. Deathmatch: Removed free favor trickles for each civ. Greek favor gathering bonus increased from +20% to +30%. Hersir TC build speed nerf changed from -50% to -25% . Ragnarok Hero TC build speed nerf changed from -50% to -25%. Hersirs have their DM-specific favor generation buff removed. DM-specific mercenary limits removed (was 10-10, now will be 12-8, like in supremacy). Atlantean favor income buff increased from +30% to +70%. Atlantean TC build speed nerfs removed. Oracles spawn instantly instead of being delayed, and they no longer scatter. Older fixes The following fixes were introduced with patch 1.9, they contain useful information for new players who didn’t play the Extended Edition yet. Traitor power now affects Caribous of Set. Sun Ray power now affects Medusa units. Undermine power now affects Mirror Towers. Meteor, Pestilence, Restoration and Lightning Storm powers now display their real range. Hero/Destroyers bonus damage now affects underworld passages, titan gates and tartarian gates. Frost power now affects all huntable animals (Set’s animals). Frost power no longer makes Bronze power stay active after it has expired. Shockwave power no longer removes the bronze god power texture from units. Shockwave power no longer knocks units off the map. Destruction power no longer destroys healing springs. Rain power no longer creates an effect above docks. The Satyr`s accurate attack now correctly hits targets with its spread javelins. Caribous of Set now converts nearby herdables. Kraken special attacks now works on Fireships. All myth unit special attacks now work on Oracle Scouts. Docks are now able to shoot at all water myth units. Argo units now has the hero tag. Oracle scout units can now garrison. Fire Siphons are now able to hit gates on higher/lower ground from their max range. Leviathan units now use aggressive as the base stance. Oracle hero units now use aggressive as the base stance. Caravan units now use aggressive as the base stance. Fishing ship units now use aggressive as the base stance. Mummy units no longer convert Hippolyta units. Animals are no longer deleted when a foundation is built over them. Saved games now produce recorded games. Advancing to Helious now displays the correct message. The exploit with spawning Ajax SPC unit has been fixed. Trees and mines no longer provide one less unit than they’re supposed to. Atlanteans can now gain favor from town centers during a DeathMatch game. Atlanteans can now research draft horses. Atlantean citadel centers now provide favor. Walls and farms no longer delete dead animals. Other buildings will continue to do so once they are completely built. Hippolyta can no longer be thrown. Argo is no longer affect by Frost Giant’s special attack and Chaos. Transport ships can now carry caravans. Transport ships can no longer carry Nereids. Spirit of Maat and Funeral Rites now affect all Pharaohs (Main, New Kingdom, and Son of Osiris). New Kingdom Pharaoh now has the same movement speed and attack as the main Pharaoh. Son Of Osiris now always grants a 3rd Pharaoh, regardless of which Pharaoh you choose to replace.
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DM discord https://discord.gg/g74hNtt My personal discord https://discord.gg/Ar6QMv4
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Replays aren't attachments on the technical level with our system. They do not go into a database, but rather directly go through a parser, which will add its output to the bottom of the post.
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This is one of the limitations of our replay system. Adding a counter would require us to remake the whole system, which isn't worth the effort.
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Looks like you submitted your own stream, no need to make a request for that! There was however an issue with your stream not being linked to a game. Not sure how that happened, as that field is required. Either way, fixed that for you, and you will show up both in our twitch app and the portal panel.
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