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Nakamura

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Everything posted by Nakamura

  1. You've come to the right place. Good luck!
  2. Absolutely. Voobly can never take priority over a DE, barring critical bugs. The decision to support Voobly was made initially since we found that most of the competitive community is there now. We are open to shifting this, should it change.
  3. Nakamura

    Halo Wars 2 Season 1 Announcement

    Hey everyone, We are very pleased to announce Season 1 for our Halo Wars 2 Tournament Ladders! This season will be made up of the following tournaments: Spartan Trials - $300, open, Single Elimination Cup - June 12 Meta Plays Monthly #1 - $100, Open, Single Elimination Cup - July 3 Meta Plays Monthly #2 - $100, Open, Single Elimination Cup - July 25 Meta Plays Monthly #3 - $100, Open, Double Elimination Cup - August 14 Meta Plays Monthly #4 - $100, Open, Single Elimination Cup - September 4 Meta Plays Monthly #5 - $100, Open, Single Elimination Cup - September 25 Meta Plays Monthly #6 - $100, Open, Single Elimination Cup - October 17 Season Finale - $500, Invitational, Group Stage -> Single Elimination Cup - October 30 Season 2 will begin in January 2022 after a winter break. What about Team Games? We currently have no plans to fund a season for Teams. We do however have the technical capability for keeping this separate and to facilitate it in the first place, and will be keeping our eyes on your feedback. The plan is to leave team tournaments to the community. You Can Help! For any of you looking to support our events, you can increase prize pools by donating (look for the HW2 option on this page) - we think with your help, boosting one of the mid-season monthlies to $300 is a very achieve-able first goal! You can also help by becoming a subscriber on the website. Where To Watch We will live stream all of the events on our Twitch, and VoDs will be available on our Youtube. Community casters will have access to cover games as well, as long as we are not covering the match in question. Please contact each event's manager for clearance. How the Season Works Each Tournament we host will not only come with cash prizes, but also Meta Plays Ladder Points. These points go towards the corresponding ladder. Based on your position in the ladder, we assign you to a "Class" - one of D(lowest), C, B, A and S(highest). The classes give you a badge and will be featured on your Tournament Profile. By the time the Season Finale comes around, we will invite the top players based on the Ladder. Check out the Class icons below. The top 4 players will also receive medals corresponding with their final placement in each Tournament. While most are generic, Season Opener and Finale events, as well as any mid-season cup that reaches a prize pool of $300 will receive custom medals. Please note that the Ladders will only be generated after the first tournament has finished. Naturally, Tournament Profiles will also be quite empty at first! You are able to display your Profile and Class in your posts, if you turn these on in your site profile, however. Give Us The Numbers You are curious, as you should be! Based on the number and quality of signed up players, we modify the number of total points that a tournament can provide. Our guidelines for this are below: Base value: 10x Prize pool in USD (or monetary value in prizes). For any class exclusion combination, remove 10% points per class removed. S Class only tournaments are excluded from this ruling on a case-by-case basis. The number of players in the tournaments will scale the points in the following way: 4-8: -50% 9-15: -25% 16-24: no change 24-32: +50% 33-47: +75% 48-64: +100% You can review the point spread between player placements using our Tournament Point Calculator. Can I Host Tournaments Too? Yes! We are in fact looking for additional Tournament Hosts that are willing to contribute to our Seasonal Ladders. You can apply here. The ideal third party Tournament Host will: Have a prize pool for each event Have a solid history of past tournaments Not have been the cause of payout scandals Try not to create conflicts with our event dates That is pretty much it! Let us know what you think in the comments below, join us on Discord for real-time chats, and we will see you on the battlefield!
  4. Hey everyone, We are very pleased to announce Season 1 for our Age of Mythology Tournament Ladders! This season will be made up of the following tournaments: Rise of the Phoenix - $300, open, Single Elimination Cup - June 5 Meta Plays Monthly #1 - $100, Open, Single Elimination Cup - June 26 Meta Plays Monthly #2 - $310, Open, Single Elimination Cup - July 17 Meta Plays Monthly #3 - $100, Open, Single Elimination Cup - August 7 Meta Plays Monthly #4 - $150, Group Stage Cup - August 28 start date Meta Plays Monthly #5 - $100, Open, Single Elimination Cup - October 23 Season Finale - $300, Invitational, Group Stage Cup - November 6 start date Season 2 will begin in January 2022 after a winter break. Voobly or EE? All of these are 1v1 Supremacy. We are defaulting the platform to Voobly, but we are happy to consider support for the Extended Edition. Please let us know your thoughts on this in the comments. If there is sufficient interest, we would be happy to alternate between the platforms, however we will not be able to add and fund extra events at this time. If we did support both, the ladders would be separated, of course. What about Team Games or Deathmatch? We currently have no plans to fund a season for TG or DM. We do however have the technical capability for keeping this separate and to facilitate them in the first place, and will be keeping our eyes on your feedback. The plan is to leave team tournaments to the community. You Can Help! For any of you looking to support our events, you can increase prize pools by donating (look for the AoM option on this page) - we think with your help, boosting one of the mid-season monthlies to $300 is a very achieve-able first goal! You can also help by becoming a subscriber on the website. Where To Watch We will live stream all of the events on our Twitch, and VoDs will be available on our Youtube. Community casters will have access to cover games as well, as long as we are not covering the match in question. Please contact each event's manager for clearance. How the Season Works Each Tournament we host will not only come with cash prizes, but also Meta Plays Ladder Points. These points go towards the corresponding ladder. Based on your position in the ladder, we assign you to a "Class" - one of D(lowest), C, B, A and S(highest). The classes give you a badge and will be featured on your Tournament Profile. By the time the Season Finale comes around, we will invite the top players based on the Ladder. Check out the Class icons below. The top 4 players will also receive medals corresponding with their final placement in each Tournament. While most are generic, Season Opener and Finale events, as well as any mid-season cup that reaches a prize pool of $300 will receive custom medals. Please note that the Ladders will only be generated after the first tournament has finished. Naturally, Tournament Profiles will also be quite empty at first! You are able to display your Profile and Class in your posts, if you turn these on in your site profile, however. Give Us The Numbers You are curious, as you should be! Based on the number and quality of signed up players, we modify the number of total points that a tournament can provide. Our guidelines for this are below: Base value: 10x Prize pool in USD (or monetary value in prizes). For any class exclusion combination, remove 10% points per class removed. S Class only tournaments are excluded from this ruling on a case-by-case basis. The number of players in the tournaments will scale the points in the following way: 4-8: -50% 9-15: -25% 16-24: no change 24-32: +50% 33-47: +75% 48-64: +100% You can review the point spread between player placements using our Tournament Point Calculator. Can I Host Tournaments Too? Yes! We are in fact looking for additional Tournament Hosts that are willing to contribute to our Seasonal Ladders. You can apply here. The ideal third party Tournament Host will: Have a prize pool for each event Have a solid history of past tournaments Not have been the cause of payout scandals Try not to create conflicts with our event dates That is pretty much it! Let us know what you think in the comments below, join us on Discord for real-time chats, and we will see you on the battlefield!
  5. Nakamura

    Meta Plays Launch Announcement

    Hey everyone, on behalf of the dev and staff team, I am super happy to announce Meta Plays' launch! We have been slowly getting bits and pieces done over the last 4 years. As you can imagine a lot of blood, sweat and tears have gone into the project, and there is much more to come. Our launch trailer is below. We will support 4 games - Age of Mythology, Halo Wars 2, Starcraft II and Warcraft III, with tournaments being our primary content: Several tournaments together will form seasons (we are aiming for 2 seasons / year) As each tournament completes the players will: Receive cash prizes As part of our launch celebration, we are doing double prizes for Season 1! Gain points towards each games' ladders Earn medals and stats for their profile Depending on your ladder position, you will be placed in a Class, ranging from D to S. Class Split: Total number of players required for S/A class to be full: X=Y*100/Z S - Top Y=8 players by points. Expands for each draw by 1. Z=5 A - Top Y=9-32 players by points. Expands for each draw by 1. Z=10 B - next Z= 25% of the player base. Expands for each draw by 1. C - next Z= 35% of the player base. Expands for each draw by 1. D - the rest. Final ladder placements of the top 4 will be highlighted permanently on the Hall of Fame page. This will be generated when we end the season. Our ladder will be informing seeding decisions where it makes sense for us to do so, for example later on in the season. Each of the games will have their own schedule, but generally follow this convention: Weekend days are tournament days - each event is 1 day, and we alternate between the games Age of Mythology on Saturdays, every 3 weeks Halo Wars 2 on Saturdays, every 3 weeks (the week after Age of Mythology) StarCraft II on week days, every 3 weeks Warcraft III on week days, every 3 weeks (the week after StarCraft II) $300 open launch tournament to kick off the season in each game $100 open mid-season tournaments x6 $300 invitational season finale (top 16? TBD) Every third weekend will be a break to allow staff and players a rest After each season we will take a 2 week break as well No tournaments from mid-December to early January Feel free to sign up to our launch tournaments! Doing so is free - click the images below and the Sign Up button to register! All our tournaments are entirely self-funded but we do accept contributions towards prize pools via donations, and we have Patreon goals to permanently increase the base values listed above. We are also looking for sponsors - please email us at metaplays.official@gmail.com for any queries. These tournaments will all be live streamed on our Twitch, but you will be able to catch up with VoDs on Youtube, too! Community casters are totally welcome to cover the games that are not, by the way! Please reach out to the Manager of each event. We will continue supporting the games with more seasons after our first, so long as participation and viewership are good. Additionally, we are also considering expanding to other games in the future. More on this soon. There is also more work coming up on the tournament system! Initially we will make quality of life improvements for hosts, and then move on to bigger items, such as Smurf Tournament support. For the site as a whole, achievements and leveling are coming soon via Invision's update (the software we use) - we plan to bring all sorts of cool achievement icons and the like to your profiles! Please let us know what you would like to see! Are you a Tournament Host? We are looking to partner with tournament hosts! Your events would contribute to our seasonal leaderboards, so long as you are willing to host via our site. Feel free to submit an application here. Are you a Warcraft III Caster? We are also looking for a Warcraft III caster to join our staff! Feel free to submit an application here. Lastly, a big thank you to the Age of Mythology community, who have tested out at the forums and downloads systems early on. This helped us better understand how to run the site and allowed us to make a lot of improvements. Before you go, make sure to check out our summaries for each games' first season: Age of Mythology - Halo Wars 2 - StarCraft II - Warcraft III
  6. Nakamura

    Spartan Trials

    The opening tournament for Season 1 in Halo Wars 2! $300 and 4500 Meta Plays Ladder Points are up for grabs in this open, Single Elimination event. Starting on Saturday, June 12 at 3 PM GMT. Please note this is a ONE DAY EVENT. You must complete the tournament in 1 sitting. Please note the total amount of tournament points is subject to change based on sign ups. @Olvadiis the manager for this tournament. For any questions, concerns or requests, please reach out to him on Discord, or @ him in the comments here (if not urgent). EVENT PRIZES 1st place: $125, 1184 Meta Plays Ladder Points, custom gold medal icon 2nd place: $80, 869 Meta Plays Ladder Points, custom silver medal icon 3rd place: $60, 644 Meta Plays Ladder Points, custom bronze medal icon 4th place: $35, 464 Meta Plays Ladder Points, custom copper medal icon 5-8th place: 178 Meta Plays Ladder Points 9-16th place: 80 Meta Plays Ladder Points GAME SETTINGS First map per round is defined in the bracket. Losing player each game picks next map. Each map may only be played once. Valid maps: Ashes, Bedrock, Fissures, Frontier, Mirage, Rift, Vault. No repeat leaders in a series. No Voridus. Accidental repeated leader/Voridus pick results in loss. No node strat. 1 hour time limit. Casters must either call the winner, or give both sides 1 point. Replay match if the series ends on tie. No cheating or intentional exploiting of any form allowed. Hosting Games will be hosted by the higher seeded player when staff is not present. Casters will host if they are present. SOCIAL RULES Participants must be in the Meta Plays Discord. Report match results there, with match links. Forfeiting/not showing up to any match with prizes will result in disqualification and you not receiving any of the prizes. A forfeit that has a component of other rule breaking on any of our platforms, or malicious intent results in a ban from the next event. Not showing up = late by over 15 minutes. Harassment of players, chatters, managers or casters is grounds for banning. Keep your chats clean - no racism, sexism or any other type of discrimination. This extends to player interviews. The penalty for breaking this rule is a permanent ban from all of Meta Plays' future tournaments, including a disqualification in this one, as well as a forfeit of prizes. Obvious smurfs will be kicked from the tournament without notice. Do not sign up with smurfs. Use your main accounts and match the usernames here. If your account can't be found, your sign up will be void and removed. For playing on someone else's account as an act of impersonation or circumventing a ban, both the player and the owner of the misused account receive a disqualification in this event, including a forfeit on any prizes, and a permanent ban from all of Meta Plays' future tournaments. You may stream your own matches, but a minimum of 2 minutes of delay is required. Streaming without delay results in a forfeit. Third party casters may stream matches that aren't marked to be covered by Meta Plays. Please contact our manager for this event for approval. 2 minute delay is required. PAYMENT You will be paid approximately 2-5 work days after the event. Please reach out to @Nakamurawith your payment information after the event. We recommend bank payments as there are likely fewer fees. Paypal is a valid alternative that we support. We do not pay out via other methods.
  7. Nakamura

    Rise of the Phoenix

    The opening tournament for Season 1 in Age of Mythology! $300 and 4500 Meta Plays Ladder Points are up for grabs in this open, Single Elimination event. Starting on Saturday, June 5 at 3 PM GMT. Please note this is a ONE DAY EVENT. You must complete the tournament in 1 sitting. Please note the total amount of tournament points is subject to change based on sign ups. @StriKeR is the manager for this tournament. For any questions, concerns or requests, please reach out to him on Discord, or @ him in the comments here (if not urgent). EVENT PRIZES 1st place: $125, 1184 Meta Plays Ladder Points, custom gold medal icon 2nd place: $80, 869 Meta Plays Ladder Points, custom silver medal icon 3rd place: $60, 644 Meta Plays Ladder Points, custom bronze medal icon 4th place: $35, 464 Meta Plays Ladder Points, custom copper medal icon 5-8th place: 178 Meta Plays Ladder Points 9-16th place: 80 Meta Plays Ladder Points GAME SETTINGS Use Age of Mythology: The Titans on Voobly Game mod: Voobly Balance Patch 5.0 Blind Pick First map per round is defined in the bracket. Losing player each game picks next map. Each map may only be played once. Valid maps: Alfheim, Anatolia, Arctic Craters, Blue Lagoon, Borderlands, Frozen Wastes, Ghost Lake, Marsh, Mediterranean, Midgard, Oasis, Savannah, Tropical Mirage, Tundra, Watering Hole Veto for map screws, but before the 1 minute mark. 2 vetos per player per series. No excessive wall connector spamming allowed. Banned cases: Connector spam to protect wonders Illegal placements around gold mines and Settlements Acceptable cases include: 4 pieces around towers (including around your main base gold mine, if it blocks) 4 pieces to save dock builder Segments to seal off a gap that was meant to be walled No hunt delete allowed. No cheating of any form allowed. SOCIAL RULES Participants must be in the Meta Plays Discord. Report match results there, with replays. Forfeiting/not showing up to any match with prizes will result in disqualification and you not receiving any of the prizes. Not showing up = late by over 15 minutes. Sharing accounts and win trading will result in forfeit. Harassment of players, chatters, managers or casters is grounds for banning. Keep your chats clean - no racism, sexism or any other type of discrimination. This extends to player interviews. The penalty for breaking this rule is a permanent ban from all of Meta Plays' future tournaments, including a disqualification in this one, as well as a forfeit of prizes. Obvious smurfs will be kicked from the tournament without notice. Do not sign up with smurfs. Use your main accounts and match the usernames here. If your account can't be found, your sign up will be void and removed. For playing on someone else's account as an act of impersonation or circumventing a ban, both the player and the owner of the misused account receive a disqualification in this event, including a forfeit on any prizes, and a permanent ban from all of Meta Plays' future tournaments. You may stream your own matches, but a minimum of 2 minutes of delay is required. Streaming without delay results in a forfeit. Third party casters may stream matches that aren't marked to be covered by Meta Plays. Please contact our manager for this event for approval. 2 minute delay is required.
  8. These are changes vs DM Patch 2020. Global: Crenellations bonus for towers vs Elephants increased from 50% to 75%. Citadel Wall and Great Wall HP gain reduced from 300 to 250. Thor's unique armory techs will now override the iron techs in the info panel to reduce clutter. Maps: Tundra, Savannah, and Oasis now have a 25% chance to spawn back TCs. Tundra TC screws are less likely on forward TCs. Increased the distance between the third TC of each player on Olympus. It no longer snows on Arctic Craters and Tundra. Greek: Lure food attraction limit increased from 1000 to 2500. Bolt now deals 960 damage against the Earth Dragon. Odysseus, Hippolyta and Chiron accuracy increased from 90% to 100%. Removed extra bonus damage vs Nidhogg from Hippolyta and Chiron. Hippolyta dps increased from 9 to 10. Chiron dps increased from 7 to 8. Odysseus dps increased from 8 to 9. Prodromos HP increased from 120 to 135. Hydra HP increased from 800 to 1000. Manticore wood cost reduced from 300 to 250, favor cost reduced from 25 to 22. Atalanta attack increased from 8 to 10. Achilles HP increased from 340 to 360, attack increased from 9 to 10. Circe speed increased from 4 to 4.3. Attack animation time reduced from 2.8s to 2. Damage per attack reduced from 40 to 30. Circe can now be group selected together with other greek heroes. Bellerophon special attack gains bonus damage vs Set Animals. Shafts of Plague now affects Gastraphetes crush damage. Egyptian: Priest dps buff and bonus damage compensation changes reverted. Favor bounty reduced from 2.1 to 1. Set discount for Migdols changed from -25% to -30%. Now affects favor. Feral HP effect on Set animals increased from 20% to 25%, effect on speed increased from 10% to 20% Sphinx crush damage increased from 5 to 7. Eclipse favor gain buff increased from 30% to 50%, myth unit hack armor buff during eclipse increased from 15% to 20%. Camelry HP increased from 125 to 135, bonus vs cavalry increased from +75% to +100% Siege Tower attack animation time reduced from 4s to 2.5s. Scorpion Man pierce armor increased from 40% to 60%, favor cost reduced from 22 to 20. Minion dps increased from 8.5 to 10, hp increased from 140 to 160 Ancestors' Minion spawn count reduced from 23 to 18 Petsuchos attack animation time reduced from 3s to 2.5s. Pierce damage per attack reduced from 55 to 50. Crush damage per attack reduced from 12 to 10. Eclipse now affects Petsuchos crush attack. Spirit of Maat now adds a 1 HP/s regeneration to Pharaohs and Son of Osiris. Funeral Rites nerf reverted. Scarab crush damage increased from 40 to 50. Citadel HP increased from 3600 to 3800. Roc gold and favor costs increased from 150/15 to 250/25. War Elephant favor bounty increased from 1 to 2.1. Mummy conversion animation length reduced from 4s to 3s. Pierce armor increased from 50% to 60%. Son of Osiris attack animation length reduced from 3s to 2.5s. Damage per attack reduced from 60 to 50. Meteor range reduced by 25%, impact frequency increased by 25%. Phoenix gold cost increased from 200 to 250, gold cost from egg increased from 150 to 250. Avenger favor cost increased from 25 to 30. Bonus damage vs Heroes reduced from -50% to -75%. Norse: Dwarf HP reduced from 75 to 65. Hero TC build rate reduction changed from -25% to -35%. Great Hunt food duplication limit increased from 750 to 1500. Odin regeneration increased from passive 0.2/s to 0.35/s, active 2/s to 3.5/s. Odin gains new bonus: Hill Fort limit increased by 2. Raven speed increased from 4 to 6. Throwing Axeman bonus damage vs non-Greek infantry increased from +125% to +175% to match damage vs Greek infantry Undermine duration increased from 15s to 20s. Einherjar horn boost range increased from 10 to 20. Walking Woods HP increased from 240 to 350, hack damage increased from 8 to 15. Frost Giant double attack animation gains second attack point. Hack DPS reduced from 18 to 15. Bogsveigir population cost increased from 2 to 3. Sons of Sleipnir bonus vs vs archers reduced from +200% to +100%. Hel Age 4 advance spawns all 3 giants. Fire giant attack animation length reduced from 3s to 2.5s. Fire Giant favor cost increased from 28 to 30. Fenris Wolf population cost increased from 3 to 4, armors increased from 40% hack and 50% pierce to 45% hack and 55% pierce, cost increased from 150 gold, 15 favor to 200 gold, 20 favor, speed increased from 4 to 5.5, hack damage increased from 15 to 25, pack boost reduced from 18% to 10%. Atlantean: Heroes no longer cost extra population (except for the Oracle Hero) Sky Passage limit increased from 4 to 5. Katapeltes speed increased from 4.5 to 4.7, food cost reduced from 60 to 55. Hero Katapeltes speed increased from 4.8 to 5. Spider Eggs no longer cost population before they hatch. Automaton HP buff reverted Spider Lair hatch time increased from 5s to 6s. Destroyer speed increased from 3.6 to 3.7 Behemoth crush damage increased from 40 to 50. Onager crush damage increased from 14 to 15 Traitored myth units are now affected by Mythical Rejuvenation. Dryad HP increased from 275 to 300. Lampades recharge time reduced from 22s to 20s. Heka Gigantes no longer have a second attack. Hack and crush DPS increased from 25 and 30 to 50 and 60 respectively. Vortex cooldown increased from 70s to 75s. Implode pull radius now matches the escape radius. This is an increase from 25 to 35. Argus double attack animation gains second attack point. Hack DPS reduced from 20 to 15. China: Scout Cavalry pop cost increased from 1 to 2, HP increased from 90 to 100, hack damage increased from 6 to 7, food cost increased from 30 to 35, gold cost increased from 40 to 45. Gardens are no longer cheaper for the first 2, but can be all made from the start. Cost reduced from 60 food, wood, gold to 50 each. Fixed the logical size. Immortals now use their ranged attack against Circe. Nu Wa unit discount bonus no longer affects Immortals. Shennong's Sitting Tiger bonus vs buildings increased from +320% to +350%. Wheelbarrow carry capacity increase raised from +5 to +10. Barrage radius reduced from 10 to 8 and hits 25% faster after the initial salvo Paper Talisman now also increases Halberdier hack damage by 10%. Terracotta Warrior HP increased from 200 to 250. Cataphract pop cost increased from 2 to 3, HP increased from 110 to 120, and is no longer weaker vs Norse infantry. Mounted Archer pop cost increased from 2 to 3. HP reduced from 100 to 90, cost reduced from 75 Wood, 55 Gold to 65 Wood, 45 Gold. Pixiu hack armor increased from 30% to 50%, speed increased from 4.8 to 5.5, crush damage increased from 10 to 20, gold generation increased from 2.5/s to 3/s. Jiangshi favor cost reduced from 25 to 22. Sacrifces tech favor trickle increased from 6/min to 9/min. War Salamander speed increased from 3.5 to 4.5, armor increased from 45/45 to 60/60. Crush damage increased from 10 to 20. Fire Lance Hack armor reduced from 15% to 10%, pierce armor increased from 15% to 20%, cost increased from 60 wood 60 gold to 65 wood 65 gold. General pop cost increased from 3 to 4, battle cry boost range increased from 10 to 20, HP increased from 300 to 320. War Chariot pop cost increased from 3 to 4, HP increased from 190 to 210, hack damage increased from 13 to 14, speed increased from 5 to 5.5. Dragon Scales hack armor boost increased from 10% to 15%. White Tiger favor cost increased from 27 to 30, speed reduced from 5.3 to 5, jump damage reduced from 200 to 150, damage reduction vs heroes increased from -50% to -75% Earth Dragon HP increased from 2500 to 3500, hack and crush attack increased from 40 to 60 each. Now uses ranged attack with 7 range, obstruction size reduced to match the model. Recharges removed. Inferno max damage vs units increased by 15%.
  9. The DM Patch 2021 mod rebalances the game with only DM in mind. The objective is to have each god be playable in a competitive environment. Mod is available at https://steamcommunity.com/sharedfiles/filedetails/?id=2519629993 Remember to make this mod the highest priority, and to disable it when you are matchmaking. Changes vs Patch 2.8: Relics: New relic: Reed of Nekhebet - myth units deal 10% more damage. New relic: Roc Egg - a free Roc will spawn every 10 minutes. Scarab Pendant: all bonus vs buildings multipliers reduced to x1.25 (was x1.5 for siege, x2 for the myth units). Oseberg Wagon: speed boost on caravans reduced from 15% to 5%. Resources trickle rate relics (Ankh of Ra, Ship of Fingernails, Ring of the Nibelung) tripled in income. Maps: Tundra, Savannah, and Oasis now have a 25% chance to spawn back TCs. Tundra TC screws are less likely on forward TCs. Increased the distance between the third TC of each player on Olympus. It no longer snows on Arctic Craters and Tundra. General Wall hack armor reduced by 5%, build times increased by 3 points, repair speeds reduced by 90%, costs tripled. Citadel Wall and Great Wall HP gain reduced from 300 to 250. Crenellations bonus damage vs cavalry reduced from x2 to x1.5 and x1.75 vs War Elephants Thor's unique armory techs will now override the iron techs in the info panel to reduce clutter. Greek Lure food attraction limit increased from 1000 to 2500. Bolt now deals 960 damage against the Earth Dragon, damage vs Nidhogg reduced by 20%. Odysseus, Hippolyta and Chiron accuracy increased from 90% to 100%. Removed extra bonus damage vs Nidhogg from Hippolyta and Chiron. Hippolyta dps increased from 9 to 10. Chiron dps increased from 7 to 8. Odysseus dps increased from 8 to 9. Prodromos HP increased from 120 to 135. Peltast deal +1 pierce damage. Nemean Lion Roar stuns nearby human units. Curse hp limits increased by 100% for military units. Bronze affects Heroes. Buff value increased from 30% to 40%. Hydra HP increased from 800 to 1000, population cost reduced from 5 to 4, favor cost reduced from 28 to 22, now regenerates at 2 HP/s, pierce armor increased from 40% to 60%. Manticore wood cost reduced from 300 to 250, favor cost reduced from 25 to 22, population cost reduced from 5 to 4. Atalanta attack increased from 8 to 10. Achilles HP increased from 340 to 360, attack increased from 9 to 10. Bellerophon special attack gains bonus damage vs Set Animals. Poseidon's Mythic Hero is now Circe. Unit completely rebalanced for this role. Hetairoi bonus vs buildings reduced from +250% to +200%. Shafts of Plague now affects Gastraphetes crush damage. Egyptian Priest Favor bounty reduced from 2.1 to 1. Pharaoh hp increased from 100 to 115. Set discount for Migdols changed from -25% to -30%. Now affects favor. Set animals no longer get reduced stats (classic advance buff removed too), their favor cost is halved, and Priests convert them in 20% of the time. Feral HP effect on Set animals increased from 20% to 25%, effect on speed increased from 10% to 20% Sphinx crush damage increased from 5 to 7. Eclipse favor gain buff increased from 30% to 50%, myth unit hack armor buff during eclipse increased from 15% to 20%. Slingers deal +1 pierce damage. Khopesh Swordsman bonus vs villagers and caravans increased from x1.5 to x2. Anubite hp increased by 50, jump damage is now single target, jump damage increased from 15 to 25. Serpent Spear now also provides +10% HP. Serpents can now be controlled. HP and damage doubled. No longer receives damage penalty vs Villagers. Wadjet hp increased by 75, speed increased from 3.8 to 4. Camelry HP increased from 125 to 135, bonus vs cavalry increased from +75% to +100% Siege Tower attack animation time reduced from 4s to 2.5s. Scorpion Man pierce armor increased from 40% to 60%, favor cost reduced from 22 to 20, HP increased by 100, venom attack damage doubled. Ancestors' spawned amount of Minions increased from 13 to 18. Minion dps increased from 8.5 to 10, hp increased from 140 to 160 Scarab crush damage increased from 12 to 40, bonus vs buildings removed, population reduced from 5 to 4 , speed increased from 3.2 to 4, Damage of blood increased from 40 pierce to 60 pierce. Locust Swarm damage vs Atlantean Citizens increased by 25%. Petsuchos attack animation time reduced from 3s to 2.5s. Pierce damage per attack reduced from 55 to 50. Crush damage per attack reduced from 12 to 10. Eclipse now affects Petsuchos crush attack. Roc gold and favor costs increased from 150/15 to 250/25. Spirit of Maat now adds a 1 HP/s regeneration to Pharaohs and Son of Osiris. Scarab crush damage increased from 40 to 50. Citadel HP increased from 3600 to 3800. War Elephant favor bounty increased from 1 to 2.1. Mummy conversion animation length reduced from 4s to 3s. Pierce armor increased from 50% to 60%. Son of Osiris attack animation length reduced from 3s to 2.5s. Damage per attack reduced from 60 to 50. Meteor range reduced by 25%, impact frequency increased by 25%. Phoenix gold cost increased from 200 to 250, gold cost from egg increased from 150 to 250. Phoenix attack increased from 40 hack and 50 crush to 50 hack and 60 crush, hack armor increased from 15% to 30%, hitpoints increased from 500 to 550. Meteor damages increased by 30% Tornado damages increased by 10%, affected radius reduced from 10 to 8 to improve accuracy. Avenger favor cost increased from 25 to 30. Bonus damage vs Heroes reduced from -50% to -75%. Avenger HP increased from 600 to 800. Pierce armor increased from 40% to 60%. Special attack damage increased from 25 hack to 35 hack. Norse Norse no longer have weaker houses and temples. Dwarf HP reduced from 75 to 65. Hero TC build rate reduction changed from -25% to -35%. Odin HP bonus on Jarls increased from 15% to 25%. Odin HP bonus on Huskarls, Rams, Ballista and Bogsveigir increased from 20% to 25%. Great Hunt food duplication limit increased from 750 to 1500. Odin regeneration increased from passive 0.2/s to 0.35/s, active 2/s to 3.5/s. Odin gains new bonus: Hill Fort limit increased by 2. Odin's Lone Wanderer now affects all infantry units. Raven speed increased from 4 to 6. Throwing Axeman bonus damage vs non-Greek infantry increased from +125% to +175% to match damage vs Greek infantry Undermine duration increased from 15s to 20s, Crush damage increased from 30 to 45. Einherjar horn boost range increased from 10 to 20, speed increased from 3.5 to 4, HP increased from 275 to 325. Healing Spring heal rate increased from 4 HP/s to 5 HP/s. Troll lifesteal increased from 25% to 100%, hp increased from 200 to 250. Walking Woods units' HP increased from 240 to 350. Amount increased from 8 to 12, HP increased from 240 to 350, hack damage increased from 8 to 15. Mountain Giant pierce armor increased from 40% to 60%, population cost reduced from 5 to 4. Battle Boar favor cost reduced from 27 to 22. Frost Giant population cost reduced from 5 to 4, double attack animation gains second attack point. Hack DPS reduced from 18 to 15. Bogsveigir population cost increased from 2 to 3. Hill Fort pierce damage increased from 10 to 11. Sons of Sleipnir bonus vs vs archers reduced from +200% to +100%. Hel Age 4 advance spawns all 3 giants. Fire giant attack animation length reduced from 3s to 2.5s, favor cost increased from 28 to 30. Fenris Wolf population cost increased from 3 to 4, armors increased from 40% hack and 50% pierce to 45% hack and 55% pierce, cost increased from 150 gold, 15 favor to 200 gold, 20 favor, speed increased from 4 to 5.5, hack damage increased from 15 to 25, pack boost reduced from 18% to 10%. Nidhogg damages increased from 40 to 60, HP increased from 2500 to 2800. Atlantean Heroes no longer cost extra population (except for the Oracle Hero) Sky Passage limit increased from 4 to 5. Hero Citizens no longer benefit from weapon upgrades or age-up attack increases. Hero Citizen hitpoints reduced from 180 to 170 Katapeltes speed increased from 4.5 to 4.7, food cost reduced from 60 to 55. Hero Katapeltes speed increased from 4.8 to 5. Turma deal +1 pierce damage. Deconstruction recharges increased from 1 to 2. Spider Lair hatch time increased from 5s to 6s, recharges increased from 2 to 3. Number of eggs increased from 4 to 6, eggs no longer cost population before they hatch. Carnivora HP increased from 600 to 800, attack increased from 15 to 20. Recharges increased from 2 to 3. -50% damage vs Villagers removed. Valor charges increased from 2 to 3. Destroyer speed increased from 3.6 to 3.7 Behemoth crush damage increased from 40 to 50. Traitor no longer damages the target. Recharges increased from 2 to 3. Horns of Consecration effect changed from 0.02 favor/s/tc to 0.03. Hesperides Tree protection radius increased from 22 to 40. Stymphalian Bird favor cost reduced from 25 to 20, speed increased from 3.6 to 4. Dryad HP increased from 275 to 300. Onager crush damage increased from 14 to 15 Fanatics no longer deal bonus damage to Axeman, Throwing Axeman and Hypaspist. Traitored myth units are now affected by Mythical Rejuvenation. Heka Gigantes no longer have a second attack. Hack and crush DPS increased from 25 and 30 to 50 and 60 respectively. Vortex cooldown increased from 60s to 75s. Implode pull radius now matches the escape radius. This is an increase from 25 to 35. Max damage vs buildings increased from 5000 to 8500. Argus double attack animation gains second attack point. Hack DPS reduced from 20 to 15. Behemoth crush damage increased from 12 to 40, multiplier vs buildigs removed. Hp increased from 550 to 670. Population cost reduced from 5 to 4. Regeneration increased from 2 HP/s to 3 HP/s, speed increased from 3 to 4. Lampades range increased from 7 to 10 on the special attack. Blood damage increased from 50 to 60, recharge time reduced from 22s to 20s. Tartarian Gate gains a second charge, with a 4 min cool down. Hack and Pierce armors increased from 25% hack and 60% pierce to 30% hack and 80% pierce. Chinese: Gardens are no longer cheaper for the first 2, but can be all made from the start. Cost reduced from 60 food, wood, gold to 50 each. Fixed the logical size. Scout Cavalry pop cost increased from 1 to 2, HP increased from 90 to 100, hack damage increased from 6 to 7, food cost increased from 30 to 35, gold cost increased from 40 to 45. Nu Wa unit discount bonus no longer affects Immortals. Shennong's Sitting Tiger bonus vs buildings increased from +320% to +350%. Wheelbarrow carry capacity increase raised from +5 to +10. Barrage radius reduced from 10 to 8 and hits 25% faster after the initial salvo Monkey King HP increased from 200 to 300. Call to arms duplication increased from 4 human units to 10, and 1 myth unit to 2. Paper Talisman now also increases Halberdier hack damage by 10%. Terracotta Warrior HP increased from 200 to 250. Cataphract pop cost increased from 2 to 3, HP increased from 110 to 120, and is no longer weaker vs Norse infantry. Mounted Archer pop cost increased from 2 to 3. HP reduced from 100 to 90, pierce armor reduced from 15% to 5%, cost reduced from 75 Wood, 55 Gold to 65 Wood, 45 Gold. Fire Lance Hack armor reduced from 15% to 10%, pierce armor increased from 15% to 20%, cost increased from 60 wood 60 gold to 65 wood 65 gold. General pop cost increased from 3 to 4, battle cry boost range increased from 10 to 20, HP increased from 300 to 320. Pixiu hack armor increased from 30% to 50%, speed increased from 4.8 to 5.5, crush damage increased from 10 to 20, gold generation increased from 2.5/s to 3/s. Jiangshi favor cost reduced from 25 to 22, HP increased from 500 to 600. Uproot hp increased from 200 to 400. Sacrifces tech favor trickle increased from 6/min to 9/min. War Salamander speed increased from 3.5 to 4.5, armor increased from 45/45 to 60/60. Crush damage increased from 10 to 20. War Chariot pop cost increased from 3 to 4, HP increased from 190 to 210, hack damage increased from 13 to 14, speed increased from 5 to 5.5. Dragon Scales hack armor boost increased from 10% to 15%. White Tiger favor cost increased from 27 to 30, speed reduced from 5.3 to 5, jump damage reduced from 200 to 150, damage reduction vs heroes increased from -50% to -75% Earth Dragon lifespan removed, damages increased from 30 to 40. HP increased from 2500 to 3500, hack and crush attack increased from 40 to 60 each. Now uses ranged attack with 7 range, obstruction size reduced to match the model. Recharges removed. Inferno max damage vs units increased by 15%.
  10. The DM Patch 2020 mod rebalances the game with only DM in mind. The objective is to have each god be playable in a competitive environment. You can subscribe on steam here. Remember to make this mod the highest priority, and to disable it when you are matchmaking. Relics: New relic: Reed of Nekhebet - myth units deal 10% more damage. New relic: Roc Egg - a free Roc will spawn every 10 minutes. Scarab Pendant: all bonus vs buildings multipliers reduced to x1.25 (was x1.5 for siege, x2 for the myth units). Oseberg Wagon: speed boost on caravans reduced from 15% to 5%. Resources trickle rate relics (Ankh of Ra, Ship of Fingernails, Ring of the Nibelung) tripled in income. General Wall hack armor reduced by 5%, build times increased by 3 points, repair speeds reduced by 90%, costs tripled. Crenellations bonus damage vs cav reduced from x2 to x1.5. Greek Poseidon's Mythic Hero is now Circe. Unit completely rebalanced for this role. Bolt damage vs Nidhogg reduced by 20%. (EE only) Hetairoi bonus vs buildings reduced from +250% to +200%. Peltast deal +1 pierce damage. Manticore population cost reduced from 5 to 4. Hydra population cost reduced from 5 to 4, favor cost reduced from 28 to 22, now regenerates at 2 HP/s, pierce armor increased from 40% to 60%. Bronze affects Heroes. Buff value increased from 30% to 40%. Nemean Lion Roar stuns nearby human units. (EE ONLY) Curse hp limits increased by 100% for military units. Egyptian Pharaoh hp increased from 100 to 115. (EE only) Khopesh Swordsman bonus vs villagers and caravans increased from x1.5 to x2. Set animals no longer get reduced stats (classic advance buff removed too), their favor cost is halved, and Priests convert them in 20% of the time. Priests deal +1 pierce damage. Bonus vs myth reduced from x9 to x7. Slingers deal +1 pierce damage. Anubite hp increased by 50, jump damage is now single target, jump damage increased from 15 to 25. Serpent Spear damage bonus increased from 10% to 15%. Serpents can now be controlled. HP and damage doubled. No longer receives damage penalty vs Villagers. Wadjet hp increased by 75, speed increased from 3.8 to 4. Ancestors' spawned amount of Minions increased from 13 to 23. Funeral rites bonus vs myth units reduced from +400% to +300%. Scorpion Man HP increased by 100. Venom attack damage doubled. Scarab crush damage increased from 12 to 40, bonus vs buildings removed, population reduced from 5 to 4 , speed increased from 3.2 to 4, Damage of blood increased from 40 pierce to 60 pierce. Locust Swarm damage vs Atlantean Citizens increased by 25%. Phoenix attack increased from 40 hack and 50 crush to 50 hack and 60 crush, hack armor increased from 15% to 30%, hitpoints increased from 500 to 550. Meteor damages increased by 30% Tornado damages increased by 10%, affected radius reduced from 10 to 8 to improve accuracy. Avenger HP increased from 600 to 800. Pierce armor increased from 40% to 60%. Special attack damage increased from 25 hack to 35 hack. Norse Norse no longer have weaker houses and temples. Hill Fort pierce damage increased from 10 to 11. Odin HP bonus on Jarls increased from 15% to 25%. Odin HP bonus on Huskarls, Rams, Ballista and Bogsveigir increased from 20% to 25%. Odin's Lone Wanderer now affects all infantry units. Healing Spring heal rate increased from 4 HP/s to 5 HP/s. Troll lifesteal increased from 25% to 100% (EE ONLY), hp increased from 200 to 250. Undermine Crush damage increased from 30 to 45. Einherjar speed increased from 3.5 to 4, hp increased from 275 to 325. Walking Woods units' HP increased from 240 to 350. Amount increased from 8 to 12 (EE only). Mountain Giant pierce armor increased from 40% to 60%, population cost reduced from 5 to 4. Battle Boar favor cost reduced from 27 to 22. Frost Giant population cost reduced from 5 to 4. Fimbulwinter Wolves now spawn at unclaimed TCs, too. Nidhogg damages increased from 40 to 60, HP increased from 2500 to 2800. Atlantean Hero Citizens no longer benefit from weapon upgrades or age-up attack increases. Hero Citizen hitpoints reduced from 180 to 170 Deconstruction recharges increased from 1 to 2. Automatons HP increased from 230 to 300. Spider Lair recharges increased from 2 to 3. Number of eggs increased from 4 to 6. Carnivora HP increased from 600 to 800, attack increased from 15 to 20. Recharges increased from 2 to 3. -50% damage vs Villagers removed. Valor charges increased from 2 to 3. Turma deal +1 pierce damage. Behemoth crush damage increased from 12 to 40, multiplier vs buildigs removed. Hp increased from 550 to 670. Population cost reduced from 5 to 4. Regeneration increased from 2 HP/s to 3 HP/s, speed increased from 3 to 4. Horns of Consecration effect changed from 0.02 favor/s/tc to 0.03. Traitor no longer damages the target. Recharges increased from 2 to 3. Hesperides Tree protection radius increased from 22 to 40. Stymphalian Bird favor cost reduced from 25 to 20, speed increased from 3.6 to 4. Lampades range increased from 7 to 10 on the special attack. Blood damage increased from 50 to 60. Tartarian Gate gains a second charge, with a 4 min cool down. Hack and Pierce armors increased from 25% hack and 60% pierce to 30% hack and 80% pierce. Vortex cooldown increased from 60s to 70s. Implode max damage vs buildings increased from 5000 to 8500. Fanatics no longer deal bonus damage to Axeman, Throwing Axeman and Hypaspist. Chinese: Monkey King HP increased from 200 to 300. Call to arms duplication increased from 4 human units to 10, and 1 myth unit to 2. Jiangshi hipoints increased from 500 to 600. Uproot hp increased from 200 to 400. Mounted Archer pierce armor reduced from 15% to 5%. Earth Dragon lifespan removed, damages increased from 30 to 40.
  11. Version 1.0.0

    64 downloads

    Tooltips for the DM Patch 2020, available on voobly. Required as voobly doesn't allow for automatic installation of this file type. To install, extract the dll file, and place it in your mod installation folder, which by default should be: C:\Program Files (x86)\Microsoft Games\Age of Mythology\Voobly Mods\AOMT\Data Mods\DM 2020
  12. This is EE 2.6! We'll need to update this when the beta is integrated into the game fully.
  13. We have it ready now https://meta-plays.com/index.php?/files/ Vista was a decade ago. A lot has changed, steam is now the most relevant game store in the world.
  14. Most of the mods go onto the steam workshop these days. We're providing the option to upload mods here too of course. AoMH still enjoys moderate activity, too.
  15. As you know, many of our admin group used to hang out there before, and the lack of improvements (both because of unwillingness and inability) simply made us want to make a better version of it. We're in the final stages of our development. As I said before, we don't really want to invite people until we are sure the place is good enough - we're currently dealing with a bunch of bugs still. At this stage, though, we are less than 2 months away from the finish line. Hopefully everyone will like it as much as we all hope they will. You'll graduate from the newbie rank once you have 50 posts.
  16. Have been in actual result-driven conversations since I made this topic. Can't say more at this time.
  17. Results are in! Pinged the decision makers on twitter. Please support if you have twitter.
  18. It appears @Loggy is correct, I stand corrected.
  19. Yes, you get back the % value that wasn't completed Yeah, doesnt matter who destroys the foundation The resource cost is paid in advance, but the TC needs to be built to full HP to finish, meaning it will take longer Same as normal, but they take double damage. There's nothing that would make the scarab different. There used to be a bug that tagged the wrong buildings for the destroyer, which made it not do bonus vs god power buildings. Edit: Wrong about 4, check Loggy's post below.
  20. Hey guys, so apparently AoM EE patching may be on the table. I made a survey so we can discuss what is important for us. Please fill it out, it's just 2 questions. https://www.surveymonkey.co.uk/r/JW7ML2Y
  21. Thanks for the kind words. The site is still a work in progress, and so we didn't take any significant steps to build a community. We got people to use the site for a short time in order to test out all the systems, but that's kinda it. Now we're working on a tournament system, which will be the core hook that this site's success will revolve around. Expect us to put a lot of effort into growth when that lands. It's coming along well, but no ETA yet.
  22. Nakamura

    New Game

    Yeah we do plan to support it. Was planning to set its pages up with the next update, when we submit the tournament system.
  23. Mounted Archers and Fire Lancers are unique in that they both have dual unit types. Archers and Cavalry for Mounted Archers / Siege and Archer for Fire Lancers. This dual nature was intended to balance the unorthodox counter system and low population costs with the downside of taking bonus damage from a wider array of units. Naturally the initial numbers are nonsense, but as you already knew from the announce stream, Chinese were intentionally made too strong. Hagrit's balancing effort I think has proven that the design works.
  24. Updated the dm map set after various requests! Exit AoM and restart Steam to take effect. Renamed Fields of Punishment to Tartarus. This map now has far more forward, aggressive TC placements. Arabia removed. Alfheim added. Cliffs are going to be quite small compared to normal, and TCs are more likely to be forward. • Oasis size reduced by 7.5%.
  25. Removed Alfheim, Basin. Removed aggressive berry bushes from Fields of Punishment. Reduced shallowness of TC areas on Arctic Craters so that you can build there.
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