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  1. Nakamura

    Nakamura

    Head Staff


    • Points

      5

    • Posts

      450


  2. NateE

    NateE

    Member


    • Points

      1

    • Posts

      3


  3. tomthepower

    tomthepower

    Member


    • Points

      1

    • Posts

      1


Popular Content

Showing content with the highest reputation since 11/08/2022 in all areas

  1. 1) Fix "place second building over socket unit" exploit that results in free Town Centers (also uncompleteable TCs if number of builders changes mid-build) See: 2) Fix Rain GP increasing Wood gather rate. 3) MAJOR BUG: Population counts may reset to 0 on reloading a saved game (seems to occur for all players, generally in late-game for unknown reason). 4) Fix aiChat(), kbUnitGetResourceAmount() functions. 5) Modify/Fix aiTaskUnitEject(int unitID, int containerID). ContainerID MUST be passed and equal to building containing UnitID (which is combersome and seems unnecessary), BUT it cannot be used to teleport across different Sky Passages either (which is the only reason it would make sense). 6) Let BuildingWorkRate, ResearchPoints, Icon/PortraitIcon, RolloverTextID, etc etc (as many fields as possible) be modifiable via techs. BuildingWorkRate should work on units who train/research too (currently ignored on non-buildings). 7) trPlayerGrantResources() The "amount" param typeshould be changed from int to float, or aiResourceCheat() should work in multiplayer/RMs. 8 ) Fix "TCs can't be built near allied settlements in treaty mode". 9) Implement short-circuiting in XS (you probably know what that is but if not: https://www.geeksforgeeks.org/short-circuiting-in-c-and-linux/ ) 10) Implement inlining in XS, if not already done. 11) trUnitChangeName() should work in all cases, Single Player, Multiplayer, RMs... 12) Dead units with the HeroDeath flag shouldn't be buildable on. At minimum, corpse shouldn't disappear if build upon. 15) Mod Functions that would be wonderful: - int aiTaskUnitCancelTrain(int unitID, int protoInTraining, int numToCancel=999999) (Return: Num of units canceled) - int kbTechGetResearcherID(int techid): Returns ID of unit that researched/is-researching techid. -1 if tech is not active/researching or activated via trigger. - kbUnitQuerySetAnimationActionType(int queryID, int actionID) - kbGetPlayerName(int playerID) - kbGetTechID(string name): Like "kbGetProtoUnitID" but for techs. - trUnitAddInventory(float amount): Adds (subtract if neg) amount to the inventory of trSelect-ed unit(s). (Ie, replenish/deplete Gold Mines with a trigger!) - trProtoUnitChangeName(int playerid, int protounit, string newName): Same as a "SetName" tech effect, but allows triggers to customize. - trModifyTechCost(int techid, int playerid, int resourceid, float amount): Like trModifyProtounit(), but with costs of a tech. - trModifyTechResearchPoints(int techid, int playerid, float amount): Ditto research points of a tech. - trUnitSpawnFrom(int spawnUnitType=-1, int quantity=0): Make trSelected() units spawn <quantity> <spawnUnitType>s. WHILE RESPECTING THE GATHER POINTS OF SPAWNERS!
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  2. The third tournament for Season 1 in Age of Empires IV! $200 and 2000 Meta Plays Ladder Points are up for grabs. Starting on Saturday, November 12th at 4 PM GMT. Bracket will be locked at 3:45 PM GMT, making signing up impossible. Please ensure you are in our Discord by lock time, as we will kick missing players from the tournament. For those looking to contribute to this event, you may do so via our Donation Page, using the AoE 4 option! Contributions will count toward this event until it begins. All funds contributed during/after this event will go towards the next one. Please note this is a ONE DAY EVENT. You must complete the tournament in 1 sitting. The event might take 6+ hours. Make sure you have enough time before you sign up. Seeding is based on the AoE 4 Esport Tournament Ranking Leaderboard, and the ranked Elo second! The total amount of tournament points is subject to change based on sign ups. @Olvadi is the manager for this tournament. For any questions, concerns or requests, please reach out to him on Discord, or @ him in the comments here (if not urgent). EVENT PRIZES 1st place: $80| 527 Meta Plays Ladder Points | Gold Medal Icon 2nd place: $60 | 387 Meta Plays Ladder Points | Silver Medal Icon 3rd place: $40 | 287 Meta Plays Ladder Points | Bronze Medal Icon 4th place: $20 | 207 Meta Plays Ladder Points | Copper Medal Icon 5-8th place: 80 Meta Plays Ladder Points 9-16th place: 37 Meta Plays Ladder Points Confused about the tournament system? Check our Tournament and Ladder info posts, and the Age of Empires IV Season 1 announcement! GAME SETTINGS Mode: Standard Win Conditions: All Tuning Pack: None Display Player Scores: No Starting Resources: Standard Starting Age: Age 1 Map State: Concealed Map Size: Micro Both players may veto 1 map per series. Lower seed should veto first. First map is picked by the higher seeded player. Losing player each game picks next map. Each map may only be played once. Map Pool: Official maps: Dry Arabia, Gorge, Hill and Dale, King of the Hill, Mediterranean, Prairie Community maps: RTW - Lipany Each player has 1 restart per series for map generation before the 3-minute mark. Players must blind pick their civ using this tool each game (after the map is selected). Once joining the lobby, you must use the civ you announced. Random civ is not allowed. Contact @Olvadi for civ pick disputes. No repeats of a civ you have won with (within a series). You can only win with the same civ 1 time and must switch to another. No cheating or exploits of any form. No intentional deleting of enemy resources. No stone walls in Age 2. All matches must be observable and have at a 2-minute in-game delay. CRASHES Each player has 1 restart for crashes before the 10-minute mark. If any crashes happen after 10 minutes, the replay will be reviewed if necessary with the following potential outcomes: If both players crash: A restart is made. If the Advantaged player crashed: The player is entitled to a restart. If the disadvantaged player crashed: The player is given a loss. If the state of advantage is unclear: The map is deemed a draw and a new map & civilizations draft is made. HOSTING Games will be hosted by the higher seeded player. SOCIAL RULES Participants must be in the Meta Plays Discord. Report match results there. Players not present in our Discord will be kicked after we lock the tournament. Do not sign up with smurfs. Match all account usernames. We will remove suspicious/impossible to find sign-ups. Forfeiting/not showing up to any match with prizes and without notice will result in disqualification and you forfeiting the prizes. 1 rescheduling opportunity is granted when external conditions force it. There will not be a second rescheduling. Forfeiting players that break rules on any of our platforms, or do so out of malicious intent will be banned from the next event. Repeat offenders will receive a ban from the entire season. There will not be a fourth chance after the season-long ban expires. Penalties for not showing up: Timer starts when 1 player is ready and neither player is currently playing a match. Late by over 10 minutes: opponent gains 1 match win. This is the wait time BEFORE a series begins. BETWEEN games in a series, the lateness limit is 5 minutes. Late by additional 5 minutes: opponent gains 1 match win for each 5 min. Once a player wins via lateness penalties, the late player is disqualified. No harassment or discrimination of players/viewers/staff on any of our platforms. You will be disqualified, forfeit of prizes in this event, and be permanently banned from all event participation. No excessively derogatory messaging targeting our staff on any platform. This will result in a permanent ban on all Meta Plays platforms. Win trading will result in forfeit. Do your best to win. You may resign if you are clearly losing. No account sharing. You will be disqualified, forfeit of prizes in this event, and be permanently banned from all event participation. PAYMENT You will be paid approximately 2-5 work days after the event. Please reach out to @Nakamura with your payment information after the event. If you do not provide payment information despite requests within 60 days after the event, you forfeit the prize money. You confirm that the account you provide is owned by you. We do not take responsibility for funds getting lost to third parties in the event of the account not belonging to you. We will not pay out to a known third party. We can pay out via bank transfers or PayPal. We do not pay out via other methods. We do not pay extra to cover transfer fees. This tournament takes place during a war period. Ukraine has been invaded by Russia and Belarus. In light of NATO sanctions against Russia and Belarus, we are not able to pay out prizes to Russian and Belarusian competitors residing in Russia or Belarus. Russian or Belarusian citizens are not affected by this if they reside in an un-sanctioned country, or have financial accounts in such a country able to receive payments. Affected prizes will be paid to a selected charity unrelated to the war, chosen by our staff. LIVE STREAMING & VIDEOS Everyone: You may stream all of your own matches. 2 min delay required. You are required to feature the provided Meta Plays Logo over gameplay at all times. We request you give Meta Plays one shout-out mid-commentary, such as an invitation to make an account on the site. We recommend you use the Meta Plays Casting Tool for the best viewer experience. Content Partners: You may cover any match. Please contact @Olvadi for approval. You may upload videos at your leisure. Non-Partners: You cover any match. Please contact @Olvadi for approval. We request you wait with video uploads until the Meta Plays channel has posted its version of the identical match.
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  3. To those who haven't heard yet, Age of Mythology Retold was announced at the 25th Age of Empires Anniversary event! While little is known about the nature of this remaster, the developers have stated this is a Definitive Edition-style treatment. Release When? No release date has been announced, which considering that other projects (AoE II and IV on console) have had 2023 dates announced, we can assume that our wait time will be around a year or more. This means we will host at least one more season of tournaments on the Extended Edition or The Titans. Got Ideas for the Devs? You're in the Right Place! In this time leading up to the game's release, we figured we could use our platform to collect community feedback via feature requests. You can post your own ideas, and, upvote, downvote and comment on each idea. We will be in touch with the developers, ensuring they are aware of the most desired features. Make feature requests here Make modding-related feature requests here We will monitor the types of requests the community makes, and add further categories as necessary. Exodus - Yay or Nay? Retold should in principle be the best way to play the game when the time comes. Unless something goes very wrong compared to the Definitive Editions, there should not be much in the way of a full transition for the majority of the community - with the most notable exception being those on very old computer hardware. ENTERTAIN US RIGHT NOW We have our season finale tournament coming up - named Baldr's Betrayal. 16 of the top players in our 3rd tournament season will be battling in a GSL group stage -> single elimination bracket, with a $250 minimum prize pool, plus community contributions. Each group will schedule its own day. Keep an eye on our Events page, our Twitch Channel and our YouTube to catch the games! Check out the brackets here:
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  4. Thanks for the reminder on this. Losing player picks the next match each time. Added to rules.
    1 point
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