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  1. Nakamura

    Nakamura

    Project Director


    • Points

      23

    • Posts

      566


  2. clam_chowdah

    clam_chowdah

    Member


    • Points

      8

    • Posts

      15


  3. KeeN_Flame

    KeeN_Flame

    Member


    • Points

      7

    • Posts

      21


  4. Hosticide

    Hosticide

    Community Manager (HW2)


    • Points

      4

    • Posts

      24


Popular Content

Showing content with the highest reputation since 02/13/2018 in Posts

  1. Hey there, I made some images using the major god frame of AoM and the minor god pictures. Thus we can now speculate about what everyone of them as major god would grant to the players. Or just use the imagery as avatars, for modding or whatever. You might want to crop the images a bit, since there is some transparent space towards the borders. At the end there are just the frames with no content and cropped, if you want to put in something else.
    4 points
  2. In this guide will be explained how to setup your Extended Edition in the most optimal way to reduce lag. Step 1. Load up Age of Mythology Extended Edition. And click on the gear icon that has a red circle around it on the image below. Step 2. In the graphics options menu turn everything off. And turn Shadow quality to off as well. (Vsync does not work in EE, and it doesn't matter how good your pc is, it'll lag multiplayer games hardcore if you leave these options on.) Step 3. Turn Play in Window on(A must if you want to stream EE, and overall lags less as well.) Step 4. Make sure Unlock Camera is OFF. I know many new players like this feature but you'll be lagging the game because the game renders more units on your screen at once, and you wont be able to micro properly because its so far zoomed out.(Itll make you play worse in the long run.) And yes even if you have a good PC, do not use this feature. Edit 2020-27-4: KEEP vsync ON!! they fixed it in the latest patch, it greatly improves performance. For more ways how to reduce lag for voobly and extended edition(and any other game for PC.) go Here :
    3 points
  3. Hi, I'm bringing a way for even noob players to beat high level players. You just need to go up 4:30 and aq turma and murm. While the your army is demolishing any kind of resistance from the enemy, you should take some time to prepare mentally for all the flame you are going to get because you play oranos. Usually, when you demolish his expensive army a few times with your dirt cheap turmas, you can go on and take 3tc as there is no way they can counter it because you can just spam cheirobalista and kill everything from behind 2 barracks. Now that you have an even stronger economy than the already op oranos economy, you can go make some coffee while waiting a few minutes for enough resources to go mythic. Usually, if you're not that bad, you will still be mythic 2 or 3 minutes before your opponent reaches heroic. After that, you just need to aq units to his gold mine and build palaces everywhere on the map. With this strategy, you should be able to win a lot of players that would otherwise destroy you if you weren't playing oranos. I would say that the only downside to this strategy is the psychological factor. People will say "oranos no skill", "your god is retarded" and things like that but you can just counter them with easy comebacks like "no, oranos actually takes skill". Just don't admit that oranos actually takes 0 skill and you will make them ragequit. For me this strategy worked almost every time, i can now compete with top players even though im a mainstream noob, so everyone should try it too. Voobly needs more oranos players now than ever.
    3 points
  4. Welcome Halo Wars 2 Players, Hello fellow RTS players from both Xbox and PC! I am Hosticide, or Chris, and I welcome you to the Halo Wars 2 section of Meta Plays! Today is launch-day for a lot of exciting content, including a bunch of planned Halo Wars 2 Tournaments! I wanted to create a forum post to get things started and to get to know each other. So let's introduce ourselves! Some easy stuff to say in your posts: Your Gamertag. Your favorite/main leader(s). How long have you played the Halo Wars series? Your matchmaking experiences Something you want changed or added to Halo Wars 2 There are just a bit of topics you can add to your post if you want, or don't I'm not your parents. Here is my post below to get us started! I am Hosticide (GT: BtC Hosticide). I have played the Halo Wars series since launch day of the original Halo Wars. I entered the competitive scene on launch day of Halo Wars 2 by playing matches in Gamebattles and being a top finisher in Breaking the Clutch's first ever tournament in March 2017. Even since then I joined the staff of BtC and I have hosted countless tournaments in the community. I was one of the three main organizers and a caster for the Halo Wars Championship League for four seasons, A tournament organizer for Halo Wars Tournament Central, and now I am here as a caster and moderator for Meta Plays. My 4+ years in the Halo Wars competitive scene will give me the experience to cast here with Nakamura for these future events, and I cannot wait to see how they turn out! As for gameplay, my favorite leaders are Kinsano and Atriox. I have been a consistent Kinsano player since her release in Season 1, but recently picked up Atriox for his viability in online ladder. If I could some stuff to Halo Wars 2, I would add a forge mode and a custom games browser. These two additions would basically give the game unlimited replayability! Now that I have given you some info about me, what's up with everyone else?! ~Hosticide
    2 points
  5. I am Metalizer, gamertag: Metalizer4840 (Change your tag they said its like Discord now it doesnt show numbers .....) I played the Halo Wars campaign just before Halo Wars 2 was released. After finishing the campaign i continued with the Halo Wars 2 campaign. After that I got hooked playing deathmatch. I entered the competitive scene of Halo Wars 2 by playing a few tournaments but i usually dont compete in every tournament. I also joined the staff of EuropaHalo and I have helped hosting a few Halo Wars 2 tournaments organized by Europa Halo, mainly we focus on the FPS side though. Excited to see how Meta Plays will evolve. My favorite leaders are Cutter, Forge and Decimus. Cutter is my bread and butter If I could change some stuff to Halo Wars 2, I would remove cloacks and shields on banished bases. Recently i started playing Halo Wars 2 again after a long break. I also stream at www.twitch.tv/belgian_metalizer/ . Be warned though, expect hard hitting metal music when i play RTS games.
    2 points
  6. EE Patch 2.7 Most Complete and Correct Changelog Hi there, Unbeknownst to many people is the fact that the official changelogs are not always complete. Thus I have taken it upon myself to write my own notes which I hope are first of all more complete and also try to be clearer in some aspects. A little explanation of the format I use. The official name for Atlantean heroes would be written like this: "unit (Hero)". I do not write it like this because I prefer to not have so many () in my notes. Instead I write "Hero unit" (for example Hero Murmillo). If it says (Hero) Destroyer this means both the Hero Destroyer and the regular Destroyer. So (Shennong) Fire Lance means both the regular Fire Lance and the Shennong Fire Lance. If I say "Now provides" or "Now deals", this means that before this patch it didn't do what follows these lines. Meaning it is a brand new addition to the game. This changelog provides only the changes which are most relevant to competitive play. Things such as texture and game menu fixes that have no influence over a game are not included. If you spot any mistakes in this changelog please let me know so I can optimize this list. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- General Balance Changes: Greek Balance Changes: Egyptian Balance Changes: Norse Balance Changes: Atlantean Balance Changes: Chinese Balance Changes: Deathmatch Balance Changes: Balance Related Bug Fixes: Most Relevant Bug Fixes: Map Changes:
    2 points
  7. Hey all, I am a 2000+ Extended Edition player by the name of clam_chowdah. I am sharing with you a good strategy for Oranos, this strategy is particularly good if you are just starting in your AoM career. This is a pretty simple guide to starting Oranos. This is solely for land maps and not for water, but it can be done on any land map. Build a granary with your starting villager then go to food (hunt>chickens>berries>goats/pigs) hunt is the best to start at Buy Hunting Dogs as soon as the granary goes up(this drastically improves how fast your villagers gather food) Next villager to food (got to bring in daaaa meat fam) Next villager to wood Next villager to gold + build a house when you get 25 gold Next villager to food (preferably a different food source for example chickens or berries or ideally another hunt patch) As soon as you get 100 wood and 100 gold build a temple with your wood villager Next villager to food Next villager to food Advance into Prometheus While upgrading to Prometheus make sure to have 3-2-2 (3 on food 2 on wood and 2 on gold) Buy Handaxe and Pickaxe at the granary As soon as you advance build a barracks and counter barracks with a gold or wood villager and then queue Prometheans, murmillo, and turma Make sure to queue villagers again and send the next one to food then gold then wood Attack with your army right away!! Keep building up an army and destroy your opponents! DON'T FORGET HOUSES!!!! Obviously there is a lot more to be said like what to do after the first 8 minutes of the match, but this is a good start if you are somewhat new and want to get exponentially better. I made a quick tutorial for all my fellow visual learners at this link if you want to watch it in action! If you want more advanced guides in the future or have any questions/comments, let me know! https://www.twitch.tv/videos/256391853
    2 points
  8. Hey guys, so apparently AoM EE patching may be on the table. I made a survey so we can discuss what is important for us. Please fill it out, it's just 2 questions. https://www.surveymonkey.co.uk/r/JW7ML2Y
    2 points
  9. 2 points
  10. 2 points
  11. Steam: StriKeR Voobly: IamStriKeR God: Isis
    2 points
  12. Houdini/Kagura - Thor .... Yoshii you going down "coach"
    2 points
  13. 2 points
  14. Hey Legend! I’ll sign up as a Zeus player, very nice initiative!
    2 points
  15. Voobly:CrazyAnton4 God:I will start with zeus
    2 points
  16. Im New here for these Mode, but lets see what happens. I will start with Zeus
    2 points
  17. 2 points
  18. 2 points
  19. 2 points
  20. Hi Everyone, Just got into playing some Age of Mythology again as and found this site from @StrangeStrike 's YouTube videos (Great to see you playing my RMS maps - I should definitely bring you up to date on what I have!). Looks pretty cool! Will have to look into arranging some game sessions and maybe get back into some more map making (And any new utilities I think of). Bit behind on things community wise atm so if there is anything I should know or do let me know. Look forward to hearing from everyone!
    2 points
  21. Setup: Every game will be best of three elimination until the finals which will be best of five. The setup will be as follows: Team A bans a map, team B bans a map, team A picks a homemap and supremacy or conquest and if a choice is not made the default is supremacy(any map allowed excepted either banned map), team B picks a map (any map allowed that is not a banned map and supremacy/conquest), then if the score is one-one a final tie breaker will be on a random map with supremacy (if one of the two banned maps are chosen the game will be saved and re-started at random map) The maps banned are only for that series so if team A wins it can choose a new map to ban in the next round. Available Maps: Alfheim, Anatolia, Borderlands, Erebus, Ghost Lake, Highland (yes you read that correctly), Mediterranean, Megalopolis, Midgard, Oasis, Savannah, Tropical Mirage, Tundra, and Watering Hole. Rules: Each series each player is granted one veto before the two minute mark. No using cheats or cheating in any other way. No using someone else's account. No spamming pause or soundtracks (999, 11, etc.). No being rude or offensive. No twitch stream sniping (this is a huge integrity play). If anyone breaks one of these rules they will be eliminated and a replacement team will take their spot. If someone has yellow or red ping they need to fix it or will have to forfeit if the other team thinks its unplayable(mainly yellow, red is clearly unplayable). If a game disconnects it will be restored and if it can not be a new one will be played unless there was a clear lead. Partner 1 name: Partner 2 name: Partner 1 country: Partner 2 country: Do you agree to follow the rules and not cheat: Favorite Dog Name: Are you both 1600+(skill level): Team Name: If you are interested in casting, co-casting, helping set up or donating to the prize pool let me know here or msg me. Sign ups end early June and the tournament starts early/mid June and should last about a month and will not be a big time commitment (one series/about 3 games a week only, so like 2 hours a week). If you want to participate but don't have a partner say so here and I I'll find you one. Do you have what it takes to be the best tag team duo on EE!? (Steam group here: https://steamcommunity.com/groups/EESTTT/members) Thanks, clam_chowdah
    2 points
  22. Just spreading the word. https://steamcommunity.com/groups/AoMEE_ClassicLeague/discussions/0/1696046342861565570/?ctp=2
    2 points
  23. Thanks, that changes training for the next season
    1 point
  24. EE is to laggy and buggy for competitive play. if the league will be host on voobly, ill definately participate.
    1 point
  25. Good changes proposed, there's a few things I'd like to mention: Atty For prometheus, I'm comparing Valor to the spiders. Resource wise, upgrading to hero is more costly than a new human unit, so the number of units upgraded in valor should be reduced compared to the spiders. Also, the spiders don't guarantee a kill, whereas valor always guarantee a hero and it is an immediate effect. Given this, I would suggest we only buff the number of human units 3->4. I would buff prometheus another way, which is improving heart of the titans 20% discount -> 25% discount. Turning units into heroes is pretty costly, and often only done to deal with myth units, this should allow for more usage of it in smaller skirmishes of units. Egyptian Good list of buffs for set. Only one thing I'd keep an eye on, which is the buff to archer's range. I think we've previously buffed slingers range, and this on top of that might mean that they reach the opponents backline with ease. Also, with Sekhmet chariots would go to 26 range, which seems pretty crazy. If set proves to be quite strong, I think we can revert this, but we should test first. I don't think we need to buff Serpent's spear for now, specially if we plan on giving spears a bit more of the attack bonus vs cav. I suggest we leave it at 10% damage and HP, after this change practically no one played anubis so we haven't properly tested it. This paired with horus, could mean a very rough time for China vs Set, as spears become a hyper efficient unit. So as for Anubis, I would just leave the anubites, snakes, and favor buffs. Norse For Odin, I think Tyr's huskarls are overperforming. They're pretty tough to kill with building fire, hard to catch with other anti infantry making them probably the best raiding unit in the game. With the recent ram buff, I think we should tone down lone wanderer 10%->5%, meaning that huskarls won't dodge arrows and shouldn't be so quick to evade the anti infantry (they'll still outrun all the other infantry except Oranos' katapeltes). Raiding cav look a little bit too resource efficient, specially after we nerfed crenellations. What do you think about bringing their hack armour 20% to 15%?
    1 point
  26. Below is simplified build order for Jerome in building his hero and command mantis early game. Jerome's hero and upgrade are the single most costly hero power-wise in the game tech 1. Let's begin with the actual build itself MAIN BASE: Generator (Upgrade) Supply (Upgrade) Supply Pad Supply Pad Armory (Build and upgrade hero) As for the starting units and other min-bases Build 2 Marines on the start Do a 4-1 split (4 marines taking supplies, 1 taking power, then clean up resources on the map afterwards) Take your first mini at 0:50 - 0:55 seconds (Build a supply pad on it) Take your second mini at 1:20 - 1:30 seconds (Build either a supply pad or a barracks, match-up dependent) After this is executed, use your marine/hero unit ball to harass your opponent's units or to attack their buildings Tips: Combo Lotus mines with the Mantis drop for huge damage if the mantis stuns units. If you take mastodons third point, build an early second base to double pump mastodons. Make sure there is at least one combat tech marine in each mastodon so they passively heal it (stacks with nightingale heals) Any other tips for Jerome? post them below!
    1 point
  27. Have the semi-finals played at the same time. Also, play the finals and 3rd place match at the same time. Stream the finals live. Have an alt caster for 3rd place, or have the 3rd place match played in secret, with no results available to public. Have one of the players send recs to a tourney admin, who then sends the recs to caster spoiler free. Then cast that match after the finals. This should save an hour~ of time for your finalists. The only drawback is a game needing a save/restore (and thus no rec), in which case you could have that 3rd-person admin possibly do a private recording of the match which could then be used during the actual cast. Players are the greatest commodity, so it's best to cater to them as much as possible, especially for one day tourneys. A one day event already cuts down heavily on available players, and requiring finalists to stay 8+ hours is even more restrictive.
    1 point
  28. Can't wait to show off the assets we have, and the ladders/tournament profiles. They'll generate after the first event is done, and no doubt will influence the decisions of these guys as to whether they want to work with us. I have to say forums are pretty challenging in the current era. People are more interested in real time chats over detailed discussion. More interested in streams and casts than replays. Definitely a big cultural shift over the years. I do hope we can help to revitalize the scene a bit, though. Perhaps people will start on guides again. If nothing else, video formats for guides are perfectly fine and may be shared here just the same.
    1 point
  29. Have been in actual result-driven conversations since I made this topic. Can't say more at this time.
    1 point
  30. 1 point
  31. In my opinion it's much better - more versatile and ease of access. The website looks better overall and is more functional.
    1 point
  32. Hagrit, Loggy, Azarath, DaCodeDragon and I have created a new god using the left over models existing in the game. The God is called Chaos. Chaos is one of the first four (generally considered the first) of the eternal gods in greek mythology, the others being Gaia, Tartarus and Eros. Chaos's Minor gods are Classical Age: Demeter and Nike Heroic Age: Metis and Pan Mythic Age: Tartarus and Arkantos This new god has a new Eco System, Favor System, Military Units, Myth Units, God Powers, buildings, Upgrades and more. We plan to have a Release/Stream of the God at 20 GMT Saturday on Hagrit's twitch channel. https://www.twitch.tv/eel_hagrit (there is likely some streams on here of it being played early on if you're curious) We will likely try to play some games with the God after his mechanics are explained so if any top players are interest to play just message me or Hagrit. At the moment this god will only be available on steam but if it's popular it's possible that we could bring it over to voobly too.
    1 point
  33. now standard build order for zeus puts 5 hunter on food before putting on wood then gold but on alfheim/watering hole you dont start with mcuh hunt a lot of the time and it will run out so this becomes inefficient this is alternate build order for these maps that should be more efficient and so your starting hunt can last longer 3 food ( starting hunt) get hunt dogs 2 wood 1 gold 3 food (2nd hunt source) 2 food (3rd hunt source) next vill builds a house then goes to gold 1 wood then now you can put villagers wherever you like depending on the situation. going cents? put more vills on wood. struggling on food cause u shoot the stupid animals 100 km away from granary? put on cow/sheep so you can advance in time and then you dont have to wrry as much about your starting hunt running out and then having to walk those starting food vills onto new hunt cause thats inefficient
    1 point
  34. Hey so I would recommend Theia in Heroic for the extra population with dryads. Also Stymphalian Birds are great for raids, especially in teamgames and verse norse. In mythic I almost always go Hekate for the tartarian gate which you want to use on the enemy back tc usually and away from the location you are pressuring. You do this to pressure them and overwhelm them with essentially two different attacks at once and they will most likely not know how to respong properly.
    1 point
  35. Partner 1: nutella Partner 2: spreader Partner 1: canada Partner 2: canada Do you agree to follow the rules (whatever they are) and not cheat: cant give str8 answer till i know the rules Favorite Dog: booty Are you both 1600+(skill level)?: same Team Name: the nutella spreaderz
    1 point
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