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El_Curs

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El_Curs last won the day on March 20 2022

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About El_Curs

  • Birthday February 13

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  • Discord Username
    El_Curs#6267
  • Country: Peru

Age of Mythology Information

  • Main Age of Mythology God
    Loki

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  1. Version v3.4.1

    16 downloads

    Creador Original: Twenty One Score INSTALLATION: Put all the *.xs and *.xml files in the aom\rm directory. Put the *.tga file in the aom\textures\ui directory. Restart AOM to see the new map. Synopsis: Each Player must build a team of 30 units to send into the Battle Arena for a fight to the death. There are 6 players and up to 6 teams per game. Each round begins with a build period in which the players construct their teams. At the end of the build period, all units are teleported into the Arena and the fighting begins. A round ends when all units on a team have been killed. The winning team takes the round and all surviving units are killed off. Each team is awarded resources to build up for the next match and the process repeats. A game is over when a team has won 7 (or 11) rounds. Options: Set the map size to large to extend the game from 7 to 11 rounds. Modes: Supremacy: Standard play with 60 second build periods & moderately increased build/research rates. Standard Resources. Lightning: Build period shorten to 45 seconds & fastest build/research speeds. Standard Resources. Deathmatch: All techs automatically researched, 60 second build periods & moderately increased build/research rates. Resources reduced by 80%, & favor increased to 25% per round. Game Start: Players start with 1600 food, 1200 wood, 1200 gold and 50 favor. All required buildings are provided for each player to reach Mythic age. Players should age up to Classical immediately to build viable military units (unless Norse of course!) and should build units as fast as possible for the first round. Scoring & Resources: All players resources are set to 0 during the battle and are returned afterwards. After each round, players are awarded 1200 Food, 1200 Wood, 1800 gold and 50 favor to build up for the next match. This number will increase by 50 each round, so by round 10 the awards will be 1700 f/w & 2550 gold. In addition, each surviving unit on a team gives the player that owns the unit 1 point of favor and a small amount of resources (20%) depending on the unit's original cost & current health at the end of the battle (based on internal AI worth). A surviving Ulfsark with 100% health has an AI worth of 86 and will reward the owner 17 f/w/g and 1 point favor for surviving - that same Ulf damaged to 50% would award 50% less resources. Aging Up: Players may immediately age up to Classical at the start of the game. Heroic advancement becomes available in the 3rd round and Mythic is available in the 5th round. God Powers: Players start the game with 1 Bolt god power and get another Bolt for each age up. Additionally, one other god power is granted per age. Classical advancement awards Restoration, Heroic gives a civ based GP - either Flaming Weapons, Bronze, or Ancestors, and Mythic awards the player a Lightning Storm. Additionally, every 6th round another bolt is granted and every 8th round another restoration is granted. Shades: Randomly at the start of a round players will get a free Shade. This Shade has the ability to take out almost any unit in a single blow. Game Balance: All teams will always have the same number of units, regardless of the number of players. If all teams have the same number of players, players are allowed 30 units each. If there is an imbalance between the teams, the team with more players will get less units per player. So if the game is being played as a 3v2 game, the players on the team of 3 would get 20 units each, and the players on the team of 2 would get 30 units each, for a total of 60 units per team. The amount of resources awarded per player is also offset by this ratio, so in the above example the large team would receive 66% as much resources as the smaller team. This is done to help auto balance the game in on-line multiplayer mode. This feature will automatically kick in the next round if a player is dropped because of connection problems thus enable to game to continue in a more or less fair fashion. The god powers award to each player will not change, so by default larger teams will still be somewhat stronger but slower to age up due to less resources. Market: This game relies heavily on resource management and a big part of that is using the market to sell and buy needed resources to maximize your units production and upgrades. Score Board: The score and number of units per team is constantly displayed on the right side of the screen. Additional information about individual players is displayed in the normal chat area every 20 seconds. Strategies: Players have LOS over the entire map. A smart player watches his opponents and builds counters to his units, and the smart team builds compliments to each other units. Bolt is your Ace in the hole. Use it to turn the tide of a battle that would otherwise be lost. Use bolt to take out heavy hitting Heroes and Myth units, not slingers (unless taking out the slinger will win the round for you). Some Screws: Econ Units, Flying Units and Garrisonable Siege (Helepolis, Seige Tower) are disabled. If you build them, they will die immediately & you will get your resources back for them (albeit not the same resources - ie building a villager costs 50 food but rewards back to the player 17 f/w/g). Loki's Hersir summon free units during battle. What can I say? Loki cheats. The free units do not count towards a players 30 units during the match and so are not used to determine when a round has ended. Surviving free Loki units will be included in the Loki players next 30 unit army. Loki players who build 30 Hersir every round are one dimensional players and can be defeated easily with the proper counters & focus fire. Norse do not accumulate favor for battling in this game (they do, but it is zeroed out) Hades does not get free Shades - they are deleted at the beginning of each match. Set gets free animals for aging up - but a Pharaoh cannot summon more during battles. Thanks: Members of my gaming design team, Tsunami Studios, for support and giving suggestions for improvements. Matei of Woad Creations for playing some 20 games with me in it's early stages. Svede of Tsunami for late stage hard code testing. All the players on ESO who took what were supposed to be beta versions and spread them around the world in just days! Now you can delete them all... For other quality RTS single and multiplayer maps, please visit http://www.tsunamistudios.org/ Have fun with this map and let me know if you have any ideas for improving it by sending email to TwentyOneScore@BeerInHand.com or dropping by the forums at Tsunami. NOTE ABOUT TRIGGERS: This map used very advanced trigger techniques to do what it does. All code has been optimized to run as fast as possible. The game should be practically lag free. If you are interested in learning how this was done, start with this thread at Tsunami Studio's forum's: http://forums.heavengames.com/tsunamistudios/cgi-bin/display.cgi?action=ct&f=30,242,,10 Video:
    This is great, it allows many tournament organizers to have an interface specifically for AOM detailing gods and points, very cool!
    the man who gave humanity hope, nice
  2. Version 2.13.0

    224 downloads

    Original creator: Mythic Freak It is the famous Tiny map! In AOMEE the version is known but in "scenario", however it is very unbalanced, for example: it is very difficult to win with Uranus or Cronos if your enemy is Nordic or Egyptian. In addition, the Egyptians are untouchable since they carry statues and the ability of Isis prevents powers in their base. The worst thing is that the scenarios bring only a limited amount like 2 or 4 players, Well Tiny! Freak Style is an rm2, which means that it is possible to freely place several players (up to 12), in any way you like !!! In addition, there are certain changes to balance such as not placing statues, in addition to the fact that Isis's ability is blocked, 1 favor is added to all civilizations every 12 seconds, except the Nordic one, and much more !! Enjoy!
  3. Build order standard: 1.- Select urban center with the “H” key (while loading the map) 2.- Set the creation of villagers with the "v" key: 2 villagers (if you are Greek and Egyptian) 1 villager (if you are an Atlantean) or if I touch you a Nordic with the "U" key to create ulfsarks (3 or 4 depends) You do step "1 and 2" while loading the map and observing the god that touched you, allies and enemies. IT IS VERY IMPORTANT to put the villagers in passive mode so that when they attack them they do not stop building this is done with: "ALT + S" 3.- Make the temple: -In 1v1: temple ahead attached to the wall with all the gods (not so far forward since the enemy TC will destroy your temple not so far back because you will run out of space, it must be in the center, but for your part. Another way to place the temple correctly is placing 1 false temple attached to the TC and then you put the original temple that you will build in front of it, in other words you will put the temple (having a space of a temple between [the original temple and the TC]) (3 temples with Norse (+ armory if you are Thor), Egyptian 3 temples, Atlantean 2 or 1 [depends on the situation], 1 temple ahead with Greek). -In 2v2: it is almost always convenient to advance the temple in case of gea you can build a house (so that the grass does not allow your enemy to build) and then the temple. It is vital to put all the villagers or ulfsarks to build it to advance quickly. 4.- Build houses to create a kind of wall between you and the enemy so that they cannot pass or temples if you are a Nordic, -in 1v1: if you are Greek you can put 5 houses in a row next to your temple (if it enters but you must put it glued), in case of Nordic, Atlantean and Egyptian (tapas with other temple (s) and / or houses ) 5.- As soon as you have the first temple, start the advance It is vital as moving faster means getting the fastest powers and starting to build military buildings, towers etc. according to the case. 6- In classic, the same, do the armory as quickly as possible with all or most of the villagers 7.- While doing the armory you can improve the resistance of the buildings [IMPORTANT if you are Nordic or Egyptian]] (although it also depends on what your plan is because you can also take out some villagers, ulfsarks or priests) 8.- Make the “Army”: In Tiny! FreakStyle it is convenient to take out the same type of Army and improve it by storing them in their respective buildings or TC (depends) [convenient to take out against your enemy's Army], there are cases in which the Atlantean Instead of taking out Army, it only does full spam of towers and make palaces while it goes to mythical. 9.- And in heroic it is the same, but you must put the market here it is important to put the construction of forts, palaces, etc. Sometimes it is convenient to just get a full Army, it depends a lot on the situation. 10.- The one who reaches mythical faster will have the advantage of throwing the power on the enemy and causing more damage. IMPORTANT TIPS: -Good use of your space requires putting your buildings as close as possible and at the same time without blocking your way. - Normally when they are new and noticed that they try to close completely, when in itself it is only necessary to close the enemy part, not your partner, -In 3v3 or more if you are Hades give the power "Sentinel" to your friend in the center and do not forget to eliminate it in heroic since it can hinder the construction for your friend. -If you are Nordic, tower spam is decisive in most cases in classical. -Use the mine (Thor and Gaea power, Miraculous Waters (Thor) or the Decoy (Poseidon) in enemy space so you have no building space. -Remember to use the power of Rain, Eclipse and Fimbulwinter so that the enemy does not use the power (this works at the beginning of the game or when your enemy is about to reach mythical) also do not use it quickly, you may Ally is about to reach mythical and if you use that power you can damage their attack, it is better to use the power when your friend uses the power to make a Combo. -The power of "Shifting Sands" is normally used to move the villagers of the enemies and thus take them towards your army, and be able to annihilate them, however (in 1v1, for example) you can do the opposite and thus do more damage (this It is more effective applying to a Greek or an Atlantean since they take time to get an army) - The Roc can be key to moving your army (seriously) or even saving your priests from an earthquake. - When you are Uranus and invoke the power of Tartarus, normally the enemy will immediately destroy it, this is when you can use the power of Shockwave. -The power of the Underworld apart that can be used as a hindrance in the enemy base can also be used to take your army directly to the enemy base. -Be careful with the power of the "Citadel" when you give it to a partner, ask him if his TC is improving or aging, since, if you give him the power of Citadel, it will restart these advances and can damage the game for wasting that time. -When someone uses peace, it is very essential to build in the enemy base if possible like houses, etc .; or in case your enemy has villagers or ulfsarks in your base you must put temporary buildings (such as houses, etc.) or hinder so that he cannot build. -If your turn is Cronos, take full advantage of the power of object translation to send your buildings to the enemy base (with a certain limit), if your enemy is Cronos and you try this, use the villagers until you destroy his building. -If gea manages to build in your base, use a villager or your entire army to destroy it and prevent it from building at the same time (start by destroying the building that affects you the most [that is, the one closest to your base]) -If Uranus or Gea touches you, it is convenient to use the tree in your base or the ally because the tree prevents the power from being used, at least not close. - The power of Deconstruction of Cronos can be saved when the enemy places his first tower and thus delay his attack. -If your enemy builds in your space at the beginning, do not hesitate to use some villagers or ulfsarks to destroy it. -Sometimes it is not always to get full priests with Egyptians, it also uses against army in some cases. -Use LAN so that the games are done quickly since they are short. -The most balanced and improved version so far is the following: Tiny! FreakStyle 2.10 (no overlay) -Finally, say that, in the version, Shennong is extremely broken since he has destructive powers from heroic (Rhizomes) and not to mention the mythical power of him. on the contrary, Ñuwa is the weakest case so it is advisable to play in the AOMtheTitans version. If you master all this, your way of starting or classic, etc. can vary. It is more thought of new people. Thanks Thank you for reading ;D
  4. Version 1.03

    16 downloads

    This scenario was incredible to play, because it was one of the first that I played, I was even quite a rookie when I played it and it reminded me a lot of the scenarios that were used in the campaign, it is very good. -Creator: Elohim ,Gameranger ID: 10937494 - Genre: Miscelanius -Players: 4 (1v3) -Configuration: P1 [team1] [EGGY] (humans) | P2, P3, P4 [team2] (humans) | P5 [Team 2] (BOT) -Duration: Between 40 min up to 2 hours -History: An Egyptian empire has developed the ability to liberate its God Cronos, its total god, luckily we have you and 2 more allies who will avoid this catastrophe no matter what happens, forming an alliance and ending the enemy, NO YOU GIVE UP !!! -Instructions: You must destroy the Egyptian empire before chronos is launched, in case it is launched you must use the god 3 arkantos mode and also use a lot of army to be able to completely destroy the enemy -Recommendation: Choose an Egyptian god to defeat Cronos with priests and at the same time you must use the 3 Arkantos in GOD mode. -Video:

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