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AoM Retold Feature Requests

Post your feature ideas here. Upvote or downvote and discuss these. Everything will be forwarded to the developers. Popular requests may or may not make it into the game - all decisions are made by developers.

80 ideas

  1. 1 vote
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    The most important thing of all is Balancing!

    The perfect balance between the Civs is the most important thing in the game, ranked and championships, it's very boring when you watch championships everyone gets the same civs and same gods.another major annoying thing is the imbalance caused by Pros Players(Vooblyfanboyleague) who intentionally influence the updates and leave Broken Gods strong(Ra, Poseidon) and other complete nerfed to trash(Shennong).make balances based on mathematical calculations and cold logic not on inflated opinions and ego kings
     
    Cyber_Elf_X
    141
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    2
    comments

  2. 1 vote
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    Significantly rework Huangdi

    2 out of the 3 minor gods available to China in the classical age are fun but challenging to use. Wukong's powerful myth unit has interesting, unique micro, and his god power is strategically different from anything else in the game. Chang'e is a little less unique, but her skillshot god power rewards players for trapping enemy units and by its nature has counterplay, making her a fun and engaging god choice. It also creates the kind of big, swingy moment that make AoM such an intense and unpredictable game.
    The existence and power level of Huangdi makes picking these minor gods, especially Wukong, difficult to justify to your average AoM player, given how seriously the community can take winning sometimes. Huangdi's myth unit is basically just a big halberdier. Huangdi's god power literally just makes a bunch of human units. Huangdi's upgrade makes creating age 2 human units more efficient, and his other upgrade is an eco upgrade. Huangdi rewards you for doing things you were going to do anyways, and makes all strategies other than massing human units available in age 2 feel clunky and nonviable in comparison. This is a viable strategy with every civ in every matchup, even with minor gods such as Ptah or Hermes who don't contribute very much to this type of strategy.
    This issue could be mitigated by nerfing Huangdi to the point where he is not competitively viable, but this is fundamentally a design issue, not a balance one. Huangdi is not a fun minor god whether he is viable or not. Age of Mythology is about contrast; myth units and god powers terrorizing human soldiers, held back by the limited access players have to these things thanks to the diminishing returns or unpredictability of the favor gathering mechanics along with the limited-use nature of god powers. We don't need a minor god who turns these things into just more human soldiers.
    prester_john
    100
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    1
    comment

  3. 1 vote
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    NEW BUILDING IDEA!!! Sea fortress !!!!

    I have an good idea that: A new building like "Settlement" but it is on the water. It has abilities like "Dock" and Strong as "Town Centre". That can make the battles on the water to be interesting. We can make maps that have a large river, etc. it is probably a "Sea Fortress" like this pict. i think my idea can be accept. 


    schoolreal
    51
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    1
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  4. 1 vote
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    New mesopotamian civ

    Add the mesopotamians as a new civ.
    The three chief gods could represent the three greatest empires of the region: Enlil, chief god for the Sumerians; Marduk for the Babylonians and Ashur for the Assyrians.
    John91b
    112
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    1
    comment

  5. 2 votes
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    Various QoL upgrades

    Shift-queueing a pharaoh (or a Ra priest) and a bunch of villagers to build some different buildings should result in the pharaoh empowering each building as they comes up, rather than the pharaoh and all the villagers sitting around the first building once it comes up. Similarly, shift-queueing a group of villagers and a pharaoh onto a granary and then some aggressive huntable animals such as boars should have the pharaoh empower the granary while the villagers gather the boars one by one, rather than the pharaoh and the villagers all waiting around at the granary after it comes up. The pharaoh's description should specify that empowerment does not affect villager production time or age-up technology research time.
    When building a storehouse or storage pit, villagers should prioritize the nearest resource to the building rather than prioritizing food over gold over wood.
    Various economic upgrades should have their villager carry capacity amounts tweaked to remove situations where economic upgrades have no effect.
    Hotkeys should be assignable to age 2 myth unit, age 3 myth unit, age 3 second myth unit, etc. This way I can for instance build centaurs with one hotkey if I go Hermes and Minotaurs with that same hotkey if I go Athena.
    prester_john
    139
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    0
    comments

  6. 1 vote
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    Aztecs

    Add the aztecs, the rotg mod is good and pretty close to done, seems like the obvious first step if they are planning to do additional civs is just to get that one.
    prester_john
    182
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    0
    comments

  7. 6 votes
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    Hotkeys follow keyboard/UI sequence just like AoE2 Q,W,E,R ... A,S,D,F....

    The hotkeys when building/buying something makes much more sense in AoE2, following the sequence of the keyboard according to its sequence in the UI.
    So if House comes first, it's Q, etc...

    LeoCesar00
    186
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    2
    comments

  8. -8 votes
    Guests cannot vote

    A similar system to AOE 3 cards

    Since the engine for the game is going to be the same one as AOE3DE, an idea came to mind.
    I think it'd be a good gameplay twist to add something similar to the AOE 3 card system. Depending on the god choice, new technologies powers and units could be sent from the "metropolis" (Could be Olympus in the Greek case, Asgard on the Norse one, Othrys for the Atlanteans...) in exchange of the favour resource. Of course, mythological units and their upgrades could be still be trained and developed in the temple. But by implementing this system, more exclusive powers, technologies and units could be added to the game, greatly enriching the gameplay in my opinion.
    Omalinda78
    101
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    0
    comments

  9. 24 votes
    Guests cannot vote

    Make scenarios support replays and spectators

    It would be hugely useful for content creators and tournaments to make scenarios more accessible to cover with replays and spectator mode
    Nakamura
    123
    views
    2
    comments

  10. 3 votes
    Guests cannot vote

    New model for female and secondary pharaoh

    Add a new model for female pharaohs. And a new one that makes it easier to distinguish between the first and secondary pharaoh when you pick the New Kingdom tech.
    John91b
    86
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    0
    comments

  11. 2 votes
    Guests cannot vote

    Setting to Integrate Combat Commands into the main command (aka "build") panel

    This is an important one: have a setting to enable combat commands on by default for military units (perhaps with a smart option to have the build menu on by default for builder military, but combat commands on by default for non-military)
    Alternatively remove the combat commands panel entirely; integrating the commands in the “main command panel” except for non-building military units (i.e Norse Infantry, Priests, etc) perhaps with a flag in the proto like “BuilderMilitary” for the behaviour rather than hardcode it into another flag.
    XLightningStormL
    91
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    0
    comments

  12. 2 votes
    Guests cannot vote

    Dance animations

    Add a chat command like /dance and make the units perform fun moves
    Nakamura
    97
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    1
    comment

  13. 0 votes
    Guests cannot vote

    Rebalance gods’ powers

    While Zeus' lightning bolt can kill the Son of Osiris and the NIdhogg, Poseidon can attract animals.
    Many of the early tier powers should have more than one use (like the Atlanteans) and others should change
    Pernoctador
    153
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    0
    comments

  14. -1 votes
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    make shortcuts that do not conflict

    Like the shortcut to build Archery Range can be the same to Atty build CounterBarracs and Eggy Siege Workshops non conflictant, same goes to eggy monument/Garden/Sky passage etc
    Cyber_Elf_X
    113
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    0
    comments

  15. 5 votes
    Guests cannot vote

    Why the lobby failed miserably in AOM, AOT, and AOMEE to make the community more attractive to players, and how to fix it ?

    It's no surprise that many players (if not most) are vain about their rank points, and this makes the community very competitive.
    Lobbyes in previous games never strongly emphasized showing ranks on their pages. A very accurate place on this issue was on the Voobly platform, where you have your rank points displayed at all times whether in the chat list, in the game creation room, on the website and on the world rank page, and this simple display of ranks in the lobby helps a lot the competitive spirit of the community within the game.
    Some improvements that I strongly look forward to in the game's lobby are:
    -Display of a table of the best players on almost every page of the lobby (a small column in the corner of the page would be great).
    -Display ranking of the best players in different game modes.
    -Display of the best players with each god/civilization.
    - Well-crafted, multi-channel chats for beginners, intermediates, and experts.
    -Chat channels for each civilization would be great.
    -Display of players who are doing the same Live on the Voobly platform is an incredible resource.
    -Pages for each player easily accessed within the lobby where you can find information on social networks, address of live pages (Twich, Youtube ....), latest record games (ranked games), most played gods and personal ranking.
    -All record games available for download from high-level games, easily within the lobby.
    These are some points that would greatly improve the experience within the game for new and old players like me.
    Thanks!

     
    New ideas are always welcome and I will always update this lobby layout ideas page.
    -Chat by language. (Tks Sk1nner)


    IcedDarkHunter
    235
    views
    0
    comments

  16. -1 votes
    Guests cannot vote

    Include the Chinese, don't leave them out of the game

    Don't act as if Asians are not part of the world and just as the Greeks represent Europe, Nordics the northern peoples and the Egyptians the southern peoples and Africa. The Chinese represent all of Asia being the oldest civ and of which many asians civs had their origins, culture and Mythology directly influenced taking them out is like ignoring the existance of the bigger half of the world.
    Cyber_Elf_X
    162
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    0
    comments

  17. 2 votes
    Guests cannot vote

    More Range for Melee Myth Units

    There is a problem in the current versions of the game, where certain melee myth units can get confused when trying to use their special attacks. They will lock onto a certain target, whether reachable or not, and seemingly 'dance' around all the enemy army, rather than attacking / using their special attack. This combined with their large hitbox can make it tricky even with micro to attack units right below them. 
    Some examples of these units are the Greek Minotaur and Cyclops, and the Norse Einherjar. A proposed solution/idea could be to increase their melee special attack range slightly, from 0.1 to 1.5. After mock trials in Editor, this more or less fixes the issue above, and makes the units fun to work with again. 
    Einherjar in particular may benefit from an increased melee range as well (from 0.1 to 1.5). Certain units in the Extended Edition of Age of Mythology have already had a slight change to their melee range, such as the Greek Hero Polyphemus (who had a 'range' increase from 0.1 to 3 for his special attack).

    Current:
          <action name="WhirlwindAttack">
                <param name="MaximumRange" value1="0.1"></param> "
    Suggested:
            <action name="WhirlwindAttack">
                <param name="MaximumRange" value1="1.5"></param>
    Leinadarcher
    163
    views
    1
    comment

  18. 5 votes
    Guests cannot vote

    More visual alerts for the hearing impaired

    Options for strong visual alerts for the hearing impaired. For ex, when under attack there should be an option for a red visual alert somewhere on the screen.
    RonPaul
    128
    views
    0
    comments

  19. -4 votes
    Guests cannot vote

    Remove generic Titans and replace them with the God being used

    For example, a player playing 'Thor' when making a titan will summon a 'Thor' unit/hero, rather than a gigantic Troll. The Unit doesn't even have to be huge, but can have great stats like a watered down Arkantos (God). I always thought the Titans themselves were a bit lame looking.
    Norse mythology is really big right now (MCU, God of war, Vikings.. etc) would be nice to have an actual Thor, Loki and Odin character/unit in the gameplay. Would probably attract new players.
    IamRich
    148
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    0
    comments

  20. 1 vote
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    Keep the colors of the textures more muted and realistic instead of colorful/cartoonish

    Or at least have an option for it in the game settings.
    axolotl
    153
    views
    1
    comment

  21. 0 votes
    Guests cannot vote

    Increase length of 999 taunt

    The 999 taunt is widely acknowledged as the best song in the game, but it is too short. It should be at least doubled in length. If a new civ is introduced, the 999 song would be a good choice to use as their starting song as well.
    strausshaus
    138
    views
    1
    comment

  22. 10 votes
    Guests cannot vote

    Blind Pick God Option

    Based on the ever popular https://www.voobly.com/gamemods/mod/231/Blind-Pick in competitive circles.

    Essentially functions as competitive choice for random, but does not allow opponents to see what major god you got during loading, etc, instead being written as "PlayerName (Unknown)" or "Unknown" in the lobby.

    However unlike the mod, the player can still see their major god and icon during gameplay.
    XLightningStormL
    144
    views
    1
    comment

  23. 9 votes
    Guests cannot vote

    An option in the game settings to use the unit/building models of the original version

    And an option to use the textures of the original version
    axolotl
    124
    views
    0
    comments

  24. 4 votes
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    Keep the weapon, unit and building models somewhat realistic in size relatively to each other

    More like AoM and not like AoE4. Or at least have an option for it in the game settings.
    axolotl
    158
    views
    0
    comments

  25. 11 votes
    Guests cannot vote

    Add a co-op campaign

    -
    axolotl
    151
    views
    0
    comments






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