AoM Retold Feature Requests
Post your feature ideas here. Upvote or downvote and discuss these. Everything will be forwarded to the developers. Popular requests may or may not make it into the game - all decisions are made by developers.
80 ideas
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4 votes
Keep the weapon, unit and building models somewhat realistic in size relatively to each other
More like AoM and not like AoE4. Or at least have an option for it in the game settings.
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3 votes
Ability to "tab" cycle through the current selection
A very practical way of handling large groups of selections, such as a control group with all your production structures - for example I can press tab twice to bring up the training UI for my fortresses, which are the third building category in my selection.
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3 votes
Manual triggering for unit abilities (toggle in settings)
Allow players to manually target abilities, turning automatic use off
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3 votes
Consider a game mode that allows a modular pre-game selection of minor god choices
The idea is to have a single but freely customizable Civ.
Players can choose a major god and 6 minor gods (2 options for each age)
All choices will be blind picks for the opponent.
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3 votes
New model for female and secondary pharaoh
Add a new model for female pharaohs. And a new one that makes it easier to distinguish between the first and secondary pharaoh when you pick the New Kingdom tech.
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2 votes
Fix multiplayer sound breaking bug
On multiplayer if too many sounds play at once the game glitches out and stops playing sounds of certain types. Over time this causes many sounds to go missing until the game is restarted. This carries between games.
This is a request to investigate and fix the bug.
An easy way to reproduce is to cast chicken storm god power in multiplayer which usually triggers it. Also just large battles will also do it.
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2 votes
Army rally to single point
Similar to concept of villagers tasked to build wonder you can click the one button that makes all villagers move to wonder there could a similar button foe every building that can be used to force all army units to move to certain building or tc.
This can be useful in game when there are multiple fights happening across the map and one can prioritize where all units should be tasked.
This can be useful when building a titan or wonder u want to make all army next to a nearby building.
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2 votes
Ability to jump into ongoing ladder games to observe
See an interesting game your friend or a top player is in? You can automatically jump in and watch the rest of the game on a short time-delay. Can be an option for the players to toggle on-off to allow this should they want secrecy.
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2 votes
More Range for Melee Myth Units
There is a problem in the current versions of the game, where certain melee myth units can get confused when trying to use their special attacks. They will lock onto a certain target, whether reachable or not, and seemingly 'dance' around all the enemy army, rather than attacking / using their special attack. This combined with their large hitbox can make it tricky even with micro to attack units right below them.
Some examples of these units are the Greek Minotaur and Cyclops, and the Norse Einherjar. A proposed solution/idea could be to increase their melee special attack range slightly, from 0.1 to 1.5. After mock trials in Editor, this more or less fixes the issue above, and makes the units fun to work with again.
Einherjar in particular may benefit from an increased melee range as well (from 0.1 to 1.5). Certain units in the Extended Edition of Age of Mythology have already had a slight change to their melee range, such as the Greek Hero Polyphemus (who had a 'range' increase from 0.1 to 3 for his special attack).
Current:
<action name="WhirlwindAttack">
<param name="MaximumRange" value1="0.1"></param> "
Suggested:
<action name="WhirlwindAttack">
<param name="MaximumRange" value1="1.5"></param>
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2 votes
Dance animations
Add a chat command like /dance and make the units perform fun moves
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2 votes
Setting to Integrate Combat Commands into the main command (aka "build") panel
This is an important one: have a setting to enable combat commands on by default for military units (perhaps with a smart option to have the build menu on by default for builder military, but combat commands on by default for non-military)
Alternatively remove the combat commands panel entirely; integrating the commands in the “main command panel” except for non-building military units (i.e Norse Infantry, Priests, etc) perhaps with a flag in the proto like “BuilderMilitary” for the behaviour rather than hardcode it into another flag.
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2 votes
Various QoL upgrades
Shift-queueing a pharaoh (or a Ra priest) and a bunch of villagers to build some different buildings should result in the pharaoh empowering each building as they comes up, rather than the pharaoh and all the villagers sitting around the first building once it comes up. Similarly, shift-queueing a group of villagers and a pharaoh onto a granary and then some aggressive huntable animals such as boars should have the pharaoh empower the granary while the villagers gather the boars one by one, rather than the pharaoh and the villagers all waiting around at the granary after it comes up. The pharaoh's description should specify that empowerment does not affect villager production time or age-up technology research time.
When building a storehouse or storage pit, villagers should prioritize the nearest resource to the building rather than prioritizing food over gold over wood.
Various economic upgrades should have their villager carry capacity amounts tweaked to remove situations where economic upgrades have no effect.
Hotkeys should be assignable to age 2 myth unit, age 3 myth unit, age 3 second myth unit, etc. This way I can for instance build centaurs with one hotkey if I go Hermes and Minotaurs with that same hotkey if I go Athena.
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1 vote
Rally Lines
A visual indicator (line) that connects the building with the rally point (when selected).
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1 vote
In game statistics
AoM has post game statistics some of them can be shown in game that can be toggle with some button like F5 or whatever
Things that could be useful
Total Resource count with breakdown by type food, wood, gold, favor
Total Kills and Death
Total Resources Lost
Total Villagers Lost
Total Buildings Lost
Total buildings constructed
Total buildings present (number of active buildings)
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1 vote
Keep the colors of the textures more muted and realistic instead of colorful/cartoonish
Or at least have an option for it in the game settings.
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1 vote
The most important thing of all is Balancing!
The perfect balance between the Civs is the most important thing in the game, ranked and championships, it's very boring when you watch championships everyone gets the same civs and same gods.another major annoying thing is the imbalance caused by Pros Players(Vooblyfanboyleague) who intentionally influence the updates and leave Broken Gods strong(Ra, Poseidon) and other complete nerfed to trash(Shennong).make balances based on mathematical calculations and cold logic not on inflated opinions and ego kings
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1 vote
New mesopotamian civ
Add the mesopotamians as a new civ.
The three chief gods could represent the three greatest empires of the region: Enlil, chief god for the Sumerians; Marduk for the Babylonians and Ashur for the Assyrians.
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1 vote
Aztecs
Add the aztecs, the rotg mod is good and pretty close to done, seems like the obvious first step if they are planning to do additional civs is just to get that one.
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1 vote
Significantly rework Huangdi
2 out of the 3 minor gods available to China in the classical age are fun but challenging to use. Wukong's powerful myth unit has interesting, unique micro, and his god power is strategically different from anything else in the game. Chang'e is a little less unique, but her skillshot god power rewards players for trapping enemy units and by its nature has counterplay, making her a fun and engaging god choice. It also creates the kind of big, swingy moment that make AoM such an intense and unpredictable game.
The existence and power level of Huangdi makes picking these minor gods, especially Wukong, difficult to justify to your average AoM player, given how seriously the community can take winning sometimes. Huangdi's myth unit is basically just a big halberdier. Huangdi's god power literally just makes a bunch of human units. Huangdi's upgrade makes creating age 2 human units more efficient, and his other upgrade is an eco upgrade. Huangdi rewards you for doing things you were going to do anyways, and makes all strategies other than massing human units available in age 2 feel clunky and nonviable in comparison. This is a viable strategy with every civ in every matchup, even with minor gods such as Ptah or Hermes who don't contribute very much to this type of strategy.
This issue could be mitigated by nerfing Huangdi to the point where he is not competitively viable, but this is fundamentally a design issue, not a balance one. Huangdi is not a fun minor god whether he is viable or not. Age of Mythology is about contrast; myth units and god powers terrorizing human soldiers, held back by the limited access players have to these things thanks to the diminishing returns or unpredictability of the favor gathering mechanics along with the limited-use nature of god powers. We don't need a minor god who turns these things into just more human soldiers.
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1 vote
NEW BUILDING IDEA!!! Sea fortress !!!!
I have an good idea that: A new building like "Settlement" but it is on the water. It has abilities like "Dock" and Strong as "Town Centre". That can make the battles on the water to be interesting. We can make maps that have a large river, etc. it is probably a "Sea Fortress" like this pict. i think my idea can be accept.
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0 votes
Increase length of 999 taunt
The 999 taunt is widely acknowledged as the best song in the game, but it is too short. It should be at least doubled in length. If a new civ is introduced, the 999 song would be a good choice to use as their starting song as well.
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0 votes
Rebalance gods’ powers
While Zeus' lightning bolt can kill the Son of Osiris and the NIdhogg, Poseidon can attract animals.
Many of the early tier powers should have more than one use (like the Atlanteans) and others should change
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-1 votes
Unit icons for army
This could be an optional feature in game settings for beginners who don't know all the units.
Basically have an icon that displays the unit name on top of the army unit
So for instance u have several hopilities you have one icon for hopilities that is a text box above the unit.
The units could be colored with text box or have arrow connections with unit to text box.
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-1 votes
All heroes have special animation ability
Right now some heroes have special ability while others don't such as bellepheron jump attack.
The polymphemis bash but other heroes like Ajax, Odysseus Pharoah, Hersir atlantean heroes don't have special ability.
For hersir u can have special ability where attack increases by number of heroes similar to wolves.
For Greek heroes have a unique ability it could be nice to have some special ability similar to Arkansas where heroes makes all infantry unit increase attack as a morale boost.
This request is to have a consistently across all heroes units and their special ability can be whatever so long as they have one like the myth units cooldown effect.
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-1 votes
Include the Chinese, don't leave them out of the game
Don't act as if Asians are not part of the world and just as the Greeks represent Europe, Nordics the northern peoples and the Egyptians the southern peoples and Africa. The Chinese represent all of Asia being the oldest civ and of which many asians civs had their origins, culture and Mythology directly influenced taking them out is like ignoring the existance of the bigger half of the world.