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AoM Retold Feature Requests

Post your feature ideas here. Upvote or downvote and discuss these. Everything will be forwarded to the developers. Popular requests may or may not make it into the game - all decisions are made by developers.

80 ideas

  1. 4 votes
    Guests cannot vote

    Keep the weapon, unit and building models somewhat realistic in size relatively to each other

    More like AoM and not like AoE4. Or at least have an option for it in the game settings.
    axolotl
    158
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    0
    comments

  2. 3 votes
    Guests cannot vote

    Ability to "tab" cycle through the current selection

    A very practical way of handling large groups of selections, such as a control group with all your production structures - for example I can press tab twice to bring up the training UI for my fortresses, which are the third building category in my selection.
    Nakamura
    106
    views
    2
    comments

  3. 3 votes
    Guests cannot vote

    Manual triggering for unit abilities (toggle in settings)

    Allow players to manually target abilities, turning automatic use off
    Nakamura
    113
    views
    0
    comments

  4. 3 votes
    Guests cannot vote

    Consider a game mode that allows a modular pre-game selection of minor god choices

    The idea is to have a single but freely customizable Civ.
    Players can choose a major god and 6 minor gods (2 options for each age)
    All choices will be blind picks for the opponent.
    JeHathor
    164
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    0
    comments

  5. 3 votes
    Guests cannot vote

    New model for female and secondary pharaoh

    Add a new model for female pharaohs. And a new one that makes it easier to distinguish between the first and secondary pharaoh when you pick the New Kingdom tech.
    John91b
    86
    views
    0
    comments

  6. 2 votes
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    Fix multiplayer sound breaking bug

    On multiplayer if too many sounds play at once the game glitches out and stops playing sounds of certain types. Over time this causes many sounds to go missing until the game is restarted. This carries between games.
    This is a request to investigate and fix the bug.
    An easy way to reproduce is to cast chicken storm god power in multiplayer which usually triggers it. Also just large battles will also do it.
    nottud
    130
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    0
    comments

  7. 2 votes
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    Army rally to single point

    Similar to concept of villagers tasked to build wonder you can click the one button that makes all villagers move to wonder there could a similar button foe every building that can be used to force all army units to move to certain building or tc.
    This can be useful in game when there are multiple fights happening across the map and one can prioritize where all units should be tasked.
     
    This can be useful when building a titan or wonder u want to make all army next to a nearby building.
     
     
     
    POSEIDON
    131
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    0
    comments

  8. 2 votes
    Guests cannot vote

    Ability to jump into ongoing ladder games to observe

    See an interesting game your friend or a top player is in? You can automatically jump in and watch the rest of the game on a short time-delay. Can be an option for the players to toggle on-off to allow this should they want secrecy.
    IamRich
    130
    views
    1
    comment

  9. 2 votes
    Guests cannot vote

    More Range for Melee Myth Units

    There is a problem in the current versions of the game, where certain melee myth units can get confused when trying to use their special attacks. They will lock onto a certain target, whether reachable or not, and seemingly 'dance' around all the enemy army, rather than attacking / using their special attack. This combined with their large hitbox can make it tricky even with micro to attack units right below them. 
    Some examples of these units are the Greek Minotaur and Cyclops, and the Norse Einherjar. A proposed solution/idea could be to increase their melee special attack range slightly, from 0.1 to 1.5. After mock trials in Editor, this more or less fixes the issue above, and makes the units fun to work with again. 
    Einherjar in particular may benefit from an increased melee range as well (from 0.1 to 1.5). Certain units in the Extended Edition of Age of Mythology have already had a slight change to their melee range, such as the Greek Hero Polyphemus (who had a 'range' increase from 0.1 to 3 for his special attack).

    Current:
          <action name="WhirlwindAttack">
                <param name="MaximumRange" value1="0.1"></param> "
    Suggested:
            <action name="WhirlwindAttack">
                <param name="MaximumRange" value1="1.5"></param>
    Leinadarcher
    163
    views
    1
    comment

  10. 2 votes
    Guests cannot vote

    Dance animations

    Add a chat command like /dance and make the units perform fun moves
    Nakamura
    97
    views
    1
    comment

  11. 2 votes
    Guests cannot vote

    Setting to Integrate Combat Commands into the main command (aka "build") panel

    This is an important one: have a setting to enable combat commands on by default for military units (perhaps with a smart option to have the build menu on by default for builder military, but combat commands on by default for non-military)
    Alternatively remove the combat commands panel entirely; integrating the commands in the “main command panel” except for non-building military units (i.e Norse Infantry, Priests, etc) perhaps with a flag in the proto like “BuilderMilitary” for the behaviour rather than hardcode it into another flag.
    XLightningStormL
    91
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    0
    comments

  12. 2 votes
    Guests cannot vote

    Various QoL upgrades

    Shift-queueing a pharaoh (or a Ra priest) and a bunch of villagers to build some different buildings should result in the pharaoh empowering each building as they comes up, rather than the pharaoh and all the villagers sitting around the first building once it comes up. Similarly, shift-queueing a group of villagers and a pharaoh onto a granary and then some aggressive huntable animals such as boars should have the pharaoh empower the granary while the villagers gather the boars one by one, rather than the pharaoh and the villagers all waiting around at the granary after it comes up. The pharaoh's description should specify that empowerment does not affect villager production time or age-up technology research time.
    When building a storehouse or storage pit, villagers should prioritize the nearest resource to the building rather than prioritizing food over gold over wood.
    Various economic upgrades should have their villager carry capacity amounts tweaked to remove situations where economic upgrades have no effect.
    Hotkeys should be assignable to age 2 myth unit, age 3 myth unit, age 3 second myth unit, etc. This way I can for instance build centaurs with one hotkey if I go Hermes and Minotaurs with that same hotkey if I go Athena.
    prester_john
    139
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    0
    comments

  13. 1 vote
    Guests cannot vote

    Rally Lines

    A visual indicator (line) that connects the building with the rally point (when selected).
    Nakamura
    134
    views
    2
    comments

  14. 1 vote
    Guests cannot vote

    In game statistics

    AoM has post game statistics some of them can be shown in game that can be toggle with some button like F5 or whatever 
     
    Things that could be useful
    Total Resource count with breakdown by type food, wood, gold, favor
    Total Kills and Death
    Total Resources Lost 
    Total Villagers Lost
    Total Buildings Lost
    Total buildings constructed 
    Total buildings present (number of active buildings)
     
    POSEIDON
    136
    views
    1
    comment

  15. 1 vote
    Guests cannot vote

    Keep the colors of the textures more muted and realistic instead of colorful/cartoonish

    Or at least have an option for it in the game settings.
    axolotl
    153
    views
    1
    comment

  16. 1 vote
    Guests cannot vote

    The most important thing of all is Balancing!

    The perfect balance between the Civs is the most important thing in the game, ranked and championships, it's very boring when you watch championships everyone gets the same civs and same gods.another major annoying thing is the imbalance caused by Pros Players(Vooblyfanboyleague) who intentionally influence the updates and leave Broken Gods strong(Ra, Poseidon) and other complete nerfed to trash(Shennong).make balances based on mathematical calculations and cold logic not on inflated opinions and ego kings
     
    Cyber_Elf_X
    141
    views
    2
    comments

  17. 1 vote
    Guests cannot vote

    New mesopotamian civ

    Add the mesopotamians as a new civ.
    The three chief gods could represent the three greatest empires of the region: Enlil, chief god for the Sumerians; Marduk for the Babylonians and Ashur for the Assyrians.
    John91b
    112
    views
    1
    comment

  18. 1 vote
    Guests cannot vote

    Aztecs

    Add the aztecs, the rotg mod is good and pretty close to done, seems like the obvious first step if they are planning to do additional civs is just to get that one.
    prester_john
    182
    views
    0
    comments

  19. 1 vote
    Guests cannot vote

    Significantly rework Huangdi

    2 out of the 3 minor gods available to China in the classical age are fun but challenging to use. Wukong's powerful myth unit has interesting, unique micro, and his god power is strategically different from anything else in the game. Chang'e is a little less unique, but her skillshot god power rewards players for trapping enemy units and by its nature has counterplay, making her a fun and engaging god choice. It also creates the kind of big, swingy moment that make AoM such an intense and unpredictable game.
    The existence and power level of Huangdi makes picking these minor gods, especially Wukong, difficult to justify to your average AoM player, given how seriously the community can take winning sometimes. Huangdi's myth unit is basically just a big halberdier. Huangdi's god power literally just makes a bunch of human units. Huangdi's upgrade makes creating age 2 human units more efficient, and his other upgrade is an eco upgrade. Huangdi rewards you for doing things you were going to do anyways, and makes all strategies other than massing human units available in age 2 feel clunky and nonviable in comparison. This is a viable strategy with every civ in every matchup, even with minor gods such as Ptah or Hermes who don't contribute very much to this type of strategy.
    This issue could be mitigated by nerfing Huangdi to the point where he is not competitively viable, but this is fundamentally a design issue, not a balance one. Huangdi is not a fun minor god whether he is viable or not. Age of Mythology is about contrast; myth units and god powers terrorizing human soldiers, held back by the limited access players have to these things thanks to the diminishing returns or unpredictability of the favor gathering mechanics along with the limited-use nature of god powers. We don't need a minor god who turns these things into just more human soldiers.
    prester_john
    100
    views
    1
    comment

  20. 1 vote
    Guests cannot vote

    NEW BUILDING IDEA!!! Sea fortress !!!!

    I have an good idea that: A new building like "Settlement" but it is on the water. It has abilities like "Dock" and Strong as "Town Centre". That can make the battles on the water to be interesting. We can make maps that have a large river, etc. it is probably a "Sea Fortress" like this pict. i think my idea can be accept. 


    schoolreal
    51
    views
    1
    comment

  21. 0 votes
    Guests cannot vote

    Increase length of 999 taunt

    The 999 taunt is widely acknowledged as the best song in the game, but it is too short. It should be at least doubled in length. If a new civ is introduced, the 999 song would be a good choice to use as their starting song as well.
    strausshaus
    138
    views
    1
    comment

  22. 0 votes
    Guests cannot vote

    Rebalance gods’ powers

    While Zeus' lightning bolt can kill the Son of Osiris and the NIdhogg, Poseidon can attract animals.
    Many of the early tier powers should have more than one use (like the Atlanteans) and others should change
    Pernoctador
    153
    views
    0
    comments

  23. -1 votes
    Guests cannot vote

    Unit icons for army

    This could be an optional feature in game settings for beginners who don't know all the units.
    Basically have an icon that displays the unit name on top of the army unit
     
    So for instance u have several hopilities you have one icon for hopilities that is a text box above the unit.
     
    The units could be colored with text box or have arrow connections with unit to text box.
     
     
    POSEIDON
    120
    views
    0
    comments

  24. -1 votes
    Guests cannot vote

    All heroes have special animation ability

    Right now some heroes have special ability while others don't such as bellepheron jump attack.
     
    The polymphemis bash but other heroes like Ajax, Odysseus Pharoah,  Hersir atlantean heroes don't have special ability. 
     
    For hersir u can have special ability where attack increases by number of heroes similar to wolves.
     
    For Greek heroes have a unique ability it could be nice to have some special ability similar to Arkansas where heroes makes all infantry unit increase attack as a morale boost.
    This request is to have a consistently across all heroes units and their special ability can be whatever so long as they have one like the myth units cooldown effect. 
     
    POSEIDON
    121
    views
    0
    comments

  25. -1 votes
    Guests cannot vote

    Include the Chinese, don't leave them out of the game

    Don't act as if Asians are not part of the world and just as the Greeks represent Europe, Nordics the northern peoples and the Egyptians the southern peoples and Africa. The Chinese represent all of Asia being the oldest civ and of which many asians civs had their origins, culture and Mythology directly influenced taking them out is like ignoring the existance of the bigger half of the world.
    Cyber_Elf_X
    162
    views
    0
    comments






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