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Nakamura

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  3. Nakamura

    2023 Update and Roadmap

    Hey everyone! In this post we will sum up what has been going on with Meta Plays, and detail our plans for 2023. Changes to our League Structure In 2023, we are changing our overall content strategy in order to grow our reach, and in the process make our project more sustainable. Instead of having low prize pools in Monthly Tournaments and then a slightly larger, but ultimately still small Season Finale, we will be putting all our eggs into the invitational basket. We are also reducing the length of seasons. We believe that these changes will help generate more hype, and also make all audiences (players, viewers, supporters, brands) take the leagues more seriously. We are also rebranding our events to a more standard, easier to understand format: The Monthly Tournaments will be rebranded to Qualifiers. The Season Finales will be referred to as a Main Event. Main Leagues will be called Pro Leagues. Skirmish Leagues will be called Amateur Leagues. Game Support Update Renewed for Season 2 - Age of Empires IV: We are naming this season "Genghis Khan's Legacy"! We are allocating a $500 starting prize pool, and accept community contributions to boost this. Below are our article announcing our league, the first Qualifier Tournament, and our promotional showmatch! Join ASAP! Renewed for Season 4 - Age of Mythology: We are naming this season "The Golden Gift"! We are allocating a $500 starting prize pool, and accept community contributions to boost this. Linked below are our article announcing our league, as well as the first Qualifier Tournament! Join it ASAP! Renewed for Season 4 - Halo Wars 2: We are naming this season "Sentinels"! We are allocating a $500 starting prize pool, and accept community contributions to boost this. Linked below are our article announcing our league, as well as the first Qualifier Tournaments for the 1v1 Pro League, as well as the 2v2 Amateur League! Join these ASAP! Renewed for Season 3 - SpellForce 3: We are naming this season "Circle Mages"! We are allocating a $500 starting prize pool, and accept community contributions to boost this. Linked below are our article announcing our league! We will post the qualifier at a later date, as the previous season has not yet concluded. Our New Media Manager One of the biggest changes for 2023 will be that we now have a dedicated Media Manager. Please welcome @Lucky_Spaidsto our team! He will be looking after all social media, and create some additional content with the aim of growing our reach. Expect highlights, shorts, recaps and more! We will do everything in our power to build a thriving community in as many places as possible. Fresh Looks You have probably already noticed the new website background, and/or social banners! We think the darker style is easier on the eyes, fits better with our shield logo, and is ever so slightly more environmentally friendly. This will be applied to our stream assets as well. The banners on our socials also get a little descriptive text box, helping people figure out what we do immediately. New Page: Sponsors and Affiliates We have also set up several affiliate links on the website - by using any of these services with our links, you support Meta Plays at the same time. These news will be re-iterated in the main news article as we kick off the upcoming leagues. In Development: Clans We have started work on a rudimentary clan system. While the website sort of supports this out of the box, people are able to join multiple clans even within the same game at the moment - which has lead to us hiding the feature. So we are working on cleaning this up, and featuring the clans in several profile areas. There is always the potential of developing clan-based events in the future, but for the moment, significant further development like that is not planned. Our priority will shift to ensuring that the events we run are sustainable both financially and in terms of not burning our team out. The Next Item: Unified Profile The final item on our development roadmap is to work the tournament profiles into the main website profiles. Our implementation of tournament profiles was hacky - it was easier to do it on a separate page, but this makes for a much worse browsing experience, and has very poor SEO, making our players difficult to find. Full integration of this area will be a significant improvement we believe. The Future Other than bug fixes as and when needed, this is it for website development. We would revisit this stance in the event that we can secure sponsorships to cover tournament prize pools. Doing website development on the side would be perfectly feasible in that case, but we cannot keep bleeding budget out of pocket while we are as small as we are now. Looking to Support our project or events? The best way to support Meta Plays directly is becoming a subscriber on the website. This is a monthly recurring payment that you get perks for, and help us cover the running costs of the project. You can also increase prize pools of individual tournaments by donating. Where To Watch We will live stream all our events on our Twitch, and VoDs will be available on our YouTube. Be sure to follow/subscribe, it's free! That's all! Let us know what you think in the comments. Also don't forget to join our Discord for real time chats! Thank you for reading, we will see you on the battlefield!
  4. The first qualifier for for the 2v2 Amateur League Season 1! 1000 Meta Plays Ladder Points are up for grabs. The tournament will take place on Sunday, January 22nd, starting at 4 PM GMT. Brackets get locked at 3:45 PM GMT. This tournament is a ONE DAY EVENT - please ensure you have enough time to play in 1 go. For those looking to contribute to the main event, you may do so via our Donation Page, using the HW 2 option! Seeding is based on 2v2 MMR - check yours here by searching for your Gamertag. To participate, your account: Must have 3.0 MMR or less. Gamerscore in multiple games. Must have at least one of the below: Account age must be over 6 months. 300+ matches played. The Meta Plays team reserves the right to remove your sign up if you are deemed a high level player in other formats. @_TheLegend_ is the manager for this tournament. For any questions, concerns or requests, please reach out to him on Discord, or @ him in the comments here (if not urgent). EVENT PRIZES 1st place: 272 Meta Plays Ladder Points | Gold Medal Icon 2nd place: 202 Meta Plays Ladder Points | Silver Medal Icon 3rd place: 152 Meta Plays Ladder Points | Bronze Medal Icon 4th place: 112 Meta Plays Ladder Points | Copper Medal Icon 5-6th place: 75 Meta Plays Ladder Points 5-6th place: 59 Meta Plays Ladder Points Confused about the tournament system? Check our Tournament and Ladder info posts, and the Halo Wars 2 Season 3 announcement! GAME SETTINGS Higher seeded player may veto 1 map per series. First map is picked by the lower seeded team. Once the map is picked, each team may ban 1 leader per series. The higher seed should veto first. Losing team each game picks next map. Each map may only be played once. Valid maps: Ashes, Badlands, Bedrock, Fissures, Frontier, Mirage, Rift, Vault. No repeat leaders in a series. No Voridus. Accidental pick of vetoed leaders or Voridus results in loss. No node strat - do not take nodes without the intent of killing Sentinels. Exception: you can draw the Sentinels to attack an enemy minibase or units, and still capture the node. Exception: Cannon Fodder can take nodes any way you want. 1 hour time limit. If base and slot building count is even/very close, and neither player has a large army advantage, the game is a draw. If one player has an army advantage, casters will send a final attack prompt. The outcome of this last attack determines whether a winner or a draw is called, based on the base/slot building count afterwards. If one player has a clear base and slot building count advantage and their opponent is not in a position to even out the game with the next attack, the player with more slot buildings wins. Replay match if the series ends on tie. The previous loser picks map in this case. No cheating or intentional exploiting of any form allowed. Hosting Games will be hosted by the higher seeded player when staff is not present. Casters will host if they are present. SOCIAL RULES Participants must be in the Meta Plays Discord. Report match results there. Forfeiting/not showing up to any match with prizes and without notice will result in disqualification and you forfeiting the prizes. 1 rescheduling opportunity is granted when external conditions force it. There will not be a second rescheduling. Forfeiting players that break rules on any of our platforms, or do so out of malicious intent will be banned from the next event. Repeat offenders will receive a ban from the entire season. There will not be a fourth chance after the season-long ban expires. Penalties for not showing up: Timer starts when 1 player is ready and neither team is currently playing a match. Late by over 10 minutes: opponent gains 1 match win. This is the wait time BEFORE a series begins. BETWEEN games in a series, the lateness limit is 5 minutes. Late by additional 5 minutes: opponent gains 1 match win for each 5 min. Once a team wins via lateness penalties, the late player is disqualified. No harassment or discrimination of players/viewers/staff on any of our platforms. You will be disqualified, forfeit of prizes in this event, and be permanently banned from all event participation. No excessively derogatory messaging targeting our staff on any platform. This will result in a permanent ban on all Meta Plays platforms. Win trading will result in forfeit. Do your best to win. You may resign if you are clearly losing. Live coaching or any other external communication during matches is unacceptable and will result in a permanent ban from all Meta Plays events. Do not sign up with smurfs. Match all account usernames. We will remove suspicious sign-ups. In the event of player lag disputes, players must submit speedtest results. The event manager will make a judgement call. In the event of a disconnection or crash: If the game was relatively even: If all parties crash, re-play the game. The game doesn't count for score in the first instance. The team who didn't disconnect may choose a new map, and both teams may choose new leaders. In the second instance, the team who didn't disconnect receives a point on the score board. In the third instance, the team who didn't disconnect wins the series. If both sides crash 3 times, reset PC/Xbox and internet. If a team was significantly ahead: Admin win is awarded for the match for all cases. In the third instance, the player who didn't disconnect wins the series. Johnson/Jerome crash: The team with Johnson/Jerome loses. In the event of both teams causing a crash, we will treat this case as a disconnect and follow rules around them. No account sharing. You will be disqualified, forfeit of prizes in this event, and be permanently banned from all event participation. PAYMENT You will be paid approximately 2-5 work days after the event. Please reach out to @Nakamura with your payment information after the event. If you do not provide payment information despite requests within 60 days after the event, you forfeit the prize money. You confirm that the account you provide is owned by you. We do not take responsibility for funds getting lost to third parties in the event of the account not belonging to you. We will not pay out to a known third party. We can pay out via bank transfers or Paypal. We do not pay out via other methods. We do not pay extra to cover transfer fees. This tournament takes place during a war period. Ukraine has been invaded by Russia and Belarus. In light of NATO sanctions against Russia and Belarus, we are not able to pay out prizes to Russian and Belarusian competitors residing in Russia or Belarus. Russian or Belarusian citizens are not affected by this if they reside in an un-sanctioned country, or have financial accounts in such a country able to receive payments. Affected prizes will be paid to a selected charity unrelated to the war, chosen by our staff. LIVE STREAMING & VIDEOS: Everyone: You may stream all of your own matches. You are required to feature the provided Meta Plays Logo over gameplay at all times. We request you give Meta Plays one shout-out mid-commentary, such as an invitation to make an account on the site. For casting, we recommend you use the Meta Plays Casting Tool for the best viewer experience. Content Partners: 60s delay is required. You may stream matches that aren't marked to be covered by Meta Plays. Please contact @_TheLegend_ for approval. You may upload videos at your leisure. Non-Partners: 90s delay is required. You may stream matches that aren't marked to be covered by Meta Plays or Content Partners. Please contact @_TheLegend_ for approval. We request you wait with video uploads until the Meta Plays channel has posted its version of the identical match.
  5. Nakamura

    Sentinels Qualifier 1

    The first qualifier for for the Meta Plays Halo Wars 2 League Season 4! 750 Meta Plays Ladder Points are up for grabs. The tournament will take place on Saturday, January 21st, starting at 4 PM GMT. Brackets get locked at 3:45 PM GMT. This tournament is a ONE DAY EVENT - please ensure you have enough time to play in 1 go. For those looking to contribute to the main event, you may do so via our Donation Page, using the HW 2 option! Seeding is based on the Season 3 ladder standings first, and your Solo War MMR second. @_TheLegend_ is the manager for this tournament. For any questions, concerns or requests, please reach out to him on Discord, or @ him in the comments here (if not urgent). EVENT PRIZES 1st place: 218 Meta Plays Ladder Points | Gold Medal Icon 2nd place: 165 Meta Plays Ladder Points | Silver Medal Icon 3rd place: 128 Meta Plays Ladder Points | Bronze Medal Icon 4th place: 98 Meta Plays Ladder Points | Copper Medal Icon 5-8th place: 37 Meta Plays Ladder Points Confused about the tournament system? Check our Tournament and Ladder info posts, and the Halo Wars 2 Season 3 announcement! GAME SETTINGS Higher seeded player may veto 1 map per series. First map is picked by the lower seeded player. Once the map is picked, each player may ban 1 leader per series. The higher seed should veto first. Losing player each game picks next map. Each map may only be played once. Valid maps: Ashes, Badlands, Bedrock, Fissures, Frontier, Mirage, Rift, Vault. No repeat leaders in a series. No Voridus. Accidental pick of vetoed leaders or Voridus results in loss. No node strat - do not take nodes without the intent of killing Sentinels. Exception: you can draw the Sentinels to attack an enemy minibase or units, and still capture the node. Exception: Cannon Fodder can take nodes any way you want. 1 hour time limit. If base and slot building count is even/very close, and neither player has a large army advantage, the game is a draw. If one player has an army advantage, casters will send a final attack prompt. The outcome of this last attack determines whether a winner or a draw is called, based on the base/slot building count afterwards. If one player has a clear base and slot building count advantage and their opponent is not in a position to even out the game with the next attack, the player with more slot buildings wins. Replay match if the series ends on tie. The previous loser picks map in this case. No cheating or intentional exploiting of any form allowed. Hosting Games will be hosted by the higher seeded player when staff is not present. Casters will host if they are present. SOCIAL RULES Participants must be in the Meta Plays Discord. Report match results there. Forfeiting/not showing up to any match with prizes and without notice will result in disqualification and you forfeiting the prizes. 1 rescheduling opportunity is granted when external conditions force it. There will not be a second rescheduling. Forfeiting players that break rules on any of our platforms, or do so out of malicious intent will be banned from the next event. Repeat offenders will receive a ban from the entire season. There will not be a fourth chance after the season-long ban expires. Penalties for not showing up: Timer starts when 1 player is ready and neither player is currently playing a match. Late by over 10 minutes: opponent gains 1 match win. This is the wait time BEFORE a series begins. BETWEEN games in a series, the lateness limit is 5 minutes. Late by additional 5 minutes: opponent gains 1 match win for each 5 min. Once a player wins via lateness penalties, the late player is disqualified. No harassment or discrimination of players/viewers/staff on any of our platforms. You will be disqualified, forfeit of prizes in this event, and be permanently banned from all event participation. No excessively derogatory messaging targeting our staff on any platform. This will result in a permanent ban on all Meta Plays platforms. Win trading will result in forfeit. Do your best to win. You may resign if you are clearly losing. Live coaching or any other external communication during matches is unacceptable and will result in a permanent ban from all Meta Plays events. Do not sign up with smurfs. Match all account usernames. We will remove suspicious sign-ups. In the event of player lag disputes, players must submit speedtest results. The event manager will make a judgement call. In the event of a disconnection or crash: If the game was relatively even: If all parties crash, re-play the game. The game doesn't count for score in the first instance. The player who didn't disconnect may choose a new map, and both players may choose a new leader. In the second instance, the player who didn't disconnect receives a point on the score board. In the third instance, the player who didn't disconnect wins the series. If both sides crash 3 times, reset PC/Xbox and internet. If a player was significantly ahead: Admin win is awarded for the match for all cases. In the third instance, the player who didn't disconnect wins the series. Johnson/Jerome crash: The Johnson/Jerome player loses. In the event of both players causing a crash, we will treat this case as a disconnect and follow rules around them. No account sharing. You will be disqualified, forfeit of prizes in this event, and be permanently banned from all event participation. PAYMENT You will be paid approximately 2-5 work days after the event. Please reach out to @Nakamura with your payment information after the event. If you do not provide payment information despite requests within 60 days after the event, you forfeit the prize money. You confirm that the account you provide is owned by you. We do not take responsibility for funds getting lost to third parties in the event of the account not belonging to you. We will not pay out to a known third party. We can pay out via bank transfers or Paypal. We do not pay out via other methods. We do not pay extra to cover transfer fees. This tournament takes place during a war period. Ukraine has been invaded by Russia and Belarus. In light of NATO sanctions against Russia and Belarus, we are not able to pay out prizes to Russian and Belarusian competitors residing in Russia or Belarus. Russian or Belarusian citizens are not affected by this if they reside in an un-sanctioned country, or have financial accounts in such a country able to receive payments. Affected prizes will be paid to a selected charity unrelated to the war, chosen by our staff. LIVE STREAMING & VIDEOS: Everyone: You may stream all of your own matches. You are required to feature the provided Meta Plays Logo over gameplay at all times. We request you give Meta Plays one shout-out mid-commentary, such as an invitation to make an account on the site. For casting, we recommend you use the Meta Plays Casting Tool for the best viewer experience. Content Partners: 60s delay is required. You may stream matches that aren't marked to be covered by Meta Plays. Please contact @_TheLegend_ for approval. You may upload videos at your leisure. Non-Partners: 90s delay is required. You may stream matches that aren't marked to be covered by Meta Plays or Content Partners. Please contact @_TheLegend_ for approval. We request you wait with video uploads until the Meta Plays channel has posted its version of the identical match.
  6. We are very pleased to announce Season 3 for our SpellForce 3 Tournament League! This season features large changes compared to past ones: All of the league's prize pool is concentrated in the main event. Especially with community contributions, we can generate more hype for the main event. The larger prize pool will help eliminate unnecessary forfeits, as there is more on the line. Top players won't necessarily have to commit to playing all qualifiers if their schedule is busy. This system allows us to get all these benefits for a similar investment. The season's length will be 4 months, down from 6. Event changes: Each tournament will be a one day event. For the Main Event, we will invite the top 8 by ladder points from the qualifiers. We will rebrand the event names. The Main League will now be referred to as a Pro League. The Skirmish League will now be referred to as an Amateur League. Instead of Monthlies, we are now calling them Qualifiers. Each named after the main event. We will refer to the season finale as the Main Event. The lore-like theming will remain. Introducing "Paragon's Return" Pro League: Paragon's Return Qualifier 1 - Single Elimination - 1000 Ladder Points - February 25- One day event Paragon's Return Qualifier 2 - Double Elimination - 1000 Ladder Points - March 25 - One day event Paragon's Return Qualifier 3 - Single Elimination - 1000 Ladder Points - April 15 - One day event Paragon's Return Main Event - $500 + Community Donations, Double Elimination - May 14 - One day event How the Season Works Each tournament comes with Meta Plays Ladder Points. These points go towards the corresponding ladder. Based on your position in the ladder, we assign you to a "Class" - one of D(lowest), C, B, A and S(highest). The classes give you a badge and will be featured on your Tournament Profile. For the Main Event, we will only take our own ladder into account for your seeding. Check out the Class icons below. The top 4 players will also receive medals corresponding with their final placement in each Tournament. While qualifiers are generic, the Main Event will receive custom medals. For additional info, please check our Tournament and Ladder explainer posts! Give Us The Numbers Based on the number and quality of signed up players, we modify the number of total points that a tournament can provide. Our guidelines for this are below: Base value: 10x Prize pool in USD (or monetary value in prizes). For qualifiers the base value is 1000. For any class exclusion combination, remove 10% points per class removed. S+A Class only tournaments are excluded from this ruling on a case-by-case basis. The number of players in the tournaments will scale the points in the following way: 4-8: -50% 9-15: -25% 16-23: no change 24-31: +50% 32-47: +75% 48-64: +100% You can review the point spread between player placements using our Tournament Point Calculator. Can I Host Tournaments Too? Yes! We are in fact looking for additional Content Partners that are willing to contribute to our Seasonal Ladders, or cover events that we may not be able to. You can apply as a content partner here. We are Struggling with SpellForce 3 We won't sugar coat it - our live stream viewership has been extremely low for SpellForce 3. In Age of Mythology and Halo Wars 2 we have been getting around 80+ average live viewers, and some notable community support, while in SpellForce 3, we are looking at barely 20 average viewers, and very little revenue on all fronts. This means we are bleeding project budget more so than with the other games, by far. We will do what we can on our side to grow the competitive community, but ultimately this will be an uphill battle and will need your help to succeed. Can I Help Meta Plays Directly? For any of you looking to support our project, the best way to do so is becoming a subscriber on the website. This is a monthly recurring payment that you get perks and exclusive news for. The more goals we hit, the easier and safer it is for us to keep the project going. We are also currently looking for Moderators to join our team, so that we can keep our chats, discords and website a pleasant and friendly environment for all. You can apply here. Where To Watch We will live stream the main events on our Twitch, and VoDs will be available on our YouTube. Community casters will have access to cover any and all matches even live, since SpellForce 3 does not have a spectator limit. We also provide replay packs that may be used for replay casts or learning purposes. That is pretty much it! Let us know what you think in the comments below, join us on Discord for real-time chats, and we will see you on the battlefield!
  7. We are pleased to announce the Meta Plays Halo Wars 2 League Season 4! Meta Plays will cover key matches, with the rest being open to community casters. This season features large changes compared to past ones: All of the league's prize pool is concentrated in the main event. Especially with community contributions, we can generate more hype for the main event. The larger prize pool will help eliminate unnecessary forfeits, as there is more on the line. Top players won't necessarily have to commit to playing all qualifiers if their schedule is busy. This system allows us to get all these benefits for a similar investment. The season's length will be 4 months, down from 6. We will rebrand the event names. The Main League will now be referred to as a Pro League. The Skirmish League will now be referred to as an Amateur League. Instead of Monthlies, we are now calling them Qualifiers. Each named after the main event. We will refer to the season finale as the Main Event. The lore-like theming will remain. Introducing the "Sentinels" Pro League: Sentinels Qualifier 1 - Single Elimination - 1000 Ladder Points - January 21 - One day event Sentinels Qualifier 2 - Double Elimination - 1000 Ladder Points - February 12 - One day event Sentinels Qualifier 3 - Single Elimination - 1000 Ladder Points - March 19 - One day event Sentinels Main Event - $500 + Community Donations, GSL Group Stage - April 8 - One day event Introducing the Amateur 2v2 League Season 1: 2v2 Amateur League Season 1 Qualifier 1 - Double Elimination - 1000 Ladder Points - January 22 - One day event 2v2 Amateur League Season 1 Qualifier 2 - Single Elimination - 1000 Ladder Points - February 18 - One day event 2v2 Amateur League Season 1 Qualifier 3 - Double Elimination - 1000 Ladder Points - March 18 - One day event 2v2 Amateur League Season 1 Main Event - $100 + Community Donations, Double Elimination - April 2 - One day event Note: this article and our calendar will be updated as we progress through the season and new info becomes available. How the Ladder Works Each tournament comes with Meta Plays Ladder Points. These points go towards the corresponding ladder. Based on your position in the ladder, we assign you to a "Class" - one of D(lowest), C, B, A and S(highest). The classes give you a badge and will be featured on your Tournament Profile. For the Main Event, we will only take our own ladder into account for your seeding. Check out the Class icons below. The top 4 players will also receive medals corresponding with their final placement in each Tournament. While qualifiers are generic, the Pro League Main Event will receive custom medals. For additional info, please check our Tournament and Ladder explainer posts! Give Us The Numbers Based on the number and quality of signed up players, we modify the number of total points that a tournament can provide. Our guidelines for this are below: Base value: 10x Prize pool in USD (or monetary value in prizes). For qualifiers the base value is 1000. For any class exclusion combination, remove 10% points per class removed. S+A Class only tournaments are excluded from this ruling on a case-by-case basis. The number of players in the tournaments will scale the points in the following way: 4-8: -50% 9-15: -25% 16-23: no change 24-31: +50% 32-47: +75% 48-64: +100% You can review the point spread between player placements using our Tournament Point Calculator. Can I Host Tournaments Too? Yes! We are in fact looking for additional Content Partners that are willing to contribute to our Seasonal Ladders, or cover events that we may not be able to. You can apply as a content partner here. Can I Help Meta Plays Directly? For any of you looking to support our project, the best way to do so is becoming a subscriber on the website. This is a monthly recurring payment that you get perks and exclusive news for. The more goals we hit, the easier and safer it is for us to keep the project going. We are also currently looking for Moderators to join our team, so that we can keep our chats, discords and website a pleasant and friendly environment for all. You can apply here. Where To Watch We will live stream the main events on our Twitch, and VoDs will be available on our YouTube. Community casters will have access to cover games as well - all games that we don't cover are open casting for live streamers. Please contact each event's manager for clearance. Bear in mind though, that in Halo Wars 2, due to limited spectating slots, our Content Partners have priority in key matches. That is pretty much it! Let us know what you think in the comments below, join us on Discord for real-time chats, and we will see you on the battlefield!
  8. The first qualifier for the Meta Plays Age of Mythology League Season 4! 1500 Meta Plays Ladder Points are up for grabs. The tournament will take place on Saturday, January 14th, starting at 3 PM GMT. Please ensure you are in our Discord by lock time, as we will kick missing players from the tournament. For those looking to contribute to the main event, you may do so via our Donation Page, using the AoM option! Please note this is a ONE DAY EVENT. You must complete the tournament in 1 sitting. The event might take 6+ hours. Make sure you have enough time before you sign up. Seeding is based on your 1v1 Supremacy Elo. The total amount of tournament points is subject to change based on sign ups. @fophuxake is the manager for this tournament. For any questions, concerns or requests, please reach out to her on Discord, or @ her in the comments here (if not urgent). EVENT PRIZES 1st place: 395 Meta Plays Ladder Points | Gold Medal Icon 2nd place: 290 Meta Plays Ladder Points | Silver Medal Icon 3rd place: 215 Meta Plays Ladder Points | Bronze Medal Icon 4th place: 155 Meta Plays Ladder Points | Copper Medal Icon 5-8th place: 60 Meta Plays Ladder Points 9-16th place: 27 Meta Plays Ladder Points Confused about the tournament system? Check our Tournament and Ladder info posts, and the Age of Mythology Season 4 announcement! GAME SETTINGS Use Age of Mythology: The Titans on Voobly. Game mod: Voobly Balance Patch 5.0 Blind Pick. No repeats of a god you have won with (within a series). You can only win with the same god 1 time and must switch to another. First map per round is defined in the bracket. Losing player each game picks next map. Each map may only be played once. Valid maps: Alfheim, Anatolia, Arctic Craters, Blue Lagoon, Borderlands, Frozen Wastes, Ghost Lake, Marsh, Mediterranean, Mega Random, Midgard, Oasis, Savannah, Tropical Mirage, Tundra, Watering Hole. 1 veto per player per series. Must be used before 1 minute. No excessive wall connector spamming allowed. Banned cases: Connector spam to protect wonders Illegal placements around gold mines and Settlements Acceptable cases include: 4 pieces around towers (including around your main base gold mine, if it blocks) 4 pieces to save dock builder Segments to seal off a gap that was meant to be walled No hunt deleting. No unnatural wall usage, such as deleting wall segments and setting up a gate network. No Gaia Forests around Gold Mines or Settlements. No cheating of any form. HOSTING Games will be hosted by the higher seeded player. SOCIAL RULES Participants must be in the Meta Plays Discord. Report match results there, with replays, even if they were casted. Replays should be named with the following format: Round X - Player 1 Name vs Player 2 Name - Game # We will not count matches that you fail to properly report. Please cooperate for the sake of timeliness. Forfeiting/not showing up to any match with prizes and without notice will result in disqualification and you forfeiting the prizes. 1 rescheduling opportunity is granted when external conditions force it. There will not be a second rescheduling. Forfeiting players that break rules on any of our platforms, or do so out of malicious intent will be banned from the next event. Repeat offenders will receive a ban from the entire season. There will not be a fourth chance after the season-long ban expires. Penalties for not showing up: Timer starts when 1 player is ready and neither player is currently playing a match. Late by over 10 minutes: opponent gains 1 match win. This is the wait time BEFORE a series begins. BETWEEN games in a series, the lateness limit is 5 minutes. Late by additional 5 minutes: opponent gains 1 match win for each 5 min. Once a player wins via lateness penalties, the late player is disqualified. No harassment or discrimination of players/viewers/staff on any of our platforms. You will be disqualified, forfeit of prizes in this event, and be permanently banned from all event participation. No excessively derogatory messaging targeting our staff on any platform. This will result in a permanent ban on all Meta Plays platforms. Win trading will result in forfeit. Do your best to win. You may resign if you are clearly losing. Live coaching or any other external communication during matches is unacceptable and will result in a permanent ban from all Meta Plays events. Do not sign up with smurfs. Match all account usernames. We will remove suspicious sign-ups. In the event of player lag disputes, players must submit speedtest results. The event manager will make a judgement call. No account sharing. You will be disqualified, forfeit of prizes in this event, and be permanently banned from all event participation. PAYMENT You will be paid approximately 2-5 work days after the event. Please reach out to @Nakamura with your payment information after the event. If you do not provide payment information despite requests within 60 days after the event, you forfeit the prize money. You confirm that the account you provide is owned by you. We do not take responsibility for funds getting lost to third parties in the event of the account not belonging to you. We will not pay out to a known third party. We can pay out via bank transfers or Paypal. We do not pay out via other methods. We do not pay extra to cover transfer fees. This tournament takes place during a war period. Ukraine has been invaded by Russia and Belarus. In light of NATO sanctions against Russia and Belarus, we are not able to pay out prizes to Russian and Belarusian competitors residing in Russia or Belarus. Russian or Belarusian citizens are not affected by this if they reside in an un-sanctioned country, or have financial accounts in such a country able to receive payments. Affected prizes will be paid to a selected charity unrelated to the war, chosen by our staff. LIVE STREAMING & VIDEOS Everyone: You may stream all of your own matches. You are required to feature the provided Meta Plays Logo over gameplay at all times. We request you give Meta Plays one shout-out mid-commentary, such as an invitation to make an account on the site. For casting, we recommend you use the Meta Plays Casting Tool for the best viewer experience. Content Partners: 60s delay is required. You may stream matches that aren't marked to be covered by Meta Plays. Please contact @fophuxake to be linked from the bracket. You may upload videos at your leisure. Non-Partners: 90s delay is required. You may stream matches that aren't marked to be covered by Meta Plays or Content Partners. Please contact @fophuxake to be linked from the bracket. We request you wait with video uploads until the Meta Plays channel has posted its version of the identical match.
  9. We are pleased to announce the Meta Plays Age of Mythology League Season 4! The pro league events will be held on Age of Mythology: The Titans on Voobly! Meta Plays and our Content Partners will cover key matches, with the rest being open to community casters. This season features large changes compared to past ones: All of the league's prize pool is concentrated in the Main Event. Especially with community contributions, we can generate more hype for the main event. The larger prize pool will help eliminate unnecessary forfeits, as there is more on the line. Top players won't necessarily have to commit to playing all qualifiers if their schedule is busy. This system allows us to get all these benefits for a similar investment. The season's length will be 4 months, down from 6. Main event changes: This will be a one day event. We will invite the top 8 by ladder points from the qualifiers. We will rebrand the event names. The Main League will now be referred to as a Pro League. The Skirmish League will now be referred to as an Amateur League. Instead of Monthlies, we are now calling them Qualifiers. Each named after the main event. We will refer to the season finale as the Main Event. The lore-like theming will remain. Introducing "The Golden Gift" Pro League: The Golden Gift Qualifier 1 - Single Elimination - 1000 Ladder Points - January 14 - One day event The Golden Gift Qualifier 2 - Double Elimination - 1000 Ladder Points - February 11 - One day event The Golden Gift Qualifier 3 - Single Elimination - 1000 Ladder Points - March 12 - One day event The Golden Gift Main Event - $500 + Community Donations, GSL Group Stage - April 1- One day event Note: this article and our calendar will be updated as we progress through the season and new info becomes available. How the Ladder Works Each tournament comes with Meta Plays Ladder Points. These points go towards the corresponding ladder. Based on your position in the ladder, we assign you to a "Class" - one of D(lowest), C, B, A and S(highest). The classes give you a badge and will be featured on your Tournament Profile. For the Main Event, we will only take our own ladder into account for your seeding. Check out the Class icons below. The top 4 players will also receive medals corresponding with their final placement in each Tournament. While qualifiers are generic, the Main Event will receive custom medals. For additional info, please check our Tournament and Ladder explainer posts! Give Us The Numbers Based on the number and quality of signed up players, we modify the number of total points that a tournament can provide. Our guidelines for this are below: Base value: 10x Prize pool in USD (or monetary value in prizes). For qualifiers the base value is 1000. For any class exclusion combination, remove 10% points per class removed. S+A Class only tournaments are excluded from this ruling on a case-by-case basis. The number of players in the tournaments will scale the points in the following way: 4-8: -50% 9-15: -25% 16-23: no change 24-31: +50% 32-47: +75% 48-64: +100% You can review the point spread between player placements using our Tournament Point Calculator. Can I Host Tournaments Too? Yes! We are in fact looking for additional Content Partners that are willing to contribute to our Seasonal Ladders, or cover events that we may not be able to. You can apply as a content partner here. Where did the 2v2 and low Elo events go? For the moment, until Age of Mythology Retold releases, we will be halting our 2v2 and amateur events and focus on the 1v1 pro league. We are absolutely planning to bring these back in the future, though. Can I Help Meta Plays Directly? For any of you looking to support our project, the best way to do so is becoming a subscriber on the website. This is a monthly recurring payment that you get perks and exclusive news for. The more goals we hit, the easier and safer it is for us to keep the project going. We are also currently looking for Moderators to join our team, so that we can keep our chats, discord and website a pleasant and friendly environment for all. You can apply here. Where To Watch We will live stream the main events on our Twitch, and VoDs will be available on our YouTube. Community casters will have access to cover games as well - all games that we don't cover are open casting for live streamers. Please contact each event's manager for clearance. Bear in mind though, that in Age of Mythology, due to limited spectating slots and lag reasons, our Content Partners have priority in key matches. We also provide replay packs that may be used for replay casts or learning purposes. That is pretty much it! Let us know what you think in the comments below, join us on Discord for real-time chats, and we will see you on the battlefield!
  10. Nakamura

    2023 Plans Preview

    Hey subscribers! In this post, we will be sharing a new status update on our development, and our planned format changes to our leagues, as well as other ideas we have for the future. Fresh Looks You have probably already noticed the new website background, and/or social banners! We think the darker style is easier on the eyes, fits better with our shield logo, and is ever so slightly more environmentally friendly. This will be applied to our stream assets as well. The banners on our socials also get a little descriptive text box, helping people figure out what we do immediately. New Page: Sponsors and Affiliates We have also set up several affiliate links on the website - by using any of these services with our links, you support Meta Plays at the same time. These news will be re-iterated in the main news article as we kick off the upcoming leagues.
  11. 3 downloads

    This replay pack requires the Meta Plays Balance Mod. Brackets:
  12. Nakamura

    Sign In With Discord

    Hey everyone, We have just completed work on our new Discord Sign In method! With it, you will: Be able to create an account on the website even faster Get your roles (supporter and tournament participant ones) synced to our Discord server every 5 minutes Get your username synced to our Discord server (via a local nickname) every 5 minutes Existing users can also connect their accounts here. Recently we have also implemented a handful of tools for our live streams: A live event feed for all transactions: We have been using this streamer-only widget to help our casters give shout-outs during live streams. On-stream notifications for all transactions: We have been able to display our supporters if they do their thing during matches! Coming soon: ability to re-trigger the notification. The Discord integration took us some significant research into the application system of Invision, our website software. Going forward, with this development experience, it will be easier for us to further manipulate the website. We will be working on some minor additions and fixes throughout the holidays, and will be back with another progress report and a roadmap of remaining planned work. While much of our development hopes and dreams will be dependent on sponsorships, we still have a handful of things we will take care of in the first half of 2023. More information soon! Happy Holidays, The Meta Plays Team
  13. Stream of the monthly SpellForce 3 Tournament. Brackets:
  14. @Saitama @Saylok @AquaKaZam @Vic @Rhaaah @Esprimo @Bargmeps @DwarfHeretic @Nighthunter321 @zizi @HuRR9caNE @Talha68@Geko You are invited to our SpellForce 3 Season 2 Finale Tournament - Heart of the Inferno Golem! Please accept the invite above the bracket to confirm your participation in the tournament. This is an invitational event - if you cannot participate in early-mid December, please let us know ASAP, so that we can offer your spot to the next best available player.
  15. The invitational season 2 finale tournament for SpellForce 3! $400 and 3000 Meta Plays Ladder Points are up for grabs. The invited players must accept their invitation by December 2nd, 11 PM GMT. From this point, players must complete the group stage within 1 week, by Sunday, Dec 11. The remaining players must complete the final stage within the following week by Saturday, Dec 17. Thank you to our anonymous supporter, who contributed $1000 to ensure the longevity of our SpellForce 3 league! For those looking to contribute to this event, you may do so via our Donation Page, using the SF3 option! Contributions will count toward this event until it begins. All funds contributed during/after this event will go towards the next one. Seeding is based on the Season 2 Ladder standings first, and the in-game Leaderboard standings second! @Olvadi is the manager for this tournament. For any questions, concerns or requests, please reach out to him on Discord, or @ him in the comments here (if not urgent). EVENT PRIZES 1st place: $175| 819 Meta Plays Ladder Points | Gold Medal Icon 2nd place: $100| 610 Meta Plays Ladder Points | Silver Medal Icon 3rd place: $75| 460 Meta Plays Ladder Points | Bronze Medal Icon 4th place: $50| 340 Meta Plays Ladder Points | Copper Medal Icon 5-8th place: 123 Meta Plays Ladder Points 9-12th place: 71 Meta Plays Ladder Points Confused about the tournament system? Check our Tournament and Ladder info posts, and the SpellForce 3 Season 2 announcement! GAME SETTINGS Platform: Steam, Epic or GoG. Other platforms are currently incompatible. Mode: Skirmish Objective: Capital Destruction Max heroes: 1 Resource Abundance: x1 Economy Multiplier: 100% Players must blind pick their race using this tool each game. Once joining the lobby, you must use the race you announced. You may switch races between games. Random race is allowed. Contact @Olvadi for race pick disputes. Higher seed player bans a map first, followed by the lower seed player. Alternate until the number of maps matches the size of the series. Lower seed player picks the starting map and hosts it. Losing player picks the next map each time. Host takes slot 1, other player takes slot 2. Valid maps: Ancient City, Bitter Canyon, Empyrian Coast, Evergreen Forest, Greykeep Gardens, Hard Rock, Jungle Crossroads, Fortress Stoneguard, Wasteland of Xu, Windwall Forest No cheating or exploits of any form. SOCIAL RULES Participants must be in the Meta Plays Discord. Report match results there, with replays. Replays should be named with the following format: Round X - Player 1 Name vs Player 2 Name - Game # Forfeiting/not showing up to any match with prizes and without notice will result in disqualification and you forfeiting the prizes. 1 rescheduling opportunity is granted when external conditions force it. There will not be a second rescheduling. Forfeiting players that break rules on any of our platforms, or do so out of malicious intent will be banned from the next event. Repeat offenders will receive a ban from the entire season. There will not be a fourth chance after the season-long ban expires. Penalties for not showing up: Timer starts when 1 player is ready and neither player is currently playing a match. Late by over 10 minutes: opponent gains 1 match win. This is the wait time BEFORE a series begins. BETWEEN games in a series, the lateness limit is 5 minutes. Late by additional 5 minutes: opponent gains 1 match win for each 5 min. Once a player wins via lateness penalties, the late player is disqualified. No harassment or discrimination of players/viewers/staff on any of our platforms. You will be disqualified, forfeit of prizes in this event, and be permanently banned from all event participation. No excessively derogatory messaging targeting our staff on any platform. This will result in a permanent ban on all Meta Plays platforms. Win trading will result in forfeit. Do your best to win. You may resign if you are clearly losing. Do not sign up with smurfs. Match all account usernames. We will remove suspicious sign-ups. Ensure in-game names are not modified for color. You may symbols so long as your name remains readable. In the event of player lag disputes, players must submit speedtest results. The event manager will make a judgement call. Avoid using pauses, as this breaks spectating. Disconnected or crashed games may be re-hosted from saves, when possible. In the event a game appears decided, casters may call the winner, however. No account sharing. You will be disqualified, forfeit of prizes in this event, and be permanently banned from all event participation. PAYMENT You will be paid approximately 2-5 work days after the event. Please reach out to @Nakamura with your payment information after the event. If you do not provide payment information despite requests within 60 days after the event, you forfeit the prize money. You confirm that the account you provide is owned by you. We do not take responsibility for funds getting lost to third parties in the event of the account not belonging to you. We will not pay out to a known third party. We can pay out via bank transfers or Paypal. We do not pay out via other methods. We do not pay extra to cover transfer fees. This tournament takes place during a war period. Ukraine has been invaded by Russia and Belarus. In light of NATO sanctions against Russia and Belarus, we are not able to pay out prizes to Russian and Belarusian competitors residing in Russia or Belarus. Russian or Belarusian citizens are not affected by this if they reside in an un-sanctioned country, or have financial accounts in such a country able to receive payments. Affected prizes will be paid to a selected charity unrelated to the war, chosen by our staff. LIVE STREAMING & VIDEOS Everyone: You may stream all of your own matches. You are required to feature the provided Meta Plays Logo over gameplay at all times. We request you give Meta Plays one shout-out mid-commentary, such as an invitation to make an account on the site. We recommend you use the Meta Plays Casting Tool for the best viewer experience. Content Partners: 60s delay is required. You may cover any match. Please contact @Olvadi for approval. You may upload videos at your leisure. Non-Partners: 90s delay is required. You cover any match. Please contact @Olvadi for approval. We request you wait with video uploads until the Meta Plays channel has posted its version of the identical match.
  16. The final day of the Baldr's Betrayal Tournament. Brackets:
  17. Changes vs DM Patch 2022: Maps DM Maps no longer spawn rocks. DM Alfheim cliff size approximately halved. Added to the Competitive map set: DM Arabia DM Arctic Craters DM Oasis DM Wetlands General Naka's comments: The Extended Edition attempted to reduce wall repair speeds, but the lines to do so are not actually affecting the game. This is now correctly implemented. DM patches have further touched on the area of massed walls, but with the repair now getting reduced, we can partially restore the build rates for the larger wall pieces. Given the highly aggressive nature of the DM maps, this should rein in the early game slightly. Long wall: Build points: 17 -> 16. Medium wall: Build points: 11 -> 10. Wall repair rates: -66%. Atlantean Naka's comments: Patch 2022 helped a lot with evening out the power levels between Kronos, and Oranos/Gaia, but we still see significantly more Kronos play as things stand. One of the main goals now is to take this one step further, and open up unused god paths, and to tweak the major god bonuses - Oranos and Gaia happen to have some without an effect on DM, which we should aim to address! With that in mind, it seems like a reasonable call to further lean into Gaia's economy via Hero Citizens (more interesting than just flat buffs!), and Oranos' Sky Passages and TC vision. Regarding inaccessible god paths, we absolutely must look at Prometheus and Rheia, which are easily the least used minor gods in the game currently. High impact god powers and myth units will be essential to making this work. General Atlantean Fire Ship: Range: 6 -> 10. Track rating: 5 -> 6. Siege Bireme: Pierce DPS: 3 -> 2. Onager: Wood cost: 150 -> 125. Gold cost: 150 -> 125. Gaia New Gaia bonus: +10% Hero Citizen gather rates. Gaia Fishing Ship discount: -10% -> -30% Oranos New Oranos bonus: +20 Town Center LoS. Sky Passage: Affected by Crenellations' track rating effect. DPS: 5 -> 8. Safe Passage: LoS effect: +6 -> +16. Oceanus Servant: HP: 300 -> 400. Hack DPS: 8 -> 12. Crush DPS: 4 -> 6. Now affected by DM's 25% healing buff. Prometheus Valor: Human units affected: 3 -> 4. Citizens affected: 1 -> 2. Promethean: HP: 175 -> 200. Promethean Offspring: HP: 80 -> 100. Heart of the Titans: Discount on Heroes: -20% -> -25%. Hyperion Nereid: HP: 400 -> 500. Speed: 5 -> 6. Rheia Traitor: Cooldown: 3 min -> 2 min. Behemoth: Hack armor: 30% -> 60%. Rheia's Gift: New effect: A free spawns Behemoth every 3 minutes at the oldest Temple. Hekate Lampades: Hack armor: 40% -> 50%. Pierce armor: 50% -> 60%. Pierce damage: 12 -> 14. Helios Man O' War: Damage: 25 -> 35. Chinese Naka's comments: The Chinese have been in a mostly reasonable place in Patch 2022, but Nu Wa still is the clear favorite. As part of the directive to replace effects that don't do anything in DM, let's give Fu Xi and Shennong something to replace the tech discounts, but still is related to the original intent of making War Academy and wall-heavy styles better. Chinese favor is also uncharacteristically high in DM when considering how simple it is to keep the 10 Gardens going. Nu Wa ones will be generating slightly more favor (48/min with Dabo Gong 51 with He Bo) than 9 praying Zeus Villagers (47/min), while offering 10 extra population! Let's tone this down slightly, while leaving the basic variants untouched. Heroic Age Myth Units haven't quite received a significant enough buff thus far to make their usage a serious consideration even in the early phases of DM, so let's bump up those stats once more. Monks currently see little to no usage, but they are already fairly close to viability in terms of raw stats. A little more might do the trick! Great Flood is currently capable of displacing entire armies and kill unlimited amounts of Villagers due to the lack of a damage cap. By reducing the number of waves and increasing their speed, we can make the displacement of enemies a greater focus, while drastically reducing the damage dealt. Given the size of the waves themselves, they need to be more spread out though with this setup to be able to hit more than a handful of units. General Chinese Immortal: HP: 150 -> 135. Monk: HP: 120 -> 130. Fire Ship: Range: 6 -> 10. Track rating: 5 -> 6. Siege Junk: Pierce DPS: 3 -> 2. Fu Xi New bonus: +15% Halberdier and Chu Ko Nu damage. Nu Wa Favor income bonus: +20% -> +10%. Shennong New bonus: +300 Wall HP. Wheelbarrow: Capacity effect: +10 -> +15. Chang'e Qilin: Heal on death: 50 -> 100. Dabo Gong Pixiu: HP: 660 -> 750. Gold generation: 2.5/s -> 5/s. House Altars: Favor income effect: +20% -> +10%. He Bo War Salamander: HP: 600 -> 700. Regeneration: none -> 2HP/s. Sacrifices: Favor trickle effect: +9 /min -> +6/min. Zhong Kui Jiangshi: Hack armor: 50% -> 70%. Pierce armor: 40 -> 70%. Ao Kuang Great Flood: Spawned waves: 4 -> 2. Wave spread: 6 -> 10. Speed: 8.8 -> 13. Xi Wangmu White Tiger: Population cost: 4 -> 5. Golden Peaches: HP bonus on Castle units: +25% -> +20%. Egyptian Naka's comments: The Egyptian civ has been performing rather well throughout the years, and DM Patch 2022 was no different. Set does lag behind both Isis and Ra, but as of the 2022 update he has been closer than ever before to being competitive. More tweaks will be needed to allow him to survive hectic early games, and to provide a slightly more capable end game through doubling down on the archer buffs of this god. Quality of life changes here will include a shift in what animals get spawned upon age ups, making sure that each can contribute to combat in the openings. Set's priests also have been blocked by animal conversion cooldowns, which will be further reduced to make the experience of queued conversions smooth. The setup we had before caused inconsistent conversion times. New values will be between 10 and 25 seconds depending on the value of the animal. A very important nerf to the Egyptian navy will be matching the bonus damage vs buildings of their siege ships to those of the other civs. They will however maintain their higher crush damage to make up for the slower speed. As part of Set's viability updates, as well as to address Isis' struggles in matchups where cavalry rushes can keep her from establishing a basic 3 TC setup, we are also normalizing the performance difference between basic Spearmen and Camelry when compared to their upgraded counterparts (Horus and Ra+Osiris). This will allow those that can't or don't opt for Horus to be able to better handle cavalry play as a whole. In exchange, seeing as this essentially increases the population efficiency of all Egypt, there will be compensation through Medjay and Rocs, as well as Phoenix respawns from eggs. The intent isn't to stop players playing Hathor though, and so we can increase the range of Locust Swarm a bit to reach just barely outside of the visible effect, as this was nerfed many times compared to the original game. Lastly, further diversity will be brought to the Egyptian gameplay by making Anubis and Nephtys more attractive options. It is difficult to pass up Hathor and Sekhmet in DM, but perhaps we might get to see some Anubis-Horus spearmen, as well as Scorpion Man raids with this massively increased poison sting AoE. Regenerating Priests should also offer a more competitive counter to tough Myth Unit situations such as Fire Giant spams. General Egyptian Spearman: Bonus vs cavalry: +10% -> +20%. Camelry: DPS: 8 -> 9. HP: 135 -> 140. Bonus vs cavalry: x2 -> x1.75. War Barge: Pierce DPS: 3 -> 2. Bonus damage vs buildings: -25% -> -50%. Isis Flood of the Nile: Food trickle: 45/min -> 60/min. Obelisk/Lighthouse discount: -50% -> -20%. Set New Set bonus: +10% Laborer build rate. New Set bonus: +2 range for Archers. Pharaoh HP bonus: +100% -> +150% Switched animals on age ups: Gazelles -> Apes, Giraffes -> Crocodiles. Set Priest convert cooldown: 10s -> 2s. Anubis Plague of Serpents: Spawned units: 9 -> 10. Anubite: DPS: 13 -> 15. Speed: 5.3 -> 5.5. Necropolis: Favor income effect: +25% -> +30%. Hathor Locust Swarm: Area of effect radius: 9 -> 10. Roc: Population cost: 3 -> 4. Medjay: Lifespan effect: +25s -> +20s. Nephtys Ancestors: Duration: 60s -> 90s. Spawned units: 18 -> 20. Scorpion Man: HP: 600 -> 650. Hack armor: 50% -> 60%. Poison AoE radius: 3 -> 5. Spirit of Maat: Regeneration effect: affects Priests. City of the Dead: Pharaoh respawn time effect: 40s -> 30s. Sekhmet Scarab: HP: 670 -> 800. Horus Greatest of Fifty: Bonus vs cavalry effect: +100% -> +80%. Osiris Desert Wind: HP/damage/speed effects: +20% -> +15%. Thoth Phoenix from egg: Train time: 4s -> 6s. Greek Naka's comments: While the Greek civ has been excellent at the top level, at the lower levels they appear to be the hardest civ to play due to having to allocate valuable Villagers to praying. This stops you from building and securing the map. To reward players that manage this well, as well as to eliminate some difficult to understand income scaling, the change to praying efficiency makes it so that having 10, 11 or 12 Villagers on favor will actually increase your income rather than mostly just hurting you. At no point will adding prayers reduce or stagnate your income, with this change. Very high prayer counts will also be buffed as a result, feel free to check the numbers in this spreadsheet here. Zeus has a major weakness against flying units - Poseidon has 2 ranged heroes now, Hades has Gastraphetes and better buildings (damage scales heavily here!), while Zeus only has Odysseus and Medusa as viable options. This could be somewhat alleviated by increasing Odysseus' HP slightly, and making Hera a more viable option - she's currently a bit of an all-in pick. In patch 2022, Colossi (among others) were buffed in an attempt to help Zeus players compete a bit better, but this was touching upon the wrong area of the game - late game was never the weakness. Instead, let's revert this part and make the less used myth units more viable - Centaurs and Manticores were barely updated so far in the DM patches. Considering that these units were never designed to skirt around fully upgraded heroes, and that other options were significantly buffed, we certainly need to give them a little bump up! It should be safe to say that Poseidon and Zeus are in a fantastic place in the current meta, ever since cavalry and Nemean Lions have been made viable. General Greek Villager: Minimum favor gathering efficiency: 0.3 -> 0.4. Peltast: DPS: 4 -> 4.5. HP: 70 -> 75. Juggernaut: Pierce DPS: 3 -> 2. Zeus Starting favor: +10 -> +50. Odysseus: HP: 300 -> 320. Hermes Centaur: HP: 220 -> 250. Sylvan Lore: HP effect: +25% -> +30%. Apollo Manticore:: Pierce DPS: 11 -> 14. Range: 16 -> 18. Artemis Trierarch: New effect for Triremes and Argo: +2 range. Hephaestus Colossus: HP: 1100 -> 1000. Eating rate: 20 HP/s -> 15 HP/s. Hera Monstrous Rage: Damage effect: +25% -> +30%. Athenian Wall: HP effect on buildings: +20% -> +25%. Norse Naka's comments: Norse are overall in a fantastic position in the meta, and have received some of the most detailed attention throughout the DM patching process. It was very difficult to find outliers that should be tweaked. Heimdall has been in a decent place as a minor god, however Safeguard not affecting Hill Forts has always been off-brand. Adding this effect to the tech is a large buff, and so we have to rein in the numbers for Towers and Walls a bit. This should make it so that we get to see more cases where Heimdall gets picked for single front fights, as well as for defensive purposes, such as when Odin needs the help against cavalry playstyles, such as from Poseidon or Nu Wa. Trolls have been decent fighters for a while, but they could use a little speed to better keep up with the rest of the army, and a little range as well to gain some additional use cases against flying units. Hersirs are somewhat inefficient in DM due to their cost - both resources and population. Leaning more into them through Forseti would allow them to see some more play in the most intended case. This is especially significant for Loki, who is quite easily punished due to his linear playstyle when his Hersirs and myth units both get out-countered. Lastly, Frost Giants haven't yet gotten their gold cost normalized to match other Heroic Age myth units. Given that they're one of the most heavily used ones, and Norse usually has significant gold reserves in DM, this should be a very low impact change until the Norse economy takes damage. Mountain Giants and Krakens on the other hand have the opposite problem, costed with Mythic Age standards. In the case of Mountain Giants, players have gotten very good at blocking their path and forcing them to waste special attacks on ghost builds, and so a slight reduction here should help make Njord a little more prominent, while also helping Loki slightly. Fire Giants are getting their special attack vs flyers disabled, as these never hit, and only ground units take damage. General Norse Dragon Ship: Pierce DPS: 3 -> 2. Odin Lone Wanderer: Speed effect: 10% -> 5%. Now affects Throwing Axemen, Hersirs and Heroes of Ragnarok. Forseti Healing Spring: Heal rate: 5 HP/s -> 7 HP/s. Troll: Range: 14 -> 16. Speed: 3.6 -> 4. Hamartroll: HP effect: +25% -> +40%. Damage effect: +25% -> +40%. Mithril Breastplate: Now affects Hersirs. Heimdall Safeguard: HP effect on Walls: +600 HP -> +500 HP. HP effect on Towers: +550 HP -> +500 HP. Now affects Hill Forts with +500 HP and -25% costs. Njord Walking Woods: Cast radius: 6 -> 10. Hack Armor: 30% -> 50%. Pierce Armor: 60% -> 70%. Mountain Giant: Favor cost: 25 -> 22. Speed: 3.3 -> 3.5. Kraken: Food cost: 300 -> 250. Ring Giver: HP bonus on Jarls: +25% -> +30%. Skadi Frost Giant: Gold cost: 200 -> 250. Baldr Fire Giant: Special attack: no longer used vs flying units.
  18. Reminder: What is Deathmatch? Deathmatch (DM) is an action-packed game mode from the very beginning. The mode is all about claiming the map and preventing your opponent from doing so. When players are of equal skill, games stabilize into a mostly standard late game. Wonder victories are disabled. Omniscience is disabled. DM starts with 15,000 additional Food, Wood and Gold, and 100 favor. Age advances are near-instant. On age-up, all technologies in the current age are granted for free. Additional Starting units: Atlantean: + 4 Citizens. Chinese: +6 Peasants. Egyptian: +11 Laborers. Greek: +6 Villagers. Norse: +6 Ulfsarks. -1 Ox Cart. -2 Gatherers/Dwarves. God Powers unlock with a delay: Archaic: 80s. Classical: 140s. Heroic: 200s. Mythic: 260s. Town Centers build rates: Atlantean: -20%. Chinese: -50%. Egyptian: -50%. Greek: -50%. Norse Infantry: -50%. Norse Heroes: -25%. Tower limit: 20 -> 14. Fortress limit: 10 -> 8. Healing rates: +25%. What is the DM Patch? A mod that makes Deathmatch more enjoyable, action-packed and fair. Use for custom lobbies between veteran DM players, and for DM tournaments! Adds 9 new maps, courtesy of RebelsRising, Flame, Hagrit, Boit and Nakamura. Maps are near-perfectly mirrored, but still randomly generated! Thanks to RebelsRising for making this happen. With this equal opportunity for players, naval matches are now fair game in DM (docks used to be banned before)! Heavy-handed balance changes to make the game more action packed and fair. Overall philosophy below: Significant buffs to most pre-Mythic Age Myth Units. Significant change-up of low-impact God Powers with weak scaling. Significant changes to technologies, especially when not affecting DM. Relics that don't affect DM (eg upgrade discounts) will not spawn, and effects normalized for higher game impact. New Relics added: Roc Egg - spawns a Roc periodically. Reed of Nekhebet: increases myth unit damage. Towers, Fortresses and Walling nerfed to make players carefully choose which locations to fortify. Each civ should be somewhat viable in all phases of the game. Asymmetric power spikes must be maintained. All major gods, minor gods and units must have at least one valid use case. Informative tooltips help with learning the new balance, building upon the foundation of Ippert's Tooltip mod. Subscribe to the Mod Here Remember to make this mod the highest priority, and to disable it when you are matchmaking. Changes vs Patch 2.8: Maps: DM Maps now spawn mirrored. New maps: Arabia (by Nakamura): Similar to Anatolia, but the water is replaced by mountains. Players start in opposite corners of the map. Players are encouraged to establish a long trade route by securing the far corner. Arctic Craters (by Hagrit, Flame, RebelsRising): Enormous, open map with extremely long trade routes possible, and 6 relics. Settlements spawn in craters and are very far away from each other. Significant huntable wildlife is available. Calm Shores (by RebelsRising): Two large bodies of water on the side with fish provide ample naval combat opportunities. Settlements may sometimes be in siege ship range. The middle of the map is relatively narrow, keeping the fighting contained. Frozen Wastes (by RebelsRising, Flame): Large, aggressive map, surrounded by ice, making walling very difficult. Gold mines spawn near the edges of the map, and are very vulnerable to attacks via the ice. Settlements tend to spawn forward. Ghost Land (by Boit): Similar to Ghost Lake, but the middle features only snow which you can build on. Settlements always spawn to the side. Very defensive map focused on late game play. Mirage (by RebelsRising) Moderately sized pond behind starting positions with safe fish. Rocky terrain aids with walling. Only short trade routes are possible. Nile Delta (by RebelsRising, Flame): Large body of water in the east, allowing manipulation of central battles. Settlements may be exposed to ship fire. Large trade route possible. Olympus (by Nakamura): Small, open rush map. Forests avoid the middle. Very large number of boars allows for long-term hunting. Wetlands (by Nakamura): Huge, but very aggressive map with double forward Settlements. One, or three large forests in the middle. Long trade routes are possible, and 4 Relics will spawn. DM maps no longer spawn aggressive animals and rocks, or other decorative objects. Tundra, and Oasis now have a 10% chance to spawn side TCs. Oasis no longer spawns water, or the single/quad forest versions. Savannah no longer spawns side TCs. It no longer snows on Arctic Craters and Tundra. Random Map Sets: All: DM Alfhiem DM Anatolia DM Arabia DM Arctic Craters DM Blue Lagoon DM Calm Shores DM Frozen Wastes DM Ghost Lake DM Ghost Land DM Marsh DM Mediterranean DM Midgard DM Mirage DM Nile Delta DM Oasis DM Olympus DM Savannah DM Tundra DM Watering Hole DM Wetlands 2023 (competitive): DM Alfheim DM Arabia DM Arctic Craters DM Blue Lagoon DM Frozen Wastes DM Mirage DM Oasis DM Olympus DM Savannah DM Tundra DM Wetlands Aggro: DM Alfheim, DM Blue Lagoon, DM Frozen Wastes, DM Olympus DM Savannah DM Tundra Water: Anatolia Calm Shores Mediterranean Midgard Mirage Nile Delta Relics: New relics: Reed of Nekhebet: Myth units deal 10% more damage. Roc Egg: A free Roc will spawn at the oldest temple every 10 minutes. Scarab Pendant: Siege bonus vs buildings: +50% -> +25%. Behemoth and Scarab bonus vs buildings: +100% -> +25%. Oseberg Wagon: Caravan speed: +15% -> +5%. Ankh of Ra: Favor trickle: 2.4/min -> 7.2/min. Ship of Fingernails: Food trickle: 24/min -> 72/min. Ring of the Nibelung: Gold trickle: 18/min -> 54/min. Staff of Dionysus: New effect: Increases Citizen (and Hero) Farm gather rates by 10%. Canopic Jar of Imsety: Infantry train time: -15% -> -25%. Sistrum of Bast: Villager cost: -10% -> -30%. Pandora's Box: Myth Unit train time: -25% -> -50%. The following relics will not spawn on DM maps: Anvil of Hepaestus A Pair of Golden Lions Bridle of Pegasus Gaia's Book of Knowledge Harter's Folly Odin's Wand Scales of a Catoblepas The Monkey Head The Titan's Treasure General Titans: Disabled by default, regardless of lobby setting. Walls: Hack armor: 50% -> 45%. Wall Connector build points: 3 -> 5 Wall Connector gold cost: 3 -> 9. Short Wall build points: 6 -> 8. Short Wall gold cost: 6 -> 18. Medium Wall build points: 9 -> 11. Medium Wall gold cost: 6 -> 18. Long Wall build points: 15 -> 17. Long Wall gold cost: 15 -> 45. Repair speeds globally reduced by 66%. Stone Wall: HP effect: +500 -> +450. Crenellations: Bonus damage vs cavalry: +100% -> +50% and +75% vs War Elephants. Fortified Wall: HP effect: +300-> +250. Fortress: Bonus damage vs flying units: none -> +50%. Caravans: Now affected by myth unit special attacks. Water: Siege Ships: Population costs: 3 -> 4. Pierce DPS: 0 -> 2. Naval Oxybeles: Damage effect: +100% vs buildings -> +100% DPS. Heroic Fleet: Damage vs myth units: +150% -> +25%. Atlantean General Atlantean Hero conversion population cost: 1 -> none (except Oracle Hero). Hero Citizen: No longer benefit from weapon upgrades or age-up attack increases. HP: 180 -> 170. Bronze Wall: HP effect: +300 -> +250. Katapeltes: Food cost: 60 -> 55. Speed: 4.5 -> 4.7. Katapeltes (Hero): Food cost: 75 -> 70. Speed: 4.8 -> 5. Turma: DPS: 4 -> 5. Range: 12 -> 14. Iron Wall: HP effect: +300 -> +250. Destroyer: Speed: 3.6 -> 3.7. Contarius: Training time: 17s -> 15s. Arcus: Speed: 3.75 -> 4. Arcus (Hero): Speed: 4.05 -> 4.1. Fire Ship: Range: 6 -> 10. Track rating: 5 -> 6. Onager: Crush DPS: 14 -> 15. Wood cost: 150 -> 125. Gold cost: 150 -> 125. Fanatic: Bonus damage vs Axeman, Throwing Axemen and Hypaspist: +100% -> none. Orichalkos Wall: HP effect: +500 -> +450. Gaia New bonus: +10% Hero Citizen Gather Rates. Gaia Fishing Ship discount: -10% -> -30%. Kronos Deconstruction: Recharges: 1 -> 2. Time Shift: Wood cost for basic buildings: 5 -> 25. Oranos New bonus: +20 Town Center LoS. Shockwave: Stun duration: 2s -> 5s. Range: 5 -> 10. Recharges: 2 -> 3. Cooldown: 260s -> 180s. Sky Passage: Limit: 4 -> 8. Hack armor: 20% -> 30% Pierce armor: 80% -> 85%. Affected by Crenellations' track rating effect. DPS: 5 -> 8. Safe Passage: LoS effect: 6 -> 16. Leto Spider Lair: Number of eggs: 4 -> 6 Recharges: 2 -> 3. Hatch time: 5s -> 6s. Eggs no longer cost population before they hatch. Automaton: DPS: 11 -> 12. Train time: 16s -> 14s. Oceanus Carnivora: Recharges: 2 -> 3. HP: 600 -> 800. Hack DPS: 15 -> 20 Pierce armor: 25% -> 30%. Bonus damage vs villagers: -50% -> none. Servant: HP: 300 -> 400. Hack DPS: 8 -> 12. Crush DPS: 4 -> 6. Now affected by DM's 25% healing buff. Caladria: HP: 125 -> 200. Prometheus Valor: Recharges: 2 -> 3. Humans affected: 3 -> 5. Citizens affected: 1 -> 2. Promethean: HP: 175 -> 200. Train time: 18 -> 14s. Promethean Offspring: HP: 80 -> 100. Heart of the Titans: Hero cost discount: 20% -> 30%. Hyperion Nereid: HP: 400 -> 500. Speed: 5 -> 6. Rheia Traitor: Recharges: 2 -> 3. Cooldown: 180s -> 120s. Target damage penalty: 15% HP -> none. Behemoth: Population cost: 5 -> 4. HP: 550 -> 670. Hack armor: 30% -> 60%. Regeneration: 2 HP/s -> 3 HP/s. Crush DPS: 12 -> 50. Bonus damage vs buildings: +400% -> none. Speed: 3 -> 4. Horns of Consecration: Favor trickle per TC: 1.2 favor/min -> 1.8 favor/min. Rheia's Gift: New effect: A free spawns Behemoth every 3 minutes at the oldest Temple. Theia Hesperides Tree: Recharges: 1 -> 2. God Power protection radius: 22 -> 40. Stymphalian Bird: HP: 400 -> 450. Favor cost: 25 -> 18. Pierce armor: 30% -> 40%. DPS: 11 -> 12. Speed: 3.6 -> 4. Dryad: HP: 275 -> 325. Bonus damage vs myth units: +0% -> +100%. Bonus damage vs heroes: +0% -> -50%. Lance of Stone: +15% Hack damage for Contarius now also affects non-heroes. Atlas Implode: Pull radius: 25 -> 35. Damage limit vs buildings: 5000 -> 8500. Argus: Double attack animation gains second damage point. Hack DPS: 20 -> 15. Eyes of Atlas: Now affects all units and buildings Hekate Tartarian Gate: Recharges: 0 -> 1. Cooldown: none -> 240s. HP: 2500 -> 3000. Hack armor: 25% -> 30%. Pierce armor: 60% -> 80%. Tartarian Spawn: HP: 350 -> 500. Lampades: Hack armor: 40% -> 50%. Pierce armor: 50% -> 60%. Pierce DPS: 12 -> 14. Special attack range: 7 -> 10. Recharge time: 22s -> 20s. Asper Blood: Blood damage: 50 -> 60. Celerity: Myth unit train time: -40% -> -75%. Mythical Rejuvenation: Traitored myth units from other civs are now affected. Helios Vortex: Cooldown: 60s -> 75s. Heka Gigantes: No longer have a second attack. Hack DPS: 25 -> 50. Crush DPS: 30 -> 60. Man O' War: Damage: 25 -> 35. Chinese: General Chinese Earthen Wall: HP effect: +200 -> +150. Great Wall: HP effect: +300 -> +200. Gardens: Discount for the first 2 removed. All 10 can be built from the start. Food/Wood/Gold Cost: 60 each -> 50 each. Hack armor: 35% -> 30%. Obstruction size now matches the model. Immortal: Speed: 4.5 -> 4.4. HP: 150 -> 135. Scout Cavalry: Population cost: 1 -> 2. HP: 90 -> 100. Hack DPS: 6 -> 7. Food cost: 30 -> 35. Gold cost: 40 -> 45. LoS: 8 -> 10. Cataphract: Population cost: 2 -> 3. HP: 110 -> 120. Bonus damage vs Norse Infantry: +150% -> +200%. Mounted Archer: Population cost: 2 -> 3. HP: 100 -> 90. Wood cost: 75 -> 65. Gold cost: 55 -> 45. Speed: 5.3 -> 5.5. Training time: 15s -> 12s. Track rating: 5 -> 6. Monk: Speed: 4 -> 4.3. HP: 90 -> 120. DPS: 9 -> 10. Fire Lance: Hack armor: 15% -> 10%. Pierce armor: 15% -> 20%. Wood cost: 60 -> 65. Gold cost: 60 -> 65. Minimum range: 3 -> none. General: Population cost: 3 -> 4. Battle cry boost range: 10 -> 20. HP: 300 -> 320. Fire Ship: Range: 6 -> 10. Track rating: 5 -> 6. War Chariot: Population cost: 3 -> 4. HP: 190 -> 210. Hack DPS: 13 -> 14. Speed: 5 -> 5.5. Fu Xi New bonuses: -50 % Immortal train time. +10% Halberdier and Chu Ko Nu damage. Docks, Towers and Castles: +15% build speed. Blessed Construction: No longer available on Docks, Towers and Castles. Nu Wa Unit discount bonus: No longer affects Immortals. Favor income bonus: +20% -> +10%. Shennong New bonuses: Monks: now convert 15% faster and are 15% cheaper. +150 Wall HP. Sitting Tiger bonus: Bonus damage vs buildings: +320% -> +350%. Wheelbarrow: Carry capacity effect: +5 -> +15. Chang'e Barrage: Radius: 10 -> 8. Salvo delay: 1s -> 0.75s. Qilin: Heal on death: 50 -> 100. Jade Rabbit: Speed effect: +10% -> 5%. Huangdi Call to Arms: Human units duplicated: 4 -> 10. Myth units duplicated: 1 -> 2. Paper Talisman: New effect: +10% Halberdier hack damage. Terracotta Warrior: HP 200 -> 250. Hack DPS: 11 -> 14. Train time: 16s -> 14s. Sun Wukong Monkey King: HP: 200 -> 300. Dabo Gong Imperial Examination: Build rate effect: +40% -> +50%. Unit train time effect: -40% -> -50%. Pixiu: HP: 660 -> 750. Hack armor: 30% -> 60%. Pierce armor: 60% -> 70%. Crush damage: 10 -> 20. Gold generation: 2.5/s -> 5/s. Speed: 4.8 -> 5.5. Landlord Spirit: Peasant train time effect: -30% -> -20%. House Altars: Favor income effect: +20% -> +10%. He Bo War Salamander: HP: 600 -> 700. Hack armor: 45% -> 60%. Pierce armor: 45% -> 60%. Regeneration: none -> 2HP/s Crush DPS: 10 -> 20. Speed: 3.5 -> 4.5. Zhong Kui Jiangshi: Favor cost: 25 -> 22. Hack armor: 50% -> 70%. Pierce armor: 40 -> 70%. HP: 500 -> 600. Demon Slayer: Bonus damage effect: +100% -> +150%. Now affects Monks. Unbrideled Anger: New effect: Infantry gain +10% bonus damage vs Cavalry. Infantry HP effect: +20% -> +10%. Uproot: HP increased from 200 to 400. Ao Kuang Great Flood: Spawned waves: 4 -> 2. Wave spread: 6 -> 10. Speed: 8.8 -> 13. Azure Dragon: Special attack: Now works on ships. Damage: 25 -> 22 per stream. Dragon Turtle: HP: 820 -> 1200. Dragon Scales: Hack armor vulnerability effect: -10% -> -15%. Nezha's Defeat: Now affects Azure Dragon normal attack hack DPS. Chongli Inferno: Damage limit vs units: 4800 -> 5520. Duration: 18s -> 30s. Vermillion Bird: Hack armor: 25% -> 30%. Xi Wangmu Earth Dragon: Hack DPS: 30 -> 60. Crush DPS: 30 -> 60. Range: melee -> 7. Obstruction size now matches the model. White Tiger: Favor cost: 27 -> 30. Population cost: 4 -> 5. Jump damage: 200 -> 150. Bonus damage vs Heroes: -50% -> -75%. Speed: 5.3 -> 5. Golden Peaches: HP bonus on Castle units: +25% -> +20%. Egyptian General Egyptian Pharaoh: HP: 100 -> 115. Priest: Favor bounty: 2.1 -> 1. Mercenary Infantry: HP: 85 -> 100. Slinger: Dps: 3 -> 4. Khopesh Swordsman: Bonus vs villagers and caravans: +50% -> +75%. Speed: 5.8 -> 5.5. Spearman: Bonus vs cavalry: +10% -> +20%. Mercenary Cavalry HP: 190 -> 175. Speed: 5.3 -> 5.5. Camelry: HP: 125 -> 140. DPS: 8 -> 9. Hack armor: 15% -> 20%. Siege Tower: Attack animation length: 4s -> 2.5s. War Barge: Damage vs buildings: -25% -> -50%. War Elephant: Favor bounty: 1 -> 2.1. Lighthouse: Cost: 300 gold -> 200 gold. Citadel Wall: HP effect: +300 -> +200. Isis New Isis bonus: -20% Obelisk and Lighthouse cost. This replaces the -5 Obelisk gold cost. Tech discount bonus: Now affects Age ups. Discount: 10% -> 25%. Flood of the Nile: Food trickle: 45 -> 60 food/min. Ra HP bonus on Camelry and Chariots: +22% -> +20%. Pharaoh Empower bonus: Extent: +4% -> +5. Now affects all empower actions. Set Vision: Duration: 20s -> 30s. Range: 30 -> 40. New Set bonuses: Pharaoh HP: +150%. +2 range for Archers. Discount for Migdols: -25% -> -30%. Now affects favor too. Feral: HP effect: +20% -> +25%. Speed effect: +10% -> +25% Set Animals: No longer get reduced stats (classic advance buff removed too). Number spawned on age-up each: 2 or 3 -> 4. Switched animals on age ups: Gazelles -> Apes, Giraffes -> Crocodiles. Crocodile of Set: Speed: 3.3 -> 4. DPS: 15 -> 10. Ape of Set: Speed: 3.3 -> 4. Set Priest conversion: Cooldown: 10s -> 2s. Animal conversion times: Zebra: 35s -> 10s. Hyena, Wolf, Lion, Giraffe, Crocodile and Lizard: 45s-> 10s. Bear, Panda Bear, Boar: 45s-> 15s. Hippopotamus, Walrus, Water Buffalo and Aurochs : 45s-> 20s. Elephants and Rhinoceros: 55s -> 25s. Other animals: 15s -> 10s. Anubis Plague of Serpents: Spawned units: 9 -> 10. Serpents: Can now be controlled. HP: 90 -> 180. DPS: 7 -> 14. Bonus damage vs Villagers: -90% -> no bonus. Anubite: HP: 200 -> 250. Jump damage: 15 -> 25. Is now single target. Serpent Spear New effect: +10% Spearman HP. Bast Eclipse: Favor income buff: +30% -> +50%. Myth unit hack armor vulnerability reduction: -15% -> -20%. Now affects pierce armor. Now affects Petsuchos crush attack. Sphinx: Crush DPS: 5 -> 7. Special attack enabled vs Villagers. Criosphinx: Sphinx HP effect: +50 -> 75. Ptah Wadjet: HP: 260 -> 335. Speed: 3.8 -> 4. Hathor Locust Swarm: Bonus damage vs Atlantean Citizens: none -> +25%. Area of effect radius: 9 -> 10. Duration: 23s -> 30s. Roc: Population cost: 3 -> 4. Gold cost: 150 -> 250. Favor cost: 15 -> 25. Petsuchos: Attack animation length: 3s -> 2.5s. HP: 480 -> 500. Medjay: Mercenary lifespan: +30s -> +20s. Nephthys Ancestors: Spawned amount of Minions: 13 -> 18. Duration: 60s -> 90s. Scorpion Man: Favor cost: 22 -> 20. HP: 500 -> 650. Hack armor: 50% -> 60%. Pierce armor: 40% -> 60%. Speed: 5 -> 5.5. Poison damage over time: 18 -> 35. Poison sting enabled vs Villagers. Leviathan: HP: 1020 -> 1200. Crush DPS: 0 -> 10. Spirit of Maat: New effect: 0.5 HP/s regeneration to Priests, Pharaohs, Son of Osiris. Sekhmet Scarab: Population cost: 5 -> 4. HP: 670 -> 800. Crush DPS: 12 -> 50. Bonus damage vs buildings: +400% -> none. Speed: 3.2 -> 4. Blood pierce damage: 40 -> 60. Slings of the Sun: Bonus vs Infantry: +75% -> +50%. Horus Tornado: Damage limit vs buildings: 8000 -> 8800. Damage limit vs units: 3000 -> 3300. Damage limit vs villagers: 600 -> 660. Affected radius: 10 -> 8. Avenger: Favor cost: 25 -> 30. HP: 600 -> 800. Pierce armor: 40% -> 60%. Special attack damage: 25 -> 35. Bonus damage vs Heroes: -50% -> -75%. Greatest of Fifty: Armor vulnerability reduction: -15% -> -10%. Bonus vs cavalry effect: +100% -> +80%. Osiris Son of Osiris: Attack animation length: 3s -> 2.5s. Speed: 3.6 to 4. Mummy: Conversion animation length: 4s -> 3s. Pierce armor: 50% -> 60%. Minion: HP: 140 -> 160. DPS: 8.5 -> 10. Desert Wind: HP/damage/speed effects: +20% -> +15%. Thoth Meteor: Range: 25 -> 15. Maximum impact delay: 2s -> 1.5s. Damage limit vs buildings: 5000 -> 6500. Damage limit vs units: 1200 -> 1560. Damage limit vs villagers: 450 -> 585. Duration: 15s -> 20s. Crush AoE: 4 -> 6. Phoenix: Gold cost: 200 -> 250. HP: 500 -> 550. Hack armor: 15% -> 30%. Hack damage: 40 -> 50. Crush damage 50 -> 60. Phoenix from egg: Gold cost: 150 -> 250. Train time: 4s -> 6s. War Turtle: HP: 920 -> 1300. Special attack hack damage: 100 -> 150. Special attack crush damage: 30 -> 150. Greek General Greek Villager: Minimum favor gathering efficiency: 0.3 -> 0.4. Kataskospos: Now benefits from the cavalry line and weapon upgrades. HP: 70 -> 100. DPS: 2 -> 7. Prodromos: HP: 120 -> 135. Peltast: HP: 70 -> 75. DPS: 3 -> 4.5. Hades Ajax: Speed: 4.3 -> 4.4. Chiron: Accuracy: 90% -> 100%. DPS: 7 -> 8. Bonus damage vs Nidhogg: +770% -> +600%. Achilles HP: 340 -> 360. DPS: 9 -> 10. Perseus Speed: 4.3 -> 4.6. Special attack range: 10 -> 15. Poseidon Lure: Food attraction limit: 1000 -> 2500. Militia: Spawns from Houses: 2 -> 1. Spawns from Granaries and Storehouses: 2 -> 0. Spawns from Towers: 1 -> 2. Population cost: 1 -> 2. Theseus: Speed: 4.3 -> 4.4. Hippolyta Accuracy: 90% -> 100%. DPS: 9 -> 10. Bonus damage vs Nidhogg: +705% -> +600%. Speed: 4.3 -> 4.4. Atalanta: DPS: 8 -> 10. Polyphemus: Replaced by Circe. Unit completely rebalanced. Hetairoi: Pierce armor: 40% -> 30%. Bonus vs buildings: +250% -> +200%. Zeus Starting favor: +10 -> +50. Bolt: Damage vs Son of Osiris: 225 -> 299 (iron upgrades accounted for). Damage vs Nidhogg: 826 -> 1290. Damage vs Earth Dragon: 960 -> 1500. Jason: Speed: 4.3 -> 4.4. Odysseus: HP: 300 -> 320. Accuracy: 90% -> 100%. DPS: 8 -> 9. Heracles: Speed: 4.3 -> 4.4. Bellerophon: Special attack bonus damage vs Set Animals: none -> +400%. Myrmidon: Speed: 4.3 -> 4.4. Athena Restoration: Duration: 6s -> 8s. Hermes Centaur HP: 220 -> 250. Sylvan Lore: HP effect: +25% -> +30%. Winged Messenger: Pegasus Speed: +0 -> +10%. Aphrodite Curse: HP limit for military: 450 -> 900. Nemean Lion: Roar now stuns nearby human units. Roar AoE: 10 -> 6 Divine Blood: Villager speed: +20% -> +10% Villager build rate: +15% -> +10% Apollo Manticore: Population cost: 5 -> 4. Wood cost: 300 -> 250. Favor cost: 25 -> 22. DPS: 11 -> 14. Range: 16 -> 18. Hack armor: 30% -> 40%. Dionysus Bronze: Now affects Heroes. Armor vulnerability reduction: 30% -> 40%. Hydra: Population cost: 5 -> 4. Favor cost: 28 -> 22. Pierce armor: 40% -> 60%. Now regenerates at 2 HP/s. Scylla: Population cost: 5 -> 4. Hack armor: 40% -> 50%. Now regenerates at 2 HP/s. Artemis Shafts of Plague: Now affects Gastraphetes crush damage. Flames of Typhon: HP effect: 20% -> 30%. Trierarch: New upgrade effect for Triremes and Argo: +2 range. Hephaestus Colossus: Speed: 3 -> 3.3. Hera Medusa: HP: 360 -> 400. Bonus vs myth units: +100% -> +200%. Attack range: 10 -> 12. Special attack range: 10 -> 12. Face of the Gorgon: HP effect: 33% -> 25%. Carcinos: HP: 720 -> 800. Crush dps: 12 -> 15. Explosion hack damage: 300 to 400. Monstrous Rage: Damage effect: +25% -> +30% Athenian Wall: HP effect: +20% -> +25%. Norse General Norse House: HP modifier: -20% -> none. Temple: HP modifier: -20% -> none. Dwarf: HP: 75 -> 65. Hersir: DM-specific TC build rate reduction: -25% -> -35%. HP: 130 -> 140 Throwing Axeman: Bonus damage vs non-Greek infantry: +125% -> +175%. Training time reduced from 16s to 14s. Bogsveigir: Population cost: 2 -> 3. DPS: 6 -> 9. Hill Fort: Pierce damage: 10 -> 11. Portable Ram: Crush DPS: 40 -> 45. Ballista: Minimum range: 4 -> 10. Pierce DPS: 9 -> 8. Odin Great Hunt: Food duplication limit increased from 750 to 1500. New Odin bonus: Odin gains new bonus: Hill Fort limit increased by 2. HP bonus effects: Jarls: +15% -> +25%. Huskarls, Rams, Ballista and Bogsveigir: +20% -> 25%. Regeneration: Active units: 0.2 HP/s -> 0.35 HP/s. Idle units: 2 HP/s -> 3.5 HP/s. Raven: Speed: 4 -> 6. Lone Wanderer: Now affects Throwing Axemen, Hersirs and Heroes of Ragnarok in addition to Ulfsarks. Speed effect: +10% -> +5%. Thor Unique armory techs override the iron techs in the UI. Loki Longhouse units: -10% -> -20% training time. Forseti Healing Spring: Healing rate: 4 HP/s -> 7 HP/s. Troll HP: 200 -> 250. Life steal: 25% -> 100%. Range: 14 -> 16. Speed: 3.6 -> 4. Hammartroll: HP effect: +25% -> +40%. Damage effect: +20% -> +40%. Mithril Breastplate: Now affects Hersirs. Freyja Valkyrie: Crush DPS: 0 -> 10. Heimdall Undermine: Duration: 15s -> 20s. Crush damage: 30 -> 45. Einherjar: HP: 275 -> 325. Horn boost range: 10 -> 20. Speed: 3.5 -> 4. Elhrimnir Kettle: HP effect: +10% -> +20%. Safeguard: HP effect on Walls: +600 HP -> +500 HP. HP effect on Towers: +550 HP -> +500 HP. Now affects Hill Forts with +500 HP and -25% costs. Bragi Battle Boar: Favor cost: 27 -> 22. Njord Walking Woods: Cast radius: 6 -> 10. Amount spawned: 8 -> 12. HP: 240 -> 400. Hack Armor: 30% -> 60%. Pierce Armor: 60% -> 70%. Hack damage: 8 -> 15. Speed: 3.5 -> 4. Mountain Giant: Population cost: 5 -> 4. Favor cost: 25 -> 22. Pierce armor: 40% -> 60%. Smash attack: now works against siege weapons and myth units. Speed: 3.2 -> 3.5. Kraken: Population cost: 5 -> 4. Food cost: 300 -> 250. Crush damage: 5 -> 15. Hack damage: 15 -> 20. Ring Giver: HP bonus on Jarls: +25% -> +30%. Skadi Frost Giant: Population cost: 5 -> 4. Gold cost: 200 -> 250. Double attack animation gains second attack point. Hack DPS: 18 -> 15. Baldr Hero of Ragnarok: DM-specific TC build rate reduction: -25% -> -35%. Fire Giant: Favor cost: 28 -> 30. Attack animation length: 3s -> 2.5s. Special attack: no longer used vs flying units. Sons of Sleipnir: Bonus vs archers effect: +200% -> +100%. Dwarven Auger: Damage effect: +20% -> +10%. Hel Nidhogg: Can now be healed. HP: 2500 -> 3000. Hack DPS: 40 -> 60. Crush DPS: 40 -> 60. Spawns on age-up: 1 Fire Giant -> all 3 giants. Tyr Fenris Wolf: Cost: 150 gold -> 200 food. Favor cost: 15 -> 18. HP: 420 -> 450. Hack armor: 40 -> 45%. Pierce armor: 50% -> 55% . Hack DPS: 15 -> 25. Pack boost: +18% -> 10%. Speed: 4 -> 5.5. Bravery: Huskarl bonus damage vs buildings: +125% -> +100%.
  19. Nakamura

    Goliaths

    @ROCKGENERATION @Almirante99 @EODspartan_seb @ELHECH1ZERO @S1rL1am @HERO_Absolution @Strike @Aatrox4183 You are invited to our Halo Wars 2 Season 3 Finale Tournament - Goliaths! Please accept the invite above the bracket to confirm your participation in the tournament. This is a single day event - if you cannot participate on Nov 27th, please let us know ASAP, so that we can offer your spot to the next best available player.
  20. Nakamura

    Goliaths

    The invitational season 3 finale tournament for Halo Wars 2! $350 and 1750 Meta Plays Ladder Points are up for grabs. The tournament will take place on Sunday, November 27th, starting at 4 PM GMT. This tournament is a ONE DAY EVENT - please ensure you have enough time to play in 1 go. Thank you to our donators, anonymous and @NebNarwhal for the $100 and $50 respective contributions to this tournament! For those looking to contribute to this event, you may do so via our Donation Page, using the HW 2 option! Contributions will count toward this event until it begins. All funds contributed during/after this event will go towards the next one. Seeding is based on the Season 3 ladder standings. @_TheLegend_ is the manager for this tournament. For any questions, concerns or requests, please reach out to him on Discord, or @ him in the comments here (if not urgent). EVENT PRIZES 1st place: $150 | 539 Meta Plays Ladder Points | Gold Medal Icon 2nd place: $100 | 417 Meta Plays Ladder Points | Silver Medal Icon 3rd place: $60| 330 Meta Plays Ladder Points | Bronze Medal Icon 4th place: $40 | 260 Meta Plays Ladder Points | Copper Medal Icon 5-6th place: 103 Meta Plays Ladder Points Confused about the tournament system? Check our Tournament and Ladder info posts, and the Halo Wars 2 Season 3 announcement! GAME SETTINGS Higher seeded player may veto 1 map per series (except in Bo 7). First map is picked by the lower seeded player Once the map is picked, each player may ban 1 leader per series. The higher seed should veto first. Losing player each game picks next map. Each map may only be played once. Valid maps: Ashes, Badlands, Bedrock, Fissures, Frontier, Mirage, Rift, Vault. No repeat leaders in a series. No Voridus. Accidental pick of vetoed leaders or Voridus results in loss. No node strat - do not take nodes without the intent of killing Sentinels. Exception: you can draw the Sentinels to attack an enemy minibase or units, and still capture the node. Exception: Cannon Fodder can take nodes any way you want. 1 hour time limit. Casters must either call the winner, or give both sides 1 point. Replay match if the series ends on tie. No cheating or intentional exploiting of any form allowed. Hosting Games will be hosted by the higher seeded player when staff is not present. Casters will host if they are present. SOCIAL RULES Participants must be in the Meta Plays Discord. Report match results there. Forfeiting/not showing up to any match with prizes and without notice will result in disqualification and you forfeiting the prizes. 1 rescheduling opportunity is granted when external conditions force it. There will not be a second rescheduling. Forfeiting players that break rules on any of our platforms, or do so out of malicious intent will be banned from the next event. Repeat offenders will receive a ban from the entire season. There will not be a fourth chance after the season-long ban expires. Penalties for not showing up: Timer starts when 1 player is ready and neither player is currently playing a match. Late by over 10 minutes: opponent gains 1 match win. This is the wait time BEFORE a series begins. BETWEEN games in a series, the lateness limit is 5 minutes. Late by additional 5 minutes: opponent gains 1 match win for each 5 min. Once a player wins via lateness penalties, the late player is disqualified. No harassment or discrimination of players/viewers/staff on any of our platforms. You will be disqualified, forfeit of prizes in this event, and be permanently banned from all event participation. No excessively derogatory messaging targeting our staff on any platform. This will result in a permanent ban on all Meta Plays platforms. Win trading will result in forfeit. Do your best to win. You may resign if you are clearly losing. Do not sign up with smurfs. Match all account usernames. We will remove suspicious sign-ups. In the event of player lag disputes, players must submit speedtest results. The event manager will make a judgement call. In the event of a disconnection or crash: If the game was relatively even: If all parties crash, re-play the game. The game doesn't count for score in the first instance. The player who didn't disconnect may choose a new map, and both players may choose a new leader. In the second instance, the player who didn't disconnect receives a point on the score board. In the third instance, the player who didn't disconnect wins the series. If both sides crash 3 times, reset PC/Xbox and internet. If a player was significantly ahead: Admin win is awarded for the match for all cases. In the third instance, the player who didn't disconnect wins the series. Johnson/Jerome crash: The Johnson/Jerome player loses. In the event of both players causing a crash, we will treat this case as a disconnect and follow rules around them. No account sharing. You will be disqualified, forfeit of prizes in this event, and be permanently banned from all event participation. PAYMENT You will be paid approximately 2-5 work days after the event. Please reach out to @Nakamura with your payment information after the event. If you do not provide payment information despite requests within 60 days after the event, you forfeit the prize money. You confirm that the account you provide is owned by you. We do not take responsibility for funds getting lost to third parties in the event of the account not belonging to you. We will not pay out to a known third party. We can pay out via bank transfers or Paypal. We do not pay out via other methods. We do not pay extra to cover transfer fees. This tournament takes place during a war period. Ukraine has been invaded by Russia and Belarus. In light of NATO sanctions against Russia and Belarus, we are not able to pay out prizes to Russian and Belarusian competitors residing in Russia or Belarus. Russian or Belarusian citizens are not affected by this if they reside in an un-sanctioned country, or have financial accounts in such a country able to receive payments. Affected prizes will be paid to a selected charity unrelated to the war, chosen by our staff. LIVE STREAMING & VIDEOS: Everyone: You may stream all of your own matches. You are required to feature the provided Meta Plays Logo over gameplay at all times. We request you give Meta Plays one shout-out mid-commentary, such as an invitation to make an account on the site. We recommend you use the Meta Plays Casting Tool for the best viewer experience. Content Partners: 60s delay is required. You may stream matches that aren't marked to be covered by Meta Plays. Please contact @_TheLegend_ for approval. You may upload videos at your leisure. Non-Partners: 90s delay is required. You may stream matches that aren't marked to be covered by Meta Plays or Content Partners. Please contact @_TheLegend_ for approval. We request you wait with video uploads until the Meta Plays channel has posted its version of the identical match.
  21. Group 2 of our season finale event - featuring Tigerboss, AC, BatuhaNN, KenziMahfi. Covered by Boit. Brackets:
  22. Group 4 of our season finale event - featuring Rapl, Insanity, DarthRevan and Sirtok. Covered by Meta Plays. Brackets:
  23. Group 3 of our season finale event - featuring Nullus, Shadowfax, Caveman and Gaboo. Covered by Boit. Brackets:
  24. Nakamura

    Meta Plays Monthly #15

    @Apexsean @Nastwan To participate in this tournament we need you to join our Discord server. This allows us to chat in real time and set up matches faster. Players that aren't in the Discord will be disqualified.
  25. Group 1 of our season finale event - featuring Ulysses, Thomas Shelby, Grassengroom and Flamez. Covered by Iron Maiden. Brackets:
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