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  1. 11 votes
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    Add a co-op campaign

    -
    axolotl
    151
    views
    0
    comments

  2. 10 votes
    Guests cannot vote

    Tweak default settings for Deathmatch games

    Disable titans, and use the DM map set as defaults, and ensure that the mode doesn't spawn relics that don't affect it (upgrade cost reductions).
    Nakamura
    129
    views
    2
    comments

  3. 10 votes
    Guests cannot vote

    Social matchmaking for popular scenarios

    Make it possible to matchmake into misc scenario-based modes, such as zelda or mythodea or tiny
    Nakamura
    110
    views
    0
    comments

  4. 10 votes
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    Add APM statistic in main UI, and spectator/replay modes

    Observer mode and replays don't provide information on player APM. It would be an interesting statistic to have, as it's a frequent topic when players are trying to measure skill.
    Nakamura
    105
    views
    0
    comments

  5. 10 votes
    Guests cannot vote

    Blind Pick God Option

    Based on the ever popular https://www.voobly.com/gamemods/mod/231/Blind-Pick in competitive circles.

    Essentially functions as competitive choice for random, but does not allow opponents to see what major god you got during loading, etc, instead being written as "PlayerName (Unknown)" or "Unknown" in the lobby.

    However unlike the mod, the player can still see their major god and icon during gameplay.
    XLightningStormL
    144
    views
    1
    comment

  6. 9 votes
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    An option in the game settings to use the unit/building models of the original version

    And an option to use the textures of the original version
    axolotl
    124
    views
    0
    comments

  7. 8 votes
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    Drastically Improve Attack-move

    Attack move is very ineffective - it should target each unit individually on the closest enemy, and have leashing behavior so enemies don't get chased across the map.
    Nakamura
    101
    views
    0
    comments

  8. 8 votes
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    Autoqueue on/off option

    There's a portion of the community who would like to experience macromanagement without the autoqueue function in the game. It's not possible to remove it by modding - please provide an on/off switch, with on being default.
    Nakamura
    122
    views
    1
    comment

  9. 8 votes
    Guests cannot vote

    Individual unit cards in the UI

    When selecting multiple units, having individual units as cards, such as in aoe 1 and 2 is superior for unit control. This can replace showing a random unit's detailed card. The batch cards can still be used on the side, too.
    Nakamura
    113
    views
    1
    comment

  10. 8 votes
    Guests cannot vote

    Add victory condition settings for custom games

    Ability to customize what win conditions are valid for the match. Remove conquest as a game mode - this feature makes it unnecessary.
    Nakamura
    102
    views
    0
    comments

  11. 8 votes
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    download recorded games

    to be able to download the recx of all players as in voobly
    Oskar_
    135
    views
    0
    comments

  12. 8 votes
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    Fix villager and caravan collision issue

    Currently villagers can get stuck dropping off resources due to weird collision such as nearby villagers, trees.
     
    This issue should not be present and villagers should. be smart enough to automatically move in/out to return resources.
    With caravans route if their is a wall sometimes they get stuck while other times they take a long route. This behavior needs to be consistent if it's a wall connector the caravans should be stuck until wall is removed or gate is made. If it's enemy wall then one must destroy it.
     
    Likewise caravans shouldn't get stuck due to path blocking between building the units should be smart enough to find a way through as pose to creating a blockade.
     
    This is especially true in TG where caravans go through an ally base and there is a blockade due to few building being too close.
    POSEIDON
    139
    views
    0
    comments

  13. 8 votes
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    Improvement to Recorded Game Browser Feature

    There should be a significant improvement to the recorded game browser feature  right now we can just see the recorded game by filename and that's about it.
     
    What we should have is the following 
    1. Show Metadata for each game, including player and opponent, gametype, result, time duration, god picked, map
    2. Ability to filter games by Wins, Loss,  God,  gametype, opponent 
    3. Sort games by date, God, maps, gametype
    4. Ability to favorite a game that can be easily searched
    5. Easily add someone else game into your recorded game library (currently one has to manually copy file into the correct location)
    POSEIDON
    131
    views
    1
    comment

  14. 8 votes
    Guests cannot vote

    Prevent game breaking mechanic abuse - wall spam, gaia forest on gold mines, etc.

    All tournaments have the following rules:
    No excessive wall connector spamming allowed. Banned cases: Connector spam to protect wonders Illegal placements around gold mines and Settlements Acceptable cases include: 4 pieces around towers (including around your main base gold mine, if it blocks) 4 pieces to save dock builder Segments to seal off a gap that was meant to be walled No hunt deleting. No unnatural wall usage, such as deleting wall segments and setting up a gate network. No Gaia Forests around Gold Mines or Settlements. In general, there are a bunch of "impolite" ways to abuse the game's mechanics/bugs.  Some of these seem more straightforward to fix than others (ex. add an obstruction radius for gaia forests around gold mines).  Others like wall abuse can become somewhat subjective/arbitrary and might take more thought to solve in an elegant way.  However, I think something should be done about all of these rules -- we shouldn't have to rely on the manners of players to have a fair game
    joeybadz
    207
    views
    0
    comments

  15. 8 votes
    Guests cannot vote

    Replay System

    Add a replay system to allow us to re-watch matches. Store the last X (20?) matches before overriding. Allow renaming of the files for permanent saving. Allow watching as a party via custom games. Allow sharing the files with others (friends content creators).
    Nakamura
    169
    views
    0
    comments

  16. 7 votes
    Completed

    Map Banning/Leader Banning(HW2)

    I think in the spirit of balance and competitive play we should implement a 1 map ban rule and a 1 leader ban rule. This will not only strengthen the competitive nature of the event, it will also make it more fun with new and interesting match ups. I think this rule largely needs to be applied in the BO3 rounds specifically but I do think it would be beneficial to the BO5s and BO7s as well. I have been forced to play fissures at the start of almost every single one of my series and it is a horrendously balanced map. Right now in the meta, ship is pretty distinctly S tier above other leaders, some people may disagree with this, which is why I advocate for a 1 leader ban per player in a series option. There are 16 leaders to choose from and I think players should be able to vote with their ban what the most broken leaders are and what the most unbalanced maps are. Please upvote this if you wish to see this change happen in Meta Plays Tournament play.

    ROCKGENERATION
    207
    views
    7
    comments

  17. 7 votes
    Guests cannot vote

    Option to pick team positioning in lobby

    Team game strategies could be more interesting if you could choose who is pocket vs who is on the edges
    joeybadz
    138
    views
    1
    comment

  18. 7 votes
    Guests cannot vote

    Allow game hosts to blacklist toxic players for their games

    Implement a "soft ban" mechanic (via private blacklisting with expiring timer) to allow game hosts to filter toxic players out of their public games.
    Only the list of the game host counts in blocking the listed player(s) from joining that specific game in the lobby.
    This is not meant to permanently exclude anyone from multiplayer but rather to give toxic behaviour a cooldown.
    JeHathor
    120
    views
    0
    comments

  19. 7 votes
    Guests cannot vote

    Make mods propagate easily in lobbies

    When hosting a mod with maps or scenarios, it shouldn't be necessary to restart the game. Stretch goal: make data mods not require a restart either.
    Nakamura
    107
    views
    0
    comments

  20. 6 votes
    Guests cannot vote

    Segmented HP bars that scale in size with HP

    HP bars are difficult to read - segmenting them and scaling their size would help gauge fights a bit better.
    Nakamura
    109
    views
    0
    comments

  21. 6 votes
    Guests cannot vote

    Make it possible to reconnect to a running match

    Even if the game itself runs completely stable, it can happen that the wifi router goes haywire, the PC crashes or a player takes too long to find his laptop charging cable. In the course of a player drop in multiplayer, it should be possible for the player concerned to reconnect to the host from the lobby without all other players having to quit the current game. The transfer of the synchronised game data (in %) to the missing player should be visible to everyone as a small text output to increase transparency during the waiting time.

    JeHathor
    172
    views
    0
    comments

  22. 6 votes
    Guests cannot vote

    Change the giant map option into a dedicated game mode for casual players

    The giant map option at it's current state is (even if you take the extra portion lag away) basically insufficient for anyone.
    Combine the Giant Map size with Free TC Placement + Optional Treaty + High Pop and you get exactly what casual players want.
    At the same time, you can then replace Treaty mode, which just takes way too long and isn't worth it for the fact that you can't boom beyond 2/3 tc's anyway with a standard rule set.
    JeHathor
    176
    views
    0
    comments

  23. 6 votes
    Guests cannot vote

    Hotkeys follow keyboard/UI sequence just like AoE2 Q,W,E,R ... A,S,D,F....

    The hotkeys when building/buying something makes much more sense in AoE2, following the sequence of the keyboard according to its sequence in the UI.
    So if House comes first, it's Q, etc...

    LeoCesar00
    186
    views
    2
    comments

  24. 6 votes
    Guests cannot vote

    Add a set unit XYZ command

    This is a very highly requested feature from many scenario designers who want to precisely position objects. There is now a working unit teleport but it doesn't always work such as when a unit is moving. More importantly it currently generates network traffic and acts delayed making it unusable for more than a very small number of objects at any given time.
    Please add a no nonsense set unit XYZ position command does what it says on the tin without delays or network traffic.
    nottud
    125
    views
    0
    comments

  25. 5 votes
    Guests cannot vote

    Remaster the campaign with improved cut scenes

    But keep the story and missions
    axolotl
    189
    views
    0
    comments

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