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Halo Wars 2 Balance Ideas

Post your ideas for balance changes that you would like to see in Halo Wars 2, and vote on those of others so that we can gauge what changes people would like to see.

4 ideas

  1. 1 vote
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    Seneria has no third leader power spike

    I think Serina needs a better third leader power spike, have shatter at 2, and freeze at 3. Move frost ravens to 3rd and heal to 4th.
    Then you have two clear paths with complimentary power picks. 1st - Mines (or cubes), shatter, freeze, freeze 2 and Big Drop. 2nd - Mines (or Cubes) Cryogenics, frost ravans, turrent (with surrounding freeze), big drop/big freeze. 
    Also please make Frost Troopers better, I know they are great at harassing economy but the actually suck at killing buildings and other infantry. 
    Matt_Muncher
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  2. 2 votes
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    Wolverines

    UNSC Wolves I think need to be a little stronger, Reavers are just so much more effective. I seems like you need 2 wolves for every reaver which leaves banished the pop to fill out with more units. 
    Matt_Muncher
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  3. 3 votes
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    Engineer Nerf

    Engineers currently are just far too effective of a unit. The y ability causing a 40% damage reduction is far too strong in my opinion and should be brought down to maybe around 20%. The central healing rate is possibly too strong but I think it would need to be seen how strong it remains after the y ability is brought more in line. They cost only 200 blue and 30 yellow which seems a tad cheap especially for a unit this effective but again this would need to be reconsidered if other nerfs are implemented. Engineers often combo and stack way too well with other passives and powers in the game, such as combat repair for one.

    To demonstrate how strong engineers are in the current meta. Here is just one clip of this exchange.
    https://www.twitch.tv/nakamura_rts/clip/OriginalUnsightlyArugulaPrimeMe?filter=clips&range=all&sort=time
    ROCKGENERATION
    175
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  4. 2 votes
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    Veterancy Value changes

    Grunt riders give 3xp
    Grunt Goblins give 1.5

    Hell bringers give 7
    marines give 5

    The fact Killing 1 marine gives my unit more veterancy than killing 3 grunt goblins should be changed. I imagine there are more veterancy numbers to be tweaked but those are the most startling to me since yap also has the ability to buy guilt trip and further reduce these vet numbers. Added onto the fact that Grunt Riders also have the incorrect armor type applied to them making them have the same armor type as elite rangers while being a t1 unit makes them extremely hard to kill and since they give only 3xp extremely unrewarding in a double disaster.
    ROCKGENERATION
    237
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