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I think in the spirit of balance and competitive play we should implement a 1 map ban rule and a 1 leader ban rule. This will not only strengthen the competitive nature of the event, it will also make it more fun with new and interesting match ups. I think this rule largely needs to be applied in the BO3 rounds specifically but I do think it would be beneficial to the BO5s and BO7s as well. I have been forced to play fissures at the start of almost every single one of my series and it is a horrendously balanced map. Right now in the meta, ship is pretty distinctly S tier above other leaders, some people may disagree with this, which is why I advocate for a 1 leader ban per player in a series option. There are 16 leaders to choose from and I think players should be able to vote with their ban what the most broken leaders are and what the most unbalanced maps are. Please upvote this if you wish to see this change happen in Meta Plays Tournament play.
Atriox Quick Expo Rush Overview This is a Rush Strategy It emphasizes on using Atriox's Counter Measure and Fortifications leader powers Heavy use of Atriox's Chosen and Jump Pack Brutes Unit Composition Atriox's Chosen (1 Upgraded) Grunts (5-6 grunts for Nodes and gathering) Jump Pack Brutes (As many as possible) Chopper (1 for scouting) Build Order Build 2 Grunts Harvester (Upgrade) Power Extractor (Upgrade) Harvester Harvester Build an Expansion War Council (On Natural Base) Raid Camp (On Expansion Base) Raid Camp (On Expansion Base) Raid Camp (On Expansion) Destroy War council after Atriox built and upgraded Power Extractor (Upgrade on Natural Base) In-Depth and In Order At the Start of the game, start building your 2 grunts, and a single harvester. With your starting grunts, have two take resource crates and one take power crates. Upgrade the Harvester when it is completed. Split the two grunts built with the first one built going to power crates and the second one going to resources crates. Continue to send grunts to take resource crates on the map, in spare time, until the have taken all the crates on your side of the map. When the grunts finish taking all the crates, have them begin to take power nodes on the map. in the meantime, Queue up your next two harvesters, and upgrade your Power Extractor. During the time waiting for your two harvesters to complete, build the forward expansion in front of the natural base. Back on your main base, Build and upgrade Atriox's chosen to protect the expansion base being built. Once the Expansion completes, build 3 raid camps on the expansion and triple pump out JPBs (Jump Pack Brutes). Group up your units and head out to begin attacking, harassing, and pumping out brutes until Tech 2. When the Chosen has his tech 1 upgrade, destroy your War Council and replace it with an upgraded power extractor. Once this is all setup, it should be between 4-5 minutes, to ensure an early rush does not destroy the forward expansion. EDIT: UPDATED FOR 2021, switch out one of the raid camps on 8, 9, or 10 and build an apex for heals if they attack or socut the expo early on in the game! Any questions on the guide? Please comment below! will edit later with a demonstration of this build!