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XLightningStormL

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    XLightningStormL#746

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  • Main Age of Mythology God
    Gaia
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    XLightningStormL

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  1. All due respect, but Ensemble actually despised a lot of the ESports communities for their games. There's a reason why ES crippled the competitive scene in The Titans (and the post-Titans patches) by adding a lot of those changes: they wanted the whole game; including multiplayer to be fun. This isn't to say that ES were totally against an active, dedicated multiplayer community that had tournaments and changing ranks (ELO scoring) they just weren't interested in sweaty Starcraft "high skill" gatekeeping gamerz bitching and moaning on the forums (causing all the casuals and MP noobs that just want to have fun; I.E the majority of the playerbase) that "x deliberate design choice is arbitrary and OP and must be replaced so Red Ballsack can organize a tourney advertising their dumb drink" (aka backseat balancing) I'm sorry to say this but ESports only actually benefits the few players that involve themselves within that scene, and companies that sponser those players; rather than the actual company that made the game or majority of said game's playerbase. If you want professional sports, grab a football and go touch grass.
  2. https://i.imgur.com/ggBjbB9.png https://i.imgur.com/U94d20S.jpeg I'm curious to any information, and if possible files for this build. It is likely the oldest possible build the public can get their fingers on, and would be integral to Age of Mythology history. Likely this video shows off the build (Since the MP Alpha and Marketing Betas are dated a month before they were actually released due to printing and deliveries) https://www.youtube.com/watch?v=Zl_lOpOY0ec
  3. Version 1.3.1

    87 downloads

    General Information The aim of AoM: Expanded Mod, is to give a new look and feel to Age of Mythology, while keeping it's concept, and Features intact, don't expect much to be taken away. The mod adds plenty of content such as units, techs and textures, and expands the variety of tactics available. Expanded Mod is an unofficial Age of Mythology: The Titans version of the "famed" Age of Empires III Mod: Aoe3.heavengames.com The new units, techs, and changes in the Expanded Mod are based on various sources, such as the Alpha/Beta, AoE:Online, AoEROR, AoKTC, AOE2HD Expansion Packs, Empire Earth, Community feedback on AoM itself etc Version 1.3.1's only change is that the archaic Greek heroes can now correctly be trained in the Town Center, didn't too much else because version 2.0 for EE is on the horizon. Official Pages Discord: https://discordapp.com/invite/dS8EHES (Requires a confirmed Email) Facebook Page: https://www.facebook.com/aomimprove/ Moddb: http://www.moddb.com/mods/age-of-mythology-expanded-mod Steamgroup: https://steamcommunity.com/groups/aomexpandmod Installation Will require a .rar zipping software, such as Winrar, or 7Zip. You must own Age of Mythology, and It's expansion, The Titans. For Best Results, install over a clean Installation of Age of Mythology, with The Titans Everything in the "Age of Mythology" sub-folder of the unzipped .rar file should be put in your Age of Mythology directory (i.e /Program Files/Microsoft Games/Age of Mythology. To uninstall, just uninstall and reinstall the game, and delete left-over folders, legit the best advice I can give you since how large scale Expanded Mod is. Credits Below is a list of all the people that have helped Expanded Mod, or have created assets used within it: WarriorMario - Assistance, Egyptian Chariot Walk animation, Priest projectiles, Light beam variations Android - Original Modelling Guide, Some units here and there MalusPhillips55 - Voice Acting for Persian, Misenus and Celt units Callistonian - Various Models (Swords, Atlantean University, Atlantean Foundry, etc) General Support, and his Modelling Guide Creative Assembly - Theuros Shield Textures, Ideas, Unit History Files Wikipedia - Unit History Files, ideas SkyllNH - Xenagia, Agrianian Scout, Dan_Swordmsman - Cretan Archer The_Modsmith - Horse Skystrider - Celt Chariot Archer Cerberus013 - Various Units, and graphical assets That AoM Guy/TAG/Thangbrand/etc(quit changing your damn name) - Ideas, Consultation, Alpha/Beta discussion Nick3069 - Various Mods, and Assets used DragonQ - Villager Counter Mod Loggy - Team Bonus, and other trigger code Karpunk - Nubian Elite Leto - Various Ideas, and Units Ind10s - Greek Unit textures, Pantheon, Farm, and Flax Field assets Falconian - Atlantean Ranger textures Enki - Wildlife Variety Mod Tasev - AMP, RON 3ds Max converter Romu84 - Obelisk (Priest) Textures for non-eggy civs Therog - Greek Archer Psiloi, and Phalanx Assets C_J - Mameluke Master Foozle - Various Assets, and content from SPQR, and Hoplites Tarion_31 - Various Ideas, and a few assets, and units here and there Fire Giant - Back to Beta mod Forgotten Empires - M. Silva - For the original Pikeman X texture, which the current one derives from Mythos_Ruler - EPIC Texture pack (Egyptian units, Achilles Armor, and Helmet) 0 A.D Team - Various Icons, and Ideas White_crane - Amazonian Horse Archer Hagr - Various Random Maps Sathiel - Unique Major God heroes idea came from him A. Soldier - Various Ideas, Consultation Tapejara - Decurion Texture design, ideas, icons Monkish_man - Skultisveinir Shield Justus_Avramenko - Delenda Est, which some icons, and ideas derive from Lord Brimestone - Capturable Buildings idea Old_King_CoalII - Thespian Hoplite idea, shield, Phalangite Loggy - Theatron Code
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