Jump to content
  • Sign Up
  1. 6 votes
    Guests cannot vote

    Add a set unit XYZ command

    This is a very highly requested feature from many scenario designers who want to precisely position objects. There is now a working unit teleport but it doesn't always work such as when a unit is moving. More importantly it currently generates network traffic and acts delayed making it unusable for more than a very small number of objects at any given time.
    Please add a no nonsense set unit XYZ position command does what it says on the tin without delays or network traffic.
    nottud
    125
    views
    0
    comments

  2. 3 votes
    Guests cannot vote

    Add code block text area trigger effect and condition type

    Add a special text area trigger effect and conditions that can be inserted into a scenario allowing blocks of code to be dropped in for more advanced effects. Currently only a single line text editor is available as an option for triggers only allowing one line of code at a time which makes using custom code in triggers very difficult.
    nottud
    136
    views
    0
    comments

  3. 4 votes
    Guests cannot vote

    Add trigger effect reordering buttons

    Some custom trigger packs such as conditional, y triggers, target protounit, etc. rely on the order of effects/conditions. There is currently no way to reorder them other then cloning and deleting which gets unmanageable when the count is large.
    nottud
    125
    views
    0
    comments

  4. 20 votes
    Guests cannot vote

    Replays/Spectator: Capture everyone's camera movement

    Currently only the original player's PoV is shown in replays, and not at all in spectator mode.
    Nakamura
    106
    views
    0
    comments

  5. 11 votes
    Guests cannot vote

    Add a ranking limit option for custom games

    Allow players to set a ranking limit that only allows players within a defined range to join.
    Nakamura
    118
    views
    0
    comments

  6. 41 votes
    Guests cannot vote

    Allow rewinding/seeking in replays

    When you want to go back to a point in a replay, you have to restart it. StarCraft 2 allows to both fast forward and rewind in replays, which is highly convenient.
    Nakamura
    144
    views
    2
    comments

  7. -3 votes
    Guests cannot vote

    Camera location hotkeys

    Add 8 camera location hotkeys
    Nakamura
    107
    views
    0
    comments

  8. 6 votes
    Guests cannot vote

    Segmented HP bars that scale in size with HP

    HP bars are difficult to read - segmenting them and scaling their size would help gauge fights a bit better.
    Nakamura
    109
    views
    0
    comments

  9. 10 votes
    Guests cannot vote

    Add APM statistic in main UI, and spectator/replay modes

    Observer mode and replays don't provide information on player APM. It would be an interesting statistic to have, as it's a frequent topic when players are trying to measure skill.
    Nakamura
    105
    views
    0
    comments

  10. 3 votes
    Guests cannot vote

    Manual triggering for unit abilities (toggle in settings)

    Allow players to manually target abilities, turning automatic use off
    Nakamura
    113
    views
    0
    comments

  11. 8 votes
    Guests cannot vote

    Add victory condition settings for custom games

    Ability to customize what win conditions are valid for the match. Remove conquest as a game mode - this feature makes it unnecessary.
    Nakamura
    102
    views
    0
    comments

  12. 21 votes
    Guests cannot vote

    Ability to queue attack move, patrol, guard

    This allows complex order queues, significantly improving QoL.
    Nakamura
    111
    views
    1
    comment

  13. 1 vote
    Guests cannot vote

    Rally Lines

    A visual indicator (line) that connects the building with the rally point (when selected).
    Nakamura
    134
    views
    2
    comments

  14. 11 votes
    Guests cannot vote

    Add a cooldown for unit VO on spammed orders

    It's annoying to listen to overlapping voice lines and building sounds when you do the same action many times.
    Nakamura
    111
    views
    0
    comments

  15. 8 votes
    Guests cannot vote

    Individual unit cards in the UI

    When selecting multiple units, having individual units as cards, such as in aoe 1 and 2 is superior for unit control. This can replace showing a random unit's detailed card. The batch cards can still be used on the side, too.
    Nakamura
    113
    views
    1
    comment

  16. 8 votes
    Guests cannot vote

    Autoqueue on/off option

    There's a portion of the community who would like to experience macromanagement without the autoqueue function in the game. It's not possible to remove it by modding - please provide an on/off switch, with on being default.
    Nakamura
    122
    views
    1
    comment

  17. 13 votes
    Guests cannot vote

    Rally points on units

    Allow placing rally points on units. Newly trained units will follow the target unit
    Nakamura
    114
    views
    0
    comments

  18. 4 votes
    Guests cannot vote

    Animation mods should be usable online

    Currently in EE, an anim mod may or may not be really desync sensitive. A lot of high quality mods are unusable now online due to how the checks for this are handled. Change the system so that safe to use mods are not highlighted as desync sensitive.
    Nakamura
    108
    views
    1
    comment

  19. 16 votes
    Guests cannot vote

    Global chat channels

    Provide: New player chat | Expert Chat | Deathmatch | Looking for group | Scenario chat - There should be no user # limit
    Nakamura
    110
    views
    0
    comments

  20. 35 votes
    Guests cannot vote

    Clan Feature

    Allow players to form clans, represent as a username prefix, feature in player profiles
    Nakamura
    120
    views
    0
    comments

  21. 28 votes
    Guests cannot vote

    Signify upgrades that don't change visuals

    Without mods, it's not immediately readable that certain upgrades are in effect
    Nakamura
    115
    views
    0
    comments

  22. 32 votes
    Guests cannot vote

    Add a player color picker in lobbies and skirmish

    A much requested feature across the board.
    Nakamura
    142
    views
    1
    comment

  23. 10 votes
    Guests cannot vote

    Social matchmaking for popular scenarios

    Make it possible to matchmake into misc scenario-based modes, such as zelda or mythodea or tiny
    Nakamura
    110
    views
    0
    comments

  24. 22 votes
    Guests cannot vote

    Improve idle banner UI

    Separate idles between villagers, caravans and fishing ships, display the number of idles. A very common feature in UI mods.
    Nakamura
    127
    views
    2
    comments

  25. 7 votes
    Guests cannot vote

    Make mods propagate easily in lobbies

    When hosting a mod with maps or scenarios, it shouldn't be necessary to restart the game. Stretch goal: make data mods not require a restart either.
    Nakamura
    107
    views
    0
    comments

×
×
  • Create New...