How to save competitive (1v1 high-ranked Supremacy) AoM
A topic so hot you literally get:
Table of Contents
Post #1
Definitions
i Common definitions
ii Critical definitions
How to save competitive AoM
1 Remove AoT
1.0 Remove everything of AoT
Free Myth Units
Shooting Docks
High-hunt maps
Titans
Atlanteans
AQ/Autoqueue/Auto-queue
2TC's
1.1 Ending Note #1 - The macro-meta
2 Tweaks
2.0 God Powers tweaking
Introduction
2.0a Idea 1: Weaker GP's
2.0b Idea 2: Stronger GP's, but researchable (single-use only)
2.0c Idea 3: No changes
2.1 Favor tweaking
2.2 Free units tweaking
2.3 Water tweaking
2.4 Wall tweaking
2.5 Telegraphing tweaking
2.6 Miscellaneous tweaking
3 DLC's
3.0 On new "civilizations" (tech-trees)
3.1 New "civilizations" (tech-trees) alternative
3.2 Miscellaneous ideas
Ending Note #2
Edit History
Sources
Post #2
...
Definitions
i Common definitions
ii Critical definitions
APM: Actions (keypresses, mouse clicks) per minute (often misused as "micro-management")
Micro-: "The smaller" (often misused as "micro-management" or "tactics")
Macro-: "The bigger" (often misused as "macro-management" or "economy")
Micro-management: Gaming: How one manages their units or buildings (often misused as "APM" or "military management")
Macro-management: Gaming: How one maintains their map-control/military/economy/production/upgrades/repairs/etc. (often misused as "economy management")
Meta(game): Gaming: The tactics/strategies most effective at winning the game - can be separated into:
Micro-meta (or "meta-minor"): The tangible meta that can be used in a game (often misinterpreted as "micro-management meta")
"Against Heimdall, it's better to Sphinx/Axe instead of Fast Heroic or 2TC..."
"3v3? You two rush Blue while I (middle) Fast Heroic..."
Macro-meta (or "meta-major"): The general conclusion based from the context of the overall micro-meta (often misinterpreted as "macro-management meta")
"Loki beats Gaia..."
"There is only one way to play this game..."
1 Remove AoT
1.0 Remove everything of AoT
Free Myth Units
Shooting Docks
High-hunt maps
Titans
Atlanteans
AQ/Autoqueue/Auto-queue
2TC's
1.1 Ending Note #1 - The macro-meta
2 Tweaks
2.0 God Powers tweaking
Introduction
2.0a Idea 1: Weaker GP's
2.0b Idea 2: Stronger GP's, but researchable (single-use only)
2.0c Idea 3: No changes
2.1 Favor tweaking
2.2 Free units tweaking
2.3 Water tweaking
2.4 Wall tweaking
2.5 Telegraphing tweaking
2.6 Miscellaneous tweaking
3 DLC's
3.0 On new "civilizations" (tech-trees)
3.1 New "civilizations" (tech-trees) alternative
3.2 Miscellaneous ideas
Ending Note #2
Edit History
History of major edits
1.22 (5/10/24) Section 1.0 - AQ/Autoqueue/Auto-queue - 2. RTS's core gameplay - designed around attention
1.23 (7/16/24) Section 2.0 God Powers tweaking - Section 2.0c Idea 3: No changes
Minor edits/additions
7/16/2024
Post #2
"How did the expansion packs harm Norse?"
"So how did the expansion packs harm Norse?"
Note: Edits and additions
Note: Motivation of the Open Letter.
6/27/2024
Post #2
FAQ #2
On Random Maps
Note: Supplemental reading for Post #1's Section 2TC's; the long-term effects of nearly-symmetrical map design.
6/19/2024
Section 1
AQ - 1. Bullet points
Note: AQ further explained
Post #2
FAQ #2
"Can't there be a compromise?"
"Simple: Just leave AQ disabled for Ranked and enabled for the rest".
Note: Leaving AQ in the base game has consequences for everyone.
Note: Instead, Casuals will play casually; they'll download their fan-made AQ mod-ification for themselves and their friends.
1. "Why can't you see that Developers need money to create the game?"
"Developers need money to run the servers and create new content, so, if the game is not accessible to new players, it will die".
Note: The monetary system of single-purchases will not support the game, as evident with AoMEE.
Note: AoT, with all its glory and "accessibility" features, could not keep a thriving population; reach is not retention.
"How was it AoT's fault when it was the publishers that have gatekept the game's accessibility?"
Note: AoT's history of accessibility and the Open Letter's purpose.
History of some additions/edits
History of some additions since January 2024
History of some additions since November 2023
History of some additions since September 2023
Sources
The features introduced in AoT essentially removed player effort from the game.
Source: Post #2 - FAQ #2 - "How was it AoT's fault when it was the publishers that have gatekept the game's accessibility?"
AQ simply highlights the imbalances of The Titans expansion pack.
It only "mines" the meta.
And for that, I am grateful Ensemble Studios had included AQ into AoT, because, the macro-meta is clearly undeniable.
The reader can:
Follow their gatekeepers and let the game rot from the same, core ideas plaguing the playerbase (AoT).
Or allow for a game that rests solely on the player to make the best, prioritized decisions on a small, randomized map - an organic RTS.
AoT players: We've been waiting for "Age of Mythology" for over [0] years!
AoM players: We've been waiting for Age of Mythology for over 2 decades.
January 13, 2023