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Posted

This mod heavy rebalances the game to more resemble the legacy AoM game, taking only the needs of the Deathmatch game mode into account.

MOD LINK HERE

Goals:

  • Increase feelings of nostalgia
  • Improve the consistency of TC spawns
  • Add some new maps
  • Bring back instant kill myth units
  • Reduce power of siege weapons to increase game length
  • Increase god power cooldowns to encourage more myth unit usage
  • Bring back anti-building specialist human units into the meta
  • Boost some of the more underused minor gods

Maps:

  • Town Center spawns reined in - they will no longer spawn at inconvenient distances for the following:
    • Alfheim
    • Blue Lagoon
    • Elysium
    • Ghost Lake
    • Giza
    • Oasis
    • Savannah
    • Tundra
  • Alfheim cliff sizes drastically reduced
  • Oasis no longer spawns the central forest as a single blob
  • New maps:
    • Frozen Wastes (credit to AL): central square shaped land map surrounded by ice

General:

  • Blind pick enabled in lobbies - you won't see the gods picked until you're loaded in
  • Relics not affecting DM won't spawn
  • Deathmatch God Power Cooldowns: 2x -> 3x
  • Deathmatch House Limit: 12 -> 10
  • Villager train time: 17s -> 14s
  • Town Center, Tower and Fortress-type building hack armor: 50% -> 40%
  • Masons Building HP effect: +20% -> +25%
  • Masons and Architects new effect: -5% crush vulnerability for buildings
  • Ballistics effect on units: +3 - > +2 track rating
  • Heavy line upgrade damage effect: +15% -> +10%
  • Champion line upgrade damage effect: +20% -> +10%
  • Engineers Siege damage effect: +50% -> +25%
  • Advanced Fortifications damage effect: +50% -> +20%
  • Wonder Age God Power Cost and Cooldowns: -75% -> -20%
  • Wonder Age Myth Unit Health & Damage Scaling: 2x -> 1.2x

Atlantean:

  • Deathmatch Manor Limit: 6 -> 5
  • Atlantean Hero conversion time: 7s -> 4s
  • Citizen HP: 100 -> 115
  • Citizen train time: 28s -> 25s
  • Citizen Hero HP: 125 -> 150
  • Katapeltes (and hero) bonus vs siege: 0 -> 2x
  • Spider Lair recast cost: 4 -> 0
  • Carnivora recast cost: 20 -> 10
  • Valor recast cost: 1 -> 0
  • Satyr bonus vs myth units: x3 -> x2
  • Palace HP: 3000 -> 2500
  • Palace build points: 115 -> 100
  • Pioneer of the Skies AoE: 4 -> 2
  • Traitor cost escalation: 15 -> 5
  • Traitor CD: 180 -> 120s
  • Hesperides Tree CD: 60s -> 120s
  • Hesperides Tree recast favor cost: 0 -> 75
  • Hesperides Trees now block god powers in a 20 range radius
  • Lance of Stone: Contarius Heroes gain x2 bonus vs buildings
  • Vortex recast cost: 0 -> 100
  • Tartarian Gate recast cost: 300 -> 200
  • Implode CD: 180s -> 240s
  • Argus acid ability no longer has initial AoE or bonus damages
  • Argus acid ability poison damage: 0 -> 200/second
  • Argus acid explosion divine damage: 50 -> 75
  • Man O War HP: 900 -> 800
  • Man O War divine damage: 35 -> 25
  • Man O War range: 10 -> 16

Aztec:

  • Deathmatch starting villagers: 9 -> 7
  • Great Temple HP: 3000 -> 2500
  • Great Temple build points: 115 -> 100

Chinese:

  • Kuafu build and repair rates reduced by 20%
  • Ge Halberdier bonus vs siege: 0 -> 2x
  • Creation Clay Peasants spawned in Heroic/Mythic/Wonder Ages: 8/12/30 -> 6/8/10
  • Creation recast favor cost: 75 -> 100
  • Earth Wall cooldown: 120s -> 180s
  • Baolei cost: 250w, 250g -> 300w, 300g
  • Baolei build points: 115 -> 100
  • Sage limit: 5 -> 3
  • Chu Ko Nu damage: 8 -> 6
  • Drought duration: 60s -> 40s
  • Drought recast cost escalation: 5 -> 25
  • Scorching Feathers no longer affects myth units and heroes.
  • Yinglong: is now healable
  • Qinglong wood cost: 275 -> 300
  • Qinglong favor cost: 24 -> 30
  • Yang Jian favor cost: 8 -> 15
  • Yang Jian population cost: 4 -> 5
  • Nezha mythic age population cost: 0 -> 5
  • Nezha mythic age cost: 5 favor -> 15 favor
  • Nezha fire trail divine damage: 2 -> 1
  • Nezha divine damage over time (all ages): 3 -> 1
  • Wen Zhong population cost: 4 -> 5
  • Wen Zhong favor cost: 8 -> 15

Egyptian:

  • Isis monument god power blocking radius: 25 -> 30
  • Spearman bonus vs siege: 0 -> 2x
  • Priest damage: 2 pierce -> 3 pierce
  • Priest damage vs myth units: 2 divine -> 3 pierce
  • Priest multiplier vs myth units: x5 -> x9
  • Serpents now controllable
  • Serpent bonus vs Villagers: x0.1 -> none
  • Serpent damage: 5 -> 9
  • Migdol Stronghold HP: 3250 -> 2750
  • Migdol Stronghold build points: 115 -> 100
  • Citadel CD: 120s -> 240s
  • Mercenaries: no longer decay HP, but gain 60s lifespan
  • Locust Swarm divine dps: 0.35 -> 0.45
  • Roc HP: 700 -> 500
  • Roc speed: 5.3 -> 4.8
  • Roc cost: 100 gold, 5 favor -> 250 gold, 20 favor
  • Roc can perform hot pickups, landing ability removed
  • Ancestors recast cost: 100 -> 75 favor
  • Nebty: now affects Son of Osiris
  • New Nebty effect: adds +1 divine damage to Priests vs myth units 
  • New Spirit of Maat effect: heroes regenerate at 1 HP/s
  • Phoenix egg hatch time: 50s -> 20s
  • Valley of the Kings no longer affects empowering
  • Valley of the Kings new effect: -66% Migdol unit train time
  • Mummy Reincarnation ability no longer has AoE or bonus damages
  • Mummy Reincarnation ability poison damage: 2/second -> 200/second

Greek:

  • Pestilence range: 50 -> 40
  • Pestilence recast cost: 50 -> 80 favor
  • Ceasefire duration: 30s -> 60s
  • Ceasefire cost: 75f -> 100f
  • Ceasefire repeat cost escalation: 25f -> 50f
  • Restoration recast cost: 125 -> 80 favor
  • Restoration repeat cost escalation: 25f -> 10f
  • Fortress HP: 3000 -> 2500
  • Fortress build points: 150 -> 100
  • Prodromos bonus vs siege: 0 -> 2x
  • Underworld Passage can now be repaired
  • Curse conversion: 800 -> 1200 resources worth of units
  • Divine Blood build rate increase effect: +15% -> +10%
  • Hydra favor cost: 26 -> 22
  • Hydra pierce armor: 50% -> 60%
  • Hetairos bonus vs buildings: 0 -> 2x
  • Hetairos AoE effect removed
  • Hetairos can now be trained in Stables
  • Myrmidons can now be trained in Military Academies
  • Gastraphetoros can now be trained in Archery Ranges
  • Polyphemus crush dmg: 15 -> 25
  • Polyphemus splash area (normal attacks): none -> 4
  • Polyphemus smash ability damage: 60 hack -> 200 hack, 200 crush
  • Polyphemus smash ability outer damage modifier: 0.9x -> 0.1x
  • Polyphemus smash ability outer damage radius: 1.5 to 4 -> 1 to 4
  • Shafts of Plague no longer works against units with Divine Immunity
  • Medusa cost: 250 wood 24 favor, 3 population -> 300 wood 25 favor, 4 population
  • Face of the Gorgon range buff on Medusa: 5 -> 4

Japanese:

  • New Moon cooldown: 180s -> 120s
  • New Moon recast cost: 125 -> 25 Favor 
  • Yari Spearman bonus vs siege: 0 -> 2x
  • Thunderburst cooldown: 120s -> 180s
  • Castle HP: 3000 -> 2500
  • Castle build points: 145 -> 100
  • Heavenly Barrage lightning bounces: 2 -> 1
  • Divine Prefecture training work rate: +60% -> +40%
  • Shinigami population cost: 3 -> 4
  • Dragon Typhoon cooldown: 180s -> 240s
  • Divine Slash cooldown: 180s -> 240s

Norse:

  • Dwarf train time: 17s -> 16s
  • Odin regeneration: 0.4 HP/s -> 1 HP/s
  • Hirdman bonus vs siege: 0 -> 2x
  • Hill Fort HP: 2700 -> 2400
  • Hill Fort build points: 135 -> 100
  • Walking Woods spawns: 7 -> 10
  • Walking Woods cost escalation: 50 -> 20 favor 
  • Mountain Giant pierce armor: 40% -> 50%
  • Battle Boar favor cost: 27 -> 24
  • Nidhogg can be healed
  • Nidhogg hack and pierce armor: 50% -> 60% 
  • Nidhogg damage: 40 hack, 50 crush -> 60 hack, 60 crush
  • Inferno CD: 180s -> 240s
  • Fury of the Fallen boost: +25% -> +15%
  • Fimbulwinter: now blocks other Fimbulwinters while active
  • Fimbulwinter duration: 31s -> 40s
  • Fimbulwinter Wolf HP: 180 -> 250
  • Fenris Wolf population cost: 2 -> 3
  • Granite Blood HP effect on Fire Giants: +40% -> +20%

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  • Nakamura changed the title to AoM Retold DM Patch - 2026
  • Nakamura pinned this topic

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