Project Director Nakamura Posted July 20, 2025 Project Director Posted July 20, 2025 This mod heavy rebalances the game to more resemble the legacy AoM game, taking only the needs of the Deathmatch game mode into account. MOD LINK HERE Goals: Increase feelings of nostalgia Improve the consistency of TC spawns Add some new maps Bring back instant kill myth units Reduce power of siege weapons to increase game length Increase god power cooldowns to encourage more myth unit usage Bring back anti-building specialist human units into the meta Boost some of the more underused minor gods Maps: Town Center spawns reined in - they will no longer spawn at inconvenient distances for the following: Alfheim Blue Lagoon Elysium Ghost Lake Giza Oasis Savannah Tundra Alfheim cliff sizes drastically reduced Oasis no longer spawns the central forest as a single blob New maps: Frozen Wastes (credit to AL): central square shaped land map surrounded by ice General: Blind pick enabled in lobbies - you won't see the gods picked until you're loaded in Relics not affecting DM won't spawn Deathmatch God Power Cooldowns: 2x -> 3x Deathmatch House Limit: 12 -> 10 Villager train time: 17s -> 14s Town Center, Tower and Fortress-type building hack armor: 50% -> 40% Masons Building HP effect: +20% -> +25% Masons and Architects new effect: -5% crush vulnerability for buildings Ballistics effect on units: +3 - > +2 track rating Heavy line upgrade damage effect: +15% -> +10% Champion line upgrade damage effect: +20% -> +10% Engineers Siege damage effect: +50% -> +25% Advanced Fortifications damage effect: +50% -> +20% Wonder Age God Power Cost and Cooldowns: -75% -> -20% Wonder Age Myth Unit Health & Damage Scaling: 2x -> 1.2x Atlantean: Deathmatch Manor Limit: 6 -> 5 Atlantean Hero conversion time: 7s -> 4s Citizen HP: 100 -> 115 Citizen train time: 28s -> 25s Citizen Hero HP: 125 -> 150 Katapeltes (and hero) bonus vs siege: 0 -> 2x Spider Lair recast cost: 4 -> 0 Carnivora recast cost: 20 -> 10 Valor recast cost: 1 -> 0 Satyr bonus vs myth units: x3 -> x2 Palace HP: 3000 -> 2500 Palace build points: 115 -> 100 Pioneer of the Skies AoE: 4 -> 2 Traitor cost escalation: 15 -> 5 Traitor CD: 180 -> 120s Hesperides Tree CD: 60s -> 120s Hesperides Tree recast favor cost: 0 -> 75 Hesperides Trees now block god powers in a 20 range radius Lance of Stone: Contarius Heroes gain x2 bonus vs buildings Vortex recast cost: 0 -> 100 Tartarian Gate recast cost: 300 -> 200 Implode CD: 180s -> 240s Argus acid ability no longer has initial AoE or bonus damages Argus acid ability poison damage: 0 -> 200/second Argus acid explosion divine damage: 50 -> 75 Man O War HP: 900 -> 800 Man O War divine damage: 35 -> 25 Man O War range: 10 -> 16 Aztec: Deathmatch starting villagers: 9 -> 7 Great Temple HP: 3000 -> 2500 Great Temple build points: 115 -> 100 Chinese: Kuafu build and repair rates reduced by 20% Ge Halberdier bonus vs siege: 0 -> 2x Creation Clay Peasants spawned in Heroic/Mythic/Wonder Ages: 8/12/30 -> 6/8/10 Creation recast favor cost: 75 -> 100 Earth Wall cooldown: 120s -> 180s Baolei cost: 250w, 250g -> 300w, 300g Baolei build points: 115 -> 100 Sage limit: 5 -> 3 Chu Ko Nu damage: 8 -> 6 Drought duration: 60s -> 40s Drought recast cost escalation: 5 -> 25 Scorching Feathers no longer affects myth units and heroes. Yinglong: is now healable Qinglong wood cost: 275 -> 300 Qinglong favor cost: 24 -> 30 Yang Jian favor cost: 8 -> 15 Yang Jian population cost: 4 -> 5 Nezha mythic age population cost: 0 -> 5 Nezha mythic age cost: 5 favor -> 15 favor Nezha fire trail divine damage: 2 -> 1 Nezha divine damage over time (all ages): 3 -> 1 Wen Zhong population cost: 4 -> 5 Wen Zhong favor cost: 8 -> 15 Egyptian: Isis monument god power blocking radius: 25 -> 30 Spearman bonus vs siege: 0 -> 2x Priest damage: 2 pierce -> 3 pierce Priest damage vs myth units: 2 divine -> 3 pierce Priest multiplier vs myth units: x5 -> x9 Serpents now controllable Serpent bonus vs Villagers: x0.1 -> none Serpent damage: 5 -> 9 Migdol Stronghold HP: 3250 -> 2750 Migdol Stronghold build points: 115 -> 100 Citadel CD: 120s -> 240s Mercenaries: no longer decay HP, but gain 60s lifespan Locust Swarm divine dps: 0.35 -> 0.45 Roc HP: 700 -> 500 Roc speed: 5.3 -> 4.8 Roc cost: 100 gold, 5 favor -> 250 gold, 20 favor Roc can perform hot pickups, landing ability removed Ancestors recast cost: 100 -> 75 favor Nebty: now affects Son of Osiris New Nebty effect: adds +1 divine damage to Priests vs myth units New Spirit of Maat effect: heroes regenerate at 1 HP/s Phoenix egg hatch time: 50s -> 20s Valley of the Kings no longer affects empowering Valley of the Kings new effect: -66% Migdol unit train time Mummy Reincarnation ability no longer has AoE or bonus damages Mummy Reincarnation ability poison damage: 2/second -> 200/second Greek: Pestilence range: 50 -> 40 Pestilence recast cost: 50 -> 80 favor Ceasefire duration: 30s -> 60s Ceasefire cost: 75f -> 100f Ceasefire repeat cost escalation: 25f -> 50f Restoration recast cost: 125 -> 80 favor Restoration repeat cost escalation: 25f -> 10f Fortress HP: 3000 -> 2500 Fortress build points: 150 -> 100 Prodromos bonus vs siege: 0 -> 2x Underworld Passage can now be repaired Curse conversion: 800 -> 1200 resources worth of units Divine Blood build rate increase effect: +15% -> +10% Hydra favor cost: 26 -> 22 Hydra pierce armor: 50% -> 60% Hetairos bonus vs buildings: 0 -> 2x Hetairos AoE effect removed Hetairos can now be trained in Stables Myrmidons can now be trained in Military Academies Gastraphetoros can now be trained in Archery Ranges Polyphemus crush dmg: 15 -> 25 Polyphemus splash area (normal attacks): none -> 4 Polyphemus smash ability damage: 60 hack -> 200 hack, 200 crush Polyphemus smash ability outer damage modifier: 0.9x -> 0.1x Polyphemus smash ability outer damage radius: 1.5 to 4 -> 1 to 4 Shafts of Plague no longer works against units with Divine Immunity Medusa cost: 250 wood 24 favor, 3 population -> 300 wood 25 favor, 4 population Face of the Gorgon range buff on Medusa: 5 -> 4 Japanese: New Moon cooldown: 180s -> 120s New Moon recast cost: 125 -> 25 Favor Yari Spearman bonus vs siege: 0 -> 2x Thunderburst cooldown: 120s -> 180s Castle HP: 3000 -> 2500 Castle build points: 145 -> 100 Heavenly Barrage lightning bounces: 2 -> 1 Divine Prefecture training work rate: +60% -> +40% Shinigami population cost: 3 -> 4 Dragon Typhoon cooldown: 180s -> 240s Divine Slash cooldown: 180s -> 240s Norse: Dwarf train time: 17s -> 16s Odin regeneration: 0.4 HP/s -> 1 HP/s Hirdman bonus vs siege: 0 -> 2x Hill Fort HP: 2700 -> 2400 Hill Fort build points: 135 -> 100 Walking Woods spawns: 7 -> 10 Walking Woods cost escalation: 50 -> 20 favor Mountain Giant pierce armor: 40% -> 50% Battle Boar favor cost: 27 -> 24 Nidhogg can be healed Nidhogg hack and pierce armor: 50% -> 60% Nidhogg damage: 40 hack, 50 crush -> 60 hack, 60 crush Inferno CD: 180s -> 240s Fury of the Fallen boost: +25% -> +15% Fimbulwinter: now blocks other Fimbulwinters while active Fimbulwinter duration: 31s -> 40s Fimbulwinter Wolf HP: 180 -> 250 Fenris Wolf population cost: 2 -> 3 Granite Blood HP effect on Fire Giants: +40% -> +20% Quote
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