Jump to content
  • Sign Up

DM Patch 2023


Recommended Posts

  • Head Staff

Reminder: What is Deathmatch?

  • Deathmatch (DM) is an action-packed game mode from the very beginning.
  • The mode is all about claiming the map and preventing your opponent from doing so.
  • When players are of equal skill, games stabilize into a mostly standard late game.
  • Wonder victories are disabled.
  • Omniscience is disabled.
  • DM starts with 15,000 additional Food, Wood and Gold, and 100 favor.
  • Age advances are near-instant.
  • On age-up, all technologies in the current age are granted for free.
  • Additional Starting units:
    • Atlantean:
      • + 4 Citizens.
    • Chinese:
      • +6 Peasants.
    • Egyptian:
      • +11 Laborers.
    • Greek:
      • +6 Villagers.
    • Norse:
      • +6 Ulfsarks.
      • -1 Ox Cart.
      • -2 Gatherers/Dwarves.
  • God Powers unlock with a delay:
    • Archaic: 80s.
    • Classical: 140s.
    • Heroic: 200s.
    • Mythic: 260s.
  • Town Centers build rates:
    • Atlantean: -20%.
    • Chinese: -50%.
    • Egyptian: -50%.
    • Greek: -50%.
    • Norse Infantry: -50%.
    • Norse Heroes: -25%.
  • Tower limit:
    • 20 -> 14.
  • Fortress limit:
    • 10 -> 8.
  • Healing rates:
    • +25%.

What is the DM Patch?

  • A mod that makes Deathmatch more enjoyable, action-packed and fair.
  • Use for custom lobbies between veteran DM players, and for DM tournaments!
  • Adds 9 new maps, courtesy of RebelsRising, Flame, Hagrit, Boit and Nakamura.
  • Maps are near-perfectly mirrored, but still randomly generated! Thanks to RebelsRising for making this happen.
    • With this equal opportunity for players, naval matches are now fair game in DM (docks used to be banned before)!
  • Heavy-handed balance changes to make the game more action packed and fair. Overall philosophy below:
    • Significant buffs to most pre-Mythic Age Myth Units.
    • Significant change-up of low-impact God Powers with weak scaling.
    • Significant changes to technologies, especially when not affecting DM.
    • Relics that don't affect DM (eg upgrade discounts) will not spawn, and effects normalized for higher game impact.
    • New Relics added: Roc Egg - spawns a Roc periodically. Reed of Nekhebet: increases myth unit damage.
    • Towers, Fortresses and Walling nerfed to make players carefully choose which locations to fortify.
    • Each civ should be somewhat viable in all phases of the game.
    • Asymmetric power spikes must be maintained.
    • All major gods, minor gods and units must have at least one valid use case.
    • Informative tooltips help with learning the new balance, building upon the foundation of Ippert's Tooltip mod.

Subscribe to the Mod Here  

Remember to make this mod the highest priority, and to disable it when you are matchmaking.

Changes vs Patch 2.8:

Maps:

  • DM Maps now spawn mirrored.
  • New maps:
    • Arabia (by Nakamura):
      • Similar to Anatolia, but the water is replaced by mountains.
      • Players start in opposite corners of the map.
      • Players are encouraged to establish a long trade route by securing the far corner.
    • Arctic Craters (by Hagrit, Flame, RebelsRising):
      • Enormous, open map with extremely long trade routes possible, and 6 relics.
      • Settlements spawn in craters and are very far away from each other.
      • Significant huntable wildlife is available.
    • Calm Shores (by RebelsRising):
      • Two large bodies of water on the side with fish provide ample naval combat opportunities.
      • Settlements may sometimes be in siege ship range.
      • The middle of the map is relatively narrow, keeping the fighting contained.
    • Frozen Wastes (by RebelsRising, Flame):
      • Large, aggressive map, surrounded by ice, making walling very difficult.
      • Gold mines spawn near the edges of the map, and are very vulnerable to attacks via the ice.
      • Settlements tend to spawn forward.
    • Ghost Land (by Boit):
      • Similar to Ghost Lake, but the middle features only snow which you can build on.
      • Settlements always spawn to the side.
      • Very defensive map focused on late game play.
    • Mirage (by RebelsRising)
      • Moderately sized pond behind starting positions with safe fish.
      • Rocky terrain aids with walling.
      • Only short trade routes are possible.
    • Nile Delta (by RebelsRising, Flame):
      • Large body of water in the east, allowing manipulation of central battles.
      • Settlements may be exposed to ship fire.
      • Large trade route possible.
    • Olympus (by Nakamura):
      • Small, open rush map.
      • Forests avoid the middle.
      • Very large number of boars allows for long-term hunting.
    • Wetlands (by Nakamura):
      • Huge, but very aggressive map with double forward Settlements.
      • One, or three large forests in the middle.
      • Long trade routes are possible, and 4 Relics will spawn.
  • DM maps no longer spawn aggressive animals and rocks, or other decorative objects.
  • Tundra, and Oasis now have a 10% chance to spawn side TCs.
  • Oasis no longer spawns water, or the single/quad forest versions.
  • Savannah no longer spawns side TCs.
  • It no longer snows on Arctic Craters and Tundra.
  • Random Map Sets:
    • All:
      • DM Alfhiem
      • DM Anatolia
      • DM Arabia
      • DM Arctic Craters
      • DM Blue Lagoon
      • DM Calm Shores
      • DM Frozen Wastes
      • DM Ghost Lake
      • DM Ghost Land
      • DM Marsh
      • DM Mediterranean
      • DM Midgard
      • DM Mirage
      • DM Nile Delta
      • DM Oasis
      • DM Olympus
      • DM Savannah
      • DM Tundra
      • DM Watering Hole
      • DM Wetlands
    • 2023 (competitive):
      • DM Alfheim
      • DM Arabia
      • DM Arctic Craters
      • DM Blue Lagoon
      • DM Frozen Wastes
      • DM Marsh
      • DM Mirage
      • DM Nile Delta
      • DM Oasis
      • DM Olympus
      • DM Savannah
      • DM Tundra
      • DM Wetlands
    • Aggro:
      • DM Alfheim,
      • DM Blue Lagoon,
      • DM Frozen Wastes,
      • DM Olympus
      • DM Savannah
      • DM Tundra
    • Water:
      • Anatolia
      • Calm Shores
      • Mediterranean
      • Midgard
      • Mirage
      • Nile Delta

Relics:

  • New relics:
    • Reed of Nekhebet:
      • Myth units deal 10% more damage.
    • Roc Egg:
      • A free Roc will spawn at the oldest temple every 10 minutes.
  • Scarab Pendant:
    • Siege bonus vs buildings: +50% -> +25%.
    • Behemoth and Scarab bonus vs buildings: +100% -> +25%.
  • Oseberg Wagon:
    • Caravan speed: +15% -> +5%.
  • Ankh of Ra:
    • Favor trickle: 2.4/min -> 7.2/min. 
  •  Ship of Fingernails:
    • Food trickle: 24/min -> 72/min.
  • Ring of the Nibelung:
    • Gold trickle: 18/min -> 54/min.
  • Staff of Dionysus:
    • New effect: Increases Citizen (and Hero) Farm gather rates by 10%.
  • Canopic Jar of Imsety:
    • Infantry train time: -15% -> -25%.
  • Sistrum of Bast:
    • Villager cost: -10% -> -30%.
  • Pandora's Box:
    • Myth Unit train time: -25% -> -50%.
  • The following relics will not spawn on DM maps: 
    • Anvil of Hepaestus
    • A Pair of Golden Lions
    • Bridle of Pegasus
    • Gaia's Book of Knowledge
    • Harter's Folly
    • Odin's Wand
    • Scales of a Catoblepas
    • The Monkey Head
    • The Titan's Treasure

General

  • Titans:
    • Disabled by default, regardless of lobby setting.
  • Walls:
    • Hack armor: 50% -> 45%.
    • Wall Connector build points: 3 -> 5
    • Wall  Connector gold cost: 3 -> 9.
    • Short Wall build points: 6 -> 8.
    • Short Wall gold cost: 6 -> 18.
    • Medium Wall build points: 9 -> 10.
    • Medium Wall gold cost: 6 -> 18.
    • Long Wall build points: 15 -> 16.
    • Long Wall gold cost: 15 -> 45.
    • Repair speeds globally reduced by 66%.
  • Crenellations:
    • Bonus damage vs cavalry: +100% -> +50% and +75% vs War Elephants.
  • Fortress:
    • Bonus damage vs flying units: none -> +200%.
  • Caravans:
    • Now affected by myth unit special attacks.

Water:

  • Siege Ships:
    • Population costs: 3 -> 4.
    • Pierce DPS: 0 -> 2.
  • Naval Oxybeles:
    • Damage effect: +100% vs buildings -> +100% DPS.
  • Heroic Fleet:
    • Damage vs myth units: +150% -> +25%. 

Atlantean

  • General Atlantean
    • Hero conversion population cost:
      • 1 -> none (except Oracle Hero).
    • Hero Citizen:
      • No longer benefit from weapon upgrades or age-up attack increases.
      • HP: 180 -> 170.
    • Katapeltes:
      • Food cost: 60 -> 55.
      • Speed: 4.5 -> 4.7.
    • Katapeltes (Hero):
      • Food cost: 75 -> 70.
      • Speed: 4.8 -> 5.
    • Turma:
      • DPS: 4 -> 5.
      • Range: 12 -> 14.
    • Destroyer:
      • Speed: 3.6 -> 3.7.
    • Contarius:
      • Training time: 17s -> 15s.
    • Arcus:
      • Speed: 3.75 -> 4. 
    • Arcus (Hero):
      • Speed: 4.05 -> 4.1.
    • Fire Ship:
      • Range: 6 -> 10.
      • Track rating: 5 -> 6.
    • Onager:
      • Crush DPS: 14 -> 15.
      • Wood cost: 150 -> 125.
      • Gold cost: 150 -> 125.
    • Fanatic:
      • Bonus damage vs Axeman, Throwing Axemen and Hypaspist: +100% -> none.
  • Gaia
    • New bonus:
      • +10% Hero Citizen Gather Rates.
    • Gaia Fishing Ship discount: -10% -> -30%.
  • Kronos
    • Deconstruction:
      • Recharges: 1 -> 2.
    • Time Shift:
      • Wood cost for basic buildings: 5 -> 25.
  • Oranos
    • New bonus:
      • +20 Town Center LoS.
    • Shockwave:
      • Stun duration: 2s -> 5s.
      • Range: 5 -> 10.
      • Recharges: 2 -> 3.
      • Cooldown: 260s -> 180s.
    • Sky Passage:
      • Limit4 -> 5.
      • Hack armor: 20% -> 30%
      • Pierce armor: 80% -> 85%.
      • Affected by Crenellations' track rating effect.
      • DPS: 5 -> 8.
    • Safe Passage:
      • LoS effect: 6 -> 16.
  • Leto
    • Spider Lair:
      • Number of eggs: 4 -> 6
      • Recharges: 2 -> 3.
      • Hatch time: 5s -> 6s.
      • Eggs no longer cost population before they hatch.
  • Oceanus
    • Carnivora:
      • Recharges: 2 -> 3.
      • HP: 600 -> 800.
      • Hack DPS: 15 -> 20
      • Bonus damage vs villagers: -50% -> none.
    • Servant:
      • HP: 300 -> 400.
      • Hack DPS: 8 -> 12.
      • Crush DPS: 4 -> 6.
      • Now affected by DM's 25% healing buff.
  • Prometheus
    • Valor:
      • Recharges: 2 -> 3.
      • Humans affected: 3 ->4.
      • Citizens affected: 1 -> 2.
    • Promethean:
      • HP: 175 -> 200.
    • Promethean Offspring:
      • HP: 80 -> 100.
    • Heart of the Titans:
      • Hero cost effect: -20% -> -25%.
  • Hyperion
    • Nereid:
      • HP: 400 -> 500.
      • Speed: 5 -> 6.
  • Rheia
    • Traitor:
      • Recharges: 2 -> 3.
      • Cooldown: 180s -> 120s.
      • Target damage penalty: 15% HP -> none.
    • Behemoth:
      • Population cost: 5 -> 4.
      • HP:  550 -> 670. 
      • Hack armor: 30% -> 60%.
      • Regeneration: 2 HP/s -> 3 HP/s. 
      • Crush DPS: 12 -> 50.
      • Bonus damage vs buildings: +400% -> none.
      • Speed: 3 -> 4.
    • Horns of Consecration:
      • Favor trickle per TC: 1.2 favor/min -> 1.8 favor/min.
    • Rheia's Gift:
      • New effect: A free spawns Behemoth every 3 minutes at the oldest Temple.
  • Theia
    • Hesperides Tree:
      • God Power protection radius: 22 -> 40.
    • Stymphalian Bird:
      • Favor cost: 25 -> 18.
      • Pierce armor: 30% -> 40%.
      • DPS: 11 -> 12.
      • Speed: 3.6 -> 4. 
    • Dryad:
      • HP: 275 -> 300.
  • Atlas
    • Implode:
      • Pull radius: 25 -> 35.
      • Damage limit vs buildings: 5000 -> 8500.
    • Argus:
      • Double attack animation gains second damage point.
      • Hack DPS: 20 -> 15.
  • Hekate
    • Tartarian Gate:
      • Recharges: 0 -> 1.
      • Cooldown: none -> 240s.
      • HP: 2500 -> 3000.
      • Hack armor: 25% -> 30%.
      • Pierce armor: 60% -> 80%.
    • Tartarian Spawn:
      • HP: 350 -> 500.
    • Lampades:
      • Hack armor: 40% -> 50%.
      • Pierce armor: 50% -> 60%.
      • Pierce DPS: 12 -> 14.
      • Special attack range: 7 -> 10.
      • Recharge time: 22s -> 20s.
    • Asper Blood:
      • Blood damage: 50 -> 60. 
    • Mythical Rejuvenation:
      • Traitored myth units from other civs are now affected.
  • Helios
    • Vortex:
      • Cooldown: 60s -> 75s.
    • Heka Gigantes:
      • No longer have a second attack.
      • Hack DPS: 25 -> 50.
      • Crush DPS: 30 -> 60.
    • Man O' War:
      • Damage: 25 -> 35.

Chinese:

  • General Chinese
    • Great Wall:
      • HP effect: +300 -> +250.
    • Gardens:
      • Discount for the first 2 removed.
      • All 10 can be built from the start.
      • Food/Wood/Gold Cost: 60 each -> 50 each.
      • Hack armor: 35% -> 30%.
      • Obstruction size now matches the model.
    • Immortal:
      • Speed: 4.5 -> 4.4.
    • Scout Cavalry:
      • Population cost: 1 -> 2.
      • HP: 90 -> 100.
      • Hack DPS: 6 -> 7.
      • Food cost: 30 -> 35.
      • Gold cost: 40 -> 45.
      • LoS: 8 -> 10.
    • Cataphract:
      • Population cost: 2 -> 3.
      • HP: 110 -> 120.
      • Bonus damage vs Norse Infantry: +150% -> +200%.
    • Mounted Archer:
      • Population cost: 2 -> 3.
      • HP: 100 -> 90.
      • Wood cost: 75 -> 65.
      • Gold cost: 55 -> 45.
      • Speed: 5.3 -> 5.5.
      • Training time: 15s -> 12s.
    • Monk:
      • Speed: 4 -> 4.3.
      • HP: 90 -> 120.
      • DPS: 9 -> 10.
    • Fire Lance:
      • Hack armor: 15% -> 10%.
      • Pierce armor: 15% -> 20%.
      • Wood cost: 60 -> 65.
      • Gold cost: 60 -> 65.
      • Minimum range: 3 -> none.
    • General:
      • Population cost: 3 -> 4.
      •  Battle cry boost range: 10 -> 20.
      •  HP: 300 -> 320.
    • Fire Ship:
      • Range: 6 -> 10.
      • Track rating: 5 -> 6.
    • War Chariot:
      • Population cost: 3 -> 4.
      • HP: 190 -> 210.
      • Hack DPS: 13 -> 14.
      • Speed: 5 -> 5.5.
  • Fu Xi
    • New bonuses:
      • -50 % Immortal train time.
      • +10% Halberdier and Chu Ko Nu damage.
    • Blessed Construction:
      • Castles:
        • Wood cost: 150 -> 100.
        • Gold cost: 150 -> 100.
        • Favor cost: 5 -> 3.
      • Towers:
        • Wood cost: 100 -> 50.
        • Gold cost: 50 -> 25.
  • Nu Wa
    • Unit discount bonus:
      • No longer affects Immortals.
    • Favor income bonus: +20% -> +10%.
  • Shennong
    • New bonuses:
      • Monks: now convert 15% faster and are 15% cheaper.
      • +300 Wall HP.
    • Sitting Tiger bonus:
      • Bonus damage vs buildings: +320% -> +350%.
    • Wheelbarrow:
      • Carry capacity effect: +5 -> +15.
  • Chang'e
    • Barrage:
      • Radius: 10 -> 8.
      • Salvo delay: 1s -> 0.75s.
    • Qilin:
      • Heal on death: 50 -> 100.
    • Jade Rabbit:
      • Speed effect: +10% -> 5%.
  • Huangdi
    • Call to Arms:
      • Human units duplicated: 4 -> 10.
      • Myth units duplicated: 1 -> 2.
    • Paper Talisman:
      • New effect: +10% Halberdier hack damage.
    • Terracotta Warrior:
      • HP 200 -> 250.
      • Hack DPS: 11 -> 14.
  • Sun Wukong
    • Monkey King:
      • HP: 200 -> 300.
  • Dabo Gong
    • Imperial Examination:
      • Build rate effect: +40% -> +50%.
      • Unit train time effect: -40% -> -50%.
    • Pixiu:
      • HP: 660 -> 750.
      • Hack armor: 30% -> 50%.
      • Crush damage: 10 -> 20.
      • Gold generation: 2.5/s -> 5/s.
      • Speed: 4.8 -> 5.5. 
    • Landlord Spirit:
      • Peasant train time effect: -30% -> -20%.
    • House Altars:
      • Favor income effect: +20% -> +10%.
  • He Bo
    • War Salamander:
      • HP: 600 -> 700.
      • Hack armor: 45% -> 60%.
      • Pierce armor: 45% -> 60%.
      • Regeneration: none -> 2HP/s
      • Crush DPS: 10 -> 20.
      • Speed: 3.5 -> 4.5.
  • Zhong Kui
    • Jiangshi:
      • Favor cost: 25 -> 22.
      • Hack armor: 50% -> 70%.
      • Pierce armor: 40 -> 70%.
      • HP: 500 -> 600.
    • Demon Slayer:
      • Bonus damage effect: +100% -> +150%.
    • Unbrideled Anger:
      • New effect: Infantry gain +20% bonus damage vs Cavalry.
    • Uproot:
      • HP increased from 200 to 400.
  • Ao Kuang
    • Great Flood:
      • Spawned waves: 4 -> 2.
      • Wave spread: 6 -> 10.
      • Speed: 8.8 -> 13.
    • Azure Dragon:
      • Special attack now works on ships. 
    • Dragon Turtle:
      • HP: 820 -> 1200.
    • Dragon Scales:
      • Hack armor vulnerability effect: -10% -> -15%.
    • Nezha's Defeat:
      • Now affects Azure Dragon normal attack hack DPS.
  • Chongli
    • Inferno:
      • Damage limit vs units: 4800 -> 5520.
  • Xi Wangmu
    • Earth Dragon:
      • Recharges: 2 -> 0.
      • Lifespan: 180s -> none.
      • HP: 2500 -> 3500.
      • Hack DPS: 30 -> 60.
      • Crush DPS: 30 -> 60.
      • Range: melee -> 7.
      • Obstruction size now matches the model.
    • White Tiger:
      • Favor cost: 27 -> 30.
      • Jump damage: 200 -> 150.
      • Bonus damage vs Heroes: -50% -> -75%.
      • Speed: 5.3 -> 5.

Egyptian

  • General Egyptian
    • Pharaoh:
      • HP: 100 -> 115.
    • Priest:
      • Favor bounty: 2.1 -> 1.
    • Mercenary Infantry:
      • HP: 85 -> 100.
    • Slinger:
      • Dps: 3 -> 4.
    • Khopesh Swordsman:
      • Bonus vs villagers and caravans: +50% -> +100%.
    • Spearman:
      • Bonus vs cavalry: +10% -> +20%.
    • Mercenary Cavalry
      • HP: 190 -> 175.
      • Speed: 5.3 -> 5.5.
    • Camelry:
      • HP: 125 -> 140.
      • DPS: 8 -> 9.
      • Hack armor: 15% -> 20%.
    • Siege Tower:
      • Attack animation length: 4s -> 2.5s.
    • War Barge:
      • Damage vs buildings: -25% -> -50%.
    • War Elephant:
      • Favor bounty: 1 -> 2.1.
    • Lighthouse:
      • Cost: 300 gold -> 200 gold.
    • Citadel Wall:
      • HP effect: +300 -> +250.
  • Isis
    • New Isis bonus:
      • -20% Obelisk and Lighthouse cost.
      • This replaces the -5 Obelisk gold cost.
    • Flood of the Nile:
      • Food trickle: 45 -> 60 food/min.
  • Ra
    • HP bonus on Camelry and Chariots: +22% -> +20%.
  • Set
    • Vision:
      • Duration: 20s -> 30s.
      • Range: 30 -> 60.
    • New Set bonuses:
      • Pharaoh HP: +150%.
      • +10% Laborer build rate.
      • +2 range for Archers.
    • Discount for Migdols:
      • -25% -> -30%. Now affects favor too.
    • Feral:
      • HP effect: +20% -> +25%.
      • Speed effect: +10% -> +25%
    • Set Animals:
      • No longer get reduced stats (classic advance buff removed too).
      • Number spawned on age-up each: 2 or 3 -> 4.
      • Switched animals on age ups: Gazelles -> Apes, Giraffes -> Crocodiles.
      • Crocodile of Set:
        • Speed: 3.3 -> 4.
      • Ape of Set:
        • Speed: 3.3 -> 4.
    • Set Priest conversion:
      • Cooldown: 10s -> 2s.
      • Animal conversion times:
        • Zebra: 35s -> 10s.
        • Hyena, Wolf, Lion, Giraffe, Crocodile and Lizard: 45s-> 10s.
        • Bear, Panda Bear, Boar: 45s-> 15s.
        • Hippopotamus, Walrus, Water Buffalo and Aurochs : 45s-> 20s.
        • Elephants and Rhinoceros: 55s -> 25s.
        • Other animals: 15s -> 10s.
  • Anubis
    • Plague of Serpents:
      • Spawned units: 9 -> 10.
    • Serpents:
      • Can now be controlled.
      • HP: 90 -> 180.
      • DPS: 7 -> 14.
      • Bonus damage vs Villagers: -90% -> no bonus.
    • Anubite:
      • HP: 200 -> 250.
      • Jump damage: 15 -> 25. Is now single target.
    • Serpent Spear
      • New effect: +10% Spearman HP.
  • Bast
    • Eclipse:
      • Favor income buff: +30% -> +50%.
      • Myth unit hack armor vulnerability reduction: -15% -> -20%.
      • Now affects Petsuchos crush attack.
    • Sphinx:
      • Crush DPS: 5 -> 7.
      • Special attack enabled vs Villagers.
    • Criosphinx:
      • Sphinx HP effect: +50 -> 75.
  • Ptah
    • Wadjet:
      • HP: 260 -> 335.
      • Speed: 3.8 -> 4.
  • Hathor
    • Locust Swarm:
      • Bonus damage vs Atlantean Citizens: none -> +25%.
      • Area of effect radius: 9 -> 10.
    • Roc:
      • Population cost: 3 -> 4.
      • Gold cost: 150 -> 250.
      • Favor cost: 15 -> 25.
    • Petsuchos:
      • Attack animation length: 3s -> 2.5s.
    • Medjay:
      • Mercenary lifespan: +30s -> +20s.
  • Nephtys
    • Ancestors:
      • Spawned amount of Minions: 13 -> 18.
      • Duration: 60s -> 90s.
    • Scorpion Man:
      • Favor cost: 22 -> 20.
      • HP: 500 -> 650.
      • Hack armor: 50% -> 60%.
      • Pierce armor: 40% -> 60%.
      • Speed: 5 -> 5.5.
      • Poison damage over time: 18 -> 35.
      • Poison sting enabled vs Villagers.
    • Leviathan:
      • HP: 1020 -> 1200.
      • Crush DPS: 0 -> 10.
    • Spirit of Maat:
      • New effect: 1 HP/s regeneration to Priests, Pharaohs, Son of Osiris.
    • City of the Dead:
      • Pharaoh respawn time: 40s -> 30s.
  • Sekhmet
    • Citadel HP: 3600 -> 3800.
    • Scarab:
      • Population cost: 5 -> 4.
      • HP: 670 -> 800.
      • Crush DPS12 -> 50.
      • Bonus damage vs buildings: +400% -> none.
      • Speed: 3.2 -> 4.
      • Blood pierce damage: 40 -> 60.
  • Horus
    • Tornado:
      • Damage limit vs buildings: 8000 -> 8800.
      • Damage limit vs units: 3000 -> 3300.
      • Damage limit vs villagers: 600 -> 660.
      • Affected radius: 10 -> 8.
    • Avenger:
      • Favor cost: 25 -> 30.
      • HP: 600 -> 800.
      • Pierce armor: 40% -> 60%. 
      • Special attack damage: 25 -> 35.
      • Bonus damage vs Heroes: -50% -> -75%.
    • Greatest of Fifty:
      • Armor vulnerability reduction: -15% -> -10%.
      • Bonus vs cavalry effect: +100% -> +80%.
  • Osiris
    • Son of Osiris:
      • Attack animation length: 3s -> 2.5s.
      • Speed: 3.6 to 4.
    • Mummy:
      • Conversion animation length: 4s -> 3s.
      • Pierce armor: 50% -> 60%.
    • Minion:
      • HP: 140 -> 160.
      • DPS: 8.5 -> 10.
    • Desert Wind:
      • HP/damage/speed effects: +20% -> +15%.
  • Thoth
    • Meteor:
      • Range: 25 -> 20.
      • Maximum impact delay: 2s -> 1.5s.
      • Damage limit vs buildings: 5000 -> 6500.
      • Damage limit vs units: 1200 -> 1560.
      • Damage limit vs villagers: 450 -> 585.
    • Phoenix:
      • Gold cost: 200 -> 250.
      • HP: 500 -> 550.
      • Hack armor: 15% -> 30%.
      • Hack damage: 40 -> 50.
      • Crush damage 50 -> 60.
    • Phoenix from egg:
      • Gold cost: 150 -> 250.
      • Train time: 4s -> 6s.
    • War Turtle:
      • HP: 920 -> 1300.
      • Special attack hack damage: 100 -> 150.
      • Special attack crush damage: 30 -> 150.

Greek

  • General Greek
    • Villager:
      • Minimum favor gathering efficiency: 0.3 -> 0.4.
    • Kataskospos:
      • Now benefits from the cavalry line and weapon upgrades.
      • HP: 70 -> 100.
      • DPS: 2 -> 7.
    • Prodromos:
      • HP: 120 -> 135.
    • Peltast:
      • HP: 70 -> 75.
      • DPS: 3 -> 4.5.
  • Hades
    • Ajax:
      • Speed: 4.3 -> 4.4.
    • Chiron:
      • Accuracy: 90% -> 100%.
      • DPS: 7 -> 8.
      • Bonus damage vs Nidhogg: +770% -> +600%.
    • Achilles
      • HP: 340 -> 360.
    • Achilles:
      • DPS: 9 -> 10.
    • Perseus
      • Speed: 4.3 -> 4.4.
  • Poseidon
    • Lure:
      • Food attraction limit: 1000 -> 2500.
    • Militia:
      • Spawns from Houses, Granaries and Storehouses: 2 -> 1.
      • Spawns from Towers: 1 -> 2.
      • Population cost: 1 -> 2.
    • Theseus:
      • Speed: 4.3 -> 4.4.
    • Hippolyta
      • Accuracy: 90% -> 100%.
      • DPS: 9 -> 10.
      • Bonus damage vs Nidhogg: +705% -> +600%.
      • Speed: 4.3 -> 4.4.
    • Atalanta:
      • DPS: 8 -> 10.
    • Polyphemus:
      • Replaced by Circe.
      • Unit completely rebalanced.
    • Hetairoi:
      • Pierce armor: 40% -> 30%.
      • Bonus vs buildings: +250% -> +200%
  • Zeus
    • Bolt:
      • Damage vs Son of Osiris: 225 -> 299 (iron upgrades accounted for).
      • Damage vs Nidhogg: 826 -> 1290.
      • Damage vs Earth Dragon: 960 -> 1500.
    • Jason:
      • Speed: 4.3 -> 4.4.
    • Odysseus:
      • HP: 300 -> 320.
      • Accuracy: 90% -> 100%.
      • DPS: 8 -> 9.
    • Heracles:
      • Speed: 4.3 -> 4.4.
    • Bellerophon:
      • Special attack bonus damage vs Set Animals: none -> +400%.
    • Myrmidon:
      • Speed: 4.3 -> 4.4.
  • Athena
    • Restoration:
      • Duration: 6s -> 8s.
  • Hermes
    • Centaur
      • HP: 220 -> 250.
    • Sylvan Lore:
      • HP effect: +25% -> +30%.
  • Aphrodite
    • Curse:
      • HP limit for military:  450 -> 900.
    • Nemean Lion:
      • Roar now stuns nearby human units.
  • Apollo
    • Manticore:
      • Population cost: 5 -> 4.
      • Wood cost: 300 -> 250.
      • Favor cost: 25 -> 22.
      • DPS: 11 -> 14.
      • Range: 16 -> 18.
  • Dionysus
    • Bronze:
      • Now affects Heroes.
      • Armor vulnerability reduction: 30% -> 40%.
    • Hydra:
      • Population cost: 5 -> 4.
      • Favor cost: 28 -> 22.
      • HP: 800 to 900.
      • Pierce armor: 40% -> 60%.
      • Now regenerates at 2 HP/s.
    • Scylla:
      • Population cost: 5 -> 4.
      • HP: 800 -> 900.
      • Hack armor: 40% -> 50%.
      • Now regenerates at 2 HP/s.
  • Artemis
    • Shafts of Plague:
      • Now affects Gastraphetes crush damage.
    • Flames of Typhon:
      • HP effect: 20% -> 30%.
    • Trierarch:
      • New upgrade effect for Triremes and Argo: +2 range.
  • Hephaestus
    • Colossus:
      • Speed: 3 -> 3.3.
  • Hera
    • Medusa:
      • HP: 360 -> 400.
      • Bonus vs myth units: +100% -> +200%.
    • Face of the Gorgon:
      • HP effect: 33% -> 25%. 
    • Carcinos:
      • HP: 720 -> 800.
      • Crush dps: 12 -> 15.
      • Explosion hack damage: 300 to 400.
    • Monstrous Rage:
      • Damage effect: +25% -> +30% 
    • Athenian Wall:
      • HP effect: +20% -> +25%.

Norse

  • General Norse
    • House:
      • HP modifier: -20% -> none.
    • Temple:
      • HP modifier: -20% -> none.
    • Dwarf:
      • HP: 75 -> 65.
    • Hersir:
      • DM-specific TC build rate reduction: -25% -> -35%.
    • Throwing Axeman:
      • Bonus damage vs non-Greek infantry: +125% -> +175%.
      • Training time reduced from 16s to 14s.
    • Bogsveigir:
      • Population cost: 2 -> 3.
      • DPS: 6 -> 9.
    • Hill Fort:
      • Pierce damage: 10 -> 11.
    • Portable Ram:
      • Crush DPS: 40 -> 45.
    • Ballista:
      • Minimum range: 4 -> 10.
      • Pierce DPS: 9 -> 8.
  • Odin
    • Great Hunt:
      • Food duplication limit increased from 750 to 1500.
    • New Odin bonus:
      • Odin gains new bonus: Hill Fort limit increased by 2.
    • HP bonus effects:
      • Jarls: +15% -> +25%.
      • Huskarls, Rams, Ballista and Bogsveigir: +20% -> 25%.
    • Regeneration:
      • Active units: 0.2 HP/s -> 0.35 HP/s.
      • Idle units: 2 HP/s -> 3.5 HP/s.
    • Raven:
      • Speed: 4 -> 6.
    • Lone Wanderer:
      • Now affects all Infantry, Heroes and Archers.
      • Speed effect: +10% -> +5%.
  • Thor
    • Unique armory techs override the iron techs in the UI.
  • Forseti
    • Healing Spring:
      • Healing rate: 4 HP/s -> 7 HP/s.
    • Troll
      • HP: 200 -> 250.
      • Life steal: 25% -> 100%.
      • Range: 14 -> 16.
      • Speed: 3.6 -> 4.
    • Hammartroll:
      • HP effect: +25% -> +40%.
      • Damage effect: +20% -> +40%.
    • Mithril Breastplate:
      • Now affects Hersirs.
  • Freyja
    • Valkyrie:
      • Crush DPS: 0 -> 10.
  • Heimdall
    • Undermine:
      • Duration: 15s -> 20s.
      • Crush damage: 30 -> 45.
    • Einherjar:
      • HP: 275 -> 325.
      • Horn boost range: 10 -> 20.
      • Speed: 3.5 -> 4.
    • Elhrimnir Kettle:
      • HP effect: +10% -> +20%.
    • Safeguard:
      • HP effect on Walls: +600 HP -> +500 HP.
      • HP effect on Towers: +550 HP -> +500 HP.
      • Now affects Hill Forts with +500 HP and -25% costs.
  • Bragi
    • Battle Boar:
      • Favor cost: 27 -> 22.
  • Njord
    • Walking Woods:
      • Amount spawned: 8 -> 12.
      • HP: 240 -> 400.
      • Hack damage: 8 -> 15.
      • Speed: 3.5 -> 4.
    • Mountain Giant:
      • Population cost: 5 -> 4.
      • Favor cost: 25 -> 22.
      • Pierce armor: 40% -> 60%.
      • Smash attack: now works against siege weapons and myth units.
      • Speed: 3.2 -> 3.5.
    • Kraken:
      • Population cost: 5 -> 4.
      • Food cost: 300 -> 250.
      • Crush damage: 5 -> 15.
      • Hack damage: 15 -> 20.
  • Skadi
    • Frost Giant:
      • Population cost: 5 -> 4.
      • Gold cost: 200 -> 250.
      • Double attack animation gains second attack point.
      • Hack DPS: 18 -> 15.
  • Baldr
    • Hero of Ragnarok:
      • DM-specific TC build rate reduction: -25% -> -35%.
    • Fire Giant:
      • Favor cost: 28 -> 30.
      • Attack animation length: 3s -> 2.5s.
      • Special attack: no longer used vs flying units.
    • Sons of Sleipnir:
      • Bonus vs archers effect: +200% -> +100%.
    • Dwarven Auger:
      • Damage effect: +20% -> +10%.
  • Hel
    • Nidhogg:
      • HP: 2500 -> 3000.
      • Hack DPS: 40 -> 60.
      • Crush DPS: 40 -> 60.  
    • Spawns on age-up: 1 Fire Giant -> all 3 giants.
  • Tyr
    • Fenris Wolf:
      • Population cost: 3 -> 4.
      • Gold cost: 150 -> 200.
      • Favor cost: 15 -> 18.
      • HP: 420 -> 450.
      • Hack armor: 40 -> 45%.
      • Pierce armor:  50% -> 55% .
      • Hack DPS: 15 -> 25.
      • Pack boost: +18% -> 10%.
      • Speed: 4 -> 5.5.

NakaBannerTwitch.jpg.3b5d6930281ee1407d781d284a9a2664.jpg

Link to comment
Share on other sites

  • Head Staff

Changes vs DM Patch 2022:

Maps

  • DM Maps no longer spawn rocks.
  • DM Alfheim cliff size approximately halved.
  • Added to the Competitive map set:
    • DM Arabia
    • DM Arctic Craters
    • DM Oasis
    • DM Wetlands

General

Naka's comments:

The Extended Edition attempted to reduce wall repair speeds, but the lines to do so are not actually affecting the game. This is now correctly implemented. DM patches have further touched on the area of massed walls, but with the repair now getting reduced, we can partially restore the build rates for the larger wall pieces. Given the highly aggressive nature of the DM maps, this should rein in the early game slightly.

  • Long wall:
    • Build points: 17 -> 16.
  • Medium wall:
    • Build points: 11 -> 10.
  • Wall repair rates: -66%.

Atlantean

Naka's comments:

Patch 2022 helped a lot with evening out the power levels between Kronos, and Oranos/Gaia, but we still see significantly more Kronos play as things stand. One of the main goals now is to take this one step further, and open up unused god paths, and to tweak the major god bonuses - Oranos and Gaia happen to have some without an effect on DM, which we should aim to address!

With that in mind, it seems like a reasonable call to further lean into Gaia's economy via Hero Citizens (more interesting than just flat buffs!), and Oranos' Sky Passages and TC vision.

Regarding inaccessible god paths, we absolutely must look at Prometheus and Rheia, which are easily the least used minor gods in the game currently. High impact god powers and myth units will be essential to making this work.

  • General Atlantean
    • Fire Ship:
      • Range: 6 -> 10.
      • Track rating: 5 -> 6.
    • Siege Bireme:
      • Pierce DPS: 3 -> 2.
    • Onager:
      • Wood cost: 150 -> 125.
      • Gold cost: 150 -> 125.
  • Gaia
    • New Gaia bonus:
      • +10% Hero Citizen gather rates.
    • Gaia Fishing Ship discount: -10% -> -30%
  • Oranos
    • New Oranos bonus:
      • +20 Town Center LoS.
    • Sky Passage:
      • Affected by Crenellations' track rating effect.
      • DPS: 5 -> 8.
    • Safe Passage:
      • LoS effect: +6 -> +16.
  • Oceanus
    • Servant:
      • HP: 300 -> 400.
      • Hack DPS: 8 -> 12.
      • Crush DPS: 4 -> 6.
      • Now affected by DM's 25% healing buff.
  • Prometheus
    • Valor:
      • Human units affected: 3 -> 4.
      • Citizens affected: 1 -> 2.
    • Promethean:
      • HP: 175 -> 200.
    • Promethean Offspring:
      •  HP: 80 -> 100.
    • Heart of the Titans:
      • Discount on Heroes: -20% -> -25%.
  • Hyperion
    • Nereid:
      • HP: 400 -> 500.
      • Speed: 5 -> 6.
  • Rheia
    • Traitor:
      • Cooldown: 3 min -> 2 min.
    • Behemoth:
      • Hack armor: 30% -> 60%.
    • Rheia's Gift:
      • New effect: A free spawns Behemoth every 3 minutes at the oldest Temple.
  • Hekate
    • Lampades:
      • Hack armor: 40% -> 50%.
      • Pierce armor: 50% -> 60%.
      • Pierce damage: 12 -> 14.
  • Helios
    • Man O' War:
      • Damage: 25 -> 35.

Chinese

Naka's comments:

The Chinese have been in a mostly reasonable place in Patch 2022, but Nu Wa still is the clear favorite. As part of the directive to replace effects that don't do anything in DM, let's give Fu Xi and Shennong something to replace the tech discounts, but still is related to the original intent of making War Academy and wall-heavy styles better.

Chinese favor is also uncharacteristically high in DM when considering how simple it is to keep the 10 Gardens going. Nu Wa ones will be generating slightly more favor (48/min with Dabo Gong 51 with He Bo) than 9 praying Zeus Villagers (47/min), while offering 10 extra population! Let's tone this down slightly, while leaving the basic variants untouched.

Heroic Age Myth Units haven't quite received a significant enough buff thus far to make their usage a serious consideration even in the early phases of DM, so let's bump up those stats once more.

Monks currently see little to no usage, but they are already fairly close to viability in terms of raw stats. A little more might do the trick!

Great Flood is currently capable of displacing entire armies and kill unlimited amounts of Villagers due to the lack of a damage cap. By reducing the number of waves and increasing their speed, we can make the displacement of enemies a greater focus, while drastically reducing the damage dealt. Given the size of the waves themselves, they need to be more spread out though with this setup to be able to hit more than a handful of units.

  • General Chinese
    • Monk:
      • HP: 120 -> 130.
    • Fire Ship:
      • Range: 6 -> 10.
      • Track rating: 5 -> 6.
    • Siege Junk:
      • Pierce DPS: 3 -> 2.
  • Fu Xi
    • New bonus:
      • +10% Halberdier and Chu Ko Nu damage.
  • Nu Wa
    • Favor income bonus: +20% -> +10%.
  • Shennong
    • New bonus:
      • +300 Wall HP.
    • Wheelbarrow:
      • Capacity effect: +10 -> +15.
  • Chang'e
    • Qilin:
      • Heal on death: 50 -> 100.
  • Dabo Gong
    • Pixiu:
      • HP: 660 -> 750.
      • Gold generation: 2.5/s -> 5/s.
    • House Altars:
      • Favor income effect: +20% -> +10%.
  • He Bo
    • War Salamander:
      • HP: 600 -> 700.
      • Regeneration: none -> 2HP/s.
    • Sacrifices:
      • Favor trickle effect: +9 /min -> +6/min.
  • Zhong Kui
    • Jiangshi:
      • Hack armor: 50% -> 70%.
      • Pierce armor: 40 -> 70%.
  • Ao Kuang
    • Great Flood:
      • Spawned waves: 4 -> 2.
      • Wave spread: 6 -> 10.
      • Speed: 8.8 -> 13.

Egyptian

Naka's comments:

The Egyptian civ has been performing rather well throughout the years, and DM Patch 2022 was no different.

Set does lag behind both Isis and Ra, but as of the 2022 update he has been closer than ever before to being competitive. More tweaks will be needed to allow him to survive hectic early games, and to provide a slightly more capable end game through doubling down on the archer buffs of this god. Quality of life changes here will include a shift in what animals get spawned upon age ups, making sure that each can contribute to combat in the openings.

Set's priests also have been blocked by animal conversion cooldowns, which will be further reduced to make the experience of queued conversions smooth. The setup we had before caused inconsistent conversion times. New values will be between 10 and 25 seconds depending on the value of the animal.

A very important nerf to the Egyptian navy will be matching the bonus damage vs buildings of their siege ships to those of the other civs. They will however maintain their higher crush damage to make up for the slower speed.

As part of Set's viability updates, as well as to address Isis' struggles in matchups where cavalry rushes can keep her from establishing a basic 3 TC setup, we are also normalizing the performance difference between basic Spearmen and Camelry when compared to their upgraded counterparts (Horus and Ra+Osiris). This will allow those that can't or don't opt for Horus to be able to better handle cavalry play as a whole. In exchange, seeing as this essentially increases the population efficiency of all Egypt, there will be compensation through Medjay and Rocs, as well as Phoenix respawns from eggs. The intent isn't to stop players playing Hathor though, and so we can increase the range of Locust Swarm a bit to reach just barely outside of the visible effect, as this was nerfed many times compared to the original game.

Lastly, further diversity will be brought to the Egyptian gameplay by making Anubis and Nephtys more attractive options. It is difficult to pass up Hathor and Sekhmet in DM, but perhaps we might get to see some Anubis-Horus spearmen, as well as Scorpion Man raids with this massively increased poison sting AoE. Regenerating Priests should also offer a more competitive counter to tough Myth Unit situations such as Fire Giant spams.

  • General Egyptian
    • Spearman:
      • Bonus vs cavalry: +10% -> +20%.
    • Camelry:
      • DPS: 8 -> 9.
      • HP: 135 -> 140.
      • Bonus vs cavalry: x2 -> x1.75.
    • War Barge:
      • Pierce DPS: 3 -> 2.
      • Bonus damage vs buildings: -25% -> -50%.
  • Isis
    • Flood of the Nile:
      • Food trickle: 45/min -> 60/min.
      • Obelisk/Lighthouse discount: -50% -> -20%.
  • Set
    • New Set bonus: +10% Laborer build rate.
    • New Set bonus: +2 range for Archers.
    • Pharaoh HP bonus: +100% -> +150%
    • Switched animals on age ups: Gazelles -> Apes, Giraffes -> Crocodiles.
    • Set Priest convert cooldown: 10s -> 2s.
  • Anubis
    • Plague of Serpents:
      • Spawned units: 9 -> 10.
    • Anubite:
      • DPS: 13 -> 15.
      • Speed: 5.3 -> 5.5.
    • Necropolis:
      • Favor income effect: +25% -> +30%.
  • Hathor
    • Locust Swarm:
      • Area of effect radius: 9 -> 10.
    • Roc:
      • Population cost: 3 -> 4.
    • Medjay:
      • Lifespan effect: +25s -> +20s.
  • Nephtys
    • Ancestors:
      • Duration: 60s -> 90s.
      • Spawned units: 18 -> 20.
    • Scorpion Man:
      • HP: 600 -> 650.
      • Hack armor: 50% -> 60%.
      • Poison AoE radius: 3 -> 5.
    • Spirit of Maat:
      • Regeneration effect: affects Priests.
    • City of the Dead:
      • Pharaoh respawn time effect: 40s -> 30s.
  • Sekhmet
    • Scarab:
      • HP: 670 -> 800.
  • Horus
    • Greatest of Fifty:
      • Bonus vs cavalry effect: +100% -> +80%.
  • Osiris
    • Desert Wind:
      • HP/damage/speed effects: +20% -> +15%.
  • Thoth
    • Phoenix from egg:
      • Train time: 4s -> 6s.

Greek

Naka's comments:

While the Greek civ has been excellent at the top level, at the lower levels they appear to be the hardest civ to play due to having to allocate valuable Villagers to praying. This stops you from building and securing the map.

To reward players that manage this well, as well as to eliminate some difficult to understand income scaling, the change to praying efficiency makes it so that having 10, 11 or 12 Villagers on favor will actually increase your income rather than mostly just hurting you. At no point will adding prayers reduce or stagnate your income, with this change. Very high prayer counts will also be buffed as a result, feel free to check the numbers in this spreadsheet here.

Zeus has a major weakness against flying units - Poseidon has 2 ranged heroes now, Hades has Gastraphetes and better buildings (damage scales heavily here!), while Zeus only has Odysseus and Medusa as viable options. This could be somewhat alleviated by increasing Odysseus' HP slightly, and making Hera a more viable option - she's currently a bit of an all-in pick.

In patch 2022, Colossi (among others) were buffed in an attempt to help Zeus players compete a bit better, but this was touching upon the wrong area of the game - late game was never the weakness. Instead, let's revert this part and make the less used myth units more viable - Centaurs and Manticores were barely updated so far in the DM patches. Considering that these units were never designed to skirt around fully upgraded heroes, and that other options were significantly buffed, we certainly need to give them a little bump up!

It should be safe to say that Poseidon and Zeus are in a fantastic place in the current meta, ever since cavalry and Nemean Lions have been made viable.

  • General Greek
    • Villager:
      • Minimum favor gathering efficiency: 0.3 -> 0.4.
    • Peltast:
      • DPS: 4 -> 4.5.
      • HP: 70 -> 75.
    • Juggernaut:
      • Pierce DPS: 3 -> 2.
  • Zeus
    • Odysseus:
      • HP: 300 -> 320.
  • Hermes
    • Centaur:
      • HP: 220 -> 250.
    • Sylvan Lore:
      • HP effect: +25% -> +30%.
  • Apollo
    • Manticore::
      • Pierce DPS: 11 -> 14.
      • Range: 16 -> 18.
  • Artemis
    • Trierarch:
      • New effect for Triremes and Argo: +2 range.
  • Hephaestus
    • Colossus:
      • HP: 1100 -> 1000.
      • Eating rate: 20 HP/s -> 15 HP/s.
  • Hera
    • Monstrous Rage:
      • Damage effect: +25% -> +30%. 
    • Athenian Wall:
      • HP effect on buildings: +20% -> +25%.

Norse

Naka's comments:

Norse are overall in a fantastic position in the meta, and have received some of the most detailed attention throughout the DM patching process. It was very difficult to find outliers that should be tweaked.

Heimdall has been in a decent place as a minor god, however Safeguard not affecting Hill Forts has always been off-brand. Adding this effect to the tech is a large buff, and so we have to rein in the numbers for Towers and Walls a bit. This should make it so that we get to see more cases where Heimdall gets picked for single front fights, as well as for defensive purposes, such as when Odin needs the help against cavalry playstyles, such as from Poseidon or Nu Wa.

Trolls have been decent fighters for a while, but they could use a little speed to better keep up with the rest of the army, and a little range as well to gain some additional use cases against flying units.

Hersirs are somewhat inefficient in DM due to their cost - both resources and population. Leaning more into them through Forseti would allow them to see some more play in the most intended case. This is especially significant for Loki, who is quite easily punished due to his linear playstyle when his Hersirs and myth units both get out-countered.

Lastly, Frost Giants haven't yet gotten their gold cost normalized to match other Heroic Age myth units. Given that they're one of the most heavily used ones, and Norse usually has significant gold reserves in DM, this should be a very low impact change until the Norse economy takes damage.

Mountain Giants and Krakens on the other hand have the opposite problem, costed with Mythic Age standards. In the case of Mountain Giants, players have gotten very good at blocking their path and forcing them to waste special attacks on ghost builds, and so a slight reduction here should help make Njord a little more prominent, while also helping Loki slightly.

Fire Giants are getting their special attack vs flyers disabled, as these never hit, and only ground units take damage.

  • General Norse
    • Dragon Ship:
      • Pierce DPS: 3 -> 2.
  • Odin
    • Lone Wanderer:
      • Speed effect: 10% -> 5%.
      • Now affects Heroes and Archers.
  • Forseti
    • Healing Spring:
      • Heal rate: 5 HP/s -> 7 HP/s.
    • Troll:
      • Range: 14 -> 16.
      • Speed: 3.6 -> 4.
    • Hamartroll:
      • HP effect: +25% -> +40%.
      • Damage effect: +25% -> +40%.
    • Mithril Breastplate:
      • Now affects Hersirs.
  • Heimdall
    • Safeguard:
      • HP effect on Walls: +600 HP -> +500 HP.
      • HP effect on Towers: +550 HP -> +500 HP.
      • Now affects Hill Forts with +500 HP and -25% costs.
  • Njord
    • Mountain Giant:
      • Favor cost: 25 -> 22.
      • Speed: 3.3 -> 3.5.
    • Kraken:
      • Food cost: 300 -> 250.
  • Skadi
    • Frost Giant:
      • Gold cost: 200 -> 250.
  • Baldr
    • Fire Giant:
    • Special attack: no longer used vs flying units.

NakaBannerTwitch.jpg.3b5d6930281ee1407d781d284a9a2664.jpg

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...