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DM Patch 2022


Nakamura
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  • Head Staff

The DM Patch 2022 mod rebalances the game with only DM in mind. The objective is to have each god be playable in a competitive environment. This time around, we are experimenting with water maps, for the first time in over a decade in DM.

Mod is available at https://steamcommunity.com/sharedfiles/filedetails/?id=2329500352

Remember to make this mod the highest priority, and to disable it when you are matchmaking.

Changes vs Patch 2.8:

Relics:

  • New relic: Reed of Nekhebet - myth units deal 10% more damage.
  • New relic: Roc Egg - a free Roc will spawn every 10 minutes.
  • Scarab Pendant: all bonus vs buildings multipliers reduced to x1.25 (was x1.5 for siege, x2 for the myth units).
  • Oseberg Wagon: speed boost on caravans reduced from 15% to 5%.
  • Resources trickle rate relics (Ankh of Ra, Ship of Fingernails, Ring of the Nibelung) tripled in income.
  • Staff of Dionysus Relic now increases Citizen (and Hero) Farm gather rates by 10%.
  • Canopic Jar of Imsety Relic effect increased from -15% Infantry train time to -25%.
  • Sistrum of Bast Relic effect increased from -10% Villager costs to -30%.
  • Pandora's Box Relic effect increased from -25% Myth Unit train time to -50%.

Maps:

  • Maps now spawn mirrored. Credit to RebelsRising. State: WIP.
    • Caveats:
      • Currently not mirrored: Arabia, Frozen Wastes, Olympus, Wetlands
      • Shore lines are not mirrored yet, resulting in unfair TC placement vs shores.
      • Currently crashing: Arctic Craters.
  • New Random Map Pools:
    • All: Alfhiem, Anatolia, Blue Lagoon, Calm Shores, Frozen Wastes, Ghost Land, Marsh, Mirage, Nile Delta, Oasis, Olympus, SAvannah, Tundra, Watering Hole, Wetlands.
    • Aggro: Alfheim, Blue Lagoon, Frozen Wastes, Olympus, Savannah, Tundra.
    • Water: Anatolia, Calm Shores, Mirage, Nile Delta.
  • Tundra, and Oasis now have a 10% chance to spawn back TCs.
  • Oasis no longer spawns water, or the single/quad forest versions.
  • Savannah no longer spawns side TCs.
  • It no longer snows on Arctic Craters and Tundra.

General

  • Wall hack armor reduced by 5%, build times increased by 2 points, repair speeds reduced by 90%, costs tripled.
  • Citadel Wall and Great Wall HP gain reduced from 300 to 250.
  • Crenellations bonus damage vs cavalry reduced from x2 to x1.5 and x1.75 vs War Elephants.
  • Fortresses gain +200% damage vs flying units.
  • Caravans are now affected by myth unit special attacks.
  • Thor's unique armory techs will now override the iron techs in the info panel to reduce clutter.

Water:

  • Siege Ship population costs increased from 3 to 4.
  • Siege Ships gain 3 pierce damage per projectile.
  • Naval Oxybeles effect changed from bonus vs buildings to damage increase.
  • Heroic Fleet damage vs myth units effect on ships reduced from +150% to +25%. 

Greek

  • Greek Scout now benefits from the cavalry line and weapon upgrades, hp increased from 70 to 100 and damage increased from 2 to 7.
  • Lure food attraction limit increased from 1000 to 2500.
  • Poseidon's Houses, Granaries and Storehouses generate 1 Militia rather than 2. Towers generate 2 Militia rather than 1.
  • Militia population cost increased from 1 to 2.
  • Bolt damage increased vs Son of Osiris from 225 to 299 (iron upgrades accounted for), vs Nidhogg from 826 to 1290, vs Earth Dragon from 960 to 1500.
  • Zeus' favor gather speed bonus increased from 20% to 30%.
  • Jason, Ajax, Theseus, Odysseus, Hippolyta, Heracles, Perseus and Circe speeds increased from 4.3 to 4.4.
  • Odysseus, Hippolyta and Chiron accuracy increased from 90% to 100%.
  • Removed extra bonus damage vs Nidhogg from Hippolyta and Chiron.
  • Hippolyta dps increased from 9 to 10.
  • Chiron dps increased from 7 to 8.
  • Odysseus dps increased from 8 to 9.
  • Restoration's duration increased from 6 to 8 seconds.
  • Prodromos HP increased from 120 to 135.
  • Peltast deal +1 pierce damage.
  • Nemean Lion Roar stuns nearby human units.
  • Curse hp limits increased by 100% for military units.
  • Bronze affects Heroes. Buff value increased from 30% to 40%.
  • Hydra HP increased from 800 to 900, population cost reduced from 5 to 4, favor cost reduced from 28 to 22, now regenerates at 2 HP/s, pierce armor increased from 40% to 60%.
  • Scylla HP increased from 800 to 900, hack armor increased from 40 to 50%, population cost reduced from 5 to 4, now regenerates at 2 HP/s.
  • Manticore wood cost reduced from 300 to 250, favor cost reduced from 25 to 22, population cost reduced from 5 to 4.
  • Atalanta attack increased from 8 to 10.
  • Achilles HP increased from 340 to 360, attack increased from 9 to 10.
  • Bellerophon special attack gains bonus damage vs Set Animals.
  • Myrmidon speed increased from 4.3 to 4.4.
  • Poseidon's Mythic Hero is now Circe. Unit completely rebalanced for this role.
  • Hetairoi bonus vs buildings reduced from +250% to +200%, pierce armor reduced from 40% to 30%.
  • Shafts of Plague now affects Gastraphetes crush damage.
  • Flames of Typhon increase to Chimera HP raised from 20% to 30%.
  • Colossus speed increased from 3 to 3.3, HP increased from 1000 to 1100. Eating rate increased from 15/s to 30/s.
  • Medusa HP increased from 360 to 400, bonus vs myth units increased from +100% to +200%.
  • Face of the Gorgon HP increase to Medusa reduced from 33% to 25%. 
  • Carcinos HP increased from 720 to 800, crush damage increased from 12 to 15, explosion damage increased from 300 to 400 hack.

Egyptian

  • Mercenary Infantry hitpoints increased from 85 to 100.
  • Mercenary Cavalry speed increased from 5.3 to 5.5, hitpoints reduced from 190 to 175.
  • Priest Favor bounty reduced from 2.1 to 1.
  • Obelisk cost reduced from 15 gold to 10 gold.
  • Pharaoh hp increased from 100 to 115.
  • Lighthouse cost reduced from 300 gold to 200 gold.
  • Set discount for Migdols changed from -25% to -30%. Now affects favor.
  • Set animals no longer get reduced stats (classic advance buff removed too), their favor cost is halved, and Priests convert them in 20% of the time.
  • Isis now reduces the cost of Obelisks and Lighthouses by 50%.
  • Crocodile of Set and Ape of Set speeds increased from 3.3 to 4.
  • Feral HP effect on Set animals increased from 20% to 25%, effect on speed increased from 10% to 25%
  • Vision duration increased from 20s to 30s, range increased from 30 to 60.
  • Set's Pharaohs now get +75% HP.
  • Sphinx crush damage increased from 5 to 7. Special attack enabled vs Villagers.
  • Criosphinx increase to Sphinx HP increased from 50 to 75.
  • Eclipse favor gain buff increased from 30% to 50%, myth unit hack armor buff during eclipse increased from 15% to 20%.
  • Slingers deal +1 pierce damage.
  • Khopesh Swordsman bonus vs villagers and caravans increased from x1.5 to x2.
  • Anubite hp increased by 50, jump damage is now single target, jump damage increased from 15 to 25.
  • Serpent Spear now also provides +10% HP.
  • Serpents can now be controlled. HP and damage doubled. No longer receives damage penalty vs Villagers.
  • Wadjet hp increased by 75, speed increased from 3.8 to 4.
  • Camelry HP increased from 125 to 135, bonus vs cavalry increased from +75% to +100% 
  • Siege Tower attack animation time reduced from 4s to 2.5s.
  • Scorpion Man pierce armor increased from 40% to 60%, favor cost reduced from 22 to 20, HP increased by 100, venom attack damage doubled and enabled vs Villagers, speed increased from 5 to 5.5.
  • Ancestors' spawned amount of Minions increased from 13 to 18.
  • Minion dps increased from 8.5 to 10, hp increased from 140 to 160
  • Leviathan HP increased from 1020 to 1200, crush damage of 10 added.
  • Scarab crush damage increased from 12 to 40, bonus vs buildings removed, population reduced from 5 to 4 , speed increased from 3.2 to 4, Damage of blood  increased from 40 pierce to 60 pierce.
  • Locust Swarm damage vs Atlantean Citizens increased by 25%.
  • Petsuchos attack animation time reduced from 3s to 2.5s. Eclipse now affects Petsuchos crush attack.
  • Roc gold and favor costs increased from 150/15 to 250/25, speed reduced from 4.6 to 4.5, population cost increased from 3 to 4.
  • Medjay lifespan bonus on mercenaries reduced from 30s to 25s.
  • Spirit of Maat now adds a 1 HP/s regeneration to Pharaohs and Son of Osiris.
  • Scarab crush damage increased from 40 to 50.
  • Citadel HP increased from 3600 to 3800.
  • War Elephant favor bounty increased from 1 to 2.1.
  • Mummy conversion animation length reduced from 4s to 3s. Pierce armor increased from 50% to 60%.
  • Son of Osiris attack animation length reduced from 3s to 2.5s. Damage per attack reduced from 60 to 50.
  • Meteor range reduced by 25%, impact frequency increased by 25%.
  • Phoenix gold cost increased from 200 to 250, gold cost from egg increased from 150 to 250.
  • Phoenix attack increased from 40 hack and  50 crush to 50 hack and 60 crush, hack armor increased from 15% to 30%, hitpoints increased from 500 to 550.
  • War Turtle HP increased from 920 to 1300, special attack hack and crush damage increased from 100 and 30 to 150 and 50 repsectively.
  • Meteor damages increased by 30%
  • Tornado damages increased by 10%, affected radius reduced from 10 to 8 to improve accuracy.
  • Avenger favor cost increased from 25 to 30. Bonus damage vs Heroes reduced from -50% to -75%. Avenger HP increased from 600 to 800. Pierce armor increased from 40% to 60%. Special attack damage increased from 25 hack to 35 hack.
  • Greatest of Fifty armor vulnerability reduction changed from 15% to 10%.

Norse

  • Norse no longer have weaker houses and temples.
  • Dwarf HP reduced from 75 to 65.
  • Hero TC build rate reduction changed from -25% to -35%.
  • Odin HP bonus on Jarls increased from 15% to 25%.
  • Odin HP bonus on Huskarls, Rams, Ballista and Bogsveigir increased from 20% to 25%.
  • Great Hunt food duplication limit increased from 750 to 1500.
  • Odin regeneration increased from passive 0.2/s to 0.35/s, active 2/s to 3.5/s.
  • Odin gains new bonus: Hill Fort limit increased by 2.
  • Odin's Lone Wanderer now affects all infantry units.
  • Raven speed increased from 4 to 6.
  • Throwing Axeman bonus damage vs non-Greek infantry increased from +125% to +175% to match damage vs Greek infantry, training time reduced from 16s to 14s.
  • Undermine duration increased from 15s to 20s, Crush damage increased from 30 to 45.
  • Einherjar horn boost range increased from 10 to 20, speed increased from 3.5 to 4, HP increased from 275 to 325.
  • Elhrimnir Kettle increase to Einherjar HP raised from 10% to 20%.
  • Valkyries gain 10 crush DPS.
  • Healing Spring heal rate increased from 4 HP/s to 5 HP/s.
  • Troll lifesteal increased from 25% to 100%, hp increased from 200 to 250.
  • Walking Woods units' HP increased from 240 to 400. Amount increased from 8 to 12, hack damage increased from 8 to 15, speed increased from 3.5 to 4.
  • Mountain Giant pierce armor increased from 40% to 60%, population cost reduced from 5 to 4, speed increased from 3.2 to 3.3, smash attack now works against siege weapons and myth units.
  • Kraken population cost reduced from 5 to 4, crush damage increased from 5 to 15, hack damage increased from 15 to 20.
  • Battle Boar favor cost reduced from 27 to 22.
  • Frost Giant population cost reduced from 5 to 4, double attack animation gains second attack point. Hack DPS reduced from 18 to 15.
  • Bogsveigir population cost increased from 2 to 3, damage increased from 6 to 9.
  • Hill Fort pierce damage increased from 10 to 11.
  • Portable Ram crush damage increased from 40 to 45.
  • Ballista minimum range increased from 4 to 10, pierce damage reduced from 9 to 8.
  • Sons of Sleipnir bonus vs vs archers reduced from +200% to +100%.
  • Hel Age 4 advance spawns all 3 giants.
  • Dwarven Auger's damage increase on Portable Rams reduced from +20% to +10%.
  • Fire giant attack animation length reduced from 3s to 2.5s,  favor cost increased from 28 to 30.
  • Fenris Wolf population cost increased from 3 to 4, armors increased from 40% hack and 50% pierce to 45% hack and 55% pierce, HP increased from 420 to 450, cost increased from 150 gold, 15 favor to 200 gold, 18 favor, speed increased from 4 to 5.5, hack damage increased from 15 to 25, pack boost reduced from 18% to 10%.
  • Nidhogg damages increased from 40 to 60,  HP increased from 2500 to 3000.

Atlantean

  • Shockwave stun duration increased from 2s to 5s, range increased from 5 to 10, recharge count increased from 2 to 3, cooldown reduced from 260s 180s.
  • Time shift cost for basic buildings increased from 5 wood to 25 wood.
  • Heroes no longer cost extra population (except for the Oracle Hero).
  • Sky Passage limit increased from 4 to 5. Armor increased from 20 hack 80 pierce to 30 hack 85 pierce.
  • Hero Citizens no longer benefit from weapon upgrades or age-up attack increases.
  • Hero Citizen hitpoints reduced from 180 to 170
  • Katapeltes speed increased from 4.5 to 4.7, food cost reduced from 60 to 55.
  • Hero Katapeltes speed increased from 4.8 to 5, food cost reduced from 75 to 70.
  • Turma deal +1 pierce damage. Range increased from 12 to 14.
  • Deconstruction recharges increased from 1 to 2.
  • Spider Lair hatch time increased from 5s to 6s, recharges increased from 2 to 3. Number of eggs increased from 4 to 6, eggs no longer cost population before they hatch.
  • Carnivora HP increased from 600 to 800, attack increased from 15 to 20. Recharges increased from 2 to 3. -50% damage vs Villagers removed.
  • Valor charges increased from 2 to 3.
  • Destroyer speed increased from 3.6 to 3.7.
  • Contarius training time reduced from 17s to 15s.
  • Arcus speed increased from 3.75 to 4. 
  • Arcus hero speed increased from 4.05 to 4.1.
  • Behemoth crush damage increased from 40 to 50.
  • Traitor no longer damages the target. Recharges increased from 2 to 3.
  • Horns of Consecration effect changed from 0.02 favor/s/tc to 0.03.
  • Hesperides Tree protection radius increased from 22 to 40.
  • Stymphalian Bird favor cost reduced from 25 to 18, speed increased from 3.6 to 4, pierce armor increased from 30% to 40%, attack increased from 11 to 12.
  • Dryad HP increased from 275 to 300.
  • Onager crush damage increased from 14 to 15.
  • Fanatics no longer deal bonus damage to Axeman, Throwing Axeman and Hypaspist.
  • Traitored myth units are now affected by Mythical Rejuvenation.
  • Heka Gigantes no longer have a second attack. Hack and crush DPS increased from 25 and 30 to 50 and 60 respectively.
  • Vortex cooldown increased from 60s to 75s.
  • Implode pull radius now matches the escape radius. This is an increase from 25 to 35. Max damage vs buildings increased from 5000 to 8500.
  • Argus double attack animation gains second attack point. Hack DPS reduced from 20 to 15.
  • Behemoth crush damage increased from 12 to 40, multiplier vs buildigs removed. Hp increased from 550 to 670. Population cost reduced from 5 to 4. Regeneration increased from 2 HP/s to 3 HP/s, speed increased from 3 to 4.
  • Lampades range increased from 7 to 10 on the special attack. Blood damage increased from 50 to 60, recharge time reduced from 22s to 20s.
  • Tartarian Gate gains a second charge, with a 4 min cool down, HP increased from 2500 to 3000,  hack and Pierce armors increased from 25% hack and 60% pierce to 30% hack and 80% pierce.
  • Tartarian Spawn HP increased from 350 to 500.

Chinese:

  • Gardens are no longer cheaper for the first 2, but can be all made from the start. Cost reduced from 60 food, wood, gold to 50 each, hack armor reduced from 35% to 30%. Fixed the logical size.
  • Immortal speed reduced from 4.5 to 4.4.
  • Scout Cavalry pop cost increased from 1 to 2, HP increased from 90 to 100, hack damage increased from 6 to 7, food cost increased from 30 to 35, gold cost increased from 40 to 45, LoS increased from 8 to 10.
  • Fu Xi now reduces Immortal train time by 50%.
  • Fu Xi Blessed Construction cost reduced on castles from 150 resources to 100 each and from 5 favor to 3 Favor. Cost on towers reduced from 100 Wood and 50 Gold to 50 Wood and 25 Gold.
  • Nu Wa unit discount bonus no longer affects Immortals.
  • Shennong's Sitting Tiger bonus vs buildings increased from +320% to +350%.
  • Shennong Monks now convert 15% faster and are 15% cheaper.
  • Wheelbarrow carry capacity increase raised from +5 to +10.
  • Barrage radius reduced from 10 to 8 and hits 25% faster after the initial salvo
  • Jade Rabbit speed increase on Humans/Heroes reduced from 10% to 5%.
  • Monkey King HP increased from 200 to 300.
  • Call to arms duplication increased from 4 human units to 10, and 1 myth unit to 2.
  • Paper Talisman now also increases Halberdier hack damage by 10%.
  • Terracotta Warrior HP increased from 200 to 250, hack damage increased from 11 to 14.
  • Cataphract pop cost increased from 2 to 3, HP increased from 110 to 120, and is no longer weaker vs Norse infantry.
  • Mounted Archer pop cost increased from 2 to 3. HP reduced from 100 to 90, cost reduced from 75 Wood, 55 Gold to 65 Wood, 45 Gold, speed increased from 5.3 to 5.5, training time reduced from 15s to 12s.
  • Monk speed  increased from 4 to 4.3, HP increased from 90 to 120, dps increased from 9 to 10.
  • Fire Lance Hack armor reduced from 15% to 10%, pierce armor increased from 15% to 20%, cost increased from 60 wood 60 gold to 65 wood 65 gold. Minimum range removed.
  • General pop cost increased from 3 to 4, battle cry boost range increased from 10 to 20, HP increased from 300 to 320.
  • Pixiu hack armor increased from 30% to 50%, speed increased from 4.8 to 5.5, crush damage increased from 10 to 20, gold generation increased from 2.5/s to 3/s.
  • Landlord spirit Peasant train time reduction effect reduced from 30% to 20%.
  • Imperial Examination effect on build speed and unit training time reduction increased from 40 to 50%.
  • Jiangshi favor cost reduced from 25 to 22, HP increased from 500 to 600.
  • Demon Slayer bonus damage for Immortals vs Myth Units increased from +100% to +150%.
  • Unbrideled Anger now adds +20% bonus damage vs Cavalry to Infantry.
  • Uproot hp increased from 200 to 400.
  • Sacrifces tech favor trickle increased from 6/min to 9/min.
  • War Salamander speed increased from 3.5 to 4.5, armor increased from 45/45 to 60/60. Crush damage increased from 10 to 20.
  • War Chariot pop cost increased from 3 to 4, HP increased from 190 to 210, hack damage increased from 13 to 14, speed increased from 5 to 5.5.
  • Dragon Scales hack armor boost increased from 10% to 15%.
  • Nezha's Defeat now affects Azure Dragon normal attack hack damage.
  • Azure Dragon special attack now works on ships. 
  • Dragon Turtle HP increased from 820 to 1200.
  • White Tiger favor cost increased from 27 to 30, speed reduced from 5.3 to 5, jump damage reduced from 200 to 150, damage reduction vs heroes increased from -50% to -75%
  • Earth Dragon lifespan removed, damages increased from 30 to 40. HP increased from 2500 to 3500, hack and crush attack increased from 40 to 60 each. Now uses ranged attack with 7 range, obstruction size reduced to match the model. Recharges removed.
  • Inferno max damage vs units increased by 15%.

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  • Head Staff

Changes vs DM Patch 2021 Season 2:

General:

  • Wall build times reduced by 1 build point.
  • Siege Ship population costs increased from 3 to 4.
  • Siege Ships gain 3 pierce damage per projectile.
  • Naval Oxybeles effect changed from bonus vs buildings to damage increase.
  • Heroic Fleet damage vs myth units effect on ships reduced from +150% to +25%. 
  • Fortresses gain +200% damage vs flying units.

Maps:

  • Maps now spawn mirrored. Credit to RebelsRising. State: WIP.
    • Caveats:
      • Currently not mirrored: Arabia, Frozen Wastes, Olympus, Wetlands
      • Shore lines are not mirrored yet, resulting in unfair TC placement vs shores.
      • Currently crashing: Arctic Craters.
  • New Random Map Pools:
    • All: Alfhiem, Anatolia, Blue Lagoon, Calm Shores, Frozen Wastes, Ghost Land, Marsh, Mirage, Nile Delta, Oasis, Olympus, SAvannah, Tundra, Watering Hole, Wetlands.
    • Aggro: Alfheim, Blue Lagoon, Frozen Wastes, Olympus, Savannah, Tundra.
    • Water: Anatolia, Calm Shores, Mirage, Nile Delta.

Greek:

  • Jason, Ajax, Theseus, Odysseus, Hippolyta, Heracles, Perseus and Circe speeds increased from 4.3 to 4.4.
  • Bolt damage increased vs Son of Osiris from 225 to 299 (iron upgrades accounted for), vs Nidhogg from 826 to 1290, vs Earth Dragon from 960 to 1500.
  • Zeus' favor gather speed bonus increased from 20% to 30%.
  • Restoration's duration increased from 6 to 8 seconds.
  • Hydra HP reduced from 1000 to 900.
  • Scylla HP increased from 800 to 900, hack armor increased from 40 to 50%, population cost reduced from 5 to 4, gains regeneration of 2 HP/s.
  • Nemean Lion stun duration reduced from 2s to 1s.
  • Flames of Typhon increase to Chimera HP raised from 20% to 30%.
  • Carcinos HP increased from 720 to 800, crush damage increased from 12 to 15, explosion damage increased from 300 to 400 hack.
  • Medusa HP increased from 360 to 400, bonus vs myth units increased from +100% to +200%.
  • Face of the Gorgon HP increase to Medusa reduced from 33% to 25%. 
  • Colossus HP increased from 1000 to 1100. Eating rate increased from 15/s to 30/s.
  • Myrmidon speed increased from 4.3 to 4.4.

Egyptians:

  • Obelisk cost reduced from 15 gold to 10 gold.
  • Lighthouse cost reduced from 300 gold to 200 gold.
  • Isis now reduces the cost of Obelisks and Lighthouses by 50%.
  • Criosphinx increase to Sphinx HP increased from 50 to 75.
  • Roc speed reduced from 4.6 to 4.5, population cost increased from 3 to 4.
  • Leviathan HP increased from 1020 to 1200, crush damage of 10 added.
  • War Turtle HP increased from 920 to 1300, special attack hack and crush damage increased from 100 and 30 to 150 and 50 respectively.

Norse:

  • Valkyries gain 10 crush DPS.
  • Elhrimnir Kettle increase to Einherjar HP raised from 10% to 20%.
  • Bogsveigir DPS increased from 8 to 9.
  • Mountain Giant smash attack now works against siege weapons and myth units.
  • Walking Woods HP increased from 350 to 400, speed increased from 3.5 to 4.
  • Kraken population cost reduced from 5 to 4, crush damage increased from 5 to 15, hack damage increased from 15 to 20.
  • Portable Ram crush damage increased from 40 to 45.
  • Dwarven Auger's damage increase on Portable Rams reduced from +20% to +10%.
  • Ballista minimum range increased from 4 to 10, pierce armor reduced from 90% to 80%.
  • Fenris Wolf Brood favor cost reduced from 20 to 18.

Atlanteans:

  • Shockwave stun duration increased from 2s to 5s, range increased from 5 to 10, recharge count increased from 2 to 3, cooldown reduced from 260s 180s.
  • Contarius training time reduced from 17s to 15s.
  • Stymphalian Bird favor cost reduced from 25 to 18, speed increased from 3.6 to 4, pierce armor increased from 30% to 40%, attack increased from 11 to 12.
  • Tartarian gate HP increased from 2500 to 3000.
  • Tartarian Spawn HP increased from 350 to 500.

Chinese:

  • Garden hack armor reduced from 35% to 30%.
  • Immortal speed reduced from 4.5 to 4.4.
  • Fu Xi now reduces Immortal train time by 50%.
  • Terracotta Warrior Hack damage increased from 11 to 14.
  • Jade Rabbit speed increase on Humans/Heroes reduced from 10% to 5%.
  • Monk speed  increased from 4 to 4.3, HP increased from 90 to 120, dps increased from 9 to 10.
  • Mounted Archer speed increased from 5.3 to 5.5, pierce armor increased from 5% to 15%, training time reduced from 15s to 12s.
  • Demon Slayer bonus damage for Immortals vs Myth Units increased from +100% to +150% .
  • Unbrideled Anger now adds +20% bonus damage vs Cavalry to Infantry.
  • Nezha's Defeat now affects Azure Dragon normal attack hack damage.
  • Azure Dragon special attack now works on ships. 
  • Dragon Turtle HP increased from 820 to 1200.

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