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Jerome Hero Opener


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  • Halo Wars 2 Staff

Below is simplified build order for Jerome in building his hero and command mantis early game.  Jerome's hero and upgrade are the single most costly hero power-wise in the game tech 1.  Let's begin  with the actual build itself

MAIN BASE:

  1. Generator (Upgrade)
  2. Supply (Upgrade)
  3. Supply Pad
  4. Supply Pad
  5. Armory (Build and upgrade hero)

As for the starting units and other min-bases

  1. Build 2 Marines on the start
  2. Do a 4-1 split (4 marines taking supplies, 1 taking power, then clean up resources on the map afterwards)
  3. Take your first mini at 0:50 - 0:55 seconds (Build a supply pad on it)
  4. Take your second mini at 1:20 - 1:30 seconds (Build either a supply pad or a barracks, match-up dependent)

After this is executed, use your marine/hero unit ball to harass your opponent's units or to attack their buildings

Tips:  

  • Combo Lotus mines with the Mantis drop for huge damage if the mantis stuns units.  
  • If you take mastodons third point, build an early second base to double pump mastodons.  
  • Make sure there is at least one combat tech marine in each mastodon so they passively heal it (stacks with nightingale heals)

Any other tips for Jerome? post them below!

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