Head Staff Nakamura Posted March 3, 2020 Head Staff Share Posted March 3, 2020 The DM Patch 2020 mod rebalances the game with only DM in mind. The objective is to have each god be playable in a competitive environment. You can subscribe on steam here. Remember to make this mod the highest priority, and to disable it when you are matchmaking. Relics: New relic: Reed of Nekhebet - myth units deal 10% more damage. New relic: Roc Egg - a free Roc will spawn every 10 minutes. Scarab Pendant: all bonus vs buildings multipliers reduced to x1.25 (was x1.5 for siege, x2 for the myth units). Oseberg Wagon: speed boost on caravans reduced from 15% to 5%. Resources trickle rate relics (Ankh of Ra, Ship of Fingernails, Ring of the Nibelung) tripled in income. General Wall hack armor reduced by 5%, build times increased by 3 points, repair speeds reduced by 90%, costs tripled. Crenellations bonus damage vs cav reduced from x2 to x1.5. Greek Poseidon's Mythic Hero is now Circe. Unit completely rebalanced for this role. Bolt damage vs Nidhogg reduced by 20%. (EE only) Hetairoi bonus vs buildings reduced from +250% to +200%. Peltast deal +1 pierce damage. Manticore population cost reduced from 5 to 4. Hydra population cost reduced from 5 to 4, favor cost reduced from 28 to 22, now regenerates at 2 HP/s, pierce armor increased from 40% to 60%. Bronze affects Heroes. Buff value increased from 30% to 40%. Nemean Lion Roar stuns nearby human units. (EE ONLY) Curse hp limits increased by 100% for military units. Egyptian Pharaoh hp increased from 100 to 115. (EE only) Khopesh Swordsman bonus vs villagers and caravans increased from x1.5 to x2. Set animals no longer get reduced stats (classic advance buff removed too), their favor cost is halved, and Priests convert them in 20% of the time. Priests deal +1 pierce damage. Bonus vs myth reduced from x9 to x7. Slingers deal +1 pierce damage. Anubite hp increased by 50, jump damage is now single target, jump damage increased from 15 to 25. Serpent Spear damage bonus increased from 10% to 15%. Serpents can now be controlled. HP and damage doubled. No longer receives damage penalty vs Villagers. Wadjet hp increased by 75, speed increased from 3.8 to 4. Ancestors' spawned amount of Minions increased from 13 to 23. Funeral rites bonus vs myth units reduced from +400% to +300%. Scorpion Man HP increased by 100. Venom attack damage doubled. Scarab crush damage increased from 12 to 40, bonus vs buildings removed, population reduced from 5 to 4 , speed increased from 3.2 to 4, Damage of blood increased from 40 pierce to 60 pierce. Locust Swarm damage vs Atlantean Citizens increased by 25%. Phoenix attack increased from 40 hack and 50 crush to 50 hack and 60 crush, hack armor increased from 15% to 30%, hitpoints increased from 500 to 550. Meteor damages increased by 30% Tornado damages increased by 10%, affected radius reduced from 10 to 8 to improve accuracy. Avenger HP increased from 600 to 800. Pierce armor increased from 40% to 60%. Special attack damage increased from 25 hack to 35 hack. Norse Norse no longer have weaker houses and temples. Hill Fort pierce damage increased from 10 to 11. Odin HP bonus on Jarls increased from 15% to 25%. Odin HP bonus on Huskarls, Rams, Ballista and Bogsveigir increased from 20% to 25%. Odin's Lone Wanderer now affects all infantry units. Healing Spring heal rate increased from 4 HP/s to 5 HP/s. Troll lifesteal increased from 25% to 100% (EE ONLY), hp increased from 200 to 250. Undermine Crush damage increased from 30 to 45. Einherjar speed increased from 3.5 to 4, hp increased from 275 to 325. Walking Woods units' HP increased from 240 to 350. Amount increased from 8 to 12 (EE only). Mountain Giant pierce armor increased from 40% to 60%, population cost reduced from 5 to 4. Battle Boar favor cost reduced from 27 to 22. Frost Giant population cost reduced from 5 to 4. Fimbulwinter Wolves now spawn at unclaimed TCs, too. Nidhogg damages increased from 40 to 60, HP increased from 2500 to 2800. Atlantean Hero Citizens no longer benefit from weapon upgrades or age-up attack increases. Hero Citizen hitpoints reduced from 180 to 170 Deconstruction recharges increased from 1 to 2. Automatons HP increased from 230 to 300. Spider Lair recharges increased from 2 to 3. Number of eggs increased from 4 to 6. Carnivora HP increased from 600 to 800, attack increased from 15 to 20. Recharges increased from 2 to 3. -50% damage vs Villagers removed. Valor charges increased from 2 to 3. Turma deal +1 pierce damage. Behemoth crush damage increased from 12 to 40, multiplier vs buildigs removed. Hp increased from 550 to 670. Population cost reduced from 5 to 4. Regeneration increased from 2 HP/s to 3 HP/s, speed increased from 3 to 4. Horns of Consecration effect changed from 0.02 favor/s/tc to 0.03. Traitor no longer damages the target. Recharges increased from 2 to 3. Hesperides Tree protection radius increased from 22 to 40. Stymphalian Bird favor cost reduced from 25 to 20, speed increased from 3.6 to 4. Lampades range increased from 7 to 10 on the special attack. Blood damage increased from 50 to 60. Tartarian Gate gains a second charge, with a 4 min cool down. Hack and Pierce armors increased from 25% hack and 60% pierce to 30% hack and 80% pierce. Vortex cooldown increased from 60s to 70s. Implode max damage vs buildings increased from 5000 to 8500. Fanatics no longer deal bonus damage to Axeman, Throwing Axeman and Hypaspist. Chinese: Monkey King HP increased from 200 to 300. Call to arms duplication increased from 4 human units to 10, and 1 myth unit to 2. Jiangshi hipoints increased from 500 to 600. Uproot hp increased from 200 to 400. Mounted Archer pierce armor reduced from 15% to 5%. Earth Dragon lifespan removed, damages increased from 30 to 40. Quote Link to comment Share on other sites More sharing options...
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