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The DM Experiments mod is a work in progress rebalance of the game with only DM in mind. The objective is to have each god be playable in a competitive environment. 

You can subscribe on steam here. Remember to make this mod the highest priority, and to disable it when you are matchmaking.

Relics:

  • New relic: Reed of Nekhebet - myth units deal 10% more damage.
  • New relic: Roc Egg - a free Roc will spawn every 10 minutes.
  • Scarab Pendant: all bonus vs buildings multipliers reduced to x1.25 (was x1.5 for siege, x2 for the myth units).
  • Oseberg Wagon: speed boost on caravans reduced from 15% to 5%.
  • Resources trickle rate relics (Ankh of Ra, Ship of Fingernails, Ring of the Nibelung) tripled in income.

General

  • Wall hack armor reduced by 5%, build times increased by 3 points, repair speeds reduced by 90%, costs tripled.
  • Crenellations bonus damage vs cav reduced from x2 to x1.5.

Greek

  • Poseidon's Mythic Hero is now Circe. Unit completely rebalanced for this role.
  • Bolt damage vs Nidhogg reduced by 20%. (EE only)
  • Hetairoi bonus vs buildings reduced from +250% to +200%.
  • Peltast deal +1 pierce damage.
  • Manticore population cost reduced from 5 to 4.
  • Hydra population cost reduced from 5 to 4, favor cost reduced from 28 to 22, now regenerates at 2 HP/s, pierce armor increased from 40% to 60%.
  • Bronze affects Heroes. Buff value increased from 30% to 40%.
  • Nemean Lion Roar stuns nearby human units. (EE ONLY)
  • Curse hp limits increased by 100% for military units.

Egyptian

  • Pharaoh hp increased from 100 to 115. (EE only)
  • Khopesh Swordsman bonus vs villagers and caravans increased from x1.5 to x2.
  • Set animals no longer get reduced stats (classic advance buff removed too), their favor cost is halved, and Priests convert them in 20% of the time.
  • Priests deal +1 pierce damage. Bonus vs myth reduced from x9 to x7.
  • Slingers deal +1 pierce damage.
  • Anubite hp increased by 50, jump damage is now single target, jump damage increased from 15 to 25.
  • Serpent Spear damage bonus increased from 10% to 15%.
  • Serpents can now be controlled. HP and damage doubled. No longer receives damage penalty vs Villagers.
  • Wadjet hp increased by 75, speed increased from 3.8 to 4.
  • Ancestors' spawned amount of Minions increased from 13 to 23.
  • Funeral rites bonus vs myth units reduced from +400% to +300%.
  • Scorpion Man HP increased by 100. Venom attack damage doubled.
  • Scarab crush damage increased from 12 to 40, bonus vs buildings removed, population reduced from 5 to 4 , speed increased from 3.2 to 4, Damage of blood  increased from 40 pierce to 60 pierce.
  • Locust Swarm damage vs Atlantean Citizens increased by 25%.
  • Phoenix attack increased from 40 hack and  50 crush to 50 hack and 60 crush, hack armor increased from 15% to 30%, hitpoints increased from 500 to 550.
  • Meteor damages increased by 30%
  • Tornado damages increased by 10%, affected radius reduced from 10 to 8 to improve accuracy.
  • Avenger HP increased from 600 to 800. Pierce armor increased from 40% to 60%. Special attack damage increased from 25 hack to 35 hack.

Norse

  • Norse no longer have weaker houses and temples.
  • Hill Fort pierce damage increased from 10 to 11.
  • Odin HP bonus on Jarls increased from 15% to 25%.
  • Odin HP bonus on Huskarls, Rams, Ballista and Bogsveigir increased from 20% to 25%.
  • Odin's Lone Wanderer now affects all infantry units.
  • Healing Spring heal rate increased from 4 HP/s to 5 HP/s.
  • Troll lifesteal increased from 25% to 100% (EE ONLY), hp increased from 200 to 250.
  • Undermine Crush damage increased from 30 to 45.
  • Einherjar speed increased from 3.5 to 4, hp increased from 275 to 325.
  • Walking Woods units' HP increased from 240 to 350. Amount increased from 8 to 12 (EE only).
  • Mountain Giant pierce armor increased from 40% to 60%, population cost reduced from 5 to 4.
  • Battle Boar favor cost reduced from 27 to 22.
  • Frost Giant population cost reduced from 5 to 4.
  • Fimbulwinter Wolves now spawn at unclaimed TCs, too.
  • Nidhogg damages increased from 40 to 60,  HP increased from 2500 to 2800.

Atlantean

  • Hero Citizens no longer benefit from weapon upgrades or age-up attack increases.
  • Hero Citizen hitpoints reduced from 180 to 170
  • Deconstruction recharges increased from 1 to 2.
  • Automatons HP increased from 230 to 300.
  • Spider Lair recharges increased from 2 to 3. Number of eggs increased from 4 to 6.
  • Carnivora HP increased from 600 to 800, attack increased from 15 to 20. Recharges increased from 2 to 3. -50% damage vs Villagers removed.
  • Valor charges increased from 2 to 3.
  • Turma deal +1 pierce damage.
  • Behemoth crush damage increased from 12 to 40, multiplier vs buildigs removed. Hp increased from 550 to 670. Population cost reduced from 5 to 4. Regeneration increased from 2 HP/s to 3 HP/s, speed increased from 3 to 4.
  • Horns of Consecration effect changed from 0.02 favor/s/tc to 0.03.
  • Traitor no longer damages the target. Recharges increased from 2 to 3.
  • Hesperides Tree protection radius increased from 22 to 40.
  • Stymphalian Bird favor cost reduced from 25 to 20, speed increased from 3.6 to 4.
  • Lampades range increased from 7 to 10 on the special attack. Blood damage increased from 50 to 60.
  • Tartarian Gate gains a second charge, with a 4 min cool down. Hack and Pierce armors increased from 25% hack and 60% pierce to 30% hack and 80% pierce.
  • Vortex cooldown increased from 60s to 70s.
  • Implode max damage vs buildings increased from 5000 to 8500.
  • Fanatics no longer deal bonus damage to Axeman, Throwing Axeman and Hypaspist.

Chinese:

  • Monkey King HP increased from 200 to 300.
  • Call to arms duplication increased from 4 human units to 10, and 1 myth unit to 2.
  • Jiangshi hipoints increased from 500 to 600.
  • Uproot hp increased from 200 to 400.
  • Mounted Archer pierce armor reduced from 15% to 5%.
  • Earth Dragon lifespan removed, damages increased from 30 to 40.

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