Moderator Ippert Posted December 20, 2019 Moderator Share Posted December 20, 2019 EE Patch 2.7 Most Complete and Correct Changelog Hi there, Unbeknownst to many people is the fact that the official changelogs are not always complete. Thus I have taken it upon myself to write my own notes which I hope are first of all more complete and also try to be clearer in some aspects. A little explanation of the format I use. The official name for Atlantean heroes would be written like this: "unit (Hero)". I do not write it like this because I prefer to not have so many () in my notes. Instead I write "Hero unit" (for example Hero Murmillo). If it says (Hero) Destroyer this means both the Hero Destroyer and the regular Destroyer. So (Shennong) Fire Lance means both the regular Fire Lance and the Shennong Fire Lance. If I say "Now provides" or "Now deals", this means that before this patch it didn't do what follows these lines. Meaning it is a brand new addition to the game. This changelog provides only the changes which are most relevant to competitive play. Things such as texture and game menu fixes that have no influence over a game are not included. If you spot any mistakes in this changelog please let me know so I can optimize this list. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- General Balance Changes: Spoiler Guard Tower - Pierce damage increase for Towers reduced from 70% to 40%. Tower - Melee pierce damage increased from 10 to 14. (attack that becomes available after researching Boiling Oil) Stone Wall - Hitpoints increase for Walls reduced from 600 to 500. Fortified Wall - Hitpoints increase for Walls reduced from 600 to 300. Secrets of the Titans - Research time reduced from 90s to 75s. Scarab Pendant Relic - Bonus damage vs Buildings for Portable Rams, Helepolis, Fire Siphons, (Shennong) Fire Lances and Siege Towers reduced from +100% to +50%. Naval Oxybeles - Bonus damage vs Buildings for Siege Ships reduced from +200% to +100%. Monkeys & Baboons - Hitpoints reduced from 45 to 25. Pierce armor reduced from 20% to 5%. Goats & Pigs - Starting food increased to 51 (to solve a bug with the AI). Greek Balance Changes: Spoiler General: Favor Gather Rate - Increased from 0.125 to 0.131. Pegasus - Population cost reduced from 2 to 1. Physician - Healing rate increased from 10HP/s to 12.5HP/s. Adjusted the cost from 60 Food to 60 Wood. Peltast - Heavy and Champion Archers now give 2 range each. Major Gods: Zeus: Myrmidon - Now receive their bonus damage against: Priests, Immortals, Monks, and Bogsveigir. Favor Gathering Bonus - Reduced from +25% to +20%. Starting Favor - Reduced from 15 to 10. Bolt - Now deals 1032 damage vs the Nidhogg and 363 damage vs the Son of Osiris before Armory upgrades (instead of 880 and 242 respectively). Hades: Sentinel - Number of spawned Sentinels increased from 4 to 5. Track rating increased from 3.5 to 5. Minimum distance the Sentinels spawn away from the Town Center increased from 16 to 20 and the maximum distance increased from 20 to 26. Perseus - Hitpoints Increased from 360 to 400. Hack damage increased from 7 to 14. Bonus damage vs Myth Units reduced from +900% to +400%. Gastraphetes - Cost reduced from 120 Wood, 80 Gold to 110 Wood, 70 Gold. Chiron - Movement speed increased from 5.3 to 5.5. Track rating increased from 5 to 6. Bonus damage vs Nidhogg increased from +600% to +670%. Poseidon: Trade Rate Bonus - Increased from +10% to +15%. Hippocampus - Now spawns when the first Dock is built. (no longer requires a Temple) Lure - Is now deleteable. Militia - Now benefit from the Phobos' Spear of Panic upgrade. The Argo - Changed the age when it becomes available from Mythic to Heroic. Cost reduced from 250 Wood, 8 Favor to 200 Wood, 4 Favor. Burning Pitch now gives +300% damage vs Buildings. The Argo - Movement speed increased from 4.8 to 6. Crush armor reduced from 20% to 15%. Bonus damage vs Myth Units reduced from +400% to +300%. No longer deals bonus damage vs Buildings. Lord of Horses - Research time reduced from 40s to 25s. Cost reduced from 100 Food, 5 Favor to 75 Food, 3 Favor. Polyphemus - Crush damage increased from 5 to 20. Hippolyta - Bonus damage vs Nidhogg increased from +600% to +705%. Hetairoi - Hack damage increased from 8 to 8.5. Movement speed increased from 4.8 to 5.3. Cost reduced from 55 Food, 90 Gold to 45 Food, 80 Gold. Minor Gods: Ares: Cyclops - Movement speed increased from 3.5 to 3.8. Favor cost reduced from 20 to 18. Athena: Minotaur - Can now use its special attack vs all non-Hero Villagers. Dionysus: Anastrophe - Favor cost reduced from 20 to 15. Apollo: Underworld Passage - Pierce armor increased from 70% to 85%. Temple of Healing - Favor cost reduced from 20 to 12. Aphrodite: Golden Apples - Is now available in the Temple. Hera: Medusa - Favor cost reduced from 32 to 28. Carcinos - Favor cost reduced from 20 to 15. Artemis: Trierarch - Cost reduced from 300 Gold, 25 Favor to 200 Gold, 15 Favor. Now provides its benefits to The Argo. Egyptian Balance Changes: Spoiler General: Ballista Tower - Pierce damage increase for Towers reduced from 50% to 33%. Citadel Wall - Hitpoints increase for Walls reduced from 600 to 300. Camelry - Food cost increased from 40 to 50. Catapult - Population cost increased from 3 to 4. Khopesh - Hitpoints increased from 65 to 75. Hack damage increased from 5 to 6. Now deals +50% bonus damage vs Caravans. Mercenary - Training time increased from 1s to 2s. Mercenary Cavalry - Training time increased from 3s to 4s. Slinger - Heavy and Champion Slingers now give 2 range each. Siege Works - Gold cost increased from 25 to 75. Chariot Archers - Can now garrison in: Towers & Town Centers & Siege Towers. Major Gods: Set: Animals - No longer have no attack in Archaic Age, they now lose 75% of their attack instead of 110%. Feral - Hitpoints increase for Animals increased from 10% to 20%. Now provides a 10% movement speed bonus. Minor Gods: Ptah: Shifting Sands - Visual radius indicator reduced from 12 to 10. Note that the actual radius is unchanged from 10. Shifting Sands - Potential to shift enemy units increased from 400 to 1000 worth of hitpoints. Potential to shift enemy Villagers reduced from 150 to 70 worth of hitpoints. Potential to shift allied units reduced from 4000 to 3000 worth of hitpoints. Anubis: Plague of Serpents - Wander distance increased from 4 to 8. Are now affected by Armory upgrades. Necropolis - Favor gather rate increase for Monuments increased from 10% to 25%. Feet of the Jackal - Hitpoints increase for Anubites increased from 50 to 75. Sekhmet: Citadel - Garrison limit increased from 20 to 25. Gold cost increased from 300 to 400 (which affects repair cost). Accuracy increased from 0.8 to 0.9. Slings of the Sun - Bonus damage dealt to Infantry for Slingers increased from +50% to +75%. Hathor: Locust Swarm - Hack damage increased from 20 to 30. Area of effect radius increased from 6 to 9. Total number of Swarms reduced from 4 to 1. Duration reduced from 27s to 23s. Bonus damage vs Fishing Ships increased from +200% to +300%. Nephthys: Leviathan - Favor cost reduced from 20 to 15. Thoth: Phoenix & Phoenix from Egg - Crush damage increased from 40 to 50. Now deal +100% bonus damage vs Myth Units. Phoenis from Egg - Bonus damage vs Heroes reduced from -50% to -75%. (to match regular Phoenix) War Turtle - Favor cost reduced from 20 to 15. Horus: Axe of Vengeance - Hack damage bonus increased from 10% to 20%. Osiris: Desert Wind - Favor cost increased from 25 to 30. Pharaoh secondary - Range reduced by 1 (to match that of a regular Pharaoh). Atef Crown - Now propperly increases Mummy pierce damage by +40%. Norse Balance Changes: Spoiler General: Dwarf - Now deal +100% bonus damage vs Siege. (to match that of other Villagers) Axe of Muspell - Research time reduced from 40s to 20s. Gold cost reduced from 250 to 100. Burning Pitch - Bonus crush damage for Ballistae increased from 40% to 50%. Bogsveigir - Training time reduced from 15s to 9s. Favor bounty increased from 1.0 to 1.1. Changed the Unit line upgrades from Archer to Infantry. Bogsveigir only get +10% Hitpoints from Heavy and Champion Infantry. Hill Fort - Range increased from 18 to 20. Portable Ram - Hitpoints increased from 215 to 225. Hack armor increase from 5% to 10%. Throwing Axeman - Bonus damage vs (Hero) Fanatics increased from +125% to +175%. Now get their regular damage bonus vs Khopesh and Skrealing (+125%). The Trios Bow Relic - Now affects Throwing Axemen their LoS. Ulfsark - Hitpoints increased from 80 to 85. Dock building speed increased from 0.75 to 0.88. Major Gods: Odin: Human & Hero Unit Regeneration - Increased from 0.8 HP/s to 2.0 HP/s. Jarl - Hitpoints bonus increased from 10% to 15%. Thor: Hammer of the Gods - Now affects all the same units as regular Armory upgrades. Meteoric Iron Mail - Provides -15% Hero Hack Armor Vulnerability instead of -10%. Now affects all the same units as regular Armory upgrades. Dragonscale Shields - Provides -15% Hero Pierce Armor Vulnerability instead of -10%. Now affects all the same units as regular Armory upgrades. Minor Gods: Heimdall: Safeguard - Is now available in Towers. Undermine - Persistent crush damage increased from 25/s to 30/s. Elhrimnir Kettle - Now reduces the Einherjar's special attack duration from 4s to 3s. Einherjar - Movement speed increased from 3.0 to 3.5. Bragi: Call of Valhalla - Hitpoints bonus for Ulfsarks reduced from 20% to 15%. Battle Boar - Movement speed reduced from 5.3 to 5. Njord: Walking Woods - Instead of wandering and attacking nearby Units, transformed Trees can now be issued commands. The default stance has been updated from Defensive to Aggressive. They now automatically attack Buildings. Walking Woods - Hitpoints reduced from 300 to 240. Crush damage reduced from 30 to 15. (this is to compensate for them being player controlled now) Ring Giver - Research time reduced from 40s to 20s. Kraken - Favor cost reduced from 25 to 20. Tyr & Loki: Fenris Wolf Brood - Special boost aura which grants an attack and speed boost reduced from 20% to 18%. Range of the boost aura increased from 25 to 30. Tyr: Berserkergang - Hitpoints bonus for Ulfsarks reduced from 20% to 15%. Bravery - Bonus damage dealt vs Buildings for Huskarls increased from +100% to +125%. Atlantean Balance Changes: Spoiler General: Iron Wall - Hitpoints increase for Walls reduced from 500 to 300. Walls - No longer cost 50% more. Cheiroballista - Now benefit from Weapon & Mail & Shield Armory upgrades (not from Volcanic Forge which should mirror these upgrades). Movement speed reduced from 4.00 to 3.85. Hero Citizen - Favor cost reduced from 3 to 2. Population cost reduced from 4 to 3. Fire Siphon - Crush damage increased from 55 to 60. Now deals 12 pierce damage. (Hero) Turma - Heavy Archers now gives 2 range. Onager - Crush damage increased from 12 to 13. Hero Katapeltes - Bonus damage vs Siege increased from +100% to 150%. (to match that of the non-Hero version) Burning Pitch - Bonus damage vs Ships for Hero Arcus/Turma reduced from +150% to +50. Relic Tusk of the Iron Boar - Now affects Hero Contarius. Relic Heras Thundercloud Shawl - Now affects Hero Oracles. Major Gods: Kronos: New Movement Speed Bonus - Myth Units, Siege, (Hero) Destroyers, and Siege Bireme movement speed increased by 10%. Deconstruction - Number of charges increased from 2 to 3. Cooldown increased from 240s to 270s. Focus - Now increases Hero Oracle hack damage by 20%, and their hitpoints by 15%. Oranos: Architects - Now increases Sky Passage pierce armor from 80% to 85%. Gaia: Lush - Range increased from 8 to 10. Building Hitpoints Regeneration - Increased from 1HP/s to 3HP/s. Channels - Cost reduced from 25 food, 100 gold, 10 favor to 100 gold, 5 favor. Now affects Caravans. Minor Gods: Oceanus: Weightless Mace and Bite of the Shark - Can now be researched in the Armory. Carnivora (Land) - Hitpoints increased from 500 to 600. Special attack recharge time reduced from 12s to 10s. Servant - Favor cost reduced from 15 to 12. Leto: Volcanic Forge - Can now be researched in the Armory. Automaton - Hitpoints increased from 200 to 250. Rheia: Rheia’s Gift - Reduction on Favor cost of upgrades increased from 25% to 50%. No longer reduces the Favor cost of Secrets of the Titans. Dryad - Crush armor reduced from 99% to 80%. Theia: Lance of Stone - Bonus damage dealt vs Buildings for Hero Contarius reduced from +200% to +175%. Lemurian Descendants - Now affects Heroes as well. Hyperion: Satyr - Cost increased from 225 Wood, 18 Favor to 250 Wood, 20 Favor. Pierce damage increased from 12 to 20. Special attack pierce damage increased from 22 to 27. Special attack now deals AOE damage in a range of 1. Chaos - Minimum number of Myth Units that are converted increased from 0 to 1, and minimum number of Humans increased from 3 to 4. Heroic Renewal - Regeneration rate for Heroes reduced from 2.5 HP/s to 2.0 HP/s. Helios: Halo of the Sun - Crush damage increase for Fire Siphons reduced from 25% to 15%. Now provides a 15% pierce damage bonus. Man O’ War - Favor cost reduced from 25 to 15. Mirror Tower - Cost reduced from 300 Wood, 150 Gold, 5 Favor to 250 Wood, 100 Gold, 3 Favor. Pierce damage increased from 20 to 25. Build limit reduced from 10 to 5. Now benefits from weapon upgrades researched at the Armory. Hekate: Tartarian Gate - Is now repairable. Because of this change you can now walk through the Gate itself. Architects - Now increases Tartarian Gate pierce armor from 60% to 85%. Atlas: Io Guardian - Favor cost reduced from 25 to 15. Special attack recharge time reduction increased from 20% to 40%. Argus - Hitpoints increased from 400 to 550. Special attack range increased from 2 to 3. Chinese Balance Changes: Spoiler General: Great Wall - Hitpoints increase for Walls reduced from 600 to 300. Villager - Food gather rate increased by 5%. Garden - Garden 1 cost reduced from 35 Food / Wood / Gold to 25 Wood / Wood / Gold. Garden 2 cost reduced from 50 F / W / G to 40 F / W / G. Gardens 3 - 10 cost reduced from 75 F / W / G to 60 F / W / G. Gather rate for Food, Wood, Gold, and Favor increased by 5%. (restoring pre-nerf values) Cataphract - Pierce armor reduced from 20% to 15%. Hitpoints reduced from 120 to 110. Bonus damage dealt vs Hersirs & Norse Infantry reduced from +200% to +150% (damage vs Heroes of Ragnarok remains the same). Now deals +100% bonus damage vs Siege. Chu Ko Nu - Range reduced from 16 to 14. Pierce damage increased from 4 to 7. Accuracy increased from 0.7 to 0.8. Number of projectiles reduced from 2 to 1. Fire Lance - Can no longer be garrisoned. (Shennong) Fire Lance - Hitpoints reduced from 80 to 65. Pierce damage reduced from 8.0 to 4.0. Crush damage increased from 10.0 to 12.0. Bonus damage vs Archers increased from +50% to +150%, this bonus now affects Hero Arcus/Turma. Movement speed increased from 3.6 to 4.0. (Shennong) Fire Lance - Are now affected by the Relics: Bow of Artemis, Toothed Arrows and Trios Bow. Now benefits from weapon upgrades researched at the Armory. Burning Pitch now gives this Unit +3 crush damage. General - Now benefits from Castle Line and Castle Soldiers upgrades. Cost reduced from 200 Food, 200 Gold to 180 Food, 140 Gold. Halberdier - Food cost increased from 40 to 50. Bonus damage dealt vs Cavalry reduced from +30% to +10%. Immortal - Hitpoints increased from 130 to 150. Archaic Age damage reduction reduced from 90% to 75%. You now need a Temple to build Immortals instead of 2 instantly becoming available. Monks - Can no longer convert frozen or stoned Units. Base Convert time on Humans increased from 6s to 11s, minimum Convert time increased from 6s to 9s, maximum Convert time increased from 10s to 11s. Conversion range reduced from 15 to 11. Can now pick up Relics. Can now melee attack Villagers. Mounted Archer - Pierce damage reduced from 7 to 5. Bonus damage dealt vs Cavalry increased from +100% to +200%. Cost reduced from 80 Wood, 60 Gold to 75 Wood, 55 Gold. Scout Cavalry - Movement speed reduced from 6.00 to 5.75. Hack damage reduced from 7 to 6. Now deals 30% bonus damage vs Caravans & Archers. War Chariot - Hack damage increased from 12 to 13. Training time reduced from 18s to 9s. Now deals +25% bonus damage vs Archers. Heavy Barracks - Increases Halberdiers' hitpoints by 15% and Chu Ko Nu by 10% (was swapped in 2.6). Champion Barracks - Increases Halberdiers' hitpoints by 20% and Chu Ko Nu by 10% (was swapped in 2.6). Major Gods: Fu Xi: Blessed Construction - Cost to use for Towers increased from 40 Wood, 20 Gold to 100 Wood, 50 Gold. Cost to use for Castles increased from 60 Wood, 60 Gold, 2 Favor to 150 Wood, 150 Gold, 5 Favor. Shennong: Fire Lance - Splash area reduced from 3 to. 2. Bonus damage vs Buildings reduced from 300% to +150%. Sitting Tiger - Bonus damage vs Buildings increased from +300% to +320%. Minor Gods: Change'e: Barrage - Minimum damage increased from 500 to 600. Radius increased from 8 to 10. Now deals 100% bonus damage vs Ships. Jade Rabbit - Cost increased from 150 Food, 10 Favor to 225 Food, 15 Favor. Qilin - Favor cost reduced from 18 to 14. Dabo Gong: Pixiu - Gold generation rate increased from 1.5 to 2.5 gold/second. Zhong Kui: Uproot - Lifespan reduced from ∞ to 50 seconds. Adjusted the amount of hack damage dealt per second: [1×1] 20 to 10, [2×2]: 20 to 15, [4×4] 20 to 25, [5×5] 20 to 30, [6×6] 20 to 40, [7×7] 20 to 40, [8×8] 20 to 40. Jiangshi - Special attack recharge time increased from 12s to 16s. Favor cost increased from 20 to 25. He Bo: Geyser - Can now be placed on water, where it affects Ships. No longer shows up as idle military. Rammed Earth - Now reduces Buildings (excluding Titan Gate) their hack vulnerability by 10%. Chongli: Heavenly Fire - Cost reduced from 500 Gold, 50 Favor to 400 Gold, 40 Favor. Vermilion Bird - Hitpoints reduced from 700 to 600. Inferno - Lifespan increased from 15s to 20s. Xi Wangmu: Tiger Spirit - Hitpoints and movement speed bonusses increased from 15% to 20%. White Tiger - Favor cost reduced from 30 to 27. Hack damage increased from 20 to 30. Special attack hack damage increased from 100 to 200. Removed the special attack AOE damage. Bonus damage to Myth Units reduced from +200% to +100%. Obstruction radius reduced by 20%. Earth Dragon - Hitpoints reduced from 5000 to 2500. Lifespan reduced from 180s to 90s. Pierce armor increased from 60% to 70%. Range increased from 6 to 7. Recharge time reduced from 3m to 2m. Obstruction radius doubled. Can no longer hit allies with his crush damage. Ao Kuang: Dragon Turtle - Now deals +100% bonus damage vs Myth Units. Great Flood - Main crush damage increased from 100 to 125. Persistent crush damage increased from 1.25 to 2.0. Maximum damage dealt vs units reduced from 3000 to 1000. Maximum damage dealt vs Buildings reduced from 9000 to 8000. Maximum damage dealt vs allied units reduced from 900 to 600. Maximum damage dealt vs Villagers reduced from 1200 to 600. Maximum damage dealt vs allied Villagers reduced from 600 to 300. Now deals -75% damage vs Villagers. Deathmatch Balance Changes: Spoiler You can now win a Deathmatch game by owning all Town Centers. (like in Supremacy) Tower limit reduced from 20 to 16. Units which can heal have their healing rate increased by 25%. Starting number of Egyptian Villagers increased from 10 to 11. Starting number of Ulfsarks increased from 5 to 6. Atlantean Town Center build speed reduced by 10%. Oracles now spawn with a delay. Monk conversion rate increased by 20%. Balance Related Bug Fixes: Spoiler General: Uncompleted Walls can no longer be converted into a Gate. Masons now also reduces Citadels' hack Vulnerability. Wall Connector's LoS increased from 0 to 1. Crenellations now gives Towers +100% bonus damage vs Hero Contarius. Centaur, Manticore, Nemean Lion, Avenger, Titan, Fire Giant, and Satyr can no longer use their special attack vs Hero Citizens. Docks will now attack Chinese Naval / Amphibious Myth Units. Town Centers under construction will now receive damage from Earthquake and Tornado. Engineers now gives 2 range to Sitting Tigers and Onagers. (it grants this by default to all Siege of this type hence it is under bug fixes) Caravans can no longer drop off Gold at a Market that was not fully built. Units which use lightning attack will no longer get stuck in animations. Civilizations: Greek: Physicians can now garrison in all applicable Buildings. Citadel Centers can now train Physicians. Hades: Perseus will no longer walk to dead petrified bodies after using his special he will instead acquire a new target instantly. Relic Ring of Nibelung will no longer decrease gold income provided by the Vault of Erebus upgrade. (this would only occur if you garrisoned the Relic after researching the upgrade) Immovable units can no longer be garrisoned, this is meant for Sentinels. Poseidon: Repairing the Lure will no longer generate infinite resources. The Argo is no longer affected twice by Armory upgrades. Apollo: The Temple of Healing upgrade will no longer work on Temples that are not fully constructed. Egyptian: Kebenit now receives its bonus damage vs Chinese Fishing Ships. Set: Priests can now convert: Elephant Indian, Lizard, Panda Bear. Anubis: Plague of Serpents: Sea Snakes can now attack all Myth Units and land Military. Thoth: Phoenixes can no longer damage allied Phoenixes when flying in groups. Norse: Norse will now get Favor bounties from these units: Phoenix, Phoenix from Egg, Sphinx, Stymphalian Bird, War Salamander, Vermillion Bird. Skadi: Frost now affects Immortals. Theia: Bow of Artemis Relic now reduces the Gold cost of Stymphalian Bird. Hyperion: Chaos no longer affects Fishing Ships. Atlas: Implode will no longer fail to explode sometimes. Son of Osiris is now affected by Implode. Hekate: Nereids are now affected by Mythic Rejuvination. Chinese: Immortals can now use their ranged attack against: Fire Giants, Hero Arcus/Turma, Mummies and Water Carnivora. They can no longer use their ranged attack against Argus. Cataphracts now get their Damage Bonus VS Hero Murmillo. Dabo Gong: Imperial Examination will now correctly reduce training time, this is a nerf. Ao Kuang: Great Flood now deals its damage as intended, making it deal 75% more damage. Most Relevant Bug Fixes: Spoiler Players can no longer open the editor while playing a game. Players can no longer view the post-game screen while playing. Map Changes: Spoiler Standard mapset: Maps have been rewritten to run more efficient, are more readable and have Giant compatibility. Maps have been rewritten to resemble Ensemble Studios' maps more. Gold mines are placed more agressively on average. (similar to Ensemble maps) Hunt should always spawn within Tower LoS or very close to (nearest black spot) on all maps except Oasis. Resources on a map should more closely resemble the original maps from Ensemble Studios. Oasis can now spawn with 1 central forest again, but its size is slightly reduced. Anatolia now has cliffs again, but not as many. Maps with safe large Gold mines now consistently spawn either for all or no players. Town Centers on Mediterranean and Midgard are less likely to spawn within water range. Cliffs on Alheim no longer avoid the edge by 2 range. There is now a small chance of Boars to spawn as starting hunt on Midgard. (bug fix) Other: Team Migration and Vinlandsaga now have Transport Ships for Chinese. Nomad now has faster building speed for Chinese as well. 1 1 Quote Link to comment Share on other sites More sharing options...
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