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Shake up Mod 2.0! 1.0.0

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Official description below!


Voobly Balance Patch 5.0 based Shake up

Version 1.01

Initial Release: 1/1/2022

Map Changes:
All maps (Excluding Painted Desert) have 50% more space between forests, to make things harder to wall off (constraints between forest increased by 50%), forests have additional coherence making them abit more smooth and less pointy, and forest sizes are 50% larger. 

Balance Changes:

Age 2 upgrade takes 30 seconds longer, from 60 to 90 seconds. Other age ups remain untouched.
Aging up no longer gives free myth units.

Portable Siege Tower enabled for all Civs in age 2:
Buildable by all infantry/archers and automatons.
300 Hp : 50 Crush Dps : 2.9 speed : 9 los : 4 population : 5 Garrison capacity.
5% hack, 95% pierce, 50% crush armor.
Can not attack units, only buildings.
Although these towers cost 4 population, because they function as buildings they ignore the population cap.
This means you can go above your cap with this unit, and as such a build limit of 5 is applied.
Costs 200 W, 100 G. for Egyptians it costs 250 G.

Town Centers build 50% slower. (Build points 120 -> 180)
Houses and manors pop cap increased from 10 to 12, and 5 to 6.
First production buildings are buildable in age 1.
Greeks get academy, stable and archery range unlocked, with their respective unit.
Egyptians get barracks, with Spearman, axeman and slingers unlocked.
Norse get Longhouse, with Ulfsark, throwing axeman, raiding cavalry and Hersir unlocked.
Atty gets Military Barracks with Murmillo unlocked, and counter barracks with turma, katapeltes and cheiroballista unlocked.
All villagers hack damage reduced by 25%.

Age 1 Military units get a -60% damage and -10% speed multiplier. Ranged units get a -60% range multiplier also.
These stats get restored on age 2.
Norse units get their age 1 damage increased from -70% to -60%, and do not suffer from movement speed penalties like the other civs.

Herdable HP reduced by 75%.
Villager Ranged accuracy is now 100%.

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