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  1. LightningVolt

    LightningVolt

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Showing content with the highest reputation on 10/14/2022 in all areas

  1. Good changes proposed, there's a few things I'd like to mention: Atty For prometheus, I'm comparing Valor to the spiders. Resource wise, upgrading to hero is more costly than a new human unit, so the number of units upgraded in valor should be reduced compared to the spiders. Also, the spiders don't guarantee a kill, whereas valor always guarantee a hero and it is an immediate effect. Given this, I would suggest we only buff the number of human units 3->4. I would buff prometheus another way, which is improving heart of the titans 20% discount -> 25% discount. Turning units into heroes is pretty costly, and often only done to deal with myth units, this should allow for more usage of it in smaller skirmishes of units. Egyptian Good list of buffs for set. Only one thing I'd keep an eye on, which is the buff to archer's range. I think we've previously buffed slingers range, and this on top of that might mean that they reach the opponents backline with ease. Also, with Sekhmet chariots would go to 26 range, which seems pretty crazy. If set proves to be quite strong, I think we can revert this, but we should test first. I don't think we need to buff Serpent's spear for now, specially if we plan on giving spears a bit more of the attack bonus vs cav. I suggest we leave it at 10% damage and HP, after this change practically no one played anubis so we haven't properly tested it. This paired with horus, could mean a very rough time for China vs Set, as spears become a hyper efficient unit. So as for Anubis, I would just leave the anubites, snakes, and favor buffs. Norse For Odin, I think Tyr's huskarls are overperforming. They're pretty tough to kill with building fire, hard to catch with other anti infantry making them probably the best raiding unit in the game. With the recent ram buff, I think we should tone down lone wanderer 10%->5%, meaning that huskarls won't dodge arrows and shouldn't be so quick to evade the anti infantry (they'll still outrun all the other infantry except Oranos' katapeltes). Raiding cav look a little bit too resource efficient, specially after we nerfed crenellations. What do you think about bringing their hack armour 20% to 15%?
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