Jump to content
  • Sign Up
0 votes
Guests cannot vote

Global="" flag option for soundsets.xml definitions

  • Views: 143
  • Submitted:

Global="" allows players to define sounds that are played throughout map, regardless of it's progenitors location, it essentially would be a soft code exposure for hardcoded global sounds (i.e Age Advance) and would be beneficial for modders and scenario editors for things such as map-based ambient soundscapes (similar to AoE3's map type based ambient sound loops)

User Feedback

Recommended Comments

On 12/1/2022 at 11:24 AM, AProperGentleman said:

This is available. Check out the "kronny birth" sound, which can be heard across the map regardless of line of sight or camera position.

Partially true, but it's dependent (I assume) on the "false" flag within the Birth animation within the Kronny's animation file.

Anyhow, this is a request to get a general use global option for soundsets.xml that isn't dependent on it being hardcoded or using anim trickery (if that's even the case)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...