Add a Ignore Armor param for all attacks that allow them to ignore a double/float value between 0.0 (effectively no effect) to 1.0 (ignores armor entirely) with type referring to the type of the armor that it can ignore (Hack, Pierce, Crush) Obviously the effect can only work if the unit has a damage value type relevant. Furthermore there should also be the option (IgnoreGodPowers) to ignore god power effects like Bronze which should nullify the param's effect without the option flag.
<param name="IgnoreArmor" type="DamageType" value1="double/float" option="none/IgnoreGodPowers"></param>
This can effectively be considered similar to the AoE2 Obuch's "damage armor" bonus, although without the permanent damage effect.
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