2 votes
Make it possible to retrieve additional unit data via a unit within the AI script. This is needed for advanced unit micro functionalities.
In particular: maximum range, minimum range, damage (all types), armor (all types), special attack recharge state, action target (The unit that is the target of the present action).
kbUnitGet<dataType>(int unitID)
Examples of similar already existing methods: kbUnitGetCurrentHitpoints(), kbUnitGetMaximumHitpoints(), kbUnitGetPosition(), kbUnitGetOwner()
Also of interest: A bool function that returns whether a unit counters another.
kbUnitIsCounter(int unitID, int targetID)
Edited by JeHathor
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