Project Director Nakamura Posted March 20 Project Director Posted March 20 SUBSCRIBE TO THE MOD HERE Hi all, In light of having the largest DM tournament of all time, I wanted to make sure we have the best DM experience possible, and so am putting together this small mod to tweak the most problematic parts of DM for a better playing and viewing experience, and to reduce blatant imbalances. See the changes below. General: Fortress-type building limit: 15 -> 10 Tower limit: 30 -> 20 Relics not affecting DM won't spawn Repair rates reduced by 20% Greek: Pestilence range: 50 -> 40 Pestilence recast cost: 50 -> 80 favor Curse conversion: 800 -> 1200 resources worth of units Divine Blood build rate increase effect: +15% -> +10% Hydra favor cost: 28 -> 22 Hydra pierce armor: 50% -> 60% Manticore cost: 300 wood, 25 favor -> 250 wood, 22 favor Polyphemus crush dmg: 15 -> 25 Polyphemus splash area (normal attacks): none -> 4 Bellerophon HP: 500 -> 450 Medusa cost: 250 wood 23 favor, 3 population -> 300 wood 25 favor, 4 population Face of the Gorgon range buff on Medusa: 5 -> 4 Egyptian: Set's free animal spawns: food-heavy animals replaced with combat animals Isis monument god power blocking radius: 25 -> 30 Serpents now controllable Serpent bonus vs Villagers: x0.1 -> none Serpent damage: 5 -> 9 Roc HP: 600 -> 350 Roc speed: 5 -> 4.3 Roc cost: 150 gold, 5 favor -> 250 gold, 20 favor Roc can perform hot pickups, landing ability removed Ancestors recast cost: 100 -> 75 favor Scorpion Man HP: 500 -> 600 Nebty: now affects Son of Osiris Phoenix egg hatch time: 60s -> 30s Norse: Odin regeneration: 0.4 HP/s -> 1 HP/s Spy recast cost: 60 -> 20 favor Gullinbursti recast cost: 300 -> 200 favor Walking Woods cost escalation: 50 -> 20 favor Walking Woods HP: 240 -> 400 Walking Woods hack damage: 16 -> 30 Mountain Giant pierce armor: 40% -> 50% Rock Giant HP: 850 -> 1000 Battle Boar favor cost: 27 -> 24 Nidhogg HP: 2500 -> 3000 Nidhogg can be healed Nidhogg bonus vs myth units: none -> x2 Nidhogg damage: 40 hack, 40 crush -> 60 hack, 60 crush Inferno CD: 180s -> 240s Fafnir gold donation: 300 -> 100 Fury of the Fallen boost: +25% -> +15% Fimbulwinter: now blocks other Fimbulwinters while active Fimbulwinter pack limit: 8 -> 10 Fimbulwinter duration: 31s -> 45s Fenris Wolf population cost: 2 -> 3 Fenris Wolf favor cost: 15 -> 20 Ragnarok Hero HP: 110 -> 130 Fire Giant HP: 600 -> 700 Granite Blood HP effect on Fire Giants: +40% -> +20% Atlantean: Spider Lair CD: 90s -> 60s Spider Lair cost escalation: 3 -> 2 favor Carnivora: is now healable Carnivora recast cost: 20 -> 10 Valor recast cost: 1 -> 0 Traitor cost escalation: 15 -> 5 Traitor CD: 180 -> 120s Hesperides Tree CD: 60s -> 180s Hesperides Tree recast favor cost: 0 -> 75 Lance of Stone: Contarius Heroes gain x2 bonus vs buildings Tartarian Gate hack armor: 30% -> 40% Tartarian Gate HP: 2500 -> 3000 Tartarian Gate spawn limit: 7 -> 10 Tartarian Gate recast cost: 350 -> 200 Vortex recast cost: 0 -> 100 Implode CD: 180s -> 240s Argus acid explosion divine damage: 50 -> 75 Chinese: DM Town Center build rate multiplier: 0.75 -> 0.5 DM favor income modifier: 1.5x -> 1.2x Number of starting Kuafus: 2 -> 1 (Nu Wa gets the hero variant) Kuafu build rate on general buildings: 3 -> 2.5 Kuafu repair rate on general buildings/Town Centers: 1.5 -> 1.25/1.0 Kuafu Chieftain build rate on general buildings/Town Centers: 4.5/3.0 -> 3.0/2.5 Kuafu Chieftain repair rate on general buildings/Town Centers: 2.25 -> 1.5/1.25 Pioneer limit: N/A -> 10 Nu Wa's automatic building rate: 0.5 -> 0.25 Creation Clay Peasants spawned in Heroic/Mythic/Wonder Ages: 8/12/30 -> 6/8/10 Creation recast favor cost: 75 -> 100 Chasing the Sun build rate effect: +25% -> +10% Dao Swordsman hack and pierce armor: 30% -> 25% Earth Wall HP gain per age-up: +100% -> +25% Earth Wall cooldown: 120s -> 180s Advanced Defences: ability to upgrade Wall Connectors to Towers removed Divine Books training rate effect: +50% -> +25% Reincarnation death count before respawns: 5 -> 6 Sage limit: 5 -> 3 Chu Ko Nu hack armor: 20% -> 15% Chu Ko Nu pierce armor: 25% -> 15% Chu Ko Nu damage: 8 -> 6 Fei Beasts no longer gets extra summons in Mythic and Wonder ages. Divine judgement bonus vs myth unit effect removed Gilded Shields pierce vulnerability effect: -25% -> -20% Drought duration: 60s -> 45s Drought recast cost escalation: 5 -> 25 Scorching Feathers no longer affects myth units and heroes. Scorching Feathers effect duration: 5s -> 2s Tiger Cavalry HP: 170 -> 160 Tiger Cavalry damage: 13 -> 12 Tiger Cavalry hack armor: 30% -> 25% Tiger cavalry pierce armor: 35% -> 30% Axe Cart cost: 200w 200g 4pop -> 250w 250g 5pop Yinglong: is now healable Qinglong favor cost: 27 -> 30, speed: 5.3 -> 4.8. Tempestuous Storm hero ability CD effect: -40% -> -25% Leizu's Silk HP bonuses: +20% -> +10% Li Jing population cost: 3 -> 5 Li Jing favor cost: 8 -> 15 Li Jing damage: 14 -> 10 Yang Jian favor cost: 8 -> 15 Yang Jian population cost: 3 -> 5 Yang Jian damage: 25 -> 15 Yang Jian splash area: 6 -> 2 Yang Jian bonus vs myth units: 7x -> 5x Nezha population cost: 0 -> 5 Nezha speed: 6 -> 5.5 Nezha mythic age cost: 300 gold, 8 favor -> 500 gold, 15 favor Nezha bonus vs myth units (all ages): 6.5x -> 5x, Nezha fire trail divine damage: 2 -> 1 Nezha divine damage over time (all ages): 3 -> 1 Nezha mythic age hack damage: 15 -> 13 Wen Zhong population cost: 3 -> 5 Wen Zhong favor cost: 8 -> 15 Quote
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