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Azarath

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Azarath last won the day on July 23 2018

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Age of Mythology Information

  • Main Age of Mythology God
    Odin

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  1. Hello, I've seen some smurf tourneys now and noticed a lack of sassiness in the smurf nicks. Here I have some examples of nicks which I'd like to see in casted games: TheBluePlayer (Try to join as P2) TheRedPlayer (Try to host or join as P1) HisOpponentHowever TheEgyptianPlayer (if you never player eggy) Oranos (if you never play Ora, similar usable with other popular gods) He You get the idea & maybe you have some more similar suggestions.
  2. Some Numbers from the Gamex.CFG show the 1.8 Loggy figured out: buildFoundationsUnderAttack // Re-enabling foundation bonus damage GTS // upgrade affects TC building FoundationDamageFactor 1.8 upgradeDamageFactor 0.18 shipFoundationDamageFactor 0.2 // Repairing cheaper than building RepairFactor 0.5 // This is the percentage additional Villagers contribute to building. buildEfficiency 0.30 buildEfficiency-egyptian 0.375 However it remains a bit confusing on what upgradeDamageFactor is supposed to be (upgrading Settlement to TC?), same for shipFoundation and such. Also somewhat unrelated I thought additional villagers would contribute more than 30% to 40% to build speed and have a decreasing efficiency with every additional vill.
  3. Hello, I have some question on the aom building mechanic. I think I've read about it somewhere before but dunno anymore. Some of those I might test later if nobody knows, but let's start with questions first: When a construction is aborted by player at say 66%, does he get 34% of the resources back? (Probably yes, since ghostbuilding is a thing) When a construction is destroyed by an enemy at say 66%, does he still get 34% of the resources back? When a TC construction is damaged by 50%, does it cost 50% more to finish the TC? What are the stats of unfinished buildings? There are some rumors they might be stronger than the finished buildings in some regards, e.g. against Scarabs. How so?
  4. The civ is available & downloadable here: https://steamcommunity.com/sharedfiles/filedetails/?id=1488941327
  5. Yesterday we found out a bit about some of the values: Accuracy 0.8 means the first shot has a chance to hit of 80% AimBonus of 15 means every shot afterwards on the same target gets +15%. So with Odysseus it's a 80% hit chance for the first shot, 95% for the second and 100% for the third and every shot after that MaxSpread (I think it was this one) tells you that missed shots can spread everywhere around the target in a distance of 5 tiles. So with a low MaxSpread you're more likely to still hit the target on accident when missing
  6. We caught up with the AoE2-Modders on the Triple Tech Mod for the AoM Extended Edition! >> Steam Workshop Link << It allows you to research every technology three times before you'll be able to continue on the line upgrades. So now you can try to boom with 2nd or 3rd hunting dogs, get triple medium infantry before heavy infantry or very fast centaurs with triple sylvan lore! It took one day of effort for three people to make it for EE: Codi wrote some C# Code to triplicate the techs in the techtreex, Hagrit manually worked the protox, fixed connections in the techtreex and playtested a lot, and I was there, too! Have fun and share your favorite strats on this!
  7. Hey there! I still havent cought up on what you provided for the community in terms of mechanics exploration. Like I hope at some point I'll come around RMS triggering. ? Well, nice to see u here too!
  8. There is a "VolleyMode" tag on the RangedAttack of Chieroballistas and Towers. (Whatever that does)
  9. Thx for this! There are really a bunch of problems to face as a community and on top of it we're all divided on all of the opinions. But also there are a lot of "the future of our community" discussions popping up, so maybe we'll get somewhere. At least it feels a bit like we're developing policies atm. > Broken game & inaccessibility of fan patches: This is why I like Voobly. The old game runs smoother, looks less weird on the light settings, and you can write your own balance patch and everyone who joins your room automatically downloads it. I did a bunch of crazy stuff with the Diversity-Mixup-Mod. And random people were able to just join and play. Bad however is that Voobly still never got around to get a quickmatch feature, even though years ago developers offered to program it on their own for them if they'd be given access. X_X .. w/e on those old stories, just be aware that this community has a lot of scripting and programming people. On EE solving the inaccessibility of fan patches with technology we could start modding some game changes into a RMS package (maybe sth. like the old RLM, multiple maps in one file), though it could be really messy. Also the patch could only affect the units, not the technologies this way. (You can still just download a RMS you don't have by joining a room, right?) > Entry barrier: Yeah, on the getting-the-game part you wouldn't want to compete vs. steam. Though the guides on how to get the old game are getting better and after asking it doesn't take long to find people to take you by the hand and guide you through all it. Still meh. By german law downloading the game isn't illegal, providing it for other people however is. So using normal downloads instead of uploading sth. yourself (torrenting) works here.. dunno how other countries handle the copyright though. > Toxicity debate: That is actually a big discussion again atm in the old forum (xD) at "The future of the game and our community". There is this idea of light-hearted trolling, but also one of sparking competition to generate activity making mean memes of people and stuff. However this community is quite old and a lot of people have phone numbers of each other and stuff. So after knowing each other quite well for them it may be fun what scares others off. I don't think we can truly evaluate on which path leads to the most community growth. And if you have both kinds of people, the mean behaving ones can spoil this game for the others. I for my part just quit watching another (unrelated) twitch stream because the guy was too toxic for me and I don't have fun with that kind of fuss. People talking down on others are loud and activity you can headcount, the others may complain like some did in that thread with "it's too toxic" or they just leave quietly. If 5 people randomly get to your twitch stream and 1 stays, you cannot say if the others left because of toxicity or disinterest. > Divided Communities: Yeah, we got that going too. Sry for the wall of text. I hope this recurring discussion helps to lead us to the promised land or maybe spark some projects.
  10. @Callistonian Was there a height penalty for the other guy? @Hagrit Right, there is actually some height measurement. Also in scenarios the world height can be set to the minimum and put up by 5 then, and lowered to minimum on an area to test for heights. However I hoped you could tell us more on the workings of "TrackRating" and "Accuracy" and so on.
  11. I can a bit help with your very last question, the math behind the HeightBonusMultiplier. It works just like another DamageBonus Multiplier. It's actually part of the standard aom attack formula, the k-elev entry: http://ageofempires.wikia.com/wiki/Attack#Age_of_Mythology Basically even in close combat you'd get +25% on your attack if you have the height advantage, and -25% on your attack if you have the height disadvantage. So I'm not sure if the entry on the centaur actually does anything or is just overwriting the standard value for every unit with the same value. This however still doesn't answer when it applies. (And maybe that's what you asked about to begin with xD) But measuring height in aom is a bit weird to accomplish anyways.
  12. I just saw that the Mummy had this as ranged attack: What's with all the missing values? Does it just have perfect accuracy and doesn't need spreadfactors and such? Medusa has another value:
  13. Hey there, I'm curious on how ranged attacks work and want to ask if there's any insight on that. There is some old explanation from a developer I link here, but it doesn't get too much into the variables. By ES_DeathShrimp posted here: http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=1&tn=7524&st=1#post2 So here we got the values from the Centaurs normal attack in the protox: <action name="RangedAttack"> <param name="MaximumRange" value1="12.0"></param> <param name="Damage" type="Pierce" value1="12"></param> <param name="Rate" type="All" value1="5.0"></param> <param name="DamageBonus" type="MythUnit" value1="2"></param> <param name="Accuracy" value1="0.80"></param> <param name="MaxSpread" value1="5.0"></param> <param name="SpreadFactor" value1="0.25"></param> <param name="TrackRating" value1="5.0"></param> <param name="UnintentionalDamageMultiplier" value1="0.3"></param> <param name="AttackAction"></param> <param name="AimBonus" value1="15"></param> <param name="DamageBonus" type="Hero" value1="0.25"></param> <param name="HeightBonusMultiplier" value1="1.25"></param> </action> A lot of values are pretty self-explanatory. So I'll add some questions: - What is "Rate"? Attack speed is defined by the anim, so I don't get what that does. - "Accuracy" is probably the first shot accuracy. What is the increment for accumulative shots? - "MaxSpread" and "SpreadFactor" are probably for the missing shots/unintentional damage. Also I guess it uses the tiles like "MaximumRange" does. (confirm?) But this one seems not too important. However if put it on 500, is the chance to hit someone else really small or is there some fix percentage? What's the "SpreadFactor" for? - "TrackRating" has to do with the target speed I guess. How does it work? Like if the Centaur tries to hit something at 5.1 speed, does he get worse initial accuracy? - "AimBonus" - What is that? By chance the accuracy increment for accumulating shots? - "HeightBonusMultiplier". I believe that was a 25% bonus if you have high ground. However someone said that it isn't important, because it needs to be like real high ground. When does this kick in?
  14. Hello there, this is about a bug on twitch.tv, not the meta-plays twitch feature. Some twitch streamers have their game still set to "Age of Mythology: The Titans" or something like that. However since the AoM games on twitch got merged, those game directories do not exist anymore. BUG: Below the stream the game shows "Age of Mythology", but if you click on it to see the twitch game browser for Age of Mythology, the streamer from which you came there does not show up as an online Age of Mythology player. Thus he may be harder to find for viewers. FIX: Change the game maybe to something else and then back to Age of Mythology. Maybe changing it directly to Age of Mythology works too. Changing the game is possible in the twitch dashboard.
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