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Age of Mythology: Expanded Mod (The Titans)


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Age of Mythology: Expanded Mod (The Titans)


General Information

The aim of AoM: Expanded Mod, is to give a new look and feel to Age of Mythology, while keeping it's concept, and Features intact, don't expect much to be taken away. The mod adds plenty of content such as units, techs and textures, and expands the variety of tactics available.

Expanded Mod is an unofficial Age of Mythology: The Titans version of the "famed" Age of Empires III Mod:
Aoe3.heavengames.com


The new units, techs, and changes in the Expanded Mod are based on various sources, such as the Alpha/Beta, AoE:Online, AoEROR, AoKTC, AOE2HD Expansion Packs, Empire Earth, Community feedback on AoM itself etc

Version 1.3.1's only change is that the archaic Greek heroes can now correctly be trained in the Town Center, didn't too much else because version 2.0 for EE is on the horizon.

 

Official Pages

Discord: https://discordapp.com/invite/dS8EHES (Requires a confirmed Email)

Facebook Page: https://www.facebook.com/aomimprove/

Moddb: http://www.moddb.com/mods/age-of-mythology-expanded-mod
Steamgroup: https://steamcommunity.com/groups/aomexpandmod


Installation

Will require a .rar zipping software, such as Winrar, or 7Zip.

You must own Age of Mythology, and It's expansion, The Titans. For Best Results, install over a clean Installation of Age of Mythology, with The Titans


Everything in the "Age of Mythology" sub-folder of the unzipped .rar file should be put in your Age of Mythology directory (i.e /Program Files/Microsoft Games/Age of Mythology.

To uninstall, just uninstall and reinstall the game, and delete left-over folders, legit the best advice I can give you since how large scale Expanded Mod is.


Credits

Below is a list of all the people that have helped Expanded Mod, or have created assets used within it:

WarriorMario - Assistance, Egyptian Chariot Walk animation, Priest projectiles, Light beam variations
Android - Original Modelling Guide, Some units here and there
MalusPhillips55 - Voice Acting for Persian, Misenus and Celt units
Callistonian - Various Models (Swords, Atlantean University, Atlantean Foundry, etc) General Support, and his Modelling Guide
Creative Assembly - Theuros Shield Textures, Ideas, Unit History Files
Wikipedia - Unit History Files, ideas
SkyllNH - Xenagia, Agrianian Scout, 
Dan_Swordmsman - Cretan Archer
The_Modsmith - Horse
Skystrider - Celt Chariot Archer
Cerberus013 - Various Units, and graphical assets
That AoM Guy/TAG/Thangbrand/etc(quit changing your damn name) - Ideas, Consultation, Alpha/Beta discussion
Nick3069 - Various Mods, and Assets used
DragonQ - Villager Counter Mod
Loggy - Team Bonus, and other trigger code
Karpunk - Nubian Elite
Leto - Various Ideas, and Units
Ind10s - Greek Unit textures, Pantheon, Farm, and Flax Field assets
Falconian - Atlantean Ranger textures
Enki - Wildlife Variety Mod
Tasev - AMP, RON 3ds Max converter
Romu84 - Obelisk (Priest) Textures for non-eggy civs
Therog - Greek Archer Psiloi, and Phalanx Assets
C_J - Mameluke
Master Foozle - Various Assets, and content from SPQR, and Hoplites
Tarion_31 - Various Ideas, and a few assets, and units here and there
Fire Giant - Back to Beta mod
Forgotten Empires - 
M. Silva - For the original Pikeman X texture, which the current one derives from
Mythos_Ruler - EPIC Texture pack (Egyptian units, Achilles Armor, and Helmet)
0 A.D Team - Various Icons, and Ideas
White_crane - Amazonian Horse Archer
Hagr - Various Random Maps
Sathiel - Unique Major God heroes idea came from him
A. Soldier - Various Ideas, Consultation
Tapejara - Decurion Texture design, ideas, icons
Monkish_man - Skultisveinir Shield
Justus_Avramenko - Delenda Est, which some icons, and ideas derive from
Lord Brimestone - Capturable Buildings idea
Old_King_CoalII - Thespian Hoplite idea, shield, Phalangite
Loggy - Theatron Code


 


 

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